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			87 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/System/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the sys::DynamicLibrary class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SYSTEM_DYNAMIC_LIBRARY_H
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#define LLVM_SYSTEM_DYNAMIC_LIBRARY_H
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#include <string>
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namespace llvm {
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namespace sys {
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  /// This class provides a portable interface to dynamic libraries which also
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  /// might be known as shared libraries, shared objects, dynamic shared
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  /// objects, or dynamic link libraries. Regardless of the terminology or the
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  /// operating system interface, this class provides a portable interface that
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  /// allows dynamic libraries to be loaded and searched for externally
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  /// defined symbols. This is typically used to provide "plug-in" support.
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  /// It also allows for symbols to be defined which don't live in any library,
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  /// but rather the main program itself, useful on Windows where the main
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  /// executable cannot be searched.
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  class DynamicLibrary {
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    DynamicLibrary(); // DO NOT IMPLEMENT
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  public:
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    /// This function allows a library to be loaded without instantiating a
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    /// DynamicLibrary object. Consequently, it is marked as being permanent
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    /// and will only be unloaded when the program terminates.  This returns
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    /// false on success or returns true and fills in *ErrMsg on failure.
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    /// @brief Open a dynamic library permanently.
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    ///
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    /// NOTE: This function is not thread safe.
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    ///
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    static bool LoadLibraryPermanently(const char *filename,
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                                       std::string *ErrMsg = 0);
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    /// This function will search through all previously loaded dynamic
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    /// libraries for the symbol \p symbolName. If it is found, the addressof
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    /// that symbol is returned. If not, null is returned. Note that this will
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    /// search permanently loaded libraries (LoadLibraryPermanently) as well
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    /// as ephemerally loaded libraries (constructors).
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    /// @throws std::string on error.
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    /// @brief Search through libraries for address of a symbol
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    ///
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    /// NOTE: This function is not thread safe.
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    ///
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    static void *SearchForAddressOfSymbol(const char *symbolName);
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    /// @brief Convenience function for C++ophiles.
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    ///
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    /// NOTE: This function is not thread safe.
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    ///
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    static void *SearchForAddressOfSymbol(const std::string &symbolName) {
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      return SearchForAddressOfSymbol(symbolName.c_str());
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    }
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    /// This functions permanently adds the symbol \p symbolName with the
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    /// value \p symbolValue.  These symbols are searched before any
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    /// libraries.
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    /// @brief Add searchable symbol/value pair.
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    ///
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    /// NOTE: This function is not thread safe.
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    ///
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    static void AddSymbol(const char *symbolName, void *symbolValue);
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    /// @brief Convenience function for C++ophiles.
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    ///
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    /// NOTE: This function is not thread safe.
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    ///
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    static void AddSymbol(const std::string &symbolName, void *symbolValue) {
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      AddSymbol(symbolName.c_str(), symbolValue);
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    }
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  };
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} // End sys namespace
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} // End llvm namespace
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#endif // LLVM_SYSTEM_DYNAMIC_LIBRARY_H
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