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			105 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the sys::DynamicLibrary class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SYSTEM_DYNAMICLIBRARY_H
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#define LLVM_SYSTEM_DYNAMICLIBRARY_H
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#include <string>
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namespace llvm {
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class StringRef;
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namespace sys {
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  /// This class provides a portable interface to dynamic libraries which also
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  /// might be known as shared libraries, shared objects, dynamic shared
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  /// objects, or dynamic link libraries. Regardless of the terminology or the
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  /// operating system interface, this class provides a portable interface that
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  /// allows dynamic libraries to be loaded and searched for externally
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  /// defined symbols. This is typically used to provide "plug-in" support.
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  /// It also allows for symbols to be defined which don't live in any library,
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  /// but rather the main program itself, useful on Windows where the main
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  /// executable cannot be searched.
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  ///
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  /// Note: there is currently no interface for temporarily loading a library,
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  /// or for unloading libraries when the LLVM library is unloaded.
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  class DynamicLibrary {
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    // Placeholder whose address represents an invalid library.
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    // We use this instead of NULL or a pointer-int pair because the OS library
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    // might define 0 or 1 to be "special" handles, such as "search all".
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    static char Invalid;
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    // Opaque data used to interface with OS-specific dynamic library handling.
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    void *Data;
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    explicit DynamicLibrary(void *data = &Invalid) : Data(data) {}
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  public:
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    /// Returns true if the object refers to a valid library.
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    bool isValid() { return Data != &Invalid; }
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    /// Searches through the library for the symbol \p symbolName. If it is
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    /// found, the address of that symbol is returned. If not, NULL is returned.
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    /// Note that NULL will also be returned if the library failed to load.
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    /// Use isValid() to distinguish these cases if it is important.
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    /// Note that this will \e not search symbols explicitly registered by
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    /// AddSymbol().
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    void *getAddressOfSymbol(const char *symbolName);
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    /// This function permanently loads the dynamic library at the given path.
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    /// The library will only be unloaded when the program terminates.
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    /// This returns a valid DynamicLibrary instance on success and an invalid
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    /// instance on failure (see isValid()). \p *errMsg will only be modified
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    /// if the library fails to load.
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    ///
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    /// It is safe to call this function multiple times for the same library.
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    /// @brief Open a dynamic library permanently.
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    static DynamicLibrary getPermanentLibrary(const char *filename,
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                                              std::string *errMsg = 0);
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    /// This function permanently loads the dynamic library at the given path.
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    /// Use this instead of getPermanentLibrary() when you won't need to get
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    /// symbols from the library itself.
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    ///
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    /// It is safe to call this function multiple times for the same library.
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    static bool LoadLibraryPermanently(const char *Filename,
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                                       std::string *ErrMsg = 0) {
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      return !getPermanentLibrary(Filename, ErrMsg).isValid();
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    }
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    /// This function will search through all previously loaded dynamic
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    /// libraries for the symbol \p symbolName. If it is found, the address of
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    /// that symbol is returned. If not, null is returned. Note that this will
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    /// search permanently loaded libraries (getPermanentLibrary()) as well
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    /// as explicitly registered symbols (AddSymbol()).
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    /// @throws std::string on error.
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    /// @brief Search through libraries for address of a symbol
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    static void *SearchForAddressOfSymbol(const char *symbolName);
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    /// @brief Convenience function for C++ophiles.
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    static void *SearchForAddressOfSymbol(const std::string &symbolName) {
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      return SearchForAddressOfSymbol(symbolName.c_str());
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    }
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    /// This functions permanently adds the symbol \p symbolName with the
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    /// value \p symbolValue.  These symbols are searched before any
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    /// libraries.
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    /// @brief Add searchable symbol/value pair.
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    static void AddSymbol(StringRef symbolName, void *symbolValue);
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  };
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} // End sys namespace
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} // End llvm namespace
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#endif // LLVM_SYSTEM_DYNAMIC_LIBRARY_H
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