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			41 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- ObjectCache.h - Class definition for the ObjectCache -----C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_LIB_EXECUTIONENGINE_OBJECTCACHE_H
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| #define LLVM_LIB_EXECUTIONENGINE_OBJECTCACHE_H
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| 
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| #include "llvm/Support/MemoryBuffer.h"
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| 
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| namespace llvm {
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| 
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| class Module;
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| 
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| /// This is the base ObjectCache type which can be provided to an
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| /// ExecutionEngine for the purpose of avoiding compilation for Modules that
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| /// have already been compiled and an object file is available.
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| class ObjectCache {
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| public:
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|   ObjectCache() { }
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| 
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|   virtual ~ObjectCache() { }
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| 
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|   /// notifyObjectCompiled - Provides a pointer to compiled code for Module M.
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|   virtual void notifyObjectCompiled(const Module *M, const MemoryBuffer *Obj) = 0;
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| 
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|   /// getObjectCopy - Returns a pointer to a newly allocated MemoryBuffer that
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|   /// contains the object which corresponds with Module M, or 0 if an object is
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|   /// not available. The caller owns both the MemoryBuffer returned by this
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|   /// and the memory it references.
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|   virtual MemoryBuffer* getObject(const Module* M) = 0;
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| };
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| 
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| }
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| 
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| #endif
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