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	field, which is otherwise unused after instruction selection, as an index into the SUnit array. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@52583 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			482 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			482 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the ScheduleDAG class, which is used as the common
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| // base class for SelectionDAG-based instruction scheduler.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_CODEGEN_SCHEDULEDAG_H
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| #define LLVM_CODEGEN_SCHEDULEDAG_H
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| 
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| #include "llvm/CodeGen/MachineBasicBlock.h"
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| #include "llvm/CodeGen/SelectionDAG.h"
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| #include "llvm/ADT/DenseMap.h"
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| #include "llvm/ADT/GraphTraits.h"
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| #include "llvm/ADT/SmallSet.h"
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| 
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| namespace llvm {
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|   struct InstrStage;
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|   struct SUnit;
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|   class MachineConstantPool;
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|   class MachineFunction;
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|   class MachineModuleInfo;
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|   class MachineRegisterInfo;
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|   class MachineInstr;
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|   class TargetRegisterInfo;
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|   class SelectionDAG;
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|   class SelectionDAGISel;
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|   class TargetInstrInfo;
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|   class TargetInstrDesc;
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|   class TargetLowering;
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|   class TargetMachine;
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|   class TargetRegisterClass;
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| 
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|   /// HazardRecognizer - This determines whether or not an instruction can be
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|   /// issued this cycle, and whether or not a noop needs to be inserted to handle
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|   /// the hazard.
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|   class HazardRecognizer {
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|   public:
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|     virtual ~HazardRecognizer();
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|     
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|     enum HazardType {
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|       NoHazard,      // This instruction can be emitted at this cycle.
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|       Hazard,        // This instruction can't be emitted at this cycle.
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|       NoopHazard     // This instruction can't be emitted, and needs noops.
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|     };
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|     
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|     /// getHazardType - Return the hazard type of emitting this node.  There are
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|     /// three possible results.  Either:
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|     ///  * NoHazard: it is legal to issue this instruction on this cycle.
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|     ///  * Hazard: issuing this instruction would stall the machine.  If some
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|     ///     other instruction is available, issue it first.
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|     ///  * NoopHazard: issuing this instruction would break the program.  If
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|     ///     some other instruction can be issued, do so, otherwise issue a noop.
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|     virtual HazardType getHazardType(SDNode *) {
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|       return NoHazard;
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|     }
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|     
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|     /// EmitInstruction - This callback is invoked when an instruction is
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|     /// emitted, to advance the hazard state.
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|     virtual void EmitInstruction(SDNode *) {}
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|     
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|     /// AdvanceCycle - This callback is invoked when no instructions can be
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|     /// issued on this cycle without a hazard.  This should increment the
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|     /// internal state of the hazard recognizer so that previously "Hazard"
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|     /// instructions will now not be hazards.
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|     virtual void AdvanceCycle() {}
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|     
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|     /// EmitNoop - This callback is invoked when a noop was added to the
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|     /// instruction stream.
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|     virtual void EmitNoop() {}
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|   };
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| 
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|   /// SDep - Scheduling dependency. It keeps track of dependent nodes,
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|   /// cost of the depdenency, etc.
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|   struct SDep {
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|     SUnit    *Dep;           // Dependent - either a predecessor or a successor.
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|     unsigned  Reg;           // If non-zero, this dep is a phy register dependency.
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|     int       Cost;          // Cost of the dependency.
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|     bool      isCtrl    : 1; // True iff it's a control dependency.
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|     bool      isSpecial : 1; // True iff it's a special ctrl dep added during sched.
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|     SDep(SUnit *d, unsigned r, int t, bool c, bool s)
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|       : Dep(d), Reg(r), Cost(t), isCtrl(c), isSpecial(s) {}
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|   };
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| 
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|   /// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
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|   /// a group of nodes flagged together.
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|   struct SUnit {
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|     SDNode *Node;                       // Representative node.
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|     SmallVector<SDNode*,4> FlaggedNodes;// All nodes flagged to Node.
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|     SUnit *OrigNode;                    // If not this, the node from which
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|                                         // this node was cloned.
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|     
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|     // Preds/Succs - The SUnits before/after us in the graph.  The boolean value
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|     // is true if the edge is a token chain edge, false if it is a value edge. 
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|     SmallVector<SDep, 4> Preds;  // All sunit predecessors.
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|     SmallVector<SDep, 4> Succs;  // All sunit successors.
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| 
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|     typedef SmallVector<SDep, 4>::iterator pred_iterator;
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|     typedef SmallVector<SDep, 4>::iterator succ_iterator;
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|     typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator;
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|     typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator;
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|     
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|     unsigned NodeNum;                   // Entry # of node in the node vector.
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|     unsigned NodeQueueId;               // Queue id of node.
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|     unsigned short Latency;             // Node latency.
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|     short NumPreds;                     // # of preds.
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|     short NumSuccs;                     // # of sucss.
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|     short NumPredsLeft;                 // # of preds not scheduled.
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|     short NumSuccsLeft;                 // # of succs not scheduled.
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|     bool isTwoAddress     : 1;          // Is a two-address instruction.
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|     bool isCommutable     : 1;          // Is a commutable instruction.
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|     bool hasPhysRegDefs   : 1;          // Has physreg defs that are being used.
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|     bool isPending        : 1;          // True once pending.
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|     bool isAvailable      : 1;          // True once available.
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|     bool isScheduled      : 1;          // True once scheduled.
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|     unsigned CycleBound;                // Upper/lower cycle to be scheduled at.
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|     unsigned Cycle;                     // Once scheduled, the cycle of the op.
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|     unsigned Depth;                     // Node depth;
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|     unsigned Height;                    // Node height;
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|     const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
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|     const TargetRegisterClass *CopySrcRC;
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|     
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|     SUnit(SDNode *node, unsigned nodenum)
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|       : Node(node), OrigNode(0), NodeNum(nodenum), NodeQueueId(0), Latency(0),
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|         NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
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|         isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
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|         isPending(false), isAvailable(false), isScheduled(false),
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|         CycleBound(0), Cycle(0), Depth(0), Height(0),
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|         CopyDstRC(NULL), CopySrcRC(NULL) {}
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| 
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|     /// addPred - This adds the specified node as a pred of the current node if
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|     /// not already.  This returns true if this is a new pred.
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|     bool addPred(SUnit *N, bool isCtrl, bool isSpecial,
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|                  unsigned PhyReg = 0, int Cost = 1) {
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|       for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
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|         if (Preds[i].Dep == N &&
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|             Preds[i].isCtrl == isCtrl && Preds[i].isSpecial == isSpecial)
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|           return false;
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|       Preds.push_back(SDep(N, PhyReg, Cost, isCtrl, isSpecial));
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|       N->Succs.push_back(SDep(this, PhyReg, Cost, isCtrl, isSpecial));
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|       if (!isCtrl) {
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|         ++NumPreds;
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|         ++N->NumSuccs;
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|       }
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|       if (!N->isScheduled)
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|         ++NumPredsLeft;
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|       if (!isScheduled)
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|         ++N->NumSuccsLeft;
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|       return true;
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|     }
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| 
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|     bool removePred(SUnit *N, bool isCtrl, bool isSpecial) {
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|       for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
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|            I != E; ++I)
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|         if (I->Dep == N && I->isCtrl == isCtrl && I->isSpecial == isSpecial) {
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|           bool FoundSucc = false;
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|           for (SmallVector<SDep, 4>::iterator II = N->Succs.begin(),
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|                  EE = N->Succs.end(); II != EE; ++II)
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|             if (II->Dep == this &&
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|                 II->isCtrl == isCtrl && II->isSpecial == isSpecial) {
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|               FoundSucc = true;
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|               N->Succs.erase(II);
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|               break;
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|             }
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|           assert(FoundSucc && "Mismatching preds / succs lists!");
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|           Preds.erase(I);
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|           if (!isCtrl) {
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|             --NumPreds;
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|             --N->NumSuccs;
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|           }
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|           if (!N->isScheduled)
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|             --NumPredsLeft;
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|           if (!isScheduled)
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|             --N->NumSuccsLeft;
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|           return true;
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|         }
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|       return false;
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|     }
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| 
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|     bool isPred(SUnit *N) {
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|       for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
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|         if (Preds[i].Dep == N)
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|           return true;
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|       return false;
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|     }
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|     
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|     bool isSucc(SUnit *N) {
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|       for (unsigned i = 0, e = (unsigned)Succs.size(); i != e; ++i)
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|         if (Succs[i].Dep == N)
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|           return true;
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|       return false;
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|     }
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|     
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|     void dump(const SelectionDAG *G) const;
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|     void dumpAll(const SelectionDAG *G) const;
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|   };
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| 
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|   //===--------------------------------------------------------------------===//
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|   /// SchedulingPriorityQueue - This interface is used to plug different
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|   /// priorities computation algorithms into the list scheduler. It implements
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|   /// the interface of a standard priority queue, where nodes are inserted in 
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|   /// arbitrary order and returned in priority order.  The computation of the
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|   /// priority and the representation of the queue are totally up to the
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|   /// implementation to decide.
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|   /// 
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|   class SchedulingPriorityQueue {
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|   public:
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|     virtual ~SchedulingPriorityQueue() {}
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|   
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|     virtual void initNodes(std::vector<SUnit> &SUnits) = 0;
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|     virtual void addNode(const SUnit *SU) = 0;
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|     virtual void updateNode(const SUnit *SU) = 0;
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|     virtual void releaseState() = 0;
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| 
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|     virtual unsigned size() const = 0;
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|     virtual bool empty() const = 0;
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|     virtual void push(SUnit *U) = 0;
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|   
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|     virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
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|     virtual SUnit *pop() = 0;
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| 
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|     virtual void remove(SUnit *SU) = 0;
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| 
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|     /// ScheduledNode - As each node is scheduled, this method is invoked.  This
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|     /// allows the priority function to adjust the priority of node that have
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|     /// already been emitted.
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|     virtual void ScheduledNode(SUnit *) {}
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| 
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|     virtual void UnscheduledNode(SUnit *) {}
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|   };
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| 
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|   class ScheduleDAG {
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|   public:
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|     SelectionDAG &DAG;                    // DAG of the current basic block
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|     MachineBasicBlock *BB;                // Current basic block
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|     const TargetMachine &TM;              // Target processor
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|     const TargetInstrInfo *TII;           // Target instruction information
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|     const TargetRegisterInfo *TRI;        // Target processor register info
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|     TargetLowering *TLI;                  // Target lowering info
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|     MachineFunction *MF;                  // Machine function
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|     MachineRegisterInfo &MRI;             // Virtual/real register map
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|     MachineConstantPool *ConstPool;       // Target constant pool
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|     std::vector<SUnit*> Sequence;         // The schedule. Null SUnit*'s
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|                                           // represent noop instructions.
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|     std::vector<SUnit> SUnits;            // The scheduling units.
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|     SmallSet<SDNode*, 16> CommuteSet;     // Nodes that should be commuted.
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| 
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|     ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb,
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|                 const TargetMachine &tm);
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| 
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|     virtual ~ScheduleDAG() {}
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| 
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|     /// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
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|     /// using 'dot'.
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|     ///
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|     void viewGraph();
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|   
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|     /// Run - perform scheduling.
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|     ///
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|     MachineBasicBlock *Run();
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| 
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|     /// isPassiveNode - Return true if the node is a non-scheduled leaf.
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|     ///
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|     static bool isPassiveNode(SDNode *Node) {
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|       if (isa<ConstantSDNode>(Node))       return true;
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|       if (isa<ConstantFPSDNode>(Node))     return true;
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|       if (isa<RegisterSDNode>(Node))       return true;
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|       if (isa<GlobalAddressSDNode>(Node))  return true;
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|       if (isa<BasicBlockSDNode>(Node))     return true;
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|       if (isa<FrameIndexSDNode>(Node))     return true;
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|       if (isa<ConstantPoolSDNode>(Node))   return true;
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|       if (isa<JumpTableSDNode>(Node))      return true;
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|       if (isa<ExternalSymbolSDNode>(Node)) return true;
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|       if (isa<MemOperandSDNode>(Node))     return true;
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|       if (Node->getOpcode() == ISD::EntryToken) return true;
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|       return false;
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|     }
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| 
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|     /// NewSUnit - Creates a new SUnit and return a ptr to it.
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|     ///
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|     SUnit *NewSUnit(SDNode *N) {
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|       SUnits.push_back(SUnit(N, (unsigned)SUnits.size()));
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|       SUnits.back().OrigNode = &SUnits.back();
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|       return &SUnits.back();
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|     }
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| 
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|     /// Clone - Creates a clone of the specified SUnit. It does not copy the
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|     /// predecessors / successors info nor the temporary scheduling states.
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|     SUnit *Clone(SUnit *N);
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|     
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|     /// BuildSchedUnits - Build SUnits from the selection dag that we are input.
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|     /// This SUnit graph is similar to the SelectionDAG, but represents flagged
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|     /// together nodes with a single SUnit.
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|     void BuildSchedUnits();
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| 
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|     /// ComputeLatency - Compute node latency.
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|     ///
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|     void ComputeLatency(SUnit *SU);
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| 
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|     /// CalculateDepths, CalculateHeights - Calculate node depth / height.
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|     ///
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|     void CalculateDepths();
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|     void CalculateHeights();
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| 
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|     /// CountResults - The results of target nodes have register or immediate
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|     /// operands first, then an optional chain, and optional flag operands
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|     /// (which do not go into the machine instrs.)
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|     static unsigned CountResults(SDNode *Node);
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| 
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|     /// CountOperands - The inputs to target nodes have any actual inputs first,
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|     /// followed by special operands that describe memory references, then an
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|     /// optional chain operand, then flag operands.  Compute the number of
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|     /// actual operands that will go into the resulting MachineInstr.
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|     static unsigned CountOperands(SDNode *Node);
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| 
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|     /// ComputeMemOperandsEnd - Find the index one past the last
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|     /// MemOperandSDNode operand
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|     static unsigned ComputeMemOperandsEnd(SDNode *Node);
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| 
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|     /// EmitNode - Generate machine code for an node and needed dependencies.
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|     /// VRBaseMap contains, for each already emitted node, the first virtual
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|     /// register number for the results of the node.
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|     ///
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|     void EmitNode(SDNode *Node, bool IsClone,
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|                   DenseMap<SDOperand, unsigned> &VRBaseMap);
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|     
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|     /// EmitNoop - Emit a noop instruction.
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|     ///
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|     void EmitNoop();
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| 
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|     void EmitSchedule();
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| 
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|     void dumpSchedule() const;
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| 
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|     /// Schedule - Order nodes according to selected style.
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|     ///
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|     virtual void Schedule() {}
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| 
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|   private:
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|     /// EmitSubregNode - Generate machine code for subreg nodes.
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|     ///
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|     void EmitSubregNode(SDNode *Node, 
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|                         DenseMap<SDOperand, unsigned> &VRBaseMap);
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| 
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|     /// getVR - Return the virtual register corresponding to the specified result
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|     /// of the specified node.
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|     unsigned getVR(SDOperand Op, DenseMap<SDOperand, unsigned> &VRBaseMap);
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|   
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|     /// getDstOfCopyToRegUse - If the only use of the specified result number of
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|     /// node is a CopyToReg, return its destination register. Return 0 otherwise.
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|     unsigned getDstOfOnlyCopyToRegUse(SDNode *Node, unsigned ResNo) const;
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| 
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|     void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum,
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|                     const TargetInstrDesc *II,
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|                     DenseMap<SDOperand, unsigned> &VRBaseMap);
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| 
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|     void AddMemOperand(MachineInstr *MI, const MachineMemOperand &MO);
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| 
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|     void EmitCrossRCCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
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| 
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|     /// EmitCopyFromReg - Generate machine code for an CopyFromReg node or an
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|     /// implicit physical register output.
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|     void EmitCopyFromReg(SDNode *Node, unsigned ResNo, bool IsClone,
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|                          unsigned SrcReg,
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|                          DenseMap<SDOperand, unsigned> &VRBaseMap);
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|     
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|     void CreateVirtualRegisters(SDNode *Node, MachineInstr *MI,
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|                                 const TargetInstrDesc &II,
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|                                 DenseMap<SDOperand, unsigned> &VRBaseMap);
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| 
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|     /// EmitLiveInCopy - Emit a copy for a live in physical register. If the
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|     /// physical register has only a single copy use, then coalesced the copy
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|     /// if possible.
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|     void EmitLiveInCopy(MachineBasicBlock *MBB,
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|                         MachineBasicBlock::iterator &InsertPos,
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|                         unsigned VirtReg, unsigned PhysReg,
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|                         const TargetRegisterClass *RC,
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|                         DenseMap<MachineInstr*, unsigned> &CopyRegMap);
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| 
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|     /// EmitLiveInCopies - If this is the first basic block in the function,
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|     /// and if it has live ins that need to be copied into vregs, emit the
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|     /// copies into the top of the block.
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|     void EmitLiveInCopies(MachineBasicBlock *MBB);
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|   };
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| 
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|   /// createBURRListDAGScheduler - This creates a bottom up register usage
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|   /// reduction list scheduler.
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|   ScheduleDAG* createBURRListDAGScheduler(SelectionDAGISel *IS,
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|                                           SelectionDAG *DAG,
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|                                           MachineBasicBlock *BB);
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|   
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|   /// createTDRRListDAGScheduler - This creates a top down register usage
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|   /// reduction list scheduler.
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|   ScheduleDAG* createTDRRListDAGScheduler(SelectionDAGISel *IS,
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|                                           SelectionDAG *DAG,
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|                                           MachineBasicBlock *BB);
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|   
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|   /// createTDListDAGScheduler - This creates a top-down list scheduler with
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|   /// a hazard recognizer.
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|   ScheduleDAG* createTDListDAGScheduler(SelectionDAGISel *IS,
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|                                         SelectionDAG *DAG,
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|                                         MachineBasicBlock *BB);
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|                                         
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|   /// createDefaultScheduler - This creates an instruction scheduler appropriate
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|   /// for the target.
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|   ScheduleDAG* createDefaultScheduler(SelectionDAGISel *IS,
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|                                       SelectionDAG *DAG,
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|                                       MachineBasicBlock *BB);
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| 
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|   class SUnitIterator : public forward_iterator<SUnit, ptrdiff_t> {
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|     SUnit *Node;
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|     unsigned Operand;
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| 
 | |
|     SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {}
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|   public:
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|     bool operator==(const SUnitIterator& x) const {
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|       return Operand == x.Operand;
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|     }
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|     bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
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| 
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|     const SUnitIterator &operator=(const SUnitIterator &I) {
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|       assert(I.Node == Node && "Cannot assign iterators to two different nodes!");
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|       Operand = I.Operand;
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|       return *this;
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|     }
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| 
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|     pointer operator*() const {
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|       return Node->Preds[Operand].Dep;
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|     }
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|     pointer operator->() const { return operator*(); }
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| 
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|     SUnitIterator& operator++() {                // Preincrement
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|       ++Operand;
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|       return *this;
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|     }
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|     SUnitIterator operator++(int) { // Postincrement
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|       SUnitIterator tmp = *this; ++*this; return tmp;
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|     }
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| 
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|     static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); }
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|     static SUnitIterator end  (SUnit *N) {
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|       return SUnitIterator(N, (unsigned)N->Preds.size());
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|     }
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| 
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|     unsigned getOperand() const { return Operand; }
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|     const SUnit *getNode() const { return Node; }
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|     bool isCtrlDep() const { return Node->Preds[Operand].isCtrl; }
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|     bool isSpecialDep() const { return Node->Preds[Operand].isSpecial; }
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|   };
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| 
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|   template <> struct GraphTraits<SUnit*> {
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|     typedef SUnit NodeType;
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|     typedef SUnitIterator ChildIteratorType;
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|     static inline NodeType *getEntryNode(SUnit *N) { return N; }
 | |
|     static inline ChildIteratorType child_begin(NodeType *N) {
 | |
|       return SUnitIterator::begin(N);
 | |
|     }
 | |
|     static inline ChildIteratorType child_end(NodeType *N) {
 | |
|       return SUnitIterator::end(N);
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> {
 | |
|     typedef std::vector<SUnit>::iterator nodes_iterator;
 | |
|     static nodes_iterator nodes_begin(ScheduleDAG *G) {
 | |
|       return G->SUnits.begin();
 | |
|     }
 | |
|     static nodes_iterator nodes_end(ScheduleDAG *G) {
 | |
|       return G->SUnits.end();
 | |
|     }
 | |
|   };
 | |
| }
 | |
| 
 | |
| #endif
 |