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			206 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//=- llvm/CodeGen/MachineDominators.h - Machine Dom Calculation --*- C++ -*-==//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines classes mirroring those in llvm/Analysis/Dominators.h,
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// but for target-specific code rather than target-independent IR.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEDOMINATORS_H
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#define LLVM_CODEGEN_MACHINEDOMINATORS_H
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/Support/GenericDomTree.h"
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#include "llvm/Support/GenericDomTreeConstruction.h"
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namespace llvm {
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template<>
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inline void DominatorTreeBase<MachineBasicBlock>::addRoot(MachineBasicBlock* MBB) {
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  this->Roots.push_back(MBB);
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}
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EXTERN_TEMPLATE_INSTANTIATION(class DomTreeNodeBase<MachineBasicBlock>);
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EXTERN_TEMPLATE_INSTANTIATION(class DominatorTreeBase<MachineBasicBlock>);
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typedef DomTreeNodeBase<MachineBasicBlock> MachineDomTreeNode;
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//===-------------------------------------
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/// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to
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/// compute a normal dominator tree.
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///
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class MachineDominatorTree : public MachineFunctionPass {
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public:
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  static char ID; // Pass ID, replacement for typeid
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  DominatorTreeBase<MachineBasicBlock>* DT;
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  MachineDominatorTree();
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  ~MachineDominatorTree();
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  DominatorTreeBase<MachineBasicBlock>& getBase() { return *DT; }
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  void getAnalysisUsage(AnalysisUsage &AU) const override;
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  /// getRoots -  Return the root blocks of the current CFG.  This may include
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  /// multiple blocks if we are computing post dominators.  For forward
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  /// dominators, this will always be a single block (the entry node).
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  ///
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  inline const std::vector<MachineBasicBlock*> &getRoots() const {
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    return DT->getRoots();
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  }
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  inline MachineBasicBlock *getRoot() const {
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    return DT->getRoot();
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  }
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  inline MachineDomTreeNode *getRootNode() const {
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    return DT->getRootNode();
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  }
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  bool runOnMachineFunction(MachineFunction &F) override;
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  inline bool dominates(const MachineDomTreeNode* A,
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                        const MachineDomTreeNode* B) const {
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    return DT->dominates(A, B);
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  }
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  inline bool dominates(const MachineBasicBlock* A,
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                        const MachineBasicBlock* B) const {
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    return DT->dominates(A, B);
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  }
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  // dominates - Return true if A dominates B. This performs the
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  // special checks necessary if A and B are in the same basic block.
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  bool dominates(const MachineInstr *A, const MachineInstr *B) const {
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    const MachineBasicBlock *BBA = A->getParent(), *BBB = B->getParent();
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    if (BBA != BBB) return DT->dominates(BBA, BBB);
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    // Loop through the basic block until we find A or B.
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    MachineBasicBlock::const_iterator I = BBA->begin();
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    for (; &*I != A && &*I != B; ++I)
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      /*empty*/ ;
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    //if(!DT.IsPostDominators) {
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      // A dominates B if it is found first in the basic block.
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      return &*I == A;
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    //} else {
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    //  // A post-dominates B if B is found first in the basic block.
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    //  return &*I == B;
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    //}
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  }
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  inline bool properlyDominates(const MachineDomTreeNode* A,
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                                const MachineDomTreeNode* B) const {
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    return DT->properlyDominates(A, B);
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  }
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  inline bool properlyDominates(const MachineBasicBlock* A,
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                                const MachineBasicBlock* B) const {
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    return DT->properlyDominates(A, B);
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  }
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  /// findNearestCommonDominator - Find nearest common dominator basic block
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  /// for basic block A and B. If there is no such block then return NULL.
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  inline MachineBasicBlock *findNearestCommonDominator(MachineBasicBlock *A,
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                                                       MachineBasicBlock *B) {
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    return DT->findNearestCommonDominator(A, B);
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  }
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  inline MachineDomTreeNode *operator[](MachineBasicBlock *BB) const {
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    return DT->getNode(BB);
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  }
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  /// getNode - return the (Post)DominatorTree node for the specified basic
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  /// block.  This is the same as using operator[] on this class.
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  ///
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  inline MachineDomTreeNode *getNode(MachineBasicBlock *BB) const {
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    return DT->getNode(BB);
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  }
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  /// addNewBlock - Add a new node to the dominator tree information.  This
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  /// creates a new node as a child of DomBB dominator node,linking it into
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  /// the children list of the immediate dominator.
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  inline MachineDomTreeNode *addNewBlock(MachineBasicBlock *BB,
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                                         MachineBasicBlock *DomBB) {
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    return DT->addNewBlock(BB, DomBB);
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  }
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  /// changeImmediateDominator - This method is used to update the dominator
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  /// tree information when a node's immediate dominator changes.
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  ///
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  inline void changeImmediateDominator(MachineBasicBlock *N,
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                                       MachineBasicBlock* NewIDom) {
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    DT->changeImmediateDominator(N, NewIDom);
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  }
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  inline void changeImmediateDominator(MachineDomTreeNode *N,
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                                       MachineDomTreeNode* NewIDom) {
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    DT->changeImmediateDominator(N, NewIDom);
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  }
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  /// eraseNode - Removes a node from  the dominator tree. Block must not
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  /// dominate any other blocks. Removes node from its immediate dominator's
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  /// children list. Deletes dominator node associated with basic block BB.
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  inline void eraseNode(MachineBasicBlock *BB) {
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    DT->eraseNode(BB);
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  }
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  /// splitBlock - BB is split and now it has one successor. Update dominator
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  /// tree to reflect this change.
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  inline void splitBlock(MachineBasicBlock* NewBB) {
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    DT->splitBlock(NewBB);
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  }
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  /// isReachableFromEntry - Return true if A is dominated by the entry
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  /// block of the function containing it.
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  bool isReachableFromEntry(const MachineBasicBlock *A) {
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    return DT->isReachableFromEntry(A);
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  }
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  void releaseMemory() override;
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  void print(raw_ostream &OS, const Module*) const override;
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};
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//===-------------------------------------
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/// DominatorTree GraphTraits specialization so the DominatorTree can be
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/// iterable by generic graph iterators.
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///
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template<class T> struct GraphTraits;
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template <> struct GraphTraits<MachineDomTreeNode *> {
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  typedef MachineDomTreeNode NodeType;
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  typedef NodeType::iterator  ChildIteratorType;
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  static NodeType *getEntryNode(NodeType *N) {
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    return N;
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  }
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  static inline ChildIteratorType child_begin(NodeType* N) {
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    return N->begin();
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  }
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  static inline ChildIteratorType child_end(NodeType* N) {
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    return N->end();
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  }
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};
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template <> struct GraphTraits<MachineDominatorTree*>
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  : public GraphTraits<MachineDomTreeNode *> {
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  static NodeType *getEntryNode(MachineDominatorTree *DT) {
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    return DT->getRootNode();
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  }
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};
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}
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#endif
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