mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-10-30 16:17:05 +00:00 
			
		
		
		
	git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135364 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			425 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			425 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
 | |
| //
 | |
| //                     The LLVM Compiler Infrastructure
 | |
| //
 | |
| // This file is distributed under the University of Illinois Open Source
 | |
| // License. See LICENSE.TXT for details.
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| //
 | |
| // This file implements a hash set that can be used to remove duplication of
 | |
| // nodes in a graph.  This code was originally created by Chris Lattner for use
 | |
| // with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
 | |
| // set. 
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| #include "llvm/ADT/FoldingSet.h"
 | |
| #include "llvm/Support/Allocator.h"
 | |
| #include "llvm/Support/ErrorHandling.h"
 | |
| #include "llvm/Support/MathExtras.h"
 | |
| #include "llvm/Support/Host.h"
 | |
| #include <cassert>
 | |
| #include <cstring>
 | |
| using namespace llvm;
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| // FoldingSetNodeIDRef Implementation
 | |
| 
 | |
| /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
 | |
| /// used to lookup the node in the FoldingSetImpl.
 | |
| unsigned FoldingSetNodeIDRef::ComputeHash() const {
 | |
|   // This is adapted from SuperFastHash by Paul Hsieh.
 | |
|   unsigned Hash = static_cast<unsigned>(Size);
 | |
|   for (const unsigned *BP = Data, *E = BP+Size; BP != E; ++BP) {
 | |
|     unsigned Data = *BP;
 | |
|     Hash         += Data & 0xFFFF;
 | |
|     unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
 | |
|     Hash          = (Hash << 16) ^ Tmp;
 | |
|     Hash         += Hash >> 11;
 | |
|   }
 | |
|   
 | |
|   // Force "avalanching" of final 127 bits.
 | |
|   Hash ^= Hash << 3;
 | |
|   Hash += Hash >> 5;
 | |
|   Hash ^= Hash << 4;
 | |
|   Hash += Hash >> 17;
 | |
|   Hash ^= Hash << 25;
 | |
|   Hash += Hash >> 6;
 | |
|   return Hash;
 | |
| }
 | |
| 
 | |
| bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const {
 | |
|   if (Size != RHS.Size) return false;
 | |
|   return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0;
 | |
| }
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| // FoldingSetNodeID Implementation
 | |
| 
 | |
| /// Add* - Add various data types to Bit data.
 | |
| ///
 | |
| void FoldingSetNodeID::AddPointer(const void *Ptr) {
 | |
|   // Note: this adds pointers to the hash using sizes and endianness that
 | |
|   // depend on the host.  It doesn't matter however, because hashing on
 | |
|   // pointer values in inherently unstable.  Nothing  should depend on the 
 | |
|   // ordering of nodes in the folding set.
 | |
|   Bits.append(reinterpret_cast<unsigned *>(&Ptr),
 | |
|               reinterpret_cast<unsigned *>(&Ptr+1));
 | |
| }
 | |
| void FoldingSetNodeID::AddInteger(signed I) {
 | |
|   Bits.push_back(I);
 | |
| }
 | |
| void FoldingSetNodeID::AddInteger(unsigned I) {
 | |
|   Bits.push_back(I);
 | |
| }
 | |
| void FoldingSetNodeID::AddInteger(long I) {
 | |
|   AddInteger((unsigned long)I);
 | |
| }
 | |
| void FoldingSetNodeID::AddInteger(unsigned long I) {
 | |
|   if (sizeof(long) == sizeof(int))
 | |
|     AddInteger(unsigned(I));
 | |
|   else if (sizeof(long) == sizeof(long long)) {
 | |
|     AddInteger((unsigned long long)I);
 | |
|   } else {
 | |
|     llvm_unreachable("unexpected sizeof(long)");
 | |
|   }
 | |
| }
 | |
| void FoldingSetNodeID::AddInteger(long long I) {
 | |
|   AddInteger((unsigned long long)I);
 | |
| }
 | |
| void FoldingSetNodeID::AddInteger(unsigned long long I) {
 | |
|   AddInteger(unsigned(I));
 | |
|   if ((uint64_t)(unsigned)I != I)
 | |
|     Bits.push_back(unsigned(I >> 32));
 | |
| }
 | |
| 
 | |
| void FoldingSetNodeID::AddString(StringRef String) {
 | |
|   unsigned Size =  String.size();
 | |
|   Bits.push_back(Size);
 | |
|   if (!Size) return;
 | |
| 
 | |
|   unsigned Units = Size / 4;
 | |
|   unsigned Pos = 0;
 | |
|   const unsigned *Base = (const unsigned*) String.data();
 | |
|   
 | |
|   // If the string is aligned do a bulk transfer.
 | |
|   if (!((intptr_t)Base & 3)) {
 | |
|     Bits.append(Base, Base + Units);
 | |
|     Pos = (Units + 1) * 4;
 | |
|   } else {
 | |
|     // Otherwise do it the hard way.
 | |
|     // To be compatible with above bulk transfer, we need to take endianness
 | |
|     // into account.
 | |
|     if (sys::isBigEndianHost()) {
 | |
|       for (Pos += 4; Pos <= Size; Pos += 4) {
 | |
|         unsigned V = ((unsigned char)String[Pos - 4] << 24) |
 | |
|                      ((unsigned char)String[Pos - 3] << 16) |
 | |
|                      ((unsigned char)String[Pos - 2] << 8) |
 | |
|                       (unsigned char)String[Pos - 1];
 | |
|         Bits.push_back(V);
 | |
|       }
 | |
|     } else {
 | |
|       assert(sys::isLittleEndianHost() && "Unexpected host endianness");
 | |
|       for (Pos += 4; Pos <= Size; Pos += 4) {
 | |
|         unsigned V = ((unsigned char)String[Pos - 1] << 24) |
 | |
|                      ((unsigned char)String[Pos - 2] << 16) |
 | |
|                      ((unsigned char)String[Pos - 3] << 8) |
 | |
|                       (unsigned char)String[Pos - 4];
 | |
|         Bits.push_back(V);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
|   
 | |
|   // With the leftover bits.
 | |
|   unsigned V = 0;
 | |
|   // Pos will have overshot size by 4 - #bytes left over.
 | |
|   // No need to take endianness into account here - this is always executed.
 | |
|   switch (Pos - Size) {
 | |
|   case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
 | |
|   case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
 | |
|   case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
 | |
|   default: return; // Nothing left.
 | |
|   }
 | |
| 
 | |
|   Bits.push_back(V);
 | |
| }
 | |
| 
 | |
| // AddNodeID - Adds the Bit data of another ID to *this.
 | |
| void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
 | |
|   Bits.append(ID.Bits.begin(), ID.Bits.end());
 | |
| }
 | |
| 
 | |
| /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to 
 | |
| /// lookup the node in the FoldingSetImpl.
 | |
| unsigned FoldingSetNodeID::ComputeHash() const {
 | |
|   return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
 | |
| }
 | |
| 
 | |
| /// operator== - Used to compare two nodes to each other.
 | |
| ///
 | |
| bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
 | |
|   return *this == FoldingSetNodeIDRef(RHS.Bits.data(), RHS.Bits.size());
 | |
| }
 | |
| 
 | |
| /// operator== - Used to compare two nodes to each other.
 | |
| ///
 | |
| bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const {
 | |
|   return FoldingSetNodeIDRef(Bits.data(), Bits.size()) == RHS;
 | |
| }
 | |
| 
 | |
| /// Intern - Copy this node's data to a memory region allocated from the
 | |
| /// given allocator and return a FoldingSetNodeIDRef describing the
 | |
| /// interned data.
 | |
| FoldingSetNodeIDRef
 | |
| FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
 | |
|   unsigned *New = Allocator.Allocate<unsigned>(Bits.size());
 | |
|   std::uninitialized_copy(Bits.begin(), Bits.end(), New);
 | |
|   return FoldingSetNodeIDRef(New, Bits.size());
 | |
| }
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| /// Helper functions for FoldingSetImpl.
 | |
| 
 | |
| /// GetNextPtr - In order to save space, each bucket is a
 | |
| /// singly-linked-list. In order to make deletion more efficient, we make
 | |
| /// the list circular, so we can delete a node without computing its hash.
 | |
| /// The problem with this is that the start of the hash buckets are not
 | |
| /// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
 | |
| /// use GetBucketPtr when this happens.
 | |
| static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
 | |
|   // The low bit is set if this is the pointer back to the bucket.
 | |
|   if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
 | |
|     return 0;
 | |
|   
 | |
|   return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
 | |
| }
 | |
| 
 | |
| 
 | |
| /// testing.
 | |
| static void **GetBucketPtr(void *NextInBucketPtr) {
 | |
|   intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
 | |
|   assert((Ptr & 1) && "Not a bucket pointer");
 | |
|   return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
 | |
| }
 | |
| 
 | |
| /// GetBucketFor - Hash the specified node ID and return the hash bucket for
 | |
| /// the specified ID.
 | |
| static void **GetBucketFor(unsigned Hash, void **Buckets, unsigned NumBuckets) {
 | |
|   // NumBuckets is always a power of 2.
 | |
|   unsigned BucketNum = Hash & (NumBuckets-1);
 | |
|   return Buckets + BucketNum;
 | |
| }
 | |
| 
 | |
| /// AllocateBuckets - Allocated initialized bucket memory.
 | |
| static void **AllocateBuckets(unsigned NumBuckets) {
 | |
|   void **Buckets = static_cast<void**>(calloc(NumBuckets+1, sizeof(void*)));
 | |
|   // Set the very last bucket to be a non-null "pointer".
 | |
|   Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
 | |
|   return Buckets;
 | |
| }
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| // FoldingSetImpl Implementation
 | |
| 
 | |
| FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
 | |
|   assert(5 < Log2InitSize && Log2InitSize < 32 &&
 | |
|          "Initial hash table size out of range");
 | |
|   NumBuckets = 1 << Log2InitSize;
 | |
|   Buckets = AllocateBuckets(NumBuckets);
 | |
|   NumNodes = 0;
 | |
| }
 | |
| FoldingSetImpl::~FoldingSetImpl() {
 | |
|   free(Buckets);
 | |
| }
 | |
| void FoldingSetImpl::clear() {
 | |
|   // Set all but the last bucket to null pointers.
 | |
|   memset(Buckets, 0, NumBuckets*sizeof(void*));
 | |
| 
 | |
|   // Set the very last bucket to be a non-null "pointer".
 | |
|   Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
 | |
| 
 | |
|   // Reset the node count to zero.
 | |
|   NumNodes = 0;
 | |
| }
 | |
| 
 | |
| /// GrowHashTable - Double the size of the hash table and rehash everything.
 | |
| ///
 | |
| void FoldingSetImpl::GrowHashTable() {
 | |
|   void **OldBuckets = Buckets;
 | |
|   unsigned OldNumBuckets = NumBuckets;
 | |
|   NumBuckets <<= 1;
 | |
|   
 | |
|   // Clear out new buckets.
 | |
|   Buckets = AllocateBuckets(NumBuckets);
 | |
|   NumNodes = 0;
 | |
| 
 | |
|   // Walk the old buckets, rehashing nodes into their new place.
 | |
|   FoldingSetNodeID TempID;
 | |
|   for (unsigned i = 0; i != OldNumBuckets; ++i) {
 | |
|     void *Probe = OldBuckets[i];
 | |
|     if (!Probe) continue;
 | |
|     while (Node *NodeInBucket = GetNextPtr(Probe)) {
 | |
|       // Figure out the next link, remove NodeInBucket from the old link.
 | |
|       Probe = NodeInBucket->getNextInBucket();
 | |
|       NodeInBucket->SetNextInBucket(0);
 | |
| 
 | |
|       // Insert the node into the new bucket, after recomputing the hash.
 | |
|       InsertNode(NodeInBucket,
 | |
|                  GetBucketFor(ComputeNodeHash(NodeInBucket, TempID),
 | |
|                               Buckets, NumBuckets));
 | |
|       TempID.clear();
 | |
|     }
 | |
|   }
 | |
|   
 | |
|   free(OldBuckets);
 | |
| }
 | |
| 
 | |
| /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
 | |
| /// return it.  If not, return the insertion token that will make insertion
 | |
| /// faster.
 | |
| FoldingSetImpl::Node
 | |
| *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
 | |
|                                      void *&InsertPos) {
 | |
|   
 | |
|   void **Bucket = GetBucketFor(ID.ComputeHash(), Buckets, NumBuckets);
 | |
|   void *Probe = *Bucket;
 | |
|   
 | |
|   InsertPos = 0;
 | |
|   
 | |
|   FoldingSetNodeID TempID;
 | |
|   while (Node *NodeInBucket = GetNextPtr(Probe)) {
 | |
|     if (NodeEquals(NodeInBucket, ID, TempID))
 | |
|       return NodeInBucket;
 | |
|     TempID.clear();
 | |
| 
 | |
|     Probe = NodeInBucket->getNextInBucket();
 | |
|   }
 | |
|   
 | |
|   // Didn't find the node, return null with the bucket as the InsertPos.
 | |
|   InsertPos = Bucket;
 | |
|   return 0;
 | |
| }
 | |
| 
 | |
| /// InsertNode - Insert the specified node into the folding set, knowing that it
 | |
| /// is not already in the map.  InsertPos must be obtained from 
 | |
| /// FindNodeOrInsertPos.
 | |
| void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
 | |
|   assert(N->getNextInBucket() == 0);
 | |
|   // Do we need to grow the hashtable?
 | |
|   if (NumNodes+1 > NumBuckets*2) {
 | |
|     GrowHashTable();
 | |
|     FoldingSetNodeID TempID;
 | |
|     InsertPos = GetBucketFor(ComputeNodeHash(N, TempID), Buckets, NumBuckets);
 | |
|   }
 | |
| 
 | |
|   ++NumNodes;
 | |
|   
 | |
|   /// The insert position is actually a bucket pointer.
 | |
|   void **Bucket = static_cast<void**>(InsertPos);
 | |
|   
 | |
|   void *Next = *Bucket;
 | |
|   
 | |
|   // If this is the first insertion into this bucket, its next pointer will be
 | |
|   // null.  Pretend as if it pointed to itself, setting the low bit to indicate
 | |
|   // that it is a pointer to the bucket.
 | |
|   if (Next == 0)
 | |
|     Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
 | |
| 
 | |
|   // Set the node's next pointer, and make the bucket point to the node.
 | |
|   N->SetNextInBucket(Next);
 | |
|   *Bucket = N;
 | |
| }
 | |
| 
 | |
| /// RemoveNode - Remove a node from the folding set, returning true if one was
 | |
| /// removed or false if the node was not in the folding set.
 | |
| bool FoldingSetImpl::RemoveNode(Node *N) {
 | |
|   // Because each bucket is a circular list, we don't need to compute N's hash
 | |
|   // to remove it.
 | |
|   void *Ptr = N->getNextInBucket();
 | |
|   if (Ptr == 0) return false;  // Not in folding set.
 | |
| 
 | |
|   --NumNodes;
 | |
|   N->SetNextInBucket(0);
 | |
| 
 | |
|   // Remember what N originally pointed to, either a bucket or another node.
 | |
|   void *NodeNextPtr = Ptr;
 | |
|   
 | |
|   // Chase around the list until we find the node (or bucket) which points to N.
 | |
|   while (true) {
 | |
|     if (Node *NodeInBucket = GetNextPtr(Ptr)) {
 | |
|       // Advance pointer.
 | |
|       Ptr = NodeInBucket->getNextInBucket();
 | |
|       
 | |
|       // We found a node that points to N, change it to point to N's next node,
 | |
|       // removing N from the list.
 | |
|       if (Ptr == N) {
 | |
|         NodeInBucket->SetNextInBucket(NodeNextPtr);
 | |
|         return true;
 | |
|       }
 | |
|     } else {
 | |
|       void **Bucket = GetBucketPtr(Ptr);
 | |
|       Ptr = *Bucket;
 | |
|       
 | |
|       // If we found that the bucket points to N, update the bucket to point to
 | |
|       // whatever is next.
 | |
|       if (Ptr == N) {
 | |
|         *Bucket = NodeNextPtr;
 | |
|         return true;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// GetOrInsertNode - If there is an existing simple Node exactly
 | |
| /// equal to the specified node, return it.  Otherwise, insert 'N' and it
 | |
| /// instead.
 | |
| FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
 | |
|   FoldingSetNodeID ID;
 | |
|   GetNodeProfile(N, ID);
 | |
|   void *IP;
 | |
|   if (Node *E = FindNodeOrInsertPos(ID, IP))
 | |
|     return E;
 | |
|   InsertNode(N, IP);
 | |
|   return N;
 | |
| }
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| // FoldingSetIteratorImpl Implementation
 | |
| 
 | |
| FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
 | |
|   // Skip to the first non-null non-self-cycle bucket.
 | |
|   while (*Bucket != reinterpret_cast<void*>(-1) &&
 | |
|          (*Bucket == 0 || GetNextPtr(*Bucket) == 0))
 | |
|     ++Bucket;
 | |
|   
 | |
|   NodePtr = static_cast<FoldingSetNode*>(*Bucket);
 | |
| }
 | |
| 
 | |
| void FoldingSetIteratorImpl::advance() {
 | |
|   // If there is another link within this bucket, go to it.
 | |
|   void *Probe = NodePtr->getNextInBucket();
 | |
| 
 | |
|   if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
 | |
|     NodePtr = NextNodeInBucket;
 | |
|   else {
 | |
|     // Otherwise, this is the last link in this bucket.  
 | |
|     void **Bucket = GetBucketPtr(Probe);
 | |
| 
 | |
|     // Skip to the next non-null non-self-cycle bucket.
 | |
|     do {
 | |
|       ++Bucket;
 | |
|     } while (*Bucket != reinterpret_cast<void*>(-1) &&
 | |
|              (*Bucket == 0 || GetNextPtr(*Bucket) == 0));
 | |
|     
 | |
|     NodePtr = static_cast<FoldingSetNode*>(*Bucket);
 | |
|   }
 | |
| }
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| // FoldingSetBucketIteratorImpl Implementation
 | |
| 
 | |
| FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
 | |
|   Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket;
 | |
| }
 |