mirror of
https://github.com/c64scene-ar/llvm-6502.git
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61b1851a20
Also refactor the existing OProfile profiling code to reuse the same interfaces with the VTune profiling code. In addition, unit tests for the profiling interfaces were added. This patch was prepared by Andrew Kaylor and Daniel Malea, and reviewed in the llvm-commits list by Jim Grosbach git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@152620 91177308-0d34-0410-b5e6-96231b3b80d8
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585 lines
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Building LLVM with CMake</title>
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<link rel="stylesheet" href="llvm.css" type="text/css">
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</head>
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<h1>
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Building LLVM with CMake
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</h1>
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<ul>
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<li><a href="#intro">Introduction</a></li>
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<li><a href="#quickstart">Quick start</a></li>
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<li><a href="#usage">Basic CMake usage</a>
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<li><a href="#options">Options and variables</a>
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<ul>
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<li><a href="#freccmake">Frequently-used CMake variables</a></li>
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<li><a href="#llvmvars">LLVM-specific variables</a></li>
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</ul></li>
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<li><a href="#testing">Executing the test suite</a>
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<li><a href="#cross">Cross compiling</a>
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<li><a href="#embedding">Embedding LLVM in your project</a>
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<ul>
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<li><a href="#passdev">Developing LLVM pass out of source</a></li>
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</ul></li>
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<li><a href="#specifics">Compiler/Platform specific topics</a>
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<ul>
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<li><a href="#msvc">Microsoft Visual C++</a></li>
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</ul></li>
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</ul>
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<div class="doc_author">
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<p>Written by <a href="mailto:ofv@wanadoo.es">Oscar Fuentes</a></p>
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</div>
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<!-- *********************************************************************** -->
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<h2>
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<a name="intro">Introduction</a>
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</h2>
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<!-- *********************************************************************** -->
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<div>
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<p><a href="http://www.cmake.org/">CMake</a> is a cross-platform
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build-generator tool. CMake does not build the project, it generates
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the files needed by your build tool (GNU make, Visual Studio, etc) for
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building LLVM.</p>
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<p>If you are really anxious about getting a functional LLVM build,
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go to the <a href="#quickstart">Quick start</a> section. If you
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are a CMake novice, start on <a href="#usage">Basic CMake
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usage</a> and then go back to the <a href="#quickstart">Quick
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start</a> once you know what you are
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doing. The <a href="#options">Options and variables</a> section
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is a reference for customizing your build. If you already have
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experience with CMake, this is the recommended starting point.
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</div>
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<!-- *********************************************************************** -->
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<h2>
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<a name="quickstart">Quick start</a>
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</h2>
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<!-- *********************************************************************** -->
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<div>
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<p> We use here the command-line, non-interactive CMake interface </p>
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<ol>
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<li><p><a href="http://www.cmake.org/cmake/resources/software.html">Download</a>
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and install CMake. Version 2.8 is the minimum required.</p>
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<li><p>Open a shell. Your development tools must be reachable from this
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shell through the PATH environment variable.</p>
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<li><p>Create a directory for containing the build. It is not
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supported to build LLVM on the source directory. cd to this
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directory:</p>
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<div class="doc_code">
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<p><tt>mkdir mybuilddir</tt></p>
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<p><tt>cd mybuilddir</tt></p>
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</div>
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<li><p>Execute this command on the shell
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replacing <i>path/to/llvm/source/root</i> with the path to the
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root of your LLVM source tree:</p>
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<div class="doc_code">
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<p><tt>cmake path/to/llvm/source/root</tt></p>
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</div>
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<p>CMake will detect your development environment, perform a
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series of test and generate the files required for building
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LLVM. CMake will use default values for all build
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parameters. See the <a href="#options">Options and variables</a>
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section for fine-tuning your build</p>
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<p>This can fail if CMake can't detect your toolset, or if it
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thinks that the environment is not sane enough. On this case
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make sure that the toolset that you intend to use is the only
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one reachable from the shell and that the shell itself is the
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correct one for you development environment. CMake will refuse
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to build MinGW makefiles if you have a POSIX shell reachable
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through the PATH environment variable, for instance. You can
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force CMake to use a given build tool, see
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the <a href="#usage">Usage</a> section.</p>
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</ol>
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</div>
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<!-- *********************************************************************** -->
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<h2>
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<a name="usage">Basic CMake usage</a>
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</h2>
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<!-- *********************************************************************** -->
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<div>
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<p>This section explains basic aspects of CMake, mostly for
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explaining those options which you may need on your day-to-day
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usage.</p>
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<p>CMake comes with extensive documentation in the form of html
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files and on the cmake executable itself. Execute <i>cmake
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--help</i> for further help options.</p>
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<p>CMake requires to know for which build tool it shall generate
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files (GNU make, Visual Studio, Xcode, etc). If not specified on
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the command line, it tries to guess it based on you
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environment. Once identified the build tool, CMake uses the
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corresponding <i>Generator</i> for creating files for your build
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tool. You can explicitly specify the generator with the command
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line option <i>-G "Name of the generator"</i>. For knowing the
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available generators on your platform, execute</p>
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<div class="doc_code">
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<p><tt>cmake --help</tt></p>
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</div>
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<p>This will list the generator's names at the end of the help
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text. Generator's names are case-sensitive. Example:</p>
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<div class="doc_code">
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<p><tt>cmake -G "Visual Studio 9 2008" path/to/llvm/source/root</tt></p>
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</div>
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<p>For a given development platform there can be more than one
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adequate generator. If you use Visual Studio "NMake Makefiles"
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is a generator you can use for building with NMake. By default,
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CMake chooses the more specific generator supported by your
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development environment. If you want an alternative generator,
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you must tell this to CMake with the <i>-G</i> option.</p>
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<p>TODO: explain variables and cache. Move explanation here from
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#options section.</p>
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</div>
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<!-- *********************************************************************** -->
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<h2>
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<a name="options">Options and variables</a>
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</h2>
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<!-- *********************************************************************** -->
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<div>
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<p>Variables customize how the build will be generated. Options are
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boolean variables, with possible values ON/OFF. Options and
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variables are defined on the CMake command line like this:</p>
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<div class="doc_code">
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<p><tt>cmake -DVARIABLE=value path/to/llvm/source</tt></p>
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</div>
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<p>You can set a variable after the initial CMake invocation for
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changing its value. You can also undefine a variable:</p>
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<div class="doc_code">
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<p><tt>cmake -UVARIABLE path/to/llvm/source</tt></p>
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</div>
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<p>Variables are stored on the CMake cache. This is a file
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named <tt>CMakeCache.txt</tt> on the root of the build
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directory. Do not hand-edit it.</p>
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<p>Variables are listed here appending its type after a colon. It is
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correct to write the variable and the type on the CMake command
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line:</p>
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<div class="doc_code">
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<p><tt>cmake -DVARIABLE:TYPE=value path/to/llvm/source</tt></p>
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</div>
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<!-- ======================================================================= -->
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<h3>
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<a name="freccmake">Frequently-used CMake variables</a>
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</h3>
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<div>
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<p>Here are listed some of the CMake variables that are used often,
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along with a brief explanation and LLVM-specific notes. For full
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documentation, check the CMake docs or execute <i>cmake
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--help-variable VARIABLE_NAME</i>.</p>
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<dl>
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<dt><b>CMAKE_BUILD_TYPE</b>:STRING</dt>
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<dd>Sets the build type for <i>make</i> based generators. Possible
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values are Release, Debug, RelWithDebInfo and MinSizeRel. On
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systems like Visual Studio the user sets the build type with the IDE
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settings.</dd>
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<dt><b>CMAKE_INSTALL_PREFIX</b>:PATH</dt>
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<dd>Path where LLVM will be installed if "make install" is invoked
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or the "INSTALL" target is built.</dd>
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<dt><b>LLVM_LIBDIR_SUFFIX</b>:STRING</dt>
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<dd>Extra suffix to append to the directory where libraries are to
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be installed. On a 64-bit architecture, one could use
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-DLLVM_LIBDIR_SUFFIX=64 to install libraries to /usr/lib64.</dd>
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<dt><b>CMAKE_C_FLAGS</b>:STRING</dt>
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<dd>Extra flags to use when compiling C source files.</dd>
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<dt><b>CMAKE_CXX_FLAGS</b>:STRING</dt>
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<dd>Extra flags to use when compiling C++ source files.</dd>
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<dt><b>BUILD_SHARED_LIBS</b>:BOOL</dt>
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<dd>Flag indicating is shared libraries will be built. Its default
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value is OFF. Shared libraries are not supported on Windows and
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not recommended in the other OSes.</dd>
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</dl>
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</div>
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<!-- ======================================================================= -->
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<h3>
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<a name="llvmvars">LLVM-specific variables</a>
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</h3>
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<div>
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<dl>
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<dt><b>LLVM_TARGETS_TO_BUILD</b>:STRING</dt>
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<dd>Semicolon-separated list of targets to build, or <i>all</i> for
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building all targets. Case-sensitive. For Visual C++ defaults
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to <i>X86</i>. On the other cases defaults to <i>all</i>. Example:
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<i>-DLLVM_TARGETS_TO_BUILD="X86;PowerPC"</i>.</dd>
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<dt><b>LLVM_BUILD_TOOLS</b>:BOOL</dt>
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<dd>Build LLVM tools. Defaults to ON. Targets for building each tool
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are generated in any case. You can build an tool separately by
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invoking its target. For example, you can build <i>llvm-as</i>
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with a makefile-based system executing <i>make llvm-as</i> on the
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root of your build directory.</dd>
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<dt><b>LLVM_INCLUDE_TOOLS</b>:BOOL</dt>
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<dd>Generate build targets for the LLVM tools. Defaults to
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ON. You can use that option for disabling the generation of build
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targets for the LLVM tools.</dd>
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<dt><b>LLVM_BUILD_EXAMPLES</b>:BOOL</dt>
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<dd>Build LLVM examples. Defaults to OFF. Targets for building each
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example are generated in any case. See documentation
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for <i>LLVM_BUILD_TOOLS</i> above for more details.</dd>
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<dt><b>LLVM_INCLUDE_EXAMPLES</b>:BOOL</dt>
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<dd>Generate build targets for the LLVM examples. Defaults to
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ON. You can use that option for disabling the generation of build
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targets for the LLVM examples.</dd>
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<dt><b>LLVM_BUILD_TESTS</b>:BOOL</dt>
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<dd>Build LLVM unit tests. Defaults to OFF. Targets for building
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each unit test are generated in any case. You can build a specific
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unit test with the target <i>UnitTestNameTests</i> (where at this
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time <i>UnitTestName</i> can be ADT, Analysis, ExecutionEngine,
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JIT, Support, Transform, VMCore; see the subdirectories
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of <i>unittests</i> for an updated list.) It is possible to build
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all unit tests with the target <i>UnitTests</i>.</dd>
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<dt><b>LLVM_INCLUDE_TESTS</b>:BOOL</dt>
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<dd>Generate build targets for the LLVM unit tests. Defaults to
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ON. You can use that option for disabling the generation of build
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targets for the LLVM unit tests.</dd>
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<dt><b>LLVM_APPEND_VC_REV</b>:BOOL</dt>
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<dd>Append version control revision info (svn revision number or git
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revision id) to LLVM version string (stored in the PACKAGE_VERSION
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macro). For this to work cmake must be invoked before the
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build. Defaults to OFF.</dd>
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<dt><b>LLVM_ENABLE_THREADS</b>:BOOL</dt>
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<dd>Build with threads support, if available. Defaults to ON.</dd>
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<dt><b>LLVM_ENABLE_ASSERTIONS</b>:BOOL</dt>
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<dd>Enables code assertions. Defaults to OFF if and only if
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CMAKE_BUILD_TYPE is <i>Release</i>.</dd>
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<dt><b>LLVM_ENABLE_PIC</b>:BOOL</dt>
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<dd>Add the <i>-fPIC</i> flag for the compiler command-line, if the
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compiler supports this flag. Some systems, like Windows, do not
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need this flag. Defaults to ON.</dd>
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<dt><b>LLVM_ENABLE_WARNINGS</b>:BOOL</dt>
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<dd>Enable all compiler warnings. Defaults to ON.</dd>
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<dt><b>LLVM_ENABLE_PEDANTIC</b>:BOOL</dt>
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<dd>Enable pedantic mode. This disable compiler specific extensions, is
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possible. Defaults to ON.</dd>
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<dt><b>LLVM_ENABLE_WERROR</b>:BOOL</dt>
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<dd>Stop and fail build, if a compiler warning is
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triggered. Defaults to OFF.</dd>
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<dt><b>LLVM_BUILD_32_BITS</b>:BOOL</dt>
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<dd>Build 32-bits executables and libraries on 64-bits systems. This
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option is available only on some 64-bits unix systems. Defaults to
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OFF.</dd>
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<dt><b>LLVM_TARGET_ARCH</b>:STRING</dt>
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<dd>LLVM target to use for native code generation. This is required
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for JIT generation. It defaults to "host", meaning that it shall
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pick the architecture of the machine where LLVM is being built. If
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you are cross-compiling, set it to the target architecture
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name.</dd>
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<dt><b>LLVM_TABLEGEN</b>:STRING</dt>
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<dd>Full path to a native TableGen executable (usually
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named <i>tblgen</i>). This is intented for cross-compiling: if the
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user sets this variable, no native TableGen will be created.</dd>
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<dt><b>LLVM_LIT_ARGS</b>:STRING</dt>
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<dd>Arguments given to lit.
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<tt>make check</tt> and <tt>make clang-test</tt> are affected.
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By default, <tt>"-sv --no-progress-bar"</tt>
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on Visual C++ and Xcode,
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<tt>"-sv"</tt> on others.</dd>
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<dt><b>LLVM_LIT_TOOLS_DIR</b>:PATH</dt>
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<dd>The path to GnuWin32 tools for tests. Valid on Windows host.
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Defaults to "", then Lit seeks tools according to %PATH%.
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Lit can find tools(eg. grep, sort, &c) on LLVM_LIT_TOOLS_DIR at first,
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without specifying GnuWin32 to %PATH%.</dd>
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<dt><b>LLVM_ENABLE_FFI</b>:BOOL</dt>
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<dd>Indicates whether LLVM Interpreter will be linked with Foreign
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Function Interface library. If the library or its headers are
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installed on a custom location, you can set the variables
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FFI_INCLUDE_DIR and FFI_LIBRARY_DIR. Defaults to OFF.</dd>
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<dt><b>LLVM_CLANG_SOURCE_DIR</b>:PATH</dt>
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<dd>Path to Clang's source directory. Defaults to tools/clang.
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Clang will not be built when it is empty or it does not point valid
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path.</dd>
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<dt><b>LLVM_USE_OPROFILE</b>:BOOL</dt>
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<dd> Enable building OProfile JIT support. Defaults to OFF</dd>
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<dt><b>LLVM_USE_INTEL_JITEVENTS</b>:BOOL</dt>
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<dd> Enable building support for Intel JIT Events API. Defaults to OFF</dd>
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<dt><b>LLVM_INTEL_JITEVENTS_DIR</b>:PATH</dt>
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<dd> Path to installation of Intel(R) VTune(TM) Amplifier XE 2011,
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used to locate the <tt>jitprofiling</tt> library. Default =
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<tt>%VTUNE_AMPLIFIER_XE_2011_DIR%</tt> (Windows)
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| <tt>/opt/intel/vtune_amplifier_xe_2011</tt> (Linux) </dd>
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</dl>
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</div>
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</div>
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<!-- *********************************************************************** -->
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<h2>
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<a name="testing">Executing the test suite</a>
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</h2>
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<!-- *********************************************************************** -->
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<div>
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<p>Testing is performed when the <i>check</i> target is built. For
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instance, if you are using makefiles, execute this command while on
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the top level of your build directory:</p>
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<div class="doc_code">
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<p><tt>make check</tt></p>
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</div>
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<p>On Visual Studio, you may run tests to build the project "check".</p>
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</div>
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<!-- *********************************************************************** -->
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<h2>
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<a name="cross">Cross compiling</a>
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</h2>
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<!-- *********************************************************************** -->
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<div>
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<p>See <a href="http://www.vtk.org/Wiki/CMake_Cross_Compiling">this
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wiki page</a> for generic instructions on how to cross-compile
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with CMake. It goes into detailed explanations and may seem
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daunting, but it is not. On the wiki page there are several
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examples including toolchain files. Go directly to
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<a href="http://www.vtk.org/Wiki/CMake_Cross_Compiling#Information_how_to_set_up_various_cross_compiling_toolchains">this
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section</a> for a quick solution.</p>
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<p>Also see the <a href="#llvmvars">LLVM-specific variables</a>
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section for variables used when cross-compiling.</p>
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</div>
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<!-- *********************************************************************** -->
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<h2>
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<a name="embedding">Embedding LLVM in your project</a>
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</h2>
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<!-- *********************************************************************** -->
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<div>
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<p>The most difficult part of adding LLVM to the build of a project
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is to determine the set of LLVM libraries corresponding to the set
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of required LLVM features. What follows is an example of how to
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obtain this information:</p>
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<div class="doc_code">
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<pre>
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<b># A convenience variable:</b>
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set(LLVM_ROOT "" CACHE PATH "Root of LLVM install.")
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<b># A bit of a sanity check:</b>
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if( NOT EXISTS ${LLVM_ROOT}/include/llvm )
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message(FATAL_ERROR "LLVM_ROOT (${LLVM_ROOT}) is not a valid LLVM install")
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endif()
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<b># We incorporate the CMake features provided by LLVM:</b>
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LLVM_ROOT}/share/llvm/cmake")
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include(LLVMConfig)
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<b># Now set the header and library paths:</b>
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include_directories( ${LLVM_INCLUDE_DIRS} )
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link_directories( ${LLVM_LIBRARY_DIRS} )
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add_definitions( ${LLVM_DEFINITIONS} )
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<b># Let's suppose we want to build a JIT compiler with support for
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# binary code (no interpreter):</b>
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llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
|
|
<b># Finally, we link the LLVM libraries to our executable:</b>
|
|
target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
|
|
</pre>
|
|
</div>
|
|
|
|
<p>This assumes that LLVM_ROOT points to an install of LLVM. The
|
|
procedure works too for uninstalled builds although we need to take
|
|
care to add an <i>include_directories</i> for the location of the
|
|
headers on the LLVM source directory (if we are building
|
|
out-of-source.)</p>
|
|
|
|
<p>Alternativaly, you can utilize CMake's <i>find_package</i>
|
|
functionality. Here is an equivalent variant of snippet shown above:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
find_package(LLVM)
|
|
|
|
if( NOT LLVM_FOUND )
|
|
message(FATAL_ERROR "LLVM package can't be found. Set CMAKE_PREFIX_PATH variable to LLVM's installation prefix.")
|
|
endif()
|
|
|
|
include_directories( ${LLVM_INCLUDE_DIRS} )
|
|
link_directories( ${LLVM_LIBRARY_DIRS} )
|
|
|
|
llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
|
|
|
|
target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
|
|
</pre>
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="passdev">Developing LLVM pass out of source</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>It is possible to develop LLVM passes against installed LLVM.
|
|
An example of project layout provided below:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
<project dir>/
|
|
|
|
|
CMakeLists.txt
|
|
<pass name>/
|
|
|
|
|
CMakeLists.txt
|
|
Pass.cpp
|
|
...
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Contents of <project dir>/CMakeLists.txt:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
find_package(LLVM)
|
|
|
|
<b># Define add_llvm_* macro's.</b>
|
|
include(AddLLVM)
|
|
|
|
add_definitions(${LLVM_DEFINITIONS})
|
|
include_directories(${LLVM_INCLUDE_DIRS})
|
|
link_directories(${LLVM_LIBRARY_DIRS})
|
|
|
|
add_subdirectory(<pass name>)
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Contents of <project dir>/<pass name>/CMakeLists.txt:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
add_llvm_loadable_module(LLVMPassname
|
|
Pass.cpp
|
|
)
|
|
</pre>
|
|
</div>
|
|
|
|
<p>When you are done developing your pass, you may wish to integrate it
|
|
into LLVM source tree. You can achieve it in two easy steps:<br>
|
|
1. Copying <pass name> folder into <LLVM root>/lib/Transform directory.<br>
|
|
2. Adding "add_subdirectory(<pass name>)" line into <LLVM root>/lib/Transform/CMakeLists.txt</p>
|
|
</div>
|
|
<!-- *********************************************************************** -->
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<h2>
|
|
<a name="specifics">Compiler/Platform specific topics</a>
|
|
</h2>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div>
|
|
|
|
<p>Notes for specific compilers and/or platforms.</p>
|
|
|
|
<h3>
|
|
<a name="msvc">Microsoft Visual C++</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<dl>
|
|
<dt><b>LLVM_COMPILER_JOBS</b>:STRING</dt>
|
|
<dd>Specifies the maximum number of parallell compiler jobs to use
|
|
per project when building with msbuild or Visual Studio. Only supported for
|
|
Visual Studio 2008 and Visual Studio 2010 CMake generators. 0 means use all
|
|
processors. Default is 0.</dd>
|
|
</dl>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
|
|
<hr>
|
|
<address>
|
|
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src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a>
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src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a>
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|
|
|
<a href="mailto:ofv@wanadoo.es">Oscar Fuentes</a><br>
|
|
<a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
|
|
Last modified: $Date: 2010-08-09 03:59:36 +0100 (Mon, 9 Aug 2010) $
|
|
</address>
|
|
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|
</body>
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