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	bottom of the interface to make it easier to scan and find the public API. No functionality changed. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@204996 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			249 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			249 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===--- Allocator.h - Simple memory allocation abstraction -----*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the MallocAllocator and BumpPtrAllocator interfaces.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_ALLOCATOR_H
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#define LLVM_SUPPORT_ALLOCATOR_H
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#include "llvm/Support/AlignOf.h"
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#include "llvm/Support/DataTypes.h"
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#include "llvm/Support/MathExtras.h"
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#include <algorithm>
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#include <cassert>
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#include <cstddef>
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#include <cstdlib>
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namespace llvm {
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template <typename T> struct ReferenceAdder {
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  typedef T &result;
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};
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template <typename T> struct ReferenceAdder<T &> {
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  typedef T result;
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};
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class MallocAllocator {
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public:
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  MallocAllocator() {}
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  ~MallocAllocator() {}
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  void Reset() {}
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  void *Allocate(size_t Size, size_t /*Alignment*/) { return malloc(Size); }
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  template <typename T> T *Allocate() {
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    return static_cast<T *>(malloc(sizeof(T)));
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  }
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  template <typename T> T *Allocate(size_t Num) {
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    return static_cast<T *>(malloc(sizeof(T) * Num));
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  }
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  void Deallocate(const void *Ptr) { free(const_cast<void *>(Ptr)); }
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  void PrintStats() const {}
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};
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/// MemSlab - This structure lives at the beginning of every slab allocated by
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/// the bump allocator.
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class MemSlab {
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public:
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  size_t Size;
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  MemSlab *NextPtr;
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};
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/// SlabAllocator - This class can be used to parameterize the underlying
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/// allocation strategy for the bump allocator.  In particular, this is used
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/// by the JIT to allocate contiguous swathes of executable memory.  The
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/// interface uses MemSlab's instead of void *'s so that the allocator
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/// doesn't have to remember the size of the pointer it allocated.
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class SlabAllocator {
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public:
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  virtual ~SlabAllocator();
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  virtual MemSlab *Allocate(size_t Size) = 0;
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  virtual void Deallocate(MemSlab *Slab) = 0;
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};
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/// MallocSlabAllocator - The default slab allocator for the bump allocator
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/// is an adapter class for MallocAllocator that just forwards the method
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/// calls and translates the arguments.
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class MallocSlabAllocator : public SlabAllocator {
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  /// Allocator - The underlying allocator that we forward to.
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  ///
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  MallocAllocator Allocator;
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public:
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  MallocSlabAllocator() : Allocator() {}
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  virtual ~MallocSlabAllocator();
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  MemSlab *Allocate(size_t Size) override;
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  void Deallocate(MemSlab *Slab) override;
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};
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/// \brief Allocate memory in an ever growing pool, as if by bump-pointer.
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///
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/// This isn't strictly a bump-pointer allocator as it uses backing slabs of
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/// memory rather than relying on boundless contiguous heap. However, it has
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/// bump-pointer semantics in that is a monotonically growing pool of memory
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/// where every allocation is found by merely allocating the next N bytes in
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/// the slab, or the next N bytes in the next slab.
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///
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/// Note that this also has a threshold for forcing allocations above a certain
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/// size into their own slab.
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class BumpPtrAllocator {
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  BumpPtrAllocator(const BumpPtrAllocator &) LLVM_DELETED_FUNCTION;
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  void operator=(const BumpPtrAllocator &) LLVM_DELETED_FUNCTION;
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public:
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  BumpPtrAllocator(size_t size = 4096, size_t threshold = 4096);
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  BumpPtrAllocator(size_t size, size_t threshold, SlabAllocator &allocator);
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  ~BumpPtrAllocator();
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  /// \brief Deallocate all but the current slab and reset the current pointer
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  /// to the beginning of it, freeing all memory allocated so far.
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  void Reset();
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  /// \brief Allocate space at the specified alignment.
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  void *Allocate(size_t Size, size_t Alignment);
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  /// \brief Allocate space for one object without constructing it.
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  template <typename T> T *Allocate() {
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    return static_cast<T *>(Allocate(sizeof(T), AlignOf<T>::Alignment));
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  }
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  /// \brief Allocate space for an array of objects without constructing them.
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  template <typename T> T *Allocate(size_t Num) {
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    return static_cast<T *>(Allocate(Num * sizeof(T), AlignOf<T>::Alignment));
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  }
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  /// \brief Allocate space for an array of objects with the specified alignment
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  /// and without constructing them.
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  template <typename T> T *Allocate(size_t Num, size_t Alignment) {
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    // Round EltSize up to the specified alignment.
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    size_t EltSize = (sizeof(T) + Alignment - 1) & (-Alignment);
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    return static_cast<T *>(Allocate(Num * EltSize, Alignment));
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  }
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  void Deallocate(const void * /*Ptr*/) {}
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  size_t GetNumSlabs() const { return NumSlabs; }
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  void PrintStats() const;
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  /// \brief Returns the total physical memory allocated by this allocator.
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  size_t getTotalMemory() const;
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private:
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  /// \brief Allocate at least this many bytes of memory in a slab.
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  size_t SlabSize;
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  /// \brief Threshold above which allocations to go into a dedicated slab.
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  size_t SizeThreshold;
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  /// \brief The default allocator used if one is not provided.
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  MallocSlabAllocator DefaultSlabAllocator;
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  /// \brief The underlying allocator we use to get slabs of memory.
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  ///
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  /// This defaults to MallocSlabAllocator, which wraps malloc, but it could be
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  /// changed to use a custom allocator.
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  SlabAllocator &Allocator;
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  /// \brief The slab that we are currently allocating into.
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  MemSlab *CurSlab;
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  /// \brief The current pointer into the current slab.
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  ///
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  /// This points to the next free byte in the slab.
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  char *CurPtr;
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  /// \brief The end of the current slab.
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  char *End;
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  /// \brief How many bytes we've allocated.
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  ///
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  /// Used so that we can compute how much space was wasted.
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  size_t BytesAllocated;
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  /// \brief How many slabs we've allocated.
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  ///
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  /// Used to scale the size of each slab and reduce the number of allocations
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  /// for extremely heavy memory use scenarios.
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  size_t NumSlabs;
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  /// \brief Allocate a new slab and move the bump pointers over into the new
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  /// slab, modifying CurPtr and End.
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  void StartNewSlab();
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  /// \brief Deallocate all memory slabs after and including this one.
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  void DeallocateSlabs(MemSlab *Slab);
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  template <typename T> friend class SpecificBumpPtrAllocator;
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};
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/// \brief A BumpPtrAllocator that allows only elements of a specific type to be
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/// allocated.
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///
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/// This allows calling the destructor in DestroyAll() and when the allocator is
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/// destroyed.
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template <typename T> class SpecificBumpPtrAllocator {
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  BumpPtrAllocator Allocator;
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public:
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  SpecificBumpPtrAllocator(size_t size = 4096, size_t threshold = 4096)
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      : Allocator(size, threshold) {}
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  SpecificBumpPtrAllocator(size_t size, size_t threshold,
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                           SlabAllocator &allocator)
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      : Allocator(size, threshold, allocator) {}
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  ~SpecificBumpPtrAllocator() { DestroyAll(); }
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  /// Call the destructor of each allocated object and deallocate all but the
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  /// current slab and reset the current pointer to the beginning of it, freeing
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  /// all memory allocated so far.
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  void DestroyAll() {
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    MemSlab *Slab = Allocator.CurSlab;
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    while (Slab) {
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      char *End = Slab == Allocator.CurSlab ? Allocator.CurPtr
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                                            : (char *)Slab + Slab->Size;
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      for (char *Ptr = (char *)(Slab + 1); Ptr < End; Ptr += sizeof(T)) {
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        Ptr = alignPtr(Ptr, alignOf<T>());
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        if (Ptr + sizeof(T) <= End)
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          reinterpret_cast<T *>(Ptr)->~T();
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      }
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      Slab = Slab->NextPtr;
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    }
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    Allocator.Reset();
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  }
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  /// \brief Allocate space for an array of objects without constructing them.
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  T *Allocate(size_t num = 1) { return Allocator.Allocate<T>(num); }
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};
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}  // end namespace llvm
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inline void *operator new(size_t Size, llvm::BumpPtrAllocator &Allocator) {
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  struct S {
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    char c;
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    union {
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      double D;
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      long double LD;
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      long long L;
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      void *P;
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    } x;
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  };
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  return Allocator.Allocate(Size, std::min((size_t)llvm::NextPowerOf2(Size),
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                                           offsetof(S, x)));
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}
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inline void operator delete(void *, llvm::BumpPtrAllocator &) {}
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#endif // LLVM_SUPPORT_ALLOCATOR_H
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