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tracing code. Managed static was just insane overhead for this. We took memory fences and external function calls in every path that pushed a pretty stack frame. This includes a multitude of layers setting up and tearing down passes, the parser in Clang, everywhere. For the regression test suite or low-overhead JITs, this was contributing to really significant overhead. Even the LLVM ThreadLocal is really overkill here because it uses pthread_{set,get}_specific logic, and has careful code to both allocate and delete the thread local data. We don't actually want any of that, and this code in particular has problems coping with deallocation. What we want is a single TLS pointer that is valid to use during global construction and during global destruction, any time we want. That is exactly what every host compiler and OS we use has implemented for a long time, and what was standardized in C++11. Even though not all of our host compilers support the thread_local keyword, we can directly use the platform-specific keywords to get the minimal functionality needed. Provided this limited trial survives the build bots, I will move this to Compiler.h so it is more widely available as a light weight if limited alternative to the ThreadLocal class. Many thanks to David Majnemer for helping me think through the implications across platforms and craft the MSVC-compatible syntax. The end result is *substantially* faster. When running llc in a tight loop over a small IR file targeting the aarch64 backend, this improves its performance by over 10% for me. It also seems likely to fix the remaining regressions seen by JIT users with threading enabled. This may actually have more impact on real-world compile times due to the use of the pretty stack tracing utility throughout the rest of Clang or LLVM, but I've not collected any detailed measurements. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227300 91177308-0d34-0410-b5e6-96231b3b80d8
Design Of lib/System ==================== The software in this directory is designed to completely shield LLVM from any and all operating system specific functionality. It is not intended to be a complete operating system wrapper (such as ACE), but only to provide the functionality necessary to support LLVM. The software located here, of necessity, has very specific and stringent design rules. Violation of these rules means that cracks in the shield could form and the primary goal of the library is defeated. By consistently using this library, LLVM becomes more easily ported to new platforms since the only thing requiring porting is this library. Complete documentation for the library can be found in the file: llvm/docs/SystemLibrary.html or at this URL: http://llvm.org/docs/SystemLibrary.html While we recommend that you read the more detailed documentation, for the impatient, here's a high level summary of the library's requirements. 1. No system header files are to be exposed through the interface. 2. Std C++ and Std C header files are okay to be exposed through the interface. 3. No exposed system-specific functions. 4. No exposed system-specific data. 5. Data in lib/System classes must use only simple C++ intrinsic types. 6. Errors are handled by returning "true" and setting an optional std::string 7. Library must not throw any exceptions, period. 8. Interface functions must not have throw() specifications. 9. No duplicate function impementations are permitted within an operating system class. To accomplish these requirements, the library has numerous design criteria that must be satisfied. Here's a high level summary of the library's design criteria: 1. No unused functionality (only what LLVM needs) 2. High-Level Interfaces 3. Use Opaque Classes 4. Common Implementations 5. Multiple Implementations 6. Minimize Memory Allocation 7. No Virtual Methods