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			278 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			278 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- Inliner.cpp - Code common to all inliners --------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the mechanics required to implement inlining without
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// missing any calls and updating the call graph.  The decisions of which calls
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// are profitable to inline are implemented elsewhere.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "inline"
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#include "llvm/Module.h"
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#include "llvm/Instructions.h"
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#include "llvm/IntrinsicInst.h"
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#include "llvm/Analysis/CallGraph.h"
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#include "llvm/Support/CallSite.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/IPO/InlinerPass.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/ADT/Statistic.h"
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#include <set>
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using namespace llvm;
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STATISTIC(NumInlined, "Number of functions inlined");
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STATISTIC(NumDeleted, "Number of functions deleted because all callers found");
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static cl::opt<int>
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InlineLimit("inline-threshold", cl::Hidden, cl::init(200),
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        cl::desc("Control the amount of inlining to perform (default = 200)"));
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Inliner::Inliner(void *ID) 
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  : CallGraphSCCPass(ID), InlineThreshold(InlineLimit) {}
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Inliner::Inliner(void *ID, int Threshold) 
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  : CallGraphSCCPass(ID), InlineThreshold(Threshold) {}
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/// getAnalysisUsage - For this class, we declare that we require and preserve
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/// the call graph.  If the derived class implements this method, it should
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/// always explicitly call the implementation here.
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void Inliner::getAnalysisUsage(AnalysisUsage &Info) const {
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  Info.addRequired<TargetData>();
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  CallGraphSCCPass::getAnalysisUsage(Info);
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}
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// InlineCallIfPossible - If it is possible to inline the specified call site,
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// do so and update the CallGraph for this operation.
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bool Inliner::InlineCallIfPossible(CallSite CS, CallGraph &CG,
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                                 const SmallPtrSet<Function*, 8> &SCCFunctions,
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                                 const TargetData &TD) {
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  Function *Callee = CS.getCalledFunction();
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  Function *Caller = CS.getCaller();
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  if (!InlineFunction(CS, &CG, &TD)) return false;
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  // If the inlined function had a higher stack protection level than the
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  // calling function, then bump up the caller's stack protection level.
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  if (Callee->hasFnAttr(Attribute::StackProtectReq))
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    Caller->addFnAttr(Attribute::StackProtectReq);
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  else if (Callee->hasFnAttr(Attribute::StackProtect) &&
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           !Caller->hasFnAttr(Attribute::StackProtectReq))
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    Caller->addFnAttr(Attribute::StackProtect);
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  // If we inlined the last possible call site to the function, delete the
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  // function body now.
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  if (Callee->use_empty() && Callee->hasLocalLinkage() &&
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      !SCCFunctions.count(Callee)) {
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    DOUT << "    -> Deleting dead function: " << Callee->getName() << "\n";
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    CallGraphNode *CalleeNode = CG[Callee];
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    // Remove any call graph edges from the callee to its callees.
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    CalleeNode->removeAllCalledFunctions();
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    resetCachedCostInfo(CalleeNode->getFunction());
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    // Removing the node for callee from the call graph and delete it.
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    delete CG.removeFunctionFromModule(CalleeNode);
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    ++NumDeleted;
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  }
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  return true;
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}
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/// shouldInline - Return true if the inliner should attempt to inline
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/// at the given CallSite.
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bool Inliner::shouldInline(CallSite CS) {
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  InlineCost IC = getInlineCost(CS);
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  float FudgeFactor = getInlineFudgeFactor(CS);
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  if (IC.isAlways()) {
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    DOUT << "    Inlining: cost=always"
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         << ", Call: " << *CS.getInstruction();
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    return true;
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  }
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  if (IC.isNever()) {
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    DOUT << "    NOT Inlining: cost=never"
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         << ", Call: " << *CS.getInstruction();
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    return false;
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  }
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  int Cost = IC.getValue();
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  int CurrentThreshold = InlineThreshold;
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  Function *Fn = CS.getCaller();
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  if (Fn && !Fn->isDeclaration() 
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      && Fn->hasFnAttr(Attribute::OptimizeForSize)
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      && InlineThreshold != 50) {
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    CurrentThreshold = 50;
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  }
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  if (Cost >= (int)(CurrentThreshold * FudgeFactor)) {
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    DOUT << "    NOT Inlining: cost=" << Cost
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         << ", Call: " << *CS.getInstruction();
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    return false;
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  } else {
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    DOUT << "    Inlining: cost=" << Cost
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         << ", Call: " << *CS.getInstruction();
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    return true;
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  }
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}
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bool Inliner::runOnSCC(const std::vector<CallGraphNode*> &SCC) {
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  CallGraph &CG = getAnalysis<CallGraph>();
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  TargetData &TD = getAnalysis<TargetData>();
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  SmallPtrSet<Function*, 8> SCCFunctions;
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  DOUT << "Inliner visiting SCC:";
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  for (unsigned i = 0, e = SCC.size(); i != e; ++i) {
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    Function *F = SCC[i]->getFunction();
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    if (F) SCCFunctions.insert(F);
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    DOUT << " " << (F ? F->getName() : "INDIRECTNODE");
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  }
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  // Scan through and identify all call sites ahead of time so that we only
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  // inline call sites in the original functions, not call sites that result
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  // from inlining other functions.
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  std::vector<CallSite> CallSites;
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  for (unsigned i = 0, e = SCC.size(); i != e; ++i)
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    if (Function *F = SCC[i]->getFunction())
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      for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
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        for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
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          CallSite CS = CallSite::get(I);
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          if (CS.getInstruction() && !isa<DbgInfoIntrinsic>(I) &&
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                                     (!CS.getCalledFunction() ||
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                                      !CS.getCalledFunction()->isDeclaration()))
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            CallSites.push_back(CS);
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        }
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  DOUT << ": " << CallSites.size() << " call sites.\n";
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  // Now that we have all of the call sites, move the ones to functions in the
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  // current SCC to the end of the list.
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  unsigned FirstCallInSCC = CallSites.size();
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  for (unsigned i = 0; i < FirstCallInSCC; ++i)
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    if (Function *F = CallSites[i].getCalledFunction())
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      if (SCCFunctions.count(F))
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        std::swap(CallSites[i--], CallSites[--FirstCallInSCC]);
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  // Now that we have all of the call sites, loop over them and inline them if
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  // it looks profitable to do so.
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  bool Changed = false;
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  bool LocalChange;
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  do {
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    LocalChange = false;
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    // Iterate over the outer loop because inlining functions can cause indirect
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    // calls to become direct calls.
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    for (unsigned CSi = 0; CSi != CallSites.size(); ++CSi)
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      if (Function *Callee = CallSites[CSi].getCalledFunction()) {
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        // Calls to external functions are never inlinable.
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        if (Callee->isDeclaration()) {
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          if (SCC.size() == 1) {
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            std::swap(CallSites[CSi], CallSites.back());
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            CallSites.pop_back();
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          } else {
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            // Keep the 'in SCC / not in SCC' boundary correct.
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            CallSites.erase(CallSites.begin()+CSi);
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          }
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          --CSi;
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          continue;
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        }
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        // If the policy determines that we should inline this function,
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        // try to do so.
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        CallSite CS = CallSites[CSi];
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        if (shouldInline(CS)) {
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          Function *Caller = CS.getCaller();
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          // Attempt to inline the function...
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          if (InlineCallIfPossible(CS, CG, SCCFunctions, TD)) {
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            // Remove any cached cost info for this caller, as inlining the
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            // callee has increased the size of the caller (which may be the
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            // same as the callee).
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            resetCachedCostInfo(Caller);
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            // Remove this call site from the list.  If possible, use 
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            // swap/pop_back for efficiency, but do not use it if doing so would
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            // move a call site to a function in this SCC before the
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            // 'FirstCallInSCC' barrier.
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            if (SCC.size() == 1) {
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              std::swap(CallSites[CSi], CallSites.back());
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              CallSites.pop_back();
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            } else {
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              CallSites.erase(CallSites.begin()+CSi);
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            }
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            --CSi;
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            ++NumInlined;
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            Changed = true;
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            LocalChange = true;
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          }
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        }
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      }
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  } while (LocalChange);
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  return Changed;
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}
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// doFinalization - Remove now-dead linkonce functions at the end of
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// processing to avoid breaking the SCC traversal.
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bool Inliner::doFinalization(CallGraph &CG) {
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  return removeDeadFunctions(CG);
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}
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  /// removeDeadFunctions - Remove dead functions that are not included in
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  /// DNR (Do Not Remove) list.
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bool Inliner::removeDeadFunctions(CallGraph &CG, 
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                                 SmallPtrSet<const Function *, 16> *DNR) {
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  std::set<CallGraphNode*> FunctionsToRemove;
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  // Scan for all of the functions, looking for ones that should now be removed
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  // from the program.  Insert the dead ones in the FunctionsToRemove set.
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  for (CallGraph::iterator I = CG.begin(), E = CG.end(); I != E; ++I) {
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    CallGraphNode *CGN = I->second;
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    if (Function *F = CGN ? CGN->getFunction() : 0) {
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      // If the only remaining users of the function are dead constants, remove
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      // them.
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      F->removeDeadConstantUsers();
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      if (DNR && DNR->count(F))
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        continue;
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      if ((F->hasLinkOnceLinkage() || F->hasLocalLinkage()) &&
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          F->use_empty()) {
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        // Remove any call graph edges from the function to its callees.
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        CGN->removeAllCalledFunctions();
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        // Remove any edges from the external node to the function's call graph
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        // node.  These edges might have been made irrelegant due to
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        // optimization of the program.
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        CG.getExternalCallingNode()->removeAnyCallEdgeTo(CGN);
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        // Removing the node for callee from the call graph and delete it.
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        FunctionsToRemove.insert(CGN);
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      }
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    }
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  }
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  // Now that we know which functions to delete, do so.  We didn't want to do
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  // this inline, because that would invalidate our CallGraph::iterator
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  // objects. :(
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  bool Changed = false;
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  for (std::set<CallGraphNode*>::iterator I = FunctionsToRemove.begin(),
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         E = FunctionsToRemove.end(); I != E; ++I) {
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    resetCachedCostInfo((*I)->getFunction());
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    delete CG.removeFunctionFromModule(*I);
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    ++NumDeleted;
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    Changed = true;
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  }
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  return Changed;
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}
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