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			194 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			194 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by the LLVM research group and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file contains routines to handle linking together LLVM bytecode files,
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| // and to handle annoying things like static libraries.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/Linker.h"
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| #include "llvm/Module.h"
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| #include "llvm/ModuleProvider.h"
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| #include "llvm/ADT/SetOperations.h"
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| #include "llvm/Bytecode/Archive.h"
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| #include "llvm/Config/config.h"
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| #include <memory>
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| #include <set>
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| using namespace llvm;
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| 
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| /// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
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| /// exist in an LLVM module. This is a bit tricky because there may be two
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| /// symbols with the same name but different LLVM types that will be resolved to
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| /// each other but aren't currently (thus we need to treat it as resolved).
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| ///
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| /// Inputs:
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| ///  M - The module in which to find undefined symbols.
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| ///
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| /// Outputs:
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| ///  UndefinedSymbols - A set of C++ strings containing the name of all
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| ///                     undefined symbols.
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| ///
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| static void
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| GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
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|   std::set<std::string> DefinedSymbols;
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|   UndefinedSymbols.clear();
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| 
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|   // If the program doesn't define a main, try pulling one in from a .a file.
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|   // This is needed for programs where the main function is defined in an
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|   // archive, such f2c'd programs.
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|   Function *Main = M->getFunction("main");
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|   if (Main == 0 || Main->isDeclaration())
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|     UndefinedSymbols.insert("main");
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| 
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|   for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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|     if (I->hasName()) {
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|       if (I->isDeclaration())
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|         UndefinedSymbols.insert(I->getName());
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|       else if (!I->hasInternalLinkage()) {
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|         assert(!I->hasDLLImportLinkage()
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|                && "Found dllimported non-external symbol!");
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|         DefinedSymbols.insert(I->getName());
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|       }      
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|     }
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|   for (Module::global_iterator I = M->global_begin(), E = M->global_end();
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|        I != E; ++I)
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|     if (I->hasName()) {
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|       if (I->isDeclaration())
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|         UndefinedSymbols.insert(I->getName());
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|       else if (!I->hasInternalLinkage()) {
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|         assert(!I->hasDLLImportLinkage()
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|                && "Found dllimported non-external symbol!");
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|         DefinedSymbols.insert(I->getName());
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|       }      
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|     }
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| 
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|   // Prune out any defined symbols from the undefined symbols set...
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|   for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
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|        I != UndefinedSymbols.end(); )
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|     if (DefinedSymbols.count(*I))
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|       UndefinedSymbols.erase(I++);  // This symbol really is defined!
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|     else
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|       ++I; // Keep this symbol in the undefined symbols list
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| }
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| 
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| /// LinkInArchive - opens an archive library and link in all objects which
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| /// provide symbols that are currently undefined.
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| ///
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| /// Inputs:
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| ///  Filename - The pathname of the archive.
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| ///
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| /// Return Value:
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| ///  TRUE  - An error occurred.
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| ///  FALSE - No errors.
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| bool
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| Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) {
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| 
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|   // Make sure this is an archive file we're dealing with
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|   if (!Filename.isArchive())
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|     return error("File '" + Filename.toString() + "' is not an archive.");
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| 
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|   // Open the archive file
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|   verbose("Linking archive file '" + Filename.toString() + "'");
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| 
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|   // Find all of the symbols currently undefined in the bytecode program.
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|   // If all the symbols are defined, the program is complete, and there is
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|   // no reason to link in any archive files.
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|   std::set<std::string> UndefinedSymbols;
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|   GetAllUndefinedSymbols(Composite, UndefinedSymbols);
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| 
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|   if (UndefinedSymbols.empty()) {
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|     verbose("No symbols undefined, skipping library '" +
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|             Filename.toString() + "'");
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|     return false;  // No need to link anything in!
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|   }
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| 
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|   std::string ErrMsg;
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|   std::auto_ptr<Archive> AutoArch (
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|     Archive::OpenAndLoadSymbols(Filename,&ErrMsg));
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| 
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|   Archive* arch = AutoArch.get();
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| 
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|   if (!arch)
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|     return error("Cannot read archive '" + Filename.toString() +
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|                  "': " + ErrMsg);
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|   if (!arch->isBytecodeArchive()) {
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|     is_native = true;
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|     return false;
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|   }
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|   is_native = false;
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| 
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|   // Save a set of symbols that are not defined by the archive. Since we're
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|   // entering a loop, there's no point searching for these multiple times. This
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|   // variable is used to "set_subtract" from the set of undefined symbols.
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|   std::set<std::string> NotDefinedByArchive;
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| 
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|   // Save the current set of undefined symbols, because we may have to make
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|   // multiple passes over the archive:
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|   std::set<std::string> CurrentlyUndefinedSymbols;
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| 
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|   do {
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|     CurrentlyUndefinedSymbols = UndefinedSymbols;
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| 
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|     // Find the modules we need to link into the target module
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|     std::set<ModuleProvider*> Modules;
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|     if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
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|       return error("Cannot find symbols in '" + Filename.toString() + 
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|                    "': " + ErrMsg);
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| 
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|     // If we didn't find any more modules to link this time, we are done
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|     // searching this archive.
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|     if (Modules.empty())
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|       break;
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| 
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|     // Any symbols remaining in UndefinedSymbols after
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|     // findModulesDefiningSymbols are ones that the archive does not define. So
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|     // we add them to the NotDefinedByArchive variable now.
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|     NotDefinedByArchive.insert(UndefinedSymbols.begin(),
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|         UndefinedSymbols.end());
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| 
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|     // Loop over all the ModuleProviders that we got back from the archive
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|     for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
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|          I != E; ++I) {
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| 
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|       // Get the module we must link in.
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|       std::string moduleErrorMsg;
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|       std::auto_ptr<Module> AutoModule((*I)->releaseModule( &moduleErrorMsg ));
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|       Module* aModule = AutoModule.get();
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| 
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|       if (aModule != NULL) {
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|         verbose("  Linking in module: " + aModule->getModuleIdentifier());
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| 
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|         // Link it in
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|         if (LinkInModule(aModule, &moduleErrorMsg)) {
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|           return error("Cannot link in module '" +
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|                        aModule->getModuleIdentifier() + "': " + moduleErrorMsg);
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|         }
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|       } 
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|     }
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|     
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|     // Get the undefined symbols from the aggregate module. This recomputes the
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|     // symbols we still need after the new modules have been linked in.
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|     GetAllUndefinedSymbols(Composite, UndefinedSymbols);
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| 
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|     // At this point we have two sets of undefined symbols: UndefinedSymbols
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|     // which holds the undefined symbols from all the modules, and
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|     // NotDefinedByArchive which holds symbols we know the archive doesn't
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|     // define. There's no point searching for symbols that we won't find in the
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|     // archive so we subtract these sets.
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|     set_subtract(UndefinedSymbols, NotDefinedByArchive);
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| 
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|     // If there's no symbols left, no point in continuing to search the
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|     // archive.
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|     if (UndefinedSymbols.empty())
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|       break;
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|   } while (CurrentlyUndefinedSymbols != UndefinedSymbols);
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| 
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|   return false;
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| }
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