mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-10-30 00:16:48 +00:00 
			
		
		
		
	git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185854 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			3205 lines
		
	
	
		
			126 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			3205 lines
		
	
	
		
			126 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| ========================
 | |
| LLVM Programmer's Manual
 | |
| ========================
 | |
| 
 | |
| .. contents::
 | |
|    :local:
 | |
| 
 | |
| .. warning::
 | |
|    This is always a work in progress.
 | |
| 
 | |
| .. _introduction:
 | |
| 
 | |
| Introduction
 | |
| ============
 | |
| 
 | |
| This document is meant to highlight some of the important classes and interfaces
 | |
| available in the LLVM source-base.  This manual is not intended to explain what
 | |
| LLVM is, how it works, and what LLVM code looks like.  It assumes that you know
 | |
| the basics of LLVM and are interested in writing transformations or otherwise
 | |
| analyzing or manipulating the code.
 | |
| 
 | |
| This document should get you oriented so that you can find your way in the
 | |
| continuously growing source code that makes up the LLVM infrastructure.  Note
 | |
| that this manual is not intended to serve as a replacement for reading the
 | |
| source code, so if you think there should be a method in one of these classes to
 | |
| do something, but it's not listed, check the source.  Links to the `doxygen
 | |
| <http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
 | |
| possible.
 | |
| 
 | |
| The first section of this document describes general information that is useful
 | |
| to know when working in the LLVM infrastructure, and the second describes the
 | |
| Core LLVM classes.  In the future this manual will be extended with information
 | |
| describing how to use extension libraries, such as dominator information, CFG
 | |
| traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
 | |
| <http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
 | |
| 
 | |
| .. _general:
 | |
| 
 | |
| General Information
 | |
| ===================
 | |
| 
 | |
| This section contains general information that is useful if you are working in
 | |
| the LLVM source-base, but that isn't specific to any particular API.
 | |
| 
 | |
| .. _stl:
 | |
| 
 | |
| The C++ Standard Template Library
 | |
| ---------------------------------
 | |
| 
 | |
| LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
 | |
| more than you are used to, or have seen before.  Because of this, you might want
 | |
| to do a little background reading in the techniques used and capabilities of the
 | |
| library.  There are many good pages that discuss the STL, and several books on
 | |
| the subject that you can get, so it will not be discussed in this document.
 | |
| 
 | |
| Here are some useful links:
 | |
| 
 | |
| #. `cppreference.com
 | |
|    <http://en.cppreference.com/w/>`_ - an excellent
 | |
|    reference for the STL and other parts of the standard C++ library.
 | |
| 
 | |
| #. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
 | |
|    book in the making.  It has a decent Standard Library Reference that rivals
 | |
|    Dinkumware's, and is unfortunately no longer free since the book has been
 | |
|    published.
 | |
| 
 | |
| #. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
 | |
| 
 | |
| #. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
 | |
|    useful `Introduction to the STL
 | |
|    <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
 | |
| 
 | |
| #. `Bjarne Stroustrup's C++ Page
 | |
|    <http://www.research.att.com/%7Ebs/C++.html>`_.
 | |
| 
 | |
| #. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
 | |
|    (even better, get the book)
 | |
|    <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
 | |
| 
 | |
| You are also encouraged to take a look at the :doc:`LLVM Coding Standards
 | |
| <CodingStandards>` guide which focuses on how to write maintainable code more
 | |
| than where to put your curly braces.
 | |
| 
 | |
| .. _resources:
 | |
| 
 | |
| Other useful references
 | |
| -----------------------
 | |
| 
 | |
| #. `Using static and shared libraries across platforms
 | |
|    <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
 | |
| 
 | |
| .. _apis:
 | |
| 
 | |
| Important and useful LLVM APIs
 | |
| ==============================
 | |
| 
 | |
| Here we highlight some LLVM APIs that are generally useful and good to know
 | |
| about when writing transformations.
 | |
| 
 | |
| .. _isa:
 | |
| 
 | |
| The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
 | |
| ------------------------------------------------------
 | |
| 
 | |
| The LLVM source-base makes extensive use of a custom form of RTTI.  These
 | |
| templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
 | |
| they don't have some drawbacks (primarily stemming from the fact that
 | |
| ``dynamic_cast<>`` only works on classes that have a v-table).  Because they are
 | |
| used so often, you must know what they do and how they work.  All of these
 | |
| templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
 | |
| <http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
 | |
| rarely have to include this file directly).
 | |
| 
 | |
| ``isa<>``:
 | |
|   The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
 | |
|   It returns true or false depending on whether a reference or pointer points to
 | |
|   an instance of the specified class.  This can be very useful for constraint
 | |
|   checking of various sorts (example below).
 | |
| 
 | |
| ``cast<>``:
 | |
|   The ``cast<>`` operator is a "checked cast" operation.  It converts a pointer
 | |
|   or reference from a base class to a derived class, causing an assertion
 | |
|   failure if it is not really an instance of the right type.  This should be
 | |
|   used in cases where you have some information that makes you believe that
 | |
|   something is of the right type.  An example of the ``isa<>`` and ``cast<>``
 | |
|   template is:
 | |
| 
 | |
|   .. code-block:: c++
 | |
| 
 | |
|     static bool isLoopInvariant(const Value *V, const Loop *L) {
 | |
|       if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
 | |
|         return true;
 | |
| 
 | |
|       // Otherwise, it must be an instruction...
 | |
|       return !L->contains(cast<Instruction>(V)->getParent());
 | |
|     }
 | |
| 
 | |
|   Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
 | |
|   for that use the ``dyn_cast<>`` operator.
 | |
| 
 | |
| ``dyn_cast<>``:
 | |
|   The ``dyn_cast<>`` operator is a "checking cast" operation.  It checks to see
 | |
|   if the operand is of the specified type, and if so, returns a pointer to it
 | |
|   (this operator does not work with references).  If the operand is not of the
 | |
|   correct type, a null pointer is returned.  Thus, this works very much like
 | |
|   the ``dynamic_cast<>`` operator in C++, and should be used in the same
 | |
|   circumstances.  Typically, the ``dyn_cast<>`` operator is used in an ``if``
 | |
|   statement or some other flow control statement like this:
 | |
| 
 | |
|   .. code-block:: c++
 | |
| 
 | |
|     if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
 | |
|       // ...
 | |
|     }
 | |
| 
 | |
|   This form of the ``if`` statement effectively combines together a call to
 | |
|   ``isa<>`` and a call to ``cast<>`` into one statement, which is very
 | |
|   convenient.
 | |
| 
 | |
|   Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
 | |
|   ``instanceof`` operator, can be abused.  In particular, you should not use big
 | |
|   chained ``if/then/else`` blocks to check for lots of different variants of
 | |
|   classes.  If you find yourself wanting to do this, it is much cleaner and more
 | |
|   efficient to use the ``InstVisitor`` class to dispatch over the instruction
 | |
|   type directly.
 | |
| 
 | |
| ``cast_or_null<>``:
 | |
|   The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
 | |
|   except that it allows for a null pointer as an argument (which it then
 | |
|   propagates).  This can sometimes be useful, allowing you to combine several
 | |
|   null checks into one.
 | |
| 
 | |
| ``dyn_cast_or_null<>``:
 | |
|   The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
 | |
|   operator, except that it allows for a null pointer as an argument (which it
 | |
|   then propagates).  This can sometimes be useful, allowing you to combine
 | |
|   several null checks into one.
 | |
| 
 | |
| These five templates can be used with any classes, whether they have a v-table
 | |
| or not.  If you want to add support for these templates, see the document
 | |
| :doc:`How to set up LLVM-style RTTI for your class hierarchy
 | |
| <HowToSetUpLLVMStyleRTTI>`
 | |
| 
 | |
| .. _string_apis:
 | |
| 
 | |
| Passing strings (the ``StringRef`` and ``Twine`` classes)
 | |
| ---------------------------------------------------------
 | |
| 
 | |
| Although LLVM generally does not do much string manipulation, we do have several
 | |
| important APIs which take strings.  Two important examples are the Value class
 | |
| -- which has names for instructions, functions, etc. -- and the ``StringMap``
 | |
| class which is used extensively in LLVM and Clang.
 | |
| 
 | |
| These are generic classes, and they need to be able to accept strings which may
 | |
| have embedded null characters.  Therefore, they cannot simply take a ``const
 | |
| char *``, and taking a ``const std::string&`` requires clients to perform a heap
 | |
| allocation which is usually unnecessary.  Instead, many LLVM APIs use a
 | |
| ``StringRef`` or a ``const Twine&`` for passing strings efficiently.
 | |
| 
 | |
| .. _StringRef:
 | |
| 
 | |
| The ``StringRef`` class
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The ``StringRef`` data type represents a reference to a constant string (a
 | |
| character array and a length) and supports the common operations available on
 | |
| ``std::string``, but does not require heap allocation.
 | |
| 
 | |
| It can be implicitly constructed using a C style null-terminated string, an
 | |
| ``std::string``, or explicitly with a character pointer and length.  For
 | |
| example, the ``StringRef`` find function is declared as:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   iterator find(StringRef Key);
 | |
| 
 | |
| and clients can call it using any one of:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   Map.find("foo");                 // Lookup "foo"
 | |
|   Map.find(std::string("bar"));    // Lookup "bar"
 | |
|   Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
 | |
| 
 | |
| Similarly, APIs which need to return a string may return a ``StringRef``
 | |
| instance, which can be used directly or converted to an ``std::string`` using
 | |
| the ``str`` member function.  See ``llvm/ADT/StringRef.h`` (`doxygen
 | |
| <http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
 | |
| information.
 | |
| 
 | |
| You should rarely use the ``StringRef`` class directly, because it contains
 | |
| pointers to external memory it is not generally safe to store an instance of the
 | |
| class (unless you know that the external storage will not be freed).
 | |
| ``StringRef`` is small and pervasive enough in LLVM that it should always be
 | |
| passed by value.
 | |
| 
 | |
| The ``Twine`` class
 | |
| ^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
 | |
| class is an efficient way for APIs to accept concatenated strings.  For example,
 | |
| a common LLVM paradigm is to name one instruction based on the name of another
 | |
| instruction with a suffix, for example:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|     New = CmpInst::Create(..., SO->getName() + ".cmp");
 | |
| 
 | |
| The ``Twine`` class is effectively a lightweight `rope
 | |
| <http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
 | |
| temporary (stack allocated) objects.  Twines can be implicitly constructed as
 | |
| the result of the plus operator applied to strings (i.e., a C strings, an
 | |
| ``std::string``, or a ``StringRef``).  The twine delays the actual concatenation
 | |
| of strings until it is actually required, at which point it can be efficiently
 | |
| rendered directly into a character array.  This avoids unnecessary heap
 | |
| allocation involved in constructing the temporary results of string
 | |
| concatenation.  See ``llvm/ADT/Twine.h`` (`doxygen
 | |
| <http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
 | |
| for more information.
 | |
| 
 | |
| As with a ``StringRef``, ``Twine`` objects point to external memory and should
 | |
| almost never be stored or mentioned directly.  They are intended solely for use
 | |
| when defining a function which should be able to efficiently accept concatenated
 | |
| strings.
 | |
| 
 | |
| .. _DEBUG:
 | |
| 
 | |
| The ``DEBUG()`` macro and ``-debug`` option
 | |
| -------------------------------------------
 | |
| 
 | |
| Often when working on your pass you will put a bunch of debugging printouts and
 | |
| other code into your pass.  After you get it working, you want to remove it, but
 | |
| you may need it again in the future (to work out new bugs that you run across).
 | |
| 
 | |
| Naturally, because of this, you don't want to delete the debug printouts, but
 | |
| you don't want them to always be noisy.  A standard compromise is to comment
 | |
| them out, allowing you to enable them if you need them in the future.
 | |
| 
 | |
| The ``llvm/Support/Debug.h`` (`doxygen
 | |
| <http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
 | |
| ``DEBUG()`` that is a much nicer solution to this problem.  Basically, you can
 | |
| put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
 | |
| executed if '``opt``' (or any other tool) is run with the '``-debug``' command
 | |
| line argument:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   DEBUG(errs() << "I am here!\n");
 | |
| 
 | |
| Then you can run your pass like this:
 | |
| 
 | |
| .. code-block:: none
 | |
| 
 | |
|   $ opt < a.bc > /dev/null -mypass
 | |
|   <no output>
 | |
|   $ opt < a.bc > /dev/null -mypass -debug
 | |
|   I am here!
 | |
| 
 | |
| Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
 | |
| have to create "yet another" command line option for the debug output for your
 | |
| pass.  Note that ``DEBUG()`` macros are disabled for optimized builds, so they
 | |
| do not cause a performance impact at all (for the same reason, they should also
 | |
| not contain side-effects!).
 | |
| 
 | |
| One additional nice thing about the ``DEBUG()`` macro is that you can enable or
 | |
| disable it directly in gdb.  Just use "``set DebugFlag=0``" or "``set
 | |
| DebugFlag=1``" from the gdb if the program is running.  If the program hasn't
 | |
| been started yet, you can always just run it with ``-debug``.
 | |
| 
 | |
| .. _DEBUG_TYPE:
 | |
| 
 | |
| Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Sometimes you may find yourself in a situation where enabling ``-debug`` just
 | |
| turns on **too much** information (such as when working on the code generator).
 | |
| If you want to enable debug information with more fine-grained control, you
 | |
| define the ``DEBUG_TYPE`` macro and the ``-debug`` only option as follows:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   #undef  DEBUG_TYPE
 | |
|   DEBUG(errs() << "No debug type\n");
 | |
|   #define DEBUG_TYPE "foo"
 | |
|   DEBUG(errs() << "'foo' debug type\n");
 | |
|   #undef  DEBUG_TYPE
 | |
|   #define DEBUG_TYPE "bar"
 | |
|   DEBUG(errs() << "'bar' debug type\n"));
 | |
|   #undef  DEBUG_TYPE
 | |
|   #define DEBUG_TYPE ""
 | |
|   DEBUG(errs() << "No debug type (2)\n");
 | |
| 
 | |
| Then you can run your pass like this:
 | |
| 
 | |
| .. code-block:: none
 | |
| 
 | |
|   $ opt < a.bc > /dev/null -mypass
 | |
|   <no output>
 | |
|   $ opt < a.bc > /dev/null -mypass -debug
 | |
|   No debug type
 | |
|   'foo' debug type
 | |
|   'bar' debug type
 | |
|   No debug type (2)
 | |
|   $ opt < a.bc > /dev/null -mypass -debug-only=foo
 | |
|   'foo' debug type
 | |
|   $ opt < a.bc > /dev/null -mypass -debug-only=bar
 | |
|   'bar' debug type
 | |
| 
 | |
| Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
 | |
| to specify the debug type for the entire module (if you do this before you
 | |
| ``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
 | |
| ``#undef``'s).  Also, you should use names more meaningful than "foo" and "bar",
 | |
| because there is no system in place to ensure that names do not conflict.  If
 | |
| two different modules use the same string, they will all be turned on when the
 | |
| name is specified.  This allows, for example, all debug information for
 | |
| instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if
 | |
| the source lives in multiple files.
 | |
| 
 | |
| The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
 | |
| like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement.  It
 | |
| takes an additional first parameter, which is the type to use.  For example, the
 | |
| preceding example could be written as:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   DEBUG_WITH_TYPE("", errs() << "No debug type\n");
 | |
|   DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
 | |
|   DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
 | |
|   DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
 | |
| 
 | |
| .. _Statistic:
 | |
| 
 | |
| The ``Statistic`` class & ``-stats`` option
 | |
| -------------------------------------------
 | |
| 
 | |
| The ``llvm/ADT/Statistic.h`` (`doxygen
 | |
| <http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
 | |
| named ``Statistic`` that is used as a unified way to keep track of what the LLVM
 | |
| compiler is doing and how effective various optimizations are.  It is useful to
 | |
| see what optimizations are contributing to making a particular program run
 | |
| faster.
 | |
| 
 | |
| Often you may run your pass on some big program, and you're interested to see
 | |
| how many times it makes a certain transformation.  Although you can do this with
 | |
| hand inspection, or some ad-hoc method, this is a real pain and not very useful
 | |
| for big programs.  Using the ``Statistic`` class makes it very easy to keep
 | |
| track of this information, and the calculated information is presented in a
 | |
| uniform manner with the rest of the passes being executed.
 | |
| 
 | |
| There are many examples of ``Statistic`` uses, but the basics of using it are as
 | |
| follows:
 | |
| 
 | |
| #. Define your statistic like this:
 | |
| 
 | |
|   .. code-block:: c++
 | |
| 
 | |
|     #define DEBUG_TYPE "mypassname"   // This goes before any #includes.
 | |
|     STATISTIC(NumXForms, "The # of times I did stuff");
 | |
| 
 | |
|   The ``STATISTIC`` macro defines a static variable, whose name is specified by
 | |
|   the first argument.  The pass name is taken from the ``DEBUG_TYPE`` macro, and
 | |
|   the description is taken from the second argument.  The variable defined
 | |
|   ("NumXForms" in this case) acts like an unsigned integer.
 | |
| 
 | |
| #. Whenever you make a transformation, bump the counter:
 | |
| 
 | |
|   .. code-block:: c++
 | |
| 
 | |
|     ++NumXForms;   // I did stuff!
 | |
| 
 | |
| That's all you have to do.  To get '``opt``' to print out the statistics
 | |
| gathered, use the '``-stats``' option:
 | |
| 
 | |
| .. code-block:: none
 | |
| 
 | |
|   $ opt -stats -mypassname < program.bc > /dev/null
 | |
|   ... statistics output ...
 | |
| 
 | |
| When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
 | |
| report that looks like this:
 | |
| 
 | |
| .. code-block:: none
 | |
| 
 | |
|    7646 bitcodewriter   - Number of normal instructions
 | |
|     725 bitcodewriter   - Number of oversized instructions
 | |
|  129996 bitcodewriter   - Number of bitcode bytes written
 | |
|    2817 raise           - Number of insts DCEd or constprop'd
 | |
|    3213 raise           - Number of cast-of-self removed
 | |
|    5046 raise           - Number of expression trees converted
 | |
|      75 raise           - Number of other getelementptr's formed
 | |
|     138 raise           - Number of load/store peepholes
 | |
|      42 deadtypeelim    - Number of unused typenames removed from symtab
 | |
|     392 funcresolve     - Number of varargs functions resolved
 | |
|      27 globaldce       - Number of global variables removed
 | |
|       2 adce            - Number of basic blocks removed
 | |
|     134 cee             - Number of branches revectored
 | |
|      49 cee             - Number of setcc instruction eliminated
 | |
|     532 gcse            - Number of loads removed
 | |
|    2919 gcse            - Number of instructions removed
 | |
|      86 indvars         - Number of canonical indvars added
 | |
|      87 indvars         - Number of aux indvars removed
 | |
|      25 instcombine     - Number of dead inst eliminate
 | |
|     434 instcombine     - Number of insts combined
 | |
|     248 licm            - Number of load insts hoisted
 | |
|    1298 licm            - Number of insts hoisted to a loop pre-header
 | |
|       3 licm            - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
 | |
|      75 mem2reg         - Number of alloca's promoted
 | |
|    1444 cfgsimplify     - Number of blocks simplified
 | |
| 
 | |
| Obviously, with so many optimizations, having a unified framework for this stuff
 | |
| is very nice.  Making your pass fit well into the framework makes it more
 | |
| maintainable and useful.
 | |
| 
 | |
| .. _ViewGraph:
 | |
| 
 | |
| Viewing graphs while debugging code
 | |
| -----------------------------------
 | |
| 
 | |
| Several of the important data structures in LLVM are graphs: for example CFGs
 | |
| made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
 | |
| :ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
 | |
| DAGs <SelectionDAG>`.  In many cases, while debugging various parts of the
 | |
| compiler, it is nice to instantly visualize these graphs.
 | |
| 
 | |
| LLVM provides several callbacks that are available in a debug build to do
 | |
| exactly that.  If you call the ``Function::viewCFG()`` method, for example, the
 | |
| current LLVM tool will pop up a window containing the CFG for the function where
 | |
| each basic block is a node in the graph, and each node contains the instructions
 | |
| in the block.  Similarly, there also exists ``Function::viewCFGOnly()`` (does
 | |
| not include the instructions), the ``MachineFunction::viewCFG()`` and
 | |
| ``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
 | |
| methods.  Within GDB, for example, you can usually use something like ``call
 | |
| DAG.viewGraph()`` to pop up a window.  Alternatively, you can sprinkle calls to
 | |
| these functions in your code in places you want to debug.
 | |
| 
 | |
| Getting this to work requires a small amount of configuration.  On Unix systems
 | |
| with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
 | |
| sure 'dot' and 'gv' are in your path.  If you are running on Mac OS/X, download
 | |
| and install the Mac OS/X `Graphviz program
 | |
| <http://www.pixelglow.com/graphviz/>`_ and add
 | |
| ``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
 | |
| your path.  Once in your system and path are set up, rerun the LLVM configure
 | |
| script and rebuild LLVM to enable this functionality.
 | |
| 
 | |
| ``SelectionDAG`` has been extended to make it easier to locate *interesting*
 | |
| nodes in large complex graphs.  From gdb, if you ``call DAG.setGraphColor(node,
 | |
| "color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
 | |
| the specified color (choices of colors can be found at `colors
 | |
| <http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
 | |
| can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
 | |
| be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
 | |
| If you want to restart and clear all the current graph attributes, then you can
 | |
| ``call DAG.clearGraphAttrs()``.
 | |
| 
 | |
| Note that graph visualization features are compiled out of Release builds to
 | |
| reduce file size.  This means that you need a Debug+Asserts or Release+Asserts
 | |
| build to use these features.
 | |
| 
 | |
| .. _datastructure:
 | |
| 
 | |
| Picking the Right Data Structure for a Task
 | |
| ===========================================
 | |
| 
 | |
| LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
 | |
| commonly use STL data structures.  This section describes the trade-offs you
 | |
| should consider when you pick one.
 | |
| 
 | |
| The first step is a choose your own adventure: do you want a sequential
 | |
| container, a set-like container, or a map-like container?  The most important
 | |
| thing when choosing a container is the algorithmic properties of how you plan to
 | |
| access the container.  Based on that, you should use:
 | |
| 
 | |
| 
 | |
| * a :ref:`map-like <ds_map>` container if you need efficient look-up of a
 | |
|   value based on another value.  Map-like containers also support efficient
 | |
|   queries for containment (whether a key is in the map).  Map-like containers
 | |
|   generally do not support efficient reverse mapping (values to keys).  If you
 | |
|   need that, use two maps.  Some map-like containers also support efficient
 | |
|   iteration through the keys in sorted order.  Map-like containers are the most
 | |
|   expensive sort, only use them if you need one of these capabilities.
 | |
| 
 | |
| * a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
 | |
|   a container that automatically eliminates duplicates.  Some set-like
 | |
|   containers support efficient iteration through the elements in sorted order.
 | |
|   Set-like containers are more expensive than sequential containers.
 | |
| 
 | |
| * a :ref:`sequential <ds_sequential>` container provides the most efficient way
 | |
|   to add elements and keeps track of the order they are added to the collection.
 | |
|   They permit duplicates and support efficient iteration, but do not support
 | |
|   efficient look-up based on a key.
 | |
| 
 | |
| * a :ref:`string <ds_string>` container is a specialized sequential container or
 | |
|   reference structure that is used for character or byte arrays.
 | |
| 
 | |
| * a :ref:`bit <ds_bit>` container provides an efficient way to store and
 | |
|   perform set operations on sets of numeric id's, while automatically
 | |
|   eliminating duplicates.  Bit containers require a maximum of 1 bit for each
 | |
|   identifier you want to store.
 | |
| 
 | |
| Once the proper category of container is determined, you can fine tune the
 | |
| memory use, constant factors, and cache behaviors of access by intelligently
 | |
| picking a member of the category.  Note that constant factors and cache behavior
 | |
| can be a big deal.  If you have a vector that usually only contains a few
 | |
| elements (but could contain many), for example, it's much better to use
 | |
| :ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`.  Doing so
 | |
| avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
 | |
| the elements to the container.
 | |
| 
 | |
| .. _ds_sequential:
 | |
| 
 | |
| Sequential Containers (std::vector, std::list, etc)
 | |
| ---------------------------------------------------
 | |
| 
 | |
| There are a variety of sequential containers available for you, based on your
 | |
| needs.  Pick the first in this section that will do what you want.
 | |
| 
 | |
| .. _dss_arrayref:
 | |
| 
 | |
| llvm/ADT/ArrayRef.h
 | |
| ^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
 | |
| accepts a sequential list of elements in memory and just reads from them.  By
 | |
| taking an ``ArrayRef``, the API can be passed a fixed size array, an
 | |
| ``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
 | |
| in memory.
 | |
| 
 | |
| .. _dss_fixedarrays:
 | |
| 
 | |
| Fixed Size Arrays
 | |
| ^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Fixed size arrays are very simple and very fast.  They are good if you know
 | |
| exactly how many elements you have, or you have a (low) upper bound on how many
 | |
| you have.
 | |
| 
 | |
| .. _dss_heaparrays:
 | |
| 
 | |
| Heap Allocated Arrays
 | |
| ^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Heap allocated arrays (``new[]`` + ``delete[]``) are also simple.  They are good
 | |
| if the number of elements is variable, if you know how many elements you will
 | |
| need before the array is allocated, and if the array is usually large (if not,
 | |
| consider a :ref:`SmallVector <dss_smallvector>`).  The cost of a heap allocated
 | |
| array is the cost of the new/delete (aka malloc/free).  Also note that if you
 | |
| are allocating an array of a type with a constructor, the constructor and
 | |
| destructors will be run for every element in the array (re-sizable vectors only
 | |
| construct those elements actually used).
 | |
| 
 | |
| .. _dss_tinyptrvector:
 | |
| 
 | |
| llvm/ADT/TinyPtrVector.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| ``TinyPtrVector<Type>`` is a highly specialized collection class that is
 | |
| optimized to avoid allocation in the case when a vector has zero or one
 | |
| elements.  It has two major restrictions: 1) it can only hold values of pointer
 | |
| type, and 2) it cannot hold a null pointer.
 | |
| 
 | |
| Since this container is highly specialized, it is rarely used.
 | |
| 
 | |
| .. _dss_smallvector:
 | |
| 
 | |
| llvm/ADT/SmallVector.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| ``SmallVector<Type, N>`` is a simple class that looks and smells just like
 | |
| ``vector<Type>``: it supports efficient iteration, lays out elements in memory
 | |
| order (so you can do pointer arithmetic between elements), supports efficient
 | |
| push_back/pop_back operations, supports efficient random access to its elements,
 | |
| etc.
 | |
| 
 | |
| The advantage of SmallVector is that it allocates space for some number of
 | |
| elements (N) **in the object itself**.  Because of this, if the SmallVector is
 | |
| dynamically smaller than N, no malloc is performed.  This can be a big win in
 | |
| cases where the malloc/free call is far more expensive than the code that
 | |
| fiddles around with the elements.
 | |
| 
 | |
| This is good for vectors that are "usually small" (e.g. the number of
 | |
| predecessors/successors of a block is usually less than 8).  On the other hand,
 | |
| this makes the size of the SmallVector itself large, so you don't want to
 | |
| allocate lots of them (doing so will waste a lot of space).  As such,
 | |
| SmallVectors are most useful when on the stack.
 | |
| 
 | |
| SmallVector also provides a nice portable and efficient replacement for
 | |
| ``alloca``.
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|    Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
 | |
| 
 | |
|    In APIs that don't care about the "small size" (most?), prefer to use
 | |
|    the ``SmallVectorImpl<T>`` class, which is basically just the "vector
 | |
|    header" (and methods) without the elements allocated after it. Note that
 | |
|    ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
 | |
|    conversion is implicit and costs nothing. E.g.
 | |
| 
 | |
|    .. code-block:: c++
 | |
| 
 | |
|       // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
 | |
|       hardcodedSmallSize(SmallVector<Foo, 2> &Out);
 | |
|       // GOOD: Clients can pass any SmallVector<Foo, N>.
 | |
|       allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
 | |
| 
 | |
|       void someFunc() {
 | |
|         SmallVector<Foo, 8> Vec;
 | |
|         hardcodedSmallSize(Vec); // Error.
 | |
|         allowsAnySmallSize(Vec); // Works.
 | |
|       }
 | |
| 
 | |
|    Even though it has "``Impl``" in the name, this is so widely used that
 | |
|    it really isn't "private to the implementation" anymore. A name like
 | |
|    ``SmallVectorHeader`` would be more appropriate.
 | |
| 
 | |
| .. _dss_vector:
 | |
| 
 | |
| <vector>
 | |
| ^^^^^^^^
 | |
| 
 | |
| ``std::vector`` is well loved and respected.  It is useful when SmallVector
 | |
| isn't: when the size of the vector is often large (thus the small optimization
 | |
| will rarely be a benefit) or if you will be allocating many instances of the
 | |
| vector itself (which would waste space for elements that aren't in the
 | |
| container).  vector is also useful when interfacing with code that expects
 | |
| vectors :).
 | |
| 
 | |
| One worthwhile note about std::vector: avoid code like this:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   for ( ... ) {
 | |
|      std::vector<foo> V;
 | |
|      // make use of V.
 | |
|   }
 | |
| 
 | |
| Instead, write this as:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   std::vector<foo> V;
 | |
|   for ( ... ) {
 | |
|      // make use of V.
 | |
|      V.clear();
 | |
|   }
 | |
| 
 | |
| Doing so will save (at least) one heap allocation and free per iteration of the
 | |
| loop.
 | |
| 
 | |
| .. _dss_deque:
 | |
| 
 | |
| <deque>
 | |
| ^^^^^^^
 | |
| 
 | |
| ``std::deque`` is, in some senses, a generalized version of ``std::vector``.
 | |
| Like ``std::vector``, it provides constant time random access and other similar
 | |
| properties, but it also provides efficient access to the front of the list.  It
 | |
| does not guarantee continuity of elements within memory.
 | |
| 
 | |
| In exchange for this extra flexibility, ``std::deque`` has significantly higher
 | |
| constant factor costs than ``std::vector``.  If possible, use ``std::vector`` or
 | |
| something cheaper.
 | |
| 
 | |
| .. _dss_list:
 | |
| 
 | |
| <list>
 | |
| ^^^^^^
 | |
| 
 | |
| ``std::list`` is an extremely inefficient class that is rarely useful.  It
 | |
| performs a heap allocation for every element inserted into it, thus having an
 | |
| extremely high constant factor, particularly for small data types.
 | |
| ``std::list`` also only supports bidirectional iteration, not random access
 | |
| iteration.
 | |
| 
 | |
| In exchange for this high cost, std::list supports efficient access to both ends
 | |
| of the list (like ``std::deque``, but unlike ``std::vector`` or
 | |
| ``SmallVector``).  In addition, the iterator invalidation characteristics of
 | |
| std::list are stronger than that of a vector class: inserting or removing an
 | |
| element into the list does not invalidate iterator or pointers to other elements
 | |
| in the list.
 | |
| 
 | |
| .. _dss_ilist:
 | |
| 
 | |
| llvm/ADT/ilist.h
 | |
| ^^^^^^^^^^^^^^^^
 | |
| 
 | |
| ``ilist<T>`` implements an 'intrusive' doubly-linked list.  It is intrusive,
 | |
| because it requires the element to store and provide access to the prev/next
 | |
| pointers for the list.
 | |
| 
 | |
| ``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
 | |
| ``ilist_traits`` implementation for the element type, but it provides some novel
 | |
| characteristics.  In particular, it can efficiently store polymorphic objects,
 | |
| the traits class is informed when an element is inserted or removed from the
 | |
| list, and ``ilist``\ s are guaranteed to support a constant-time splice
 | |
| operation.
 | |
| 
 | |
| These properties are exactly what we want for things like ``Instruction``\ s and
 | |
| basic blocks, which is why these are implemented with ``ilist``\ s.
 | |
| 
 | |
| Related classes of interest are explained in the following subsections:
 | |
| 
 | |
| * :ref:`ilist_traits <dss_ilist_traits>`
 | |
| 
 | |
| * :ref:`iplist <dss_iplist>`
 | |
| 
 | |
| * :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
 | |
| 
 | |
| * :ref:`Sentinels <dss_ilist_sentinel>`
 | |
| 
 | |
| .. _dss_packedvector:
 | |
| 
 | |
| llvm/ADT/PackedVector.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Useful for storing a vector of values using only a few number of bits for each
 | |
| value.  Apart from the standard operations of a vector-like container, it can
 | |
| also perform an 'or' set operation.
 | |
| 
 | |
| For example:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   enum State {
 | |
|       None = 0x0,
 | |
|       FirstCondition = 0x1,
 | |
|       SecondCondition = 0x2,
 | |
|       Both = 0x3
 | |
|   };
 | |
| 
 | |
|   State get() {
 | |
|       PackedVector<State, 2> Vec1;
 | |
|       Vec1.push_back(FirstCondition);
 | |
| 
 | |
|       PackedVector<State, 2> Vec2;
 | |
|       Vec2.push_back(SecondCondition);
 | |
| 
 | |
|       Vec1 |= Vec2;
 | |
|       return Vec1[0]; // returns 'Both'.
 | |
|   }
 | |
| 
 | |
| .. _dss_ilist_traits:
 | |
| 
 | |
| ilist_traits
 | |
| ^^^^^^^^^^^^
 | |
| 
 | |
| ``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
 | |
| (and consequently ``ilist<T>``) publicly derive from this traits class.
 | |
| 
 | |
| .. _dss_iplist:
 | |
| 
 | |
| iplist
 | |
| ^^^^^^
 | |
| 
 | |
| ``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
 | |
| interface.  Notably, inserters from ``T&`` are absent.
 | |
| 
 | |
| ``ilist_traits<T>`` is a public base of this class and can be used for a wide
 | |
| variety of customizations.
 | |
| 
 | |
| .. _dss_ilist_node:
 | |
| 
 | |
| llvm/ADT/ilist_node.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| ``ilist_node<T>`` implements a the forward and backward links that are expected
 | |
| by the ``ilist<T>`` (and analogous containers) in the default manner.
 | |
| 
 | |
| ``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
 | |
| ``T`` publicly derives from ``ilist_node<T>``.
 | |
| 
 | |
| .. _dss_ilist_sentinel:
 | |
| 
 | |
| Sentinels
 | |
| ^^^^^^^^^
 | |
| 
 | |
| ``ilist``\ s have another specialty that must be considered.  To be a good
 | |
| citizen in the C++ ecosystem, it needs to support the standard container
 | |
| operations, such as ``begin`` and ``end`` iterators, etc.  Also, the
 | |
| ``operator--`` must work correctly on the ``end`` iterator in the case of
 | |
| non-empty ``ilist``\ s.
 | |
| 
 | |
| The only sensible solution to this problem is to allocate a so-called *sentinel*
 | |
| along with the intrusive list, which serves as the ``end`` iterator, providing
 | |
| the back-link to the last element.  However conforming to the C++ convention it
 | |
| is illegal to ``operator++`` beyond the sentinel and it also must not be
 | |
| dereferenced.
 | |
| 
 | |
| These constraints allow for some implementation freedom to the ``ilist`` how to
 | |
| allocate and store the sentinel.  The corresponding policy is dictated by
 | |
| ``ilist_traits<T>``.  By default a ``T`` gets heap-allocated whenever the need
 | |
| for a sentinel arises.
 | |
| 
 | |
| While the default policy is sufficient in most cases, it may break down when
 | |
| ``T`` does not provide a default constructor.  Also, in the case of many
 | |
| instances of ``ilist``\ s, the memory overhead of the associated sentinels is
 | |
| wasted.  To alleviate the situation with numerous and voluminous
 | |
| ``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
 | |
| 
 | |
| Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
 | |
| superpose the sentinel with the ``ilist`` instance in memory.  Pointer
 | |
| arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
 | |
| ``this`` pointer.  The ``ilist`` is augmented by an extra pointer, which serves
 | |
| as the back-link of the sentinel.  This is the only field in the ghostly
 | |
| sentinel which can be legally accessed.
 | |
| 
 | |
| .. _dss_other:
 | |
| 
 | |
| Other Sequential Container options
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Other STL containers are available, such as ``std::string``.
 | |
| 
 | |
| There are also various STL adapter classes such as ``std::queue``,
 | |
| ``std::priority_queue``, ``std::stack``, etc.  These provide simplified access
 | |
| to an underlying container but don't affect the cost of the container itself.
 | |
| 
 | |
| .. _ds_string:
 | |
| 
 | |
| String-like containers
 | |
| ----------------------
 | |
| 
 | |
| There are a variety of ways to pass around and use strings in C and C++, and
 | |
| LLVM adds a few new options to choose from.  Pick the first option on this list
 | |
| that will do what you need, they are ordered according to their relative cost.
 | |
| 
 | |
| Note that is is generally preferred to *not* pass strings around as ``const
 | |
| char*``'s.  These have a number of problems, including the fact that they
 | |
| cannot represent embedded nul ("\0") characters, and do not have a length
 | |
| available efficiently.  The general replacement for '``const char*``' is
 | |
| StringRef.
 | |
| 
 | |
| For more information on choosing string containers for APIs, please see
 | |
| :ref:`Passing Strings <string_apis>`.
 | |
| 
 | |
| .. _dss_stringref:
 | |
| 
 | |
| llvm/ADT/StringRef.h
 | |
| ^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The StringRef class is a simple value class that contains a pointer to a
 | |
| character and a length, and is quite related to the :ref:`ArrayRef
 | |
| <dss_arrayref>` class (but specialized for arrays of characters).  Because
 | |
| StringRef carries a length with it, it safely handles strings with embedded nul
 | |
| characters in it, getting the length does not require a strlen call, and it even
 | |
| has very convenient APIs for slicing and dicing the character range that it
 | |
| represents.
 | |
| 
 | |
| StringRef is ideal for passing simple strings around that are known to be live,
 | |
| either because they are C string literals, std::string, a C array, or a
 | |
| SmallVector.  Each of these cases has an efficient implicit conversion to
 | |
| StringRef, which doesn't result in a dynamic strlen being executed.
 | |
| 
 | |
| StringRef has a few major limitations which make more powerful string containers
 | |
| useful:
 | |
| 
 | |
| #. You cannot directly convert a StringRef to a 'const char*' because there is
 | |
|    no way to add a trailing nul (unlike the .c_str() method on various stronger
 | |
|    classes).
 | |
| 
 | |
| #. StringRef doesn't own or keep alive the underlying string bytes.
 | |
|    As such it can easily lead to dangling pointers, and is not suitable for
 | |
|    embedding in datastructures in most cases (instead, use an std::string or
 | |
|    something like that).
 | |
| 
 | |
| #. For the same reason, StringRef cannot be used as the return value of a
 | |
|    method if the method "computes" the result string.  Instead, use std::string.
 | |
| 
 | |
| #. StringRef's do not allow you to mutate the pointed-to string bytes and it
 | |
|    doesn't allow you to insert or remove bytes from the range.  For editing
 | |
|    operations like this, it interoperates with the :ref:`Twine <dss_twine>`
 | |
|    class.
 | |
| 
 | |
| Because of its strengths and limitations, it is very common for a function to
 | |
| take a StringRef and for a method on an object to return a StringRef that points
 | |
| into some string that it owns.
 | |
| 
 | |
| .. _dss_twine:
 | |
| 
 | |
| llvm/ADT/Twine.h
 | |
| ^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The Twine class is used as an intermediary datatype for APIs that want to take a
 | |
| string that can be constructed inline with a series of concatenations.  Twine
 | |
| works by forming recursive instances of the Twine datatype (a simple value
 | |
| object) on the stack as temporary objects, linking them together into a tree
 | |
| which is then linearized when the Twine is consumed.  Twine is only safe to use
 | |
| as the argument to a function, and should always be a const reference, e.g.:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   void foo(const Twine &T);
 | |
|   ...
 | |
|   StringRef X = ...
 | |
|   unsigned i = ...
 | |
|   foo(X + "." + Twine(i));
 | |
| 
 | |
| This example forms a string like "blarg.42" by concatenating the values
 | |
| together, and does not form intermediate strings containing "blarg" or "blarg.".
 | |
| 
 | |
| Because Twine is constructed with temporary objects on the stack, and because
 | |
| these instances are destroyed at the end of the current statement, it is an
 | |
| inherently dangerous API.  For example, this simple variant contains undefined
 | |
| behavior and will probably crash:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   void foo(const Twine &T);
 | |
|   ...
 | |
|   StringRef X = ...
 | |
|   unsigned i = ...
 | |
|   const Twine &Tmp = X + "." + Twine(i);
 | |
|   foo(Tmp);
 | |
| 
 | |
| ... because the temporaries are destroyed before the call.  That said, Twine's
 | |
| are much more efficient than intermediate std::string temporaries, and they work
 | |
| really well with StringRef.  Just be aware of their limitations.
 | |
| 
 | |
| .. _dss_smallstring:
 | |
| 
 | |
| llvm/ADT/SmallString.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
 | |
| convenience APIs like += that takes StringRef's.  SmallString avoids allocating
 | |
| memory in the case when the preallocated space is enough to hold its data, and
 | |
| it calls back to general heap allocation when required.  Since it owns its data,
 | |
| it is very safe to use and supports full mutation of the string.
 | |
| 
 | |
| Like SmallVector's, the big downside to SmallString is their sizeof.  While they
 | |
| are optimized for small strings, they themselves are not particularly small.
 | |
| This means that they work great for temporary scratch buffers on the stack, but
 | |
| should not generally be put into the heap: it is very rare to see a SmallString
 | |
| as the member of a frequently-allocated heap data structure or returned
 | |
| by-value.
 | |
| 
 | |
| .. _dss_stdstring:
 | |
| 
 | |
| std::string
 | |
| ^^^^^^^^^^^
 | |
| 
 | |
| The standard C++ std::string class is a very general class that (like
 | |
| SmallString) owns its underlying data.  sizeof(std::string) is very reasonable
 | |
| so it can be embedded into heap data structures and returned by-value.  On the
 | |
| other hand, std::string is highly inefficient for inline editing (e.g.
 | |
| concatenating a bunch of stuff together) and because it is provided by the
 | |
| standard library, its performance characteristics depend a lot of the host
 | |
| standard library (e.g. libc++ and MSVC provide a highly optimized string class,
 | |
| GCC contains a really slow implementation).
 | |
| 
 | |
| The major disadvantage of std::string is that almost every operation that makes
 | |
| them larger can allocate memory, which is slow.  As such, it is better to use
 | |
| SmallVector or Twine as a scratch buffer, but then use std::string to persist
 | |
| the result.
 | |
| 
 | |
| .. _ds_set:
 | |
| 
 | |
| Set-Like Containers (std::set, SmallSet, SetVector, etc)
 | |
| --------------------------------------------------------
 | |
| 
 | |
| Set-like containers are useful when you need to canonicalize multiple values
 | |
| into a single representation.  There are several different choices for how to do
 | |
| this, providing various trade-offs.
 | |
| 
 | |
| .. _dss_sortedvectorset:
 | |
| 
 | |
| A sorted 'vector'
 | |
| ^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| If you intend to insert a lot of elements, then do a lot of queries, a great
 | |
| approach is to use a vector (or other sequential container) with
 | |
| std::sort+std::unique to remove duplicates.  This approach works really well if
 | |
| your usage pattern has these two distinct phases (insert then query), and can be
 | |
| coupled with a good choice of :ref:`sequential container <ds_sequential>`.
 | |
| 
 | |
| This combination provides the several nice properties: the result data is
 | |
| contiguous in memory (good for cache locality), has few allocations, is easy to
 | |
| address (iterators in the final vector are just indices or pointers), and can be
 | |
| efficiently queried with a standard binary search (e.g.
 | |
| ``std::lower_bound``; if you want the whole range of elements comparing
 | |
| equal, use ``std::equal_range``).
 | |
| 
 | |
| .. _dss_smallset:
 | |
| 
 | |
| llvm/ADT/SmallSet.h
 | |
| ^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| If you have a set-like data structure that is usually small and whose elements
 | |
| are reasonably small, a ``SmallSet<Type, N>`` is a good choice.  This set has
 | |
| space for N elements in place (thus, if the set is dynamically smaller than N,
 | |
| no malloc traffic is required) and accesses them with a simple linear search.
 | |
| When the set grows beyond 'N' elements, it allocates a more expensive
 | |
| representation that guarantees efficient access (for most types, it falls back
 | |
| to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet
 | |
| <dss_smallptrset>`.
 | |
| 
 | |
| The magic of this class is that it handles small sets extremely efficiently, but
 | |
| gracefully handles extremely large sets without loss of efficiency.  The
 | |
| drawback is that the interface is quite small: it supports insertion, queries
 | |
| and erasing, but does not support iteration.
 | |
| 
 | |
| .. _dss_smallptrset:
 | |
| 
 | |
| llvm/ADT/SmallPtrSet.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
 | |
| pointers is transparently implemented with a ``SmallPtrSet``), but also supports
 | |
| iterators.  If more than 'N' insertions are performed, a single quadratically
 | |
| probed hash table is allocated and grows as needed, providing extremely
 | |
| efficient access (constant time insertion/deleting/queries with low constant
 | |
| factors) and is very stingy with malloc traffic.
 | |
| 
 | |
| Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated
 | |
| whenever an insertion occurs.  Also, the values visited by the iterators are not
 | |
| visited in sorted order.
 | |
| 
 | |
| .. _dss_denseset:
 | |
| 
 | |
| llvm/ADT/DenseSet.h
 | |
| ^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| DenseSet is a simple quadratically probed hash table.  It excels at supporting
 | |
| small values: it uses a single allocation to hold all of the pairs that are
 | |
| currently inserted in the set.  DenseSet is a great way to unique small values
 | |
| that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
 | |
| pointers).  Note that DenseSet has the same requirements for the value type that
 | |
| :ref:`DenseMap <dss_densemap>` has.
 | |
| 
 | |
| .. _dss_sparseset:
 | |
| 
 | |
| llvm/ADT/SparseSet.h
 | |
| ^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| SparseSet holds a small number of objects identified by unsigned keys of
 | |
| moderate size.  It uses a lot of memory, but provides operations that are almost
 | |
| as fast as a vector.  Typical keys are physical registers, virtual registers, or
 | |
| numbered basic blocks.
 | |
| 
 | |
| SparseSet is useful for algorithms that need very fast clear/find/insert/erase
 | |
| and fast iteration over small sets.  It is not intended for building composite
 | |
| data structures.
 | |
| 
 | |
| .. _dss_sparsemultiset:
 | |
| 
 | |
| llvm/ADT/SparseMultiSet.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
 | |
| desirable attributes. Like SparseSet, it typically uses a lot of memory, but
 | |
| provides operations that are almost as fast as a vector.  Typical keys are
 | |
| physical registers, virtual registers, or numbered basic blocks.
 | |
| 
 | |
| SparseMultiSet is useful for algorithms that need very fast
 | |
| clear/find/insert/erase of the entire collection, and iteration over sets of
 | |
| elements sharing a key. It is often a more efficient choice than using composite
 | |
| data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
 | |
| building composite data structures.
 | |
| 
 | |
| .. _dss_FoldingSet:
 | |
| 
 | |
| llvm/ADT/FoldingSet.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| FoldingSet is an aggregate class that is really good at uniquing
 | |
| expensive-to-create or polymorphic objects.  It is a combination of a chained
 | |
| hash table with intrusive links (uniqued objects are required to inherit from
 | |
| FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
 | |
| process.
 | |
| 
 | |
| Consider a case where you want to implement a "getOrCreateFoo" method for a
 | |
| complex object (for example, a node in the code generator).  The client has a
 | |
| description of **what** it wants to generate (it knows the opcode and all the
 | |
| operands), but we don't want to 'new' a node, then try inserting it into a set
 | |
| only to find out it already exists, at which point we would have to delete it
 | |
| and return the node that already exists.
 | |
| 
 | |
| To support this style of client, FoldingSet perform a query with a
 | |
| FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
 | |
| element that we want to query for.  The query either returns the element
 | |
| matching the ID or it returns an opaque ID that indicates where insertion should
 | |
| take place.  Construction of the ID usually does not require heap traffic.
 | |
| 
 | |
| Because FoldingSet uses intrusive links, it can support polymorphic objects in
 | |
| the set (for example, you can have SDNode instances mixed with LoadSDNodes).
 | |
| Because the elements are individually allocated, pointers to the elements are
 | |
| stable: inserting or removing elements does not invalidate any pointers to other
 | |
| elements.
 | |
| 
 | |
| .. _dss_set:
 | |
| 
 | |
| <set>
 | |
| ^^^^^
 | |
| 
 | |
| ``std::set`` is a reasonable all-around set class, which is decent at many
 | |
| things but great at nothing.  std::set allocates memory for each element
 | |
| inserted (thus it is very malloc intensive) and typically stores three pointers
 | |
| per element in the set (thus adding a large amount of per-element space
 | |
| overhead).  It offers guaranteed log(n) performance, which is not particularly
 | |
| fast from a complexity standpoint (particularly if the elements of the set are
 | |
| expensive to compare, like strings), and has extremely high constant factors for
 | |
| lookup, insertion and removal.
 | |
| 
 | |
| The advantages of std::set are that its iterators are stable (deleting or
 | |
| inserting an element from the set does not affect iterators or pointers to other
 | |
| elements) and that iteration over the set is guaranteed to be in sorted order.
 | |
| If the elements in the set are large, then the relative overhead of the pointers
 | |
| and malloc traffic is not a big deal, but if the elements of the set are small,
 | |
| std::set is almost never a good choice.
 | |
| 
 | |
| .. _dss_setvector:
 | |
| 
 | |
| llvm/ADT/SetVector.h
 | |
| ^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
 | |
| set-like container along with a :ref:`Sequential Container <ds_sequential>` The
 | |
| important property that this provides is efficient insertion with uniquing
 | |
| (duplicate elements are ignored) with iteration support.  It implements this by
 | |
| inserting elements into both a set-like container and the sequential container,
 | |
| using the set-like container for uniquing and the sequential container for
 | |
| iteration.
 | |
| 
 | |
| The difference between SetVector and other sets is that the order of iteration
 | |
| is guaranteed to match the order of insertion into the SetVector.  This property
 | |
| is really important for things like sets of pointers.  Because pointer values
 | |
| are non-deterministic (e.g. vary across runs of the program on different
 | |
| machines), iterating over the pointers in the set will not be in a well-defined
 | |
| order.
 | |
| 
 | |
| The drawback of SetVector is that it requires twice as much space as a normal
 | |
| set and has the sum of constant factors from the set-like container and the
 | |
| sequential container that it uses.  Use it **only** if you need to iterate over
 | |
| the elements in a deterministic order.  SetVector is also expensive to delete
 | |
| elements out of (linear time), unless you use it's "pop_back" method, which is
 | |
| faster.
 | |
| 
 | |
| ``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
 | |
| size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
 | |
| However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
 | |
| which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
 | |
| If you use this, and if your sets are dynamically smaller than ``N``, you will
 | |
| save a lot of heap traffic.
 | |
| 
 | |
| .. _dss_uniquevector:
 | |
| 
 | |
| llvm/ADT/UniqueVector.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
 | |
| unique ID for each element inserted into the set.  It internally contains a map
 | |
| and a vector, and it assigns a unique ID for each value inserted into the set.
 | |
| 
 | |
| UniqueVector is very expensive: its cost is the sum of the cost of maintaining
 | |
| both the map and vector, it has high complexity, high constant factors, and
 | |
| produces a lot of malloc traffic.  It should be avoided.
 | |
| 
 | |
| .. _dss_immutableset:
 | |
| 
 | |
| llvm/ADT/ImmutableSet.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| ImmutableSet is an immutable (functional) set implementation based on an AVL
 | |
| tree.  Adding or removing elements is done through a Factory object and results
 | |
| in the creation of a new ImmutableSet object.  If an ImmutableSet already exists
 | |
| with the given contents, then the existing one is returned; equality is compared
 | |
| with a FoldingSetNodeID.  The time and space complexity of add or remove
 | |
| operations is logarithmic in the size of the original set.
 | |
| 
 | |
| There is no method for returning an element of the set, you can only check for
 | |
| membership.
 | |
| 
 | |
| .. _dss_otherset:
 | |
| 
 | |
| Other Set-Like Container Options
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The STL provides several other options, such as std::multiset and the various
 | |
| "hash_set" like containers (whether from C++ TR1 or from the SGI library).  We
 | |
| never use hash_set and unordered_set because they are generally very expensive
 | |
| (each insertion requires a malloc) and very non-portable.
 | |
| 
 | |
| std::multiset is useful if you're not interested in elimination of duplicates,
 | |
| but has all the drawbacks of std::set.  A sorted vector (where you don't delete
 | |
| duplicate entries) or some other approach is almost always better.
 | |
| 
 | |
| .. _ds_map:
 | |
| 
 | |
| Map-Like Containers (std::map, DenseMap, etc)
 | |
| ---------------------------------------------
 | |
| 
 | |
| Map-like containers are useful when you want to associate data to a key.  As
 | |
| usual, there are a lot of different ways to do this. :)
 | |
| 
 | |
| .. _dss_sortedvectormap:
 | |
| 
 | |
| A sorted 'vector'
 | |
| ^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| If your usage pattern follows a strict insert-then-query approach, you can
 | |
| trivially use the same approach as :ref:`sorted vectors for set-like containers
 | |
| <dss_sortedvectorset>`.  The only difference is that your query function (which
 | |
| uses std::lower_bound to get efficient log(n) lookup) should only compare the
 | |
| key, not both the key and value.  This yields the same advantages as sorted
 | |
| vectors for sets.
 | |
| 
 | |
| .. _dss_stringmap:
 | |
| 
 | |
| llvm/ADT/StringMap.h
 | |
| ^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Strings are commonly used as keys in maps, and they are difficult to support
 | |
| efficiently: they are variable length, inefficient to hash and compare when
 | |
| long, expensive to copy, etc.  StringMap is a specialized container designed to
 | |
| cope with these issues.  It supports mapping an arbitrary range of bytes to an
 | |
| arbitrary other object.
 | |
| 
 | |
| The StringMap implementation uses a quadratically-probed hash table, where the
 | |
| buckets store a pointer to the heap allocated entries (and some other stuff).
 | |
| The entries in the map must be heap allocated because the strings are variable
 | |
| length.  The string data (key) and the element object (value) are stored in the
 | |
| same allocation with the string data immediately after the element object.
 | |
| This container guarantees the "``(char*)(&Value+1)``" points to the key string
 | |
| for a value.
 | |
| 
 | |
| The StringMap is very fast for several reasons: quadratic probing is very cache
 | |
| efficient for lookups, the hash value of strings in buckets is not recomputed
 | |
| when looking up an element, StringMap rarely has to touch the memory for
 | |
| unrelated objects when looking up a value (even when hash collisions happen),
 | |
| hash table growth does not recompute the hash values for strings already in the
 | |
| table, and each pair in the map is store in a single allocation (the string data
 | |
| is stored in the same allocation as the Value of a pair).
 | |
| 
 | |
| StringMap also provides query methods that take byte ranges, so it only ever
 | |
| copies a string if a value is inserted into the table.
 | |
| 
 | |
| StringMap iteratation order, however, is not guaranteed to be deterministic, so
 | |
| any uses which require that should instead use a std::map.
 | |
| 
 | |
| .. _dss_indexmap:
 | |
| 
 | |
| llvm/ADT/IndexedMap.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| IndexedMap is a specialized container for mapping small dense integers (or
 | |
| values that can be mapped to small dense integers) to some other type.  It is
 | |
| internally implemented as a vector with a mapping function that maps the keys
 | |
| to the dense integer range.
 | |
| 
 | |
| This is useful for cases like virtual registers in the LLVM code generator: they
 | |
| have a dense mapping that is offset by a compile-time constant (the first
 | |
| virtual register ID).
 | |
| 
 | |
| .. _dss_densemap:
 | |
| 
 | |
| llvm/ADT/DenseMap.h
 | |
| ^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| DenseMap is a simple quadratically probed hash table.  It excels at supporting
 | |
| small keys and values: it uses a single allocation to hold all of the pairs
 | |
| that are currently inserted in the map.  DenseMap is a great way to map
 | |
| pointers to pointers, or map other small types to each other.
 | |
| 
 | |
| There are several aspects of DenseMap that you should be aware of, however.
 | |
| The iterators in a DenseMap are invalidated whenever an insertion occurs,
 | |
| unlike map.  Also, because DenseMap allocates space for a large number of
 | |
| key/value pairs (it starts with 64 by default), it will waste a lot of space if
 | |
| your keys or values are large.  Finally, you must implement a partial
 | |
| specialization of DenseMapInfo for the key that you want, if it isn't already
 | |
| supported.  This is required to tell DenseMap about two special marker values
 | |
| (which can never be inserted into the map) that it needs internally.
 | |
| 
 | |
| DenseMap's find_as() method supports lookup operations using an alternate key
 | |
| type.  This is useful in cases where the normal key type is expensive to
 | |
| construct, but cheap to compare against.  The DenseMapInfo is responsible for
 | |
| defining the appropriate comparison and hashing methods for each alternate key
 | |
| type used.
 | |
| 
 | |
| .. _dss_valuemap:
 | |
| 
 | |
| llvm/ADT/ValueMap.h
 | |
| ^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
 | |
| ``Value*``\ s (or subclasses) to another type.  When a Value is deleted or
 | |
| RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
 | |
| the same value, just as if the key were a WeakVH.  You can configure exactly how
 | |
| this happens, and what else happens on these two events, by passing a ``Config``
 | |
| parameter to the ValueMap template.
 | |
| 
 | |
| .. _dss_intervalmap:
 | |
| 
 | |
| llvm/ADT/IntervalMap.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| IntervalMap is a compact map for small keys and values.  It maps key intervals
 | |
| instead of single keys, and it will automatically coalesce adjacent intervals.
 | |
| When then map only contains a few intervals, they are stored in the map object
 | |
| itself to avoid allocations.
 | |
| 
 | |
| The IntervalMap iterators are quite big, so they should not be passed around as
 | |
| STL iterators.  The heavyweight iterators allow a smaller data structure.
 | |
| 
 | |
| .. _dss_map:
 | |
| 
 | |
| <map>
 | |
| ^^^^^
 | |
| 
 | |
| std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
 | |
| single allocation per pair inserted into the map, it offers log(n) lookup with
 | |
| an extremely large constant factor, imposes a space penalty of 3 pointers per
 | |
| pair in the map, etc.
 | |
| 
 | |
| std::map is most useful when your keys or values are very large, if you need to
 | |
| iterate over the collection in sorted order, or if you need stable iterators
 | |
| into the map (i.e. they don't get invalidated if an insertion or deletion of
 | |
| another element takes place).
 | |
| 
 | |
| .. _dss_mapvector:
 | |
| 
 | |
| llvm/ADT/MapVector.h
 | |
| ^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| ``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface.  The
 | |
| main difference is that the iteration order is guaranteed to be the insertion
 | |
| order, making it an easy (but somewhat expensive) solution for non-deterministic
 | |
| iteration over maps of pointers.
 | |
| 
 | |
| It is implemented by mapping from key to an index in a vector of key,value
 | |
| pairs.  This provides fast lookup and iteration, but has two main drawbacks: The
 | |
| key is stored twice and it doesn't support removing elements.
 | |
| 
 | |
| .. _dss_inteqclasses:
 | |
| 
 | |
| llvm/ADT/IntEqClasses.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| IntEqClasses provides a compact representation of equivalence classes of small
 | |
| integers.  Initially, each integer in the range 0..n-1 has its own equivalence
 | |
| class.  Classes can be joined by passing two class representatives to the
 | |
| join(a, b) method.  Two integers are in the same class when findLeader() returns
 | |
| the same representative.
 | |
| 
 | |
| Once all equivalence classes are formed, the map can be compressed so each
 | |
| integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
 | |
| is the total number of equivalence classes.  The map must be uncompressed before
 | |
| it can be edited again.
 | |
| 
 | |
| .. _dss_immutablemap:
 | |
| 
 | |
| llvm/ADT/ImmutableMap.h
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| ImmutableMap is an immutable (functional) map implementation based on an AVL
 | |
| tree.  Adding or removing elements is done through a Factory object and results
 | |
| in the creation of a new ImmutableMap object.  If an ImmutableMap already exists
 | |
| with the given key set, then the existing one is returned; equality is compared
 | |
| with a FoldingSetNodeID.  The time and space complexity of add or remove
 | |
| operations is logarithmic in the size of the original map.
 | |
| 
 | |
| .. _dss_othermap:
 | |
| 
 | |
| Other Map-Like Container Options
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The STL provides several other options, such as std::multimap and the various
 | |
| "hash_map" like containers (whether from C++ TR1 or from the SGI library).  We
 | |
| never use hash_set and unordered_set because they are generally very expensive
 | |
| (each insertion requires a malloc) and very non-portable.
 | |
| 
 | |
| std::multimap is useful if you want to map a key to multiple values, but has all
 | |
| the drawbacks of std::map.  A sorted vector or some other approach is almost
 | |
| always better.
 | |
| 
 | |
| .. _ds_bit:
 | |
| 
 | |
| Bit storage containers (BitVector, SparseBitVector)
 | |
| ---------------------------------------------------
 | |
| 
 | |
| Unlike the other containers, there are only two bit storage containers, and
 | |
| choosing when to use each is relatively straightforward.
 | |
| 
 | |
| One additional option is ``std::vector<bool>``: we discourage its use for two
 | |
| reasons 1) the implementation in many common compilers (e.g.  commonly
 | |
| available versions of GCC) is extremely inefficient and 2) the C++ standards
 | |
| committee is likely to deprecate this container and/or change it significantly
 | |
| somehow.  In any case, please don't use it.
 | |
| 
 | |
| .. _dss_bitvector:
 | |
| 
 | |
| BitVector
 | |
| ^^^^^^^^^
 | |
| 
 | |
| The BitVector container provides a dynamic size set of bits for manipulation.
 | |
| It supports individual bit setting/testing, as well as set operations.  The set
 | |
| operations take time O(size of bitvector), but operations are performed one word
 | |
| at a time, instead of one bit at a time.  This makes the BitVector very fast for
 | |
| set operations compared to other containers.  Use the BitVector when you expect
 | |
| the number of set bits to be high (i.e. a dense set).
 | |
| 
 | |
| .. _dss_smallbitvector:
 | |
| 
 | |
| SmallBitVector
 | |
| ^^^^^^^^^^^^^^
 | |
| 
 | |
| The SmallBitVector container provides the same interface as BitVector, but it is
 | |
| optimized for the case where only a small number of bits, less than 25 or so,
 | |
| are needed.  It also transparently supports larger bit counts, but slightly less
 | |
| efficiently than a plain BitVector, so SmallBitVector should only be used when
 | |
| larger counts are rare.
 | |
| 
 | |
| At this time, SmallBitVector does not support set operations (and, or, xor), and
 | |
| its operator[] does not provide an assignable lvalue.
 | |
| 
 | |
| .. _dss_sparsebitvector:
 | |
| 
 | |
| SparseBitVector
 | |
| ^^^^^^^^^^^^^^^
 | |
| 
 | |
| The SparseBitVector container is much like BitVector, with one major difference:
 | |
| Only the bits that are set, are stored.  This makes the SparseBitVector much
 | |
| more space efficient than BitVector when the set is sparse, as well as making
 | |
| set operations O(number of set bits) instead of O(size of universe).  The
 | |
| downside to the SparseBitVector is that setting and testing of random bits is
 | |
| O(N), and on large SparseBitVectors, this can be slower than BitVector.  In our
 | |
| implementation, setting or testing bits in sorted order (either forwards or
 | |
| reverse) is O(1) worst case.  Testing and setting bits within 128 bits (depends
 | |
| on size) of the current bit is also O(1).  As a general statement,
 | |
| testing/setting bits in a SparseBitVector is O(distance away from last set bit).
 | |
| 
 | |
| .. _common:
 | |
| 
 | |
| Helpful Hints for Common Operations
 | |
| ===================================
 | |
| 
 | |
| This section describes how to perform some very simple transformations of LLVM
 | |
| code.  This is meant to give examples of common idioms used, showing the
 | |
| practical side of LLVM transformations.
 | |
| 
 | |
| Because this is a "how-to" section, you should also read about the main classes
 | |
| that you will be working with.  The :ref:`Core LLVM Class Hierarchy Reference
 | |
| <coreclasses>` contains details and descriptions of the main classes that you
 | |
| should know about.
 | |
| 
 | |
| .. _inspection:
 | |
| 
 | |
| Basic Inspection and Traversal Routines
 | |
| ---------------------------------------
 | |
| 
 | |
| The LLVM compiler infrastructure have many different data structures that may be
 | |
| traversed.  Following the example of the C++ standard template library, the
 | |
| techniques used to traverse these various data structures are all basically the
 | |
| same.  For a enumerable sequence of values, the ``XXXbegin()`` function (or
 | |
| method) returns an iterator to the start of the sequence, the ``XXXend()``
 | |
| function returns an iterator pointing to one past the last valid element of the
 | |
| sequence, and there is some ``XXXiterator`` data type that is common between the
 | |
| two operations.
 | |
| 
 | |
| Because the pattern for iteration is common across many different aspects of the
 | |
| program representation, the standard template library algorithms may be used on
 | |
| them, and it is easier to remember how to iterate.  First we show a few common
 | |
| examples of the data structures that need to be traversed.  Other data
 | |
| structures are traversed in very similar ways.
 | |
| 
 | |
| .. _iterate_function:
 | |
| 
 | |
| Iterating over the ``BasicBlock`` in a ``Function``
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| It's quite common to have a ``Function`` instance that you'd like to transform
 | |
| in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s.  To
 | |
| facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
 | |
| constitute the ``Function``.  The following is an example that prints the name
 | |
| of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   // func is a pointer to a Function instance
 | |
|   for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
 | |
|     // Print out the name of the basic block if it has one, and then the
 | |
|     // number of instructions that it contains
 | |
|     errs() << "Basic block (name=" << i->getName() << ") has "
 | |
|                << i->size() << " instructions.\n";
 | |
| 
 | |
| Note that i can be used as if it were a pointer for the purposes of invoking
 | |
| member functions of the ``Instruction`` class.  This is because the indirection
 | |
| operator is overloaded for the iterator classes.  In the above code, the
 | |
| expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
 | |
| you'd expect.
 | |
| 
 | |
| .. _iterate_basicblock:
 | |
| 
 | |
| Iterating over the ``Instruction`` in a ``BasicBlock``
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
 | |
| iterate over the individual instructions that make up ``BasicBlock``\ s.  Here's
 | |
| a code snippet that prints out each instruction in a ``BasicBlock``:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   // blk is a pointer to a BasicBlock instance
 | |
|   for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
 | |
|      // The next statement works since operator<<(ostream&,...)
 | |
|      // is overloaded for Instruction&
 | |
|      errs() << *i << "\n";
 | |
| 
 | |
| 
 | |
| However, this isn't really the best way to print out the contents of a
 | |
| ``BasicBlock``!  Since the ostream operators are overloaded for virtually
 | |
| anything you'll care about, you could have just invoked the print routine on the
 | |
| basic block itself: ``errs() << *blk << "\n";``.
 | |
| 
 | |
| .. _iterate_insiter:
 | |
| 
 | |
| Iterating over the ``Instruction`` in a ``Function``
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| If you're finding that you commonly iterate over a ``Function``'s
 | |
| ``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
 | |
| ``InstIterator`` should be used instead.  You'll need to include
 | |
| ``llvm/Support/InstIterator.h`` (`doxygen
 | |
| <http://llvm.org/doxygen/InstIterator_8h-source.html>`__) and then instantiate
 | |
| ``InstIterator``\ s explicitly in your code.  Here's a small example that shows
 | |
| how to dump all instructions in a function to the standard error stream:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   #include "llvm/Support/InstIterator.h"
 | |
| 
 | |
|   // F is a pointer to a Function instance
 | |
|   for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
 | |
|     errs() << *I << "\n";
 | |
| 
 | |
| Easy, isn't it?  You can also use ``InstIterator``\ s to fill a work list with
 | |
| its initial contents.  For example, if you wanted to initialize a work list to
 | |
| contain all instructions in a ``Function`` F, all you would need to do is
 | |
| something like:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   std::set<Instruction*> worklist;
 | |
|   // or better yet, SmallPtrSet<Instruction*, 64> worklist;
 | |
| 
 | |
|   for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
 | |
|     worklist.insert(&*I);
 | |
| 
 | |
| The STL set ``worklist`` would now contain all instructions in the ``Function``
 | |
| pointed to by F.
 | |
| 
 | |
| .. _iterate_convert:
 | |
| 
 | |
| Turning an iterator into a class pointer (and vice-versa)
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
 | |
| when all you've got at hand is an iterator.  Well, extracting a reference or a
 | |
| pointer from an iterator is very straight-forward.  Assuming that ``i`` is a
 | |
| ``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   Instruction& inst = *i;   // Grab reference to instruction reference
 | |
|   Instruction* pinst = &*i; // Grab pointer to instruction reference
 | |
|   const Instruction& inst = *j;
 | |
| 
 | |
| However, the iterators you'll be working with in the LLVM framework are special:
 | |
| they will automatically convert to a ptr-to-instance type whenever they need to.
 | |
| Instead of derferencing the iterator and then taking the address of the result,
 | |
| you can simply assign the iterator to the proper pointer type and you get the
 | |
| dereference and address-of operation as a result of the assignment (behind the
 | |
| scenes, this is a result of overloading casting mechanisms).  Thus the last line
 | |
| of the last example,
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   Instruction *pinst = &*i;
 | |
| 
 | |
| is semantically equivalent to
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   Instruction *pinst = i;
 | |
| 
 | |
| It's also possible to turn a class pointer into the corresponding iterator, and
 | |
| this is a constant time operation (very efficient).  The following code snippet
 | |
| illustrates use of the conversion constructors provided by LLVM iterators.  By
 | |
| using these, you can explicitly grab the iterator of something without actually
 | |
| obtaining it via iteration over some structure:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   void printNextInstruction(Instruction* inst) {
 | |
|     BasicBlock::iterator it(inst);
 | |
|     ++it; // After this line, it refers to the instruction after *inst
 | |
|     if (it != inst->getParent()->end()) errs() << *it << "\n";
 | |
|   }
 | |
| 
 | |
| Unfortunately, these implicit conversions come at a cost; they prevent these
 | |
| iterators from conforming to standard iterator conventions, and thus from being
 | |
| usable with standard algorithms and containers.  For example, they prevent the
 | |
| following code, where ``B`` is a ``BasicBlock``, from compiling:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
 | |
| 
 | |
| Because of this, these implicit conversions may be removed some day, and
 | |
| ``operator*`` changed to return a pointer instead of a reference.
 | |
| 
 | |
| .. _iterate_complex:
 | |
| 
 | |
| Finding call sites: a slightly more complex example
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Say that you're writing a FunctionPass and would like to count all the locations
 | |
| in the entire module (that is, across every ``Function``) where a certain
 | |
| function (i.e., some ``Function *``) is already in scope.  As you'll learn
 | |
| later, you may want to use an ``InstVisitor`` to accomplish this in a much more
 | |
| straight-forward manner, but this example will allow us to explore how you'd do
 | |
| it if you didn't have ``InstVisitor`` around.  In pseudo-code, this is what we
 | |
| want to do:
 | |
| 
 | |
| .. code-block:: none
 | |
| 
 | |
|   initialize callCounter to zero
 | |
|   for each Function f in the Module
 | |
|     for each BasicBlock b in f
 | |
|       for each Instruction i in b
 | |
|         if (i is a CallInst and calls the given function)
 | |
|           increment callCounter
 | |
| 
 | |
| And the actual code is (remember, because we're writing a ``FunctionPass``, our
 | |
| ``FunctionPass``-derived class simply has to override the ``runOnFunction``
 | |
| method):
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   Function* targetFunc = ...;
 | |
| 
 | |
|   class OurFunctionPass : public FunctionPass {
 | |
|     public:
 | |
|       OurFunctionPass(): callCounter(0) { }
 | |
| 
 | |
|       virtual runOnFunction(Function& F) {
 | |
|         for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
 | |
|           for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
 | |
|             if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
 | |
|               // We know we've encountered a call instruction, so we
 | |
|               // need to determine if it's a call to the
 | |
|               // function pointed to by m_func or not.
 | |
|               if (callInst->getCalledFunction() == targetFunc)
 | |
|                 ++callCounter;
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|       }
 | |
| 
 | |
|     private:
 | |
|       unsigned callCounter;
 | |
|   };
 | |
| 
 | |
| .. _calls_and_invokes:
 | |
| 
 | |
| Treating calls and invokes the same way
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| You may have noticed that the previous example was a bit oversimplified in that
 | |
| it did not deal with call sites generated by 'invoke' instructions.  In this,
 | |
| and in other situations, you may find that you want to treat ``CallInst``\ s and
 | |
| ``InvokeInst``\ s the same way, even though their most-specific common base
 | |
| class is ``Instruction``, which includes lots of less closely-related things.
 | |
| For these cases, LLVM provides a handy wrapper class called ``CallSite``
 | |
| (`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
 | |
| essentially a wrapper around an ``Instruction`` pointer, with some methods that
 | |
| provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
 | |
| 
 | |
| This class has "value semantics": it should be passed by value, not by reference
 | |
| and it should not be dynamically allocated or deallocated using ``operator new``
 | |
| or ``operator delete``.  It is efficiently copyable, assignable and
 | |
| constructable, with costs equivalents to that of a bare pointer.  If you look at
 | |
| its definition, it has only a single pointer member.
 | |
| 
 | |
| .. _iterate_chains:
 | |
| 
 | |
| Iterating over def-use & use-def chains
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Frequently, we might have an instance of the ``Value`` class (`doxygen
 | |
| <http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
 | |
| which ``User`` s use the ``Value``.  The list of all ``User``\ s of a particular
 | |
| ``Value`` is called a *def-use* chain.  For example, let's say we have a
 | |
| ``Function*`` named ``F`` to a particular function ``foo``.  Finding all of the
 | |
| instructions that *use* ``foo`` is as simple as iterating over the *def-use*
 | |
| chain of ``F``:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   Function *F = ...;
 | |
| 
 | |
|   for (Value::use_iterator i = F->use_begin(), e = F->use_end(); i != e; ++i)
 | |
|     if (Instruction *Inst = dyn_cast<Instruction>(*i)) {
 | |
|       errs() << "F is used in instruction:\n";
 | |
|       errs() << *Inst << "\n";
 | |
|     }
 | |
| 
 | |
| Note that dereferencing a ``Value::use_iterator`` is not a very cheap operation.
 | |
| Instead of performing ``*i`` above several times, consider doing it only once in
 | |
| the loop body and reusing its result.
 | |
| 
 | |
| Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
 | |
| <http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
 | |
| ``Value``\ s are used by it.  The list of all ``Value``\ s used by a ``User`` is
 | |
| known as a *use-def* chain.  Instances of class ``Instruction`` are common
 | |
| ``User`` s, so we might want to iterate over all of the values that a particular
 | |
| instruction uses (that is, the operands of the particular ``Instruction``):
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   Instruction *pi = ...;
 | |
| 
 | |
|   for (User::op_iterator i = pi->op_begin(), e = pi->op_end(); i != e; ++i) {
 | |
|     Value *v = *i;
 | |
|     // ...
 | |
|   }
 | |
| 
 | |
| Declaring objects as ``const`` is an important tool of enforcing mutation free
 | |
| algorithms (such as analyses, etc.).  For this purpose above iterators come in
 | |
| constant flavors as ``Value::const_use_iterator`` and
 | |
| ``Value::const_op_iterator``.  They automatically arise when calling
 | |
| ``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
 | |
| Upon dereferencing, they return ``const Use*``\ s.  Otherwise the above patterns
 | |
| remain unchanged.
 | |
| 
 | |
| .. _iterate_preds:
 | |
| 
 | |
| Iterating over predecessors & successors of blocks
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Iterating over the predecessors and successors of a block is quite easy with the
 | |
| routines defined in ``"llvm/Support/CFG.h"``.  Just use code like this to
 | |
| iterate over all predecessors of BB:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   #include "llvm/Support/CFG.h"
 | |
|   BasicBlock *BB = ...;
 | |
| 
 | |
|   for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
 | |
|     BasicBlock *Pred = *PI;
 | |
|     // ...
 | |
|   }
 | |
| 
 | |
| Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
 | |
| 
 | |
| .. _simplechanges:
 | |
| 
 | |
| Making simple changes
 | |
| ---------------------
 | |
| 
 | |
| There are some primitive transformation operations present in the LLVM
 | |
| infrastructure that are worth knowing about.  When performing transformations,
 | |
| it's fairly common to manipulate the contents of basic blocks.  This section
 | |
| describes some of the common methods for doing so and gives example code.
 | |
| 
 | |
| .. _schanges_creating:
 | |
| 
 | |
| Creating and inserting new ``Instruction``\ s
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| *Instantiating Instructions*
 | |
| 
 | |
| Creation of ``Instruction``\ s is straight-forward: simply call the constructor
 | |
| for the kind of instruction to instantiate and provide the necessary parameters.
 | |
| For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``.  Thus:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   AllocaInst* ai = new AllocaInst(Type::Int32Ty);
 | |
| 
 | |
| will create an ``AllocaInst`` instance that represents the allocation of one
 | |
| integer in the current stack frame, at run time.  Each ``Instruction`` subclass
 | |
| is likely to have varying default parameters which change the semantics of the
 | |
| instruction, so refer to the `doxygen documentation for the subclass of
 | |
| Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
 | |
| you're interested in instantiating.
 | |
| 
 | |
| *Naming values*
 | |
| 
 | |
| It is very useful to name the values of instructions when you're able to, as
 | |
| this facilitates the debugging of your transformations.  If you end up looking
 | |
| at generated LLVM machine code, you definitely want to have logical names
 | |
| associated with the results of instructions!  By supplying a value for the
 | |
| ``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
 | |
| logical name with the result of the instruction's execution at run time.  For
 | |
| example, say that I'm writing a transformation that dynamically allocates space
 | |
| for an integer on the stack, and that integer is going to be used as some kind
 | |
| of index by some other code.  To accomplish this, I place an ``AllocaInst`` at
 | |
| the first point in the first ``BasicBlock`` of some ``Function``, and I'm
 | |
| intending to use it within the same ``Function``.  I might do:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
 | |
| 
 | |
| where ``indexLoc`` is now the logical name of the instruction's execution value,
 | |
| which is a pointer to an integer on the run time stack.
 | |
| 
 | |
| *Inserting instructions*
 | |
| 
 | |
| There are essentially two ways to insert an ``Instruction`` into an existing
 | |
| sequence of instructions that form a ``BasicBlock``:
 | |
| 
 | |
| * Insertion into an explicit instruction list
 | |
| 
 | |
|   Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
 | |
|   and a newly-created instruction we wish to insert before ``*pi``, we do the
 | |
|   following:
 | |
| 
 | |
|   .. code-block:: c++
 | |
| 
 | |
|       BasicBlock *pb = ...;
 | |
|       Instruction *pi = ...;
 | |
|       Instruction *newInst = new Instruction(...);
 | |
| 
 | |
|       pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
 | |
| 
 | |
|   Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
 | |
|   class and ``Instruction``-derived classes provide constructors which take a
 | |
|   pointer to a ``BasicBlock`` to be appended to.  For example code that looked
 | |
|   like:
 | |
| 
 | |
|   .. code-block:: c++
 | |
| 
 | |
|     BasicBlock *pb = ...;
 | |
|     Instruction *newInst = new Instruction(...);
 | |
| 
 | |
|     pb->getInstList().push_back(newInst); // Appends newInst to pb
 | |
| 
 | |
|   becomes:
 | |
| 
 | |
|   .. code-block:: c++
 | |
| 
 | |
|     BasicBlock *pb = ...;
 | |
|     Instruction *newInst = new Instruction(..., pb);
 | |
| 
 | |
|   which is much cleaner, especially if you are creating long instruction
 | |
|   streams.
 | |
| 
 | |
| * Insertion into an implicit instruction list
 | |
| 
 | |
|   ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
 | |
|   associated with an existing instruction list: the instruction list of the
 | |
|   enclosing basic block.  Thus, we could have accomplished the same thing as the
 | |
|   above code without being given a ``BasicBlock`` by doing:
 | |
| 
 | |
|   .. code-block:: c++
 | |
| 
 | |
|     Instruction *pi = ...;
 | |
|     Instruction *newInst = new Instruction(...);
 | |
| 
 | |
|     pi->getParent()->getInstList().insert(pi, newInst);
 | |
| 
 | |
|   In fact, this sequence of steps occurs so frequently that the ``Instruction``
 | |
|   class and ``Instruction``-derived classes provide constructors which take (as
 | |
|   a default parameter) a pointer to an ``Instruction`` which the newly-created
 | |
|   ``Instruction`` should precede.  That is, ``Instruction`` constructors are
 | |
|   capable of inserting the newly-created instance into the ``BasicBlock`` of a
 | |
|   provided instruction, immediately before that instruction.  Using an
 | |
|   ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
 | |
|   above code becomes:
 | |
| 
 | |
|   .. code-block:: c++
 | |
| 
 | |
|     Instruction* pi = ...;
 | |
|     Instruction* newInst = new Instruction(..., pi);
 | |
| 
 | |
|   which is much cleaner, especially if you're creating a lot of instructions and
 | |
|   adding them to ``BasicBlock``\ s.
 | |
| 
 | |
| .. _schanges_deleting:
 | |
| 
 | |
| Deleting Instructions
 | |
| ^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Deleting an instruction from an existing sequence of instructions that form a
 | |
| BasicBlock_ is very straight-forward: just call the instruction's
 | |
| ``eraseFromParent()`` method.  For example:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   Instruction *I = .. ;
 | |
|   I->eraseFromParent();
 | |
| 
 | |
| This unlinks the instruction from its containing basic block and deletes it.  If
 | |
| you'd just like to unlink the instruction from its containing basic block but
 | |
| not delete it, you can use the ``removeFromParent()`` method.
 | |
| 
 | |
| .. _schanges_replacing:
 | |
| 
 | |
| Replacing an Instruction with another Value
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Replacing individual instructions
 | |
| """""""""""""""""""""""""""""""""
 | |
| 
 | |
| Including "`llvm/Transforms/Utils/BasicBlockUtils.h
 | |
| <http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
 | |
| very useful replace functions: ``ReplaceInstWithValue`` and
 | |
| ``ReplaceInstWithInst``.
 | |
| 
 | |
| .. _schanges_deleting_sub:
 | |
| 
 | |
| Deleting Instructions
 | |
| """""""""""""""""""""
 | |
| 
 | |
| * ``ReplaceInstWithValue``
 | |
| 
 | |
|   This function replaces all uses of a given instruction with a value, and then
 | |
|   removes the original instruction.  The following example illustrates the
 | |
|   replacement of the result of a particular ``AllocaInst`` that allocates memory
 | |
|   for a single integer with a null pointer to an integer.
 | |
| 
 | |
|   .. code-block:: c++
 | |
| 
 | |
|     AllocaInst* instToReplace = ...;
 | |
|     BasicBlock::iterator ii(instToReplace);
 | |
| 
 | |
|     ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
 | |
|                          Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
 | |
| 
 | |
| * ``ReplaceInstWithInst``
 | |
| 
 | |
|   This function replaces a particular instruction with another instruction,
 | |
|   inserting the new instruction into the basic block at the location where the
 | |
|   old instruction was, and replacing any uses of the old instruction with the
 | |
|   new instruction.  The following example illustrates the replacement of one
 | |
|   ``AllocaInst`` with another.
 | |
| 
 | |
|   .. code-block:: c++
 | |
| 
 | |
|     AllocaInst* instToReplace = ...;
 | |
|     BasicBlock::iterator ii(instToReplace);
 | |
| 
 | |
|     ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
 | |
|                         new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
 | |
| 
 | |
| 
 | |
| Replacing multiple uses of Users and Values
 | |
| """""""""""""""""""""""""""""""""""""""""""
 | |
| 
 | |
| You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
 | |
| change more than one use at a time.  See the doxygen documentation for the
 | |
| `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
 | |
| <http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
 | |
| information.
 | |
| 
 | |
| .. _schanges_deletingGV:
 | |
| 
 | |
| Deleting GlobalVariables
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Deleting a global variable from a module is just as easy as deleting an
 | |
| Instruction.  First, you must have a pointer to the global variable that you
 | |
| wish to delete.  You use this pointer to erase it from its parent, the module.
 | |
| For example:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   GlobalVariable *GV = .. ;
 | |
| 
 | |
|   GV->eraseFromParent();
 | |
| 
 | |
| 
 | |
| .. _create_types:
 | |
| 
 | |
| How to Create Types
 | |
| -------------------
 | |
| 
 | |
| In generating IR, you may need some complex types.  If you know these types
 | |
| statically, you can use ``TypeBuilder<...>::get()``, defined in
 | |
| ``llvm/Support/TypeBuilder.h``, to retrieve them.  ``TypeBuilder`` has two forms
 | |
| depending on whether you're building types for cross-compilation or native
 | |
| library use.  ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
 | |
| host environment, meaning that it's built out of types from the ``llvm::types``
 | |
| (`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
 | |
| and pointers, functions, arrays, etc. built of those.  ``TypeBuilder<T, false>``
 | |
| additionally allows native C types whose size may depend on the host compiler.
 | |
| For example,
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
 | |
| 
 | |
| is easier to read and write than the equivalent
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   std::vector<const Type*> params;
 | |
|   params.push_back(PointerType::getUnqual(Type::Int32Ty));
 | |
|   FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
 | |
| 
 | |
| See the `class comment
 | |
| <http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
 | |
| 
 | |
| .. _threading:
 | |
| 
 | |
| Threads and LLVM
 | |
| ================
 | |
| 
 | |
| This section describes the interaction of the LLVM APIs with multithreading,
 | |
| both on the part of client applications, and in the JIT, in the hosted
 | |
| application.
 | |
| 
 | |
| Note that LLVM's support for multithreading is still relatively young.  Up
 | |
| through version 2.5, the execution of threaded hosted applications was
 | |
| supported, but not threaded client access to the APIs.  While this use case is
 | |
| now supported, clients *must* adhere to the guidelines specified below to ensure
 | |
| proper operation in multithreaded mode.
 | |
| 
 | |
| Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
 | |
| intrinsics in order to support threaded operation.  If you need a
 | |
| multhreading-capable LLVM on a platform without a suitably modern system
 | |
| compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
 | |
| using the resultant compiler to build a copy of LLVM with multithreading
 | |
| support.
 | |
| 
 | |
| .. _startmultithreaded:
 | |
| 
 | |
| Entering and Exiting Multithreaded Mode
 | |
| ---------------------------------------
 | |
| 
 | |
| In order to properly protect its internal data structures while avoiding
 | |
| excessive locking overhead in the single-threaded case, the LLVM must intialize
 | |
| certain data structures necessary to provide guards around its internals.  To do
 | |
| so, the client program must invoke ``llvm_start_multithreaded()`` before making
 | |
| any concurrent LLVM API calls.  To subsequently tear down these structures, use
 | |
| the ``llvm_stop_multithreaded()`` call.  You can also use the
 | |
| ``llvm_is_multithreaded()`` call to check the status of multithreaded mode.
 | |
| 
 | |
| Note that both of these calls must be made *in isolation*.  That is to say that
 | |
| no other LLVM API calls may be executing at any time during the execution of
 | |
| ``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``.  It's is the
 | |
| client's responsibility to enforce this isolation.
 | |
| 
 | |
| The return value of ``llvm_start_multithreaded()`` indicates the success or
 | |
| failure of the initialization.  Failure typically indicates that your copy of
 | |
| LLVM was built without multithreading support, typically because GCC atomic
 | |
| intrinsics were not found in your system compiler.  In this case, the LLVM API
 | |
| will not be safe for concurrent calls.  However, it *will* be safe for hosting
 | |
| threaded applications in the JIT, though :ref:`care must be taken
 | |
| <jitthreading>` to ensure that side exits and the like do not accidentally
 | |
| result in concurrent LLVM API calls.
 | |
| 
 | |
| .. _shutdown:
 | |
| 
 | |
| Ending Execution with ``llvm_shutdown()``
 | |
| -----------------------------------------
 | |
| 
 | |
| When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
 | |
| deallocate memory used for internal structures.  This will also invoke
 | |
| ``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode.  As
 | |
| such, ``llvm_shutdown()`` requires the same isolation guarantees as
 | |
| ``llvm_stop_multithreaded()``.
 | |
| 
 | |
| Note that, if you use scope-based shutdown, you can use the
 | |
| ``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor.
 | |
| 
 | |
| .. _managedstatic:
 | |
| 
 | |
| Lazy Initialization with ``ManagedStatic``
 | |
| ------------------------------------------
 | |
| 
 | |
| ``ManagedStatic`` is a utility class in LLVM used to implement static
 | |
| initialization of static resources, such as the global type tables.  Before the
 | |
| invocation of ``llvm_shutdown()``, it implements a simple lazy initialization
 | |
| scheme.  Once ``llvm_start_multithreaded()`` returns, however, it uses
 | |
| double-checked locking to implement thread-safe lazy initialization.
 | |
| 
 | |
| Note that, because no other threads are allowed to issue LLVM API calls before
 | |
| ``llvm_start_multithreaded()`` returns, it is possible to have
 | |
| ``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s.
 | |
| 
 | |
| The ``llvm_acquire_global_lock()`` and ``llvm_release_global_lock`` APIs provide
 | |
| access to the global lock used to implement the double-checked locking for lazy
 | |
| initialization.  These should only be used internally to LLVM, and only if you
 | |
| know what you're doing!
 | |
| 
 | |
| .. _llvmcontext:
 | |
| 
 | |
| Achieving Isolation with ``LLVMContext``
 | |
| ----------------------------------------
 | |
| 
 | |
| ``LLVMContext`` is an opaque class in the LLVM API which clients can use to
 | |
| operate multiple, isolated instances of LLVM concurrently within the same
 | |
| address space.  For instance, in a hypothetical compile-server, the compilation
 | |
| of an individual translation unit is conceptually independent from all the
 | |
| others, and it would be desirable to be able to compile incoming translation
 | |
| units concurrently on independent server threads.  Fortunately, ``LLVMContext``
 | |
| exists to enable just this kind of scenario!
 | |
| 
 | |
| Conceptually, ``LLVMContext`` provides isolation.  Every LLVM entity
 | |
| (``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
 | |
| in-memory IR belongs to an ``LLVMContext``.  Entities in different contexts
 | |
| *cannot* interact with each other: ``Module``\ s in different contexts cannot be
 | |
| linked together, ``Function``\ s cannot be added to ``Module``\ s in different
 | |
| contexts, etc.  What this means is that is is safe to compile on multiple
 | |
| threads simultaneously, as long as no two threads operate on entities within the
 | |
| same context.
 | |
| 
 | |
| In practice, very few places in the API require the explicit specification of a
 | |
| ``LLVMContext``, other than the ``Type`` creation/lookup APIs.  Because every
 | |
| ``Type`` carries a reference to its owning context, most other entities can
 | |
| determine what context they belong to by looking at their own ``Type``.  If you
 | |
| are adding new entities to LLVM IR, please try to maintain this interface
 | |
| design.
 | |
| 
 | |
| For clients that do *not* require the benefits of isolation, LLVM provides a
 | |
| convenience API ``getGlobalContext()``.  This returns a global, lazily
 | |
| initialized ``LLVMContext`` that may be used in situations where isolation is
 | |
| not a concern.
 | |
| 
 | |
| .. _jitthreading:
 | |
| 
 | |
| Threads and the JIT
 | |
| -------------------
 | |
| 
 | |
| LLVM's "eager" JIT compiler is safe to use in threaded programs.  Multiple
 | |
| threads can call ``ExecutionEngine::getPointerToFunction()`` or
 | |
| ``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
 | |
| code output by the JIT concurrently.  The user must still ensure that only one
 | |
| thread accesses IR in a given ``LLVMContext`` while another thread might be
 | |
| modifying it.  One way to do that is to always hold the JIT lock while accessing
 | |
| IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
 | |
| Another way is to only call ``getPointerToFunction()`` from the
 | |
| ``LLVMContext``'s thread.
 | |
| 
 | |
| When the JIT is configured to compile lazily (using
 | |
| ``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
 | |
| condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
 | |
| after a function is lazily-jitted.  It's still possible to use the lazy JIT in a
 | |
| threaded program if you ensure that only one thread at a time can call any
 | |
| particular lazy stub and that the JIT lock guards any IR access, but we suggest
 | |
| using only the eager JIT in threaded programs.
 | |
| 
 | |
| .. _advanced:
 | |
| 
 | |
| Advanced Topics
 | |
| ===============
 | |
| 
 | |
| This section describes some of the advanced or obscure API's that most clients
 | |
| do not need to be aware of.  These API's tend manage the inner workings of the
 | |
| LLVM system, and only need to be accessed in unusual circumstances.
 | |
| 
 | |
| .. _SymbolTable:
 | |
| 
 | |
| The ``ValueSymbolTable`` class
 | |
| ------------------------------
 | |
| 
 | |
| The ``ValueSymbolTable`` (`doxygen
 | |
| <http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
 | |
| a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
 | |
| naming value definitions.  The symbol table can provide a name for any Value_.
 | |
| 
 | |
| Note that the ``SymbolTable`` class should not be directly accessed by most
 | |
| clients.  It should only be used when iteration over the symbol table names
 | |
| themselves are required, which is very special purpose.  Note that not all LLVM
 | |
| Value_\ s have names, and those without names (i.e. they have an empty name) do
 | |
| not exist in the symbol table.
 | |
| 
 | |
| Symbol tables support iteration over the values in the symbol table with
 | |
| ``begin/end/iterator`` and supports querying to see if a specific name is in the
 | |
| symbol table (with ``lookup``).  The ``ValueSymbolTable`` class exposes no
 | |
| public mutator methods, instead, simply call ``setName`` on a value, which will
 | |
| autoinsert it into the appropriate symbol table.
 | |
| 
 | |
| .. _UserLayout:
 | |
| 
 | |
| The ``User`` and owned ``Use`` classes' memory layout
 | |
| -----------------------------------------------------
 | |
| 
 | |
| The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
 | |
| class provides a basis for expressing the ownership of ``User`` towards other
 | |
| `Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s.  The
 | |
| ``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
 | |
| class is employed to do the bookkeeping and to facilitate *O(1)* addition and
 | |
| removal.
 | |
| 
 | |
| .. _Use2User:
 | |
| 
 | |
| Interaction and relationship between ``User`` and ``Use`` objects
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| A subclass of ``User`` can choose between incorporating its ``Use`` objects or
 | |
| refer to them out-of-line by means of a pointer.  A mixed variant (some ``Use``
 | |
| s inline others hung off) is impractical and breaks the invariant that the
 | |
| ``Use`` objects belonging to the same ``User`` form a contiguous array.
 | |
| 
 | |
| We have 2 different layouts in the ``User`` (sub)classes:
 | |
| 
 | |
| * Layout a)
 | |
| 
 | |
|   The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
 | |
|   object and there are a fixed number of them.
 | |
| 
 | |
| * Layout b)
 | |
| 
 | |
|   The ``Use`` object(s) are referenced by a pointer to an array from the
 | |
|   ``User`` object and there may be a variable number of them.
 | |
| 
 | |
| As of v2.4 each layout still possesses a direct pointer to the start of the
 | |
| array of ``Use``\ s.  Though not mandatory for layout a), we stick to this
 | |
| redundancy for the sake of simplicity.  The ``User`` object also stores the
 | |
| number of ``Use`` objects it has. (Theoretically this information can also be
 | |
| calculated given the scheme presented below.)
 | |
| 
 | |
| Special forms of allocation operators (``operator new``) enforce the following
 | |
| memory layouts:
 | |
| 
 | |
| * Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
 | |
|   array.
 | |
| 
 | |
|   .. code-block:: none
 | |
| 
 | |
|     ...---.---.---.---.-------...
 | |
|       | P | P | P | P | User
 | |
|     '''---'---'---'---'-------'''
 | |
| 
 | |
| * Layout b) is modelled by pointing at the ``Use[]`` array.
 | |
| 
 | |
|   .. code-block:: none
 | |
| 
 | |
|     .-------...
 | |
|     | User
 | |
|     '-------'''
 | |
|         |
 | |
|         v
 | |
|         .---.---.---.---...
 | |
|         | P | P | P | P |
 | |
|         '---'---'---'---'''
 | |
| 
 | |
| *(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
 | |
| each* ``Use`` *object in the member* ``Use::Prev`` *)*
 | |
| 
 | |
| .. _Waymarking:
 | |
| 
 | |
| The waymarking algorithm
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Since the ``Use`` objects are deprived of the direct (back)pointer to their
 | |
| ``User`` objects, there must be a fast and exact method to recover it.  This is
 | |
| accomplished by the following scheme:
 | |
| 
 | |
| A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
 | |
| allows to find the start of the ``User`` object:
 | |
| 
 | |
| * ``00`` --- binary digit 0
 | |
| 
 | |
| * ``01`` --- binary digit 1
 | |
| 
 | |
| * ``10`` --- stop and calculate (``s``)
 | |
| 
 | |
| * ``11`` --- full stop (``S``)
 | |
| 
 | |
| Given a ``Use*``, all we have to do is to walk till we get a stop and we either
 | |
| have a ``User`` immediately behind or we have to walk to the next stop picking
 | |
| up digits and calculating the offset:
 | |
| 
 | |
| .. code-block:: none
 | |
| 
 | |
|   .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
 | |
|   | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
 | |
|   '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
 | |
|       |+15                |+10            |+6         |+3     |+1
 | |
|       |                   |               |           |       | __>
 | |
|       |                   |               |           | __________>
 | |
|       |                   |               | ______________________>
 | |
|       |                   | ______________________________________>
 | |
|       | __________________________________________________________>
 | |
| 
 | |
| Only the significant number of bits need to be stored between the stops, so that
 | |
| the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
 | |
| associated with a ``User``.
 | |
| 
 | |
| .. _ReferenceImpl:
 | |
| 
 | |
| Reference implementation
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The following literate Haskell fragment demonstrates the concept:
 | |
| 
 | |
| .. code-block:: haskell
 | |
| 
 | |
|   > import Test.QuickCheck
 | |
|   >
 | |
|   > digits :: Int -> [Char] -> [Char]
 | |
|   > digits 0 acc = '0' : acc
 | |
|   > digits 1 acc = '1' : acc
 | |
|   > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
 | |
|   >
 | |
|   > dist :: Int -> [Char] -> [Char]
 | |
|   > dist 0 [] = ['S']
 | |
|   > dist 0 acc = acc
 | |
|   > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
 | |
|   > dist n acc = dist (n - 1) $ dist 1 acc
 | |
|   >
 | |
|   > takeLast n ss = reverse $ take n $ reverse ss
 | |
|   >
 | |
|   > test = takeLast 40 $ dist 20 []
 | |
|   >
 | |
| 
 | |
| Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
 | |
| 
 | |
| The reverse algorithm computes the length of the string just by examining a
 | |
| certain prefix:
 | |
| 
 | |
| .. code-block:: haskell
 | |
| 
 | |
|   > pref :: [Char] -> Int
 | |
|   > pref "S" = 1
 | |
|   > pref ('s':'1':rest) = decode 2 1 rest
 | |
|   > pref (_:rest) = 1 + pref rest
 | |
|   >
 | |
|   > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
 | |
|   > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
 | |
|   > decode walk acc _ = walk + acc
 | |
|   >
 | |
| 
 | |
| Now, as expected, printing <pref test> gives ``40``.
 | |
| 
 | |
| We can *quickCheck* this with following property:
 | |
| 
 | |
| .. code-block:: haskell
 | |
| 
 | |
|   > testcase = dist 2000 []
 | |
|   > testcaseLength = length testcase
 | |
|   >
 | |
|   > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
 | |
|   >     where arr = takeLast n testcase
 | |
|   >
 | |
| 
 | |
| As expected <quickCheck identityProp> gives:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   *Main> quickCheck identityProp
 | |
|   OK, passed 100 tests.
 | |
| 
 | |
| Let's be a bit more exhaustive:
 | |
| 
 | |
| .. code-block:: haskell
 | |
| 
 | |
|   >
 | |
|   > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
 | |
|   >
 | |
| 
 | |
| And here is the result of <deepCheck identityProp>:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   *Main> deepCheck identityProp
 | |
|   OK, passed 500 tests.
 | |
| 
 | |
| .. _Tagging:
 | |
| 
 | |
| Tagging considerations
 | |
| ^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
 | |
| change after being set up, setters of ``Use::Prev`` must re-tag the new
 | |
| ``Use**`` on every modification.  Accordingly getters must strip the tag bits.
 | |
| 
 | |
| For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
 | |
| set).  Following this pointer brings us to the ``User``.  A portable trick
 | |
| ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
 | |
| the LSBit set. (Portability is relying on the fact that all known compilers
 | |
| place the ``vptr`` in the first word of the instances.)
 | |
| 
 | |
| .. _coreclasses:
 | |
| 
 | |
| The Core LLVM Class Hierarchy Reference
 | |
| =======================================
 | |
| 
 | |
| ``#include "llvm/IR/Type.h"``
 | |
| 
 | |
| header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
 | |
| 
 | |
| doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
 | |
| 
 | |
| The Core LLVM classes are the primary means of representing the program being
 | |
| inspected or transformed.  The core LLVM classes are defined in header files in
 | |
| the ``include/llvm/`` directory, and implemented in the ``lib/VMCore``
 | |
| directory.
 | |
| 
 | |
| .. _Type:
 | |
| 
 | |
| The Type class and Derived Types
 | |
| --------------------------------
 | |
| 
 | |
| ``Type`` is a superclass of all type classes.  Every ``Value`` has a ``Type``.
 | |
| ``Type`` cannot be instantiated directly but only through its subclasses.
 | |
| Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
 | |
| ``DoubleType``) have hidden subclasses.  They are hidden because they offer no
 | |
| useful functionality beyond what the ``Type`` class offers except to distinguish
 | |
| themselves from other subclasses of ``Type``.
 | |
| 
 | |
| All other types are subclasses of ``DerivedType``.  Types can be named, but this
 | |
| is not a requirement.  There exists exactly one instance of a given shape at any
 | |
| one time.  This allows type equality to be performed with address equality of
 | |
| the Type Instance.  That is, given two ``Type*`` values, the types are identical
 | |
| if the pointers are identical.
 | |
| 
 | |
| .. _m_Type:
 | |
| 
 | |
| Important Public Methods
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| * ``bool isIntegerTy() const``: Returns true for any integer type.
 | |
| 
 | |
| * ``bool isFloatingPointTy()``: Return true if this is one of the five
 | |
|   floating point types.
 | |
| 
 | |
| * ``bool isSized()``: Return true if the type has known size.  Things
 | |
|   that don't have a size are abstract types, labels and void.
 | |
| 
 | |
| .. _derivedtypes:
 | |
| 
 | |
| Important Derived Types
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| ``IntegerType``
 | |
|   Subclass of DerivedType that represents integer types of any bit width.  Any
 | |
|   bit width between ``IntegerType::MIN_INT_BITS`` (1) and
 | |
|   ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
 | |
| 
 | |
|   * ``static const IntegerType* get(unsigned NumBits)``: get an integer
 | |
|     type of a specific bit width.
 | |
| 
 | |
|   * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
 | |
| 
 | |
| ``SequentialType``
 | |
|   This is subclassed by ArrayType, PointerType and VectorType.
 | |
| 
 | |
|   * ``const Type * getElementType() const``: Returns the type of each
 | |
|     of the elements in the sequential type.
 | |
| 
 | |
| ``ArrayType``
 | |
|   This is a subclass of SequentialType and defines the interface for array
 | |
|   types.
 | |
| 
 | |
|   * ``unsigned getNumElements() const``: Returns the number of elements
 | |
|     in the array.
 | |
| 
 | |
| ``PointerType``
 | |
|   Subclass of SequentialType for pointer types.
 | |
| 
 | |
| ``VectorType``
 | |
|   Subclass of SequentialType for vector types.  A vector type is similar to an
 | |
|   ArrayType but is distinguished because it is a first class type whereas
 | |
|   ArrayType is not.  Vector types are used for vector operations and are usually
 | |
|   small vectors of of an integer or floating point type.
 | |
| 
 | |
| ``StructType``
 | |
|   Subclass of DerivedTypes for struct types.
 | |
| 
 | |
| .. _FunctionType:
 | |
| 
 | |
| ``FunctionType``
 | |
|   Subclass of DerivedTypes for function types.
 | |
| 
 | |
|   * ``bool isVarArg() const``: Returns true if it's a vararg function.
 | |
| 
 | |
|   * ``const Type * getReturnType() const``: Returns the return type of the
 | |
|     function.
 | |
| 
 | |
|   * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
 | |
|     parameter.
 | |
| 
 | |
|   * ``const unsigned getNumParams() const``: Returns the number of formal
 | |
|     parameters.
 | |
| 
 | |
| .. _Module:
 | |
| 
 | |
| The ``Module`` class
 | |
| --------------------
 | |
| 
 | |
| ``#include "llvm/IR/Module.h"``
 | |
| 
 | |
| header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
 | |
| 
 | |
| doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
 | |
| 
 | |
| The ``Module`` class represents the top level structure present in LLVM
 | |
| programs.  An LLVM module is effectively either a translation unit of the
 | |
| original program or a combination of several translation units merged by the
 | |
| linker.  The ``Module`` class keeps track of a list of :ref:`Function
 | |
| <c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
 | |
| Additionally, it contains a few helpful member functions that try to make common
 | |
| operations easy.
 | |
| 
 | |
| .. _m_Module:
 | |
| 
 | |
| Important Public Members of the ``Module`` class
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| * ``Module::Module(std::string name = "")``
 | |
| 
 | |
|   Constructing a Module_ is easy.  You can optionally provide a name for it
 | |
|   (probably based on the name of the translation unit).
 | |
| 
 | |
| * | ``Module::iterator`` - Typedef for function list iterator
 | |
|   | ``Module::const_iterator`` - Typedef for const_iterator.
 | |
|   | ``begin()``, ``end()``, ``size()``, ``empty()``
 | |
| 
 | |
|   These are forwarding methods that make it easy to access the contents of a
 | |
|   ``Module`` object's :ref:`Function <c_Function>` list.
 | |
| 
 | |
| * ``Module::FunctionListType &getFunctionList()``
 | |
| 
 | |
|   Returns the list of :ref:`Function <c_Function>`\ s.  This is necessary to use
 | |
|   when you need to update the list or perform a complex action that doesn't have
 | |
|   a forwarding method.
 | |
| 
 | |
| ----------------
 | |
| 
 | |
| * | ``Module::global_iterator`` - Typedef for global variable list iterator
 | |
|   | ``Module::const_global_iterator`` - Typedef for const_iterator.
 | |
|   | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
 | |
| 
 | |
|   These are forwarding methods that make it easy to access the contents of a
 | |
|   ``Module`` object's GlobalVariable_ list.
 | |
| 
 | |
| * ``Module::GlobalListType &getGlobalList()``
 | |
| 
 | |
|   Returns the list of GlobalVariable_\ s.  This is necessary to use when you
 | |
|   need to update the list or perform a complex action that doesn't have a
 | |
|   forwarding method.
 | |
| 
 | |
| ----------------
 | |
| 
 | |
| * ``SymbolTable *getSymbolTable()``
 | |
| 
 | |
|   Return a reference to the SymbolTable_ for this ``Module``.
 | |
| 
 | |
| ----------------
 | |
| 
 | |
| * ``Function *getFunction(StringRef Name) const``
 | |
| 
 | |
|   Look up the specified function in the ``Module`` SymbolTable_.  If it does not
 | |
|   exist, return ``null``.
 | |
| 
 | |
| * ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
 | |
|   *T)``
 | |
| 
 | |
|   Look up the specified function in the ``Module`` SymbolTable_.  If it does not
 | |
|   exist, add an external declaration for the function and return it.
 | |
| 
 | |
| * ``std::string getTypeName(const Type *Ty)``
 | |
| 
 | |
|   If there is at least one entry in the SymbolTable_ for the specified Type_,
 | |
|   return it.  Otherwise return the empty string.
 | |
| 
 | |
| * ``bool addTypeName(const std::string &Name, const Type *Ty)``
 | |
| 
 | |
|   Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``.  If there is
 | |
|   already an entry for this name, true is returned and the SymbolTable_ is not
 | |
|   modified.
 | |
| 
 | |
| .. _Value:
 | |
| 
 | |
| The ``Value`` class
 | |
| -------------------
 | |
| 
 | |
| ``#include "llvm/IR/Value.h"``
 | |
| 
 | |
| header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
 | |
| 
 | |
| doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
 | |
| 
 | |
| The ``Value`` class is the most important class in the LLVM Source base.  It
 | |
| represents a typed value that may be used (among other things) as an operand to
 | |
| an instruction.  There are many different types of ``Value``\ s, such as
 | |
| Constant_\ s, Argument_\ s.  Even Instruction_\ s and :ref:`Function
 | |
| <c_Function>`\ s are ``Value``\ s.
 | |
| 
 | |
| A particular ``Value`` may be used many times in the LLVM representation for a
 | |
| program.  For example, an incoming argument to a function (represented with an
 | |
| instance of the Argument_ class) is "used" by every instruction in the function
 | |
| that references the argument.  To keep track of this relationship, the ``Value``
 | |
| class keeps a list of all of the ``User``\ s that is using it (the User_ class
 | |
| is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
 | |
| This use list is how LLVM represents def-use information in the program, and is
 | |
| accessible through the ``use_*`` methods, shown below.
 | |
| 
 | |
| Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
 | |
| Type_ is available through the ``getType()`` method.  In addition, all LLVM
 | |
| values can be named.  The "name" of the ``Value`` is a symbolic string printed
 | |
| in the LLVM code:
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   %foo = add i32 1, 2
 | |
| 
 | |
| .. _nameWarning:
 | |
| 
 | |
| The name of this instruction is "foo". **NOTE** that the name of any value may
 | |
| be missing (an empty string), so names should **ONLY** be used for debugging
 | |
| (making the source code easier to read, debugging printouts), they should not be
 | |
| used to keep track of values or map between them.  For this purpose, use a
 | |
| ``std::map`` of pointers to the ``Value`` itself instead.
 | |
| 
 | |
| One important aspect of LLVM is that there is no distinction between an SSA
 | |
| variable and the operation that produces it.  Because of this, any reference to
 | |
| the value produced by an instruction (or the value available as an incoming
 | |
| argument, for example) is represented as a direct pointer to the instance of the
 | |
| class that represents this value.  Although this may take some getting used to,
 | |
| it simplifies the representation and makes it easier to manipulate.
 | |
| 
 | |
| .. _m_Value:
 | |
| 
 | |
| Important Public Members of the ``Value`` class
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| * | ``Value::use_iterator`` - Typedef for iterator over the use-list
 | |
|   | ``Value::const_use_iterator`` - Typedef for const_iterator over the
 | |
|     use-list
 | |
|   | ``unsigned use_size()`` - Returns the number of users of the value.
 | |
|   | ``bool use_empty()`` - Returns true if there are no users.
 | |
|   | ``use_iterator use_begin()`` - Get an iterator to the start of the
 | |
|     use-list.
 | |
|   | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
 | |
|   | ``User *use_back()`` - Returns the last element in the list.
 | |
| 
 | |
|   These methods are the interface to access the def-use information in LLVM.
 | |
|   As with all other iterators in LLVM, the naming conventions follow the
 | |
|   conventions defined by the STL_.
 | |
| 
 | |
| * ``Type *getType() const``
 | |
|   This method returns the Type of the Value.
 | |
| 
 | |
| * | ``bool hasName() const``
 | |
|   | ``std::string getName() const``
 | |
|   | ``void setName(const std::string &Name)``
 | |
| 
 | |
|   This family of methods is used to access and assign a name to a ``Value``, be
 | |
|   aware of the :ref:`precaution above <nameWarning>`.
 | |
| 
 | |
| * ``void replaceAllUsesWith(Value *V)``
 | |
| 
 | |
|   This method traverses the use list of a ``Value`` changing all User_\ s of the
 | |
|   current value to refer to "``V``" instead.  For example, if you detect that an
 | |
|   instruction always produces a constant value (for example through constant
 | |
|   folding), you can replace all uses of the instruction with the constant like
 | |
|   this:
 | |
| 
 | |
|   .. code-block:: c++
 | |
| 
 | |
|     Inst->replaceAllUsesWith(ConstVal);
 | |
| 
 | |
| .. _User:
 | |
| 
 | |
| The ``User`` class
 | |
| ------------------
 | |
| 
 | |
| ``#include "llvm/IR/User.h"``
 | |
| 
 | |
| header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
 | |
| 
 | |
| doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
 | |
| 
 | |
| Superclass: Value_
 | |
| 
 | |
| The ``User`` class is the common base class of all LLVM nodes that may refer to
 | |
| ``Value``\ s.  It exposes a list of "Operands" that are all of the ``Value``\ s
 | |
| that the User is referring to.  The ``User`` class itself is a subclass of
 | |
| ``Value``.
 | |
| 
 | |
| The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
 | |
| to.  Because LLVM uses Static Single Assignment (SSA) form, there can only be
 | |
| one definition referred to, allowing this direct connection.  This connection
 | |
| provides the use-def information in LLVM.
 | |
| 
 | |
| .. _m_User:
 | |
| 
 | |
| Important Public Members of the ``User`` class
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The ``User`` class exposes the operand list in two ways: through an index access
 | |
| interface and through an iterator based interface.
 | |
| 
 | |
| * | ``Value *getOperand(unsigned i)``
 | |
|   | ``unsigned getNumOperands()``
 | |
| 
 | |
|   These two methods expose the operands of the ``User`` in a convenient form for
 | |
|   direct access.
 | |
| 
 | |
| * | ``User::op_iterator`` - Typedef for iterator over the operand list
 | |
|   | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
 | |
|     list.
 | |
|   | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
 | |
| 
 | |
|   Together, these methods make up the iterator based interface to the operands
 | |
|   of a ``User``.
 | |
| 
 | |
| 
 | |
| .. _Instruction:
 | |
| 
 | |
| The ``Instruction`` class
 | |
| -------------------------
 | |
| 
 | |
| ``#include "llvm/IR/Instruction.h"``
 | |
| 
 | |
| header source: `Instruction.h
 | |
| <http://llvm.org/doxygen/Instruction_8h-source.html>`_
 | |
| 
 | |
| doxygen info: `Instruction Class
 | |
| <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
 | |
| 
 | |
| Superclasses: User_, Value_
 | |
| 
 | |
| The ``Instruction`` class is the common base class for all LLVM instructions.
 | |
| It provides only a few methods, but is a very commonly used class.  The primary
 | |
| data tracked by the ``Instruction`` class itself is the opcode (instruction
 | |
| type) and the parent BasicBlock_ the ``Instruction`` is embedded into.  To
 | |
| represent a specific type of instruction, one of many subclasses of
 | |
| ``Instruction`` are used.
 | |
| 
 | |
| Because the ``Instruction`` class subclasses the User_ class, its operands can
 | |
| be accessed in the same way as for other ``User``\ s (with the
 | |
| ``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
 | |
| An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
 | |
| file.  This file contains some meta-data about the various different types of
 | |
| instructions in LLVM.  It describes the enum values that are used as opcodes
 | |
| (for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
 | |
| concrete sub-classes of ``Instruction`` that implement the instruction (for
 | |
| example BinaryOperator_ and CmpInst_).  Unfortunately, the use of macros in this
 | |
| file confuses doxygen, so these enum values don't show up correctly in the
 | |
| `doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
 | |
| 
 | |
| .. _s_Instruction:
 | |
| 
 | |
| Important Subclasses of the ``Instruction`` class
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| .. _BinaryOperator:
 | |
| 
 | |
| * ``BinaryOperator``
 | |
| 
 | |
|   This subclasses represents all two operand instructions whose operands must be
 | |
|   the same type, except for the comparison instructions.
 | |
| 
 | |
| .. _CastInst:
 | |
| 
 | |
| * ``CastInst``
 | |
|   This subclass is the parent of the 12 casting instructions.  It provides
 | |
|   common operations on cast instructions.
 | |
| 
 | |
| .. _CmpInst:
 | |
| 
 | |
| * ``CmpInst``
 | |
| 
 | |
|   This subclass respresents the two comparison instructions,
 | |
|   `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
 | |
|   `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
 | |
| 
 | |
| .. _TerminatorInst:
 | |
| 
 | |
| * ``TerminatorInst``
 | |
| 
 | |
|   This subclass is the parent of all terminator instructions (those which can
 | |
|   terminate a block).
 | |
| 
 | |
| .. _m_Instruction:
 | |
| 
 | |
| Important Public Members of the ``Instruction`` class
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| * ``BasicBlock *getParent()``
 | |
| 
 | |
|   Returns the BasicBlock_ that this
 | |
|   ``Instruction`` is embedded into.
 | |
| 
 | |
| * ``bool mayWriteToMemory()``
 | |
| 
 | |
|   Returns true if the instruction writes to memory, i.e. it is a ``call``,
 | |
|   ``free``, ``invoke``, or ``store``.
 | |
| 
 | |
| * ``unsigned getOpcode()``
 | |
| 
 | |
|   Returns the opcode for the ``Instruction``.
 | |
| 
 | |
| * ``Instruction *clone() const``
 | |
| 
 | |
|   Returns another instance of the specified instruction, identical in all ways
 | |
|   to the original except that the instruction has no parent (i.e. it's not
 | |
|   embedded into a BasicBlock_), and it has no name.
 | |
| 
 | |
| .. _Constant:
 | |
| 
 | |
| The ``Constant`` class and subclasses
 | |
| -------------------------------------
 | |
| 
 | |
| Constant represents a base class for different types of constants.  It is
 | |
| subclassed by ConstantInt, ConstantArray, etc. for representing the various
 | |
| types of Constants.  GlobalValue_ is also a subclass, which represents the
 | |
| address of a global variable or function.
 | |
| 
 | |
| .. _s_Constant:
 | |
| 
 | |
| Important Subclasses of Constant
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| * ConstantInt : This subclass of Constant represents an integer constant of
 | |
|   any width.
 | |
| 
 | |
|   * ``const APInt& getValue() const``: Returns the underlying
 | |
|     value of this constant, an APInt value.
 | |
| 
 | |
|   * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
 | |
|     int64_t via sign extension.  If the value (not the bit width) of the APInt
 | |
|     is too large to fit in an int64_t, an assertion will result.  For this
 | |
|     reason, use of this method is discouraged.
 | |
| 
 | |
|   * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
 | |
|     to a uint64_t via zero extension.  IF the value (not the bit width) of the
 | |
|     APInt is too large to fit in a uint64_t, an assertion will result.  For this
 | |
|     reason, use of this method is discouraged.
 | |
| 
 | |
|   * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
 | |
|     object that represents the value provided by ``Val``.  The type is implied
 | |
|     as the IntegerType that corresponds to the bit width of ``Val``.
 | |
| 
 | |
|   * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
 | |
|     ConstantInt object that represents the value provided by ``Val`` for integer
 | |
|     type ``Ty``.
 | |
| 
 | |
| * ConstantFP : This class represents a floating point constant.
 | |
| 
 | |
|   * ``double getValue() const``: Returns the underlying value of this constant.
 | |
| 
 | |
| * ConstantArray : This represents a constant array.
 | |
| 
 | |
|   * ``const std::vector<Use> &getValues() const``: Returns a vector of
 | |
|     component constants that makeup this array.
 | |
| 
 | |
| * ConstantStruct : This represents a constant struct.
 | |
| 
 | |
|   * ``const std::vector<Use> &getValues() const``: Returns a vector of
 | |
|     component constants that makeup this array.
 | |
| 
 | |
| * GlobalValue : This represents either a global variable or a function.  In
 | |
|   either case, the value is a constant fixed address (after linking).
 | |
| 
 | |
| .. _GlobalValue:
 | |
| 
 | |
| The ``GlobalValue`` class
 | |
| -------------------------
 | |
| 
 | |
| ``#include "llvm/IR/GlobalValue.h"``
 | |
| 
 | |
| header source: `GlobalValue.h
 | |
| <http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
 | |
| 
 | |
| doxygen info: `GlobalValue Class
 | |
| <http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
 | |
| 
 | |
| Superclasses: Constant_, User_, Value_
 | |
| 
 | |
| Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
 | |
| only LLVM values that are visible in the bodies of all :ref:`Function
 | |
| <c_Function>`\ s.  Because they are visible at global scope, they are also
 | |
| subject to linking with other globals defined in different translation units.
 | |
| To control the linking process, ``GlobalValue``\ s know their linkage rules.
 | |
| Specifically, ``GlobalValue``\ s know whether they have internal or external
 | |
| linkage, as defined by the ``LinkageTypes`` enumeration.
 | |
| 
 | |
| If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
 | |
| it is not visible to code outside the current translation unit, and does not
 | |
| participate in linking.  If it has external linkage, it is visible to external
 | |
| code, and does participate in linking.  In addition to linkage information,
 | |
| ``GlobalValue``\ s keep track of which Module_ they are currently part of.
 | |
| 
 | |
| Because ``GlobalValue``\ s are memory objects, they are always referred to by
 | |
| their **address**.  As such, the Type_ of a global is always a pointer to its
 | |
| contents.  It is important to remember this when using the ``GetElementPtrInst``
 | |
| instruction because this pointer must be dereferenced first.  For example, if
 | |
| you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
 | |
| of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
 | |
| that array.  Although the address of the first element of this array and the
 | |
| value of the ``GlobalVariable`` are the same, they have different types.  The
 | |
| ``GlobalVariable``'s type is ``[24 x i32]``.  The first element's type is
 | |
| ``i32.`` Because of this, accessing a global value requires you to dereference
 | |
| the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
 | |
| This is explained in the `LLVM Language Reference Manual
 | |
| <LangRef.html#globalvars>`_.
 | |
| 
 | |
| .. _m_GlobalValue:
 | |
| 
 | |
| Important Public Members of the ``GlobalValue`` class
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| * | ``bool hasInternalLinkage() const``
 | |
|   | ``bool hasExternalLinkage() const``
 | |
|   | ``void setInternalLinkage(bool HasInternalLinkage)``
 | |
| 
 | |
|   These methods manipulate the linkage characteristics of the ``GlobalValue``.
 | |
| 
 | |
| * ``Module *getParent()``
 | |
| 
 | |
|   This returns the Module_ that the
 | |
|   GlobalValue is currently embedded into.
 | |
| 
 | |
| .. _c_Function:
 | |
| 
 | |
| The ``Function`` class
 | |
| ----------------------
 | |
| 
 | |
| ``#include "llvm/IR/Function.h"``
 | |
| 
 | |
| header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
 | |
| 
 | |
| doxygen info: `Function Class
 | |
| <http://llvm.org/doxygen/classllvm_1_1Function.html>`_
 | |
| 
 | |
| Superclasses: GlobalValue_, Constant_, User_, Value_
 | |
| 
 | |
| The ``Function`` class represents a single procedure in LLVM.  It is actually
 | |
| one of the more complex classes in the LLVM hierarchy because it must keep track
 | |
| of a large amount of data.  The ``Function`` class keeps track of a list of
 | |
| BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
 | |
| 
 | |
| The list of BasicBlock_\ s is the most commonly used part of ``Function``
 | |
| objects.  The list imposes an implicit ordering of the blocks in the function,
 | |
| which indicate how the code will be laid out by the backend.  Additionally, the
 | |
| first BasicBlock_ is the implicit entry node for the ``Function``.  It is not
 | |
| legal in LLVM to explicitly branch to this initial block.  There are no implicit
 | |
| exit nodes, and in fact there may be multiple exit nodes from a single
 | |
| ``Function``.  If the BasicBlock_ list is empty, this indicates that the
 | |
| ``Function`` is actually a function declaration: the actual body of the function
 | |
| hasn't been linked in yet.
 | |
| 
 | |
| In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
 | |
| of the list of formal Argument_\ s that the function receives.  This container
 | |
| manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
 | |
| for the BasicBlock_\ s.
 | |
| 
 | |
| The SymbolTable_ is a very rarely used LLVM feature that is only used when you
 | |
| have to look up a value by name.  Aside from that, the SymbolTable_ is used
 | |
| internally to make sure that there are not conflicts between the names of
 | |
| Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
 | |
| 
 | |
| Note that ``Function`` is a GlobalValue_ and therefore also a Constant_.  The
 | |
| value of the function is its address (after linking) which is guaranteed to be
 | |
| constant.
 | |
| 
 | |
| .. _m_Function:
 | |
| 
 | |
| Important Public Members of the ``Function``
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| * ``Function(const FunctionType *Ty, LinkageTypes Linkage,
 | |
|   const std::string &N = "", Module* Parent = 0)``
 | |
| 
 | |
|   Constructor used when you need to create new ``Function``\ s to add the
 | |
|   program.  The constructor must specify the type of the function to create and
 | |
|   what type of linkage the function should have.  The FunctionType_ argument
 | |
|   specifies the formal arguments and return value for the function.  The same
 | |
|   FunctionType_ value can be used to create multiple functions.  The ``Parent``
 | |
|   argument specifies the Module in which the function is defined.  If this
 | |
|   argument is provided, the function will automatically be inserted into that
 | |
|   module's list of functions.
 | |
| 
 | |
| * ``bool isDeclaration()``
 | |
| 
 | |
|   Return whether or not the ``Function`` has a body defined.  If the function is
 | |
|   "external", it does not have a body, and thus must be resolved by linking with
 | |
|   a function defined in a different translation unit.
 | |
| 
 | |
| * | ``Function::iterator`` - Typedef for basic block list iterator
 | |
|   | ``Function::const_iterator`` - Typedef for const_iterator.
 | |
|   | ``begin()``, ``end()``, ``size()``, ``empty()``
 | |
| 
 | |
|   These are forwarding methods that make it easy to access the contents of a
 | |
|   ``Function`` object's BasicBlock_ list.
 | |
| 
 | |
| * ``Function::BasicBlockListType &getBasicBlockList()``
 | |
| 
 | |
|   Returns the list of BasicBlock_\ s.  This is necessary to use when you need to
 | |
|   update the list or perform a complex action that doesn't have a forwarding
 | |
|   method.
 | |
| 
 | |
| * | ``Function::arg_iterator`` - Typedef for the argument list iterator
 | |
|   | ``Function::const_arg_iterator`` - Typedef for const_iterator.
 | |
|   | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
 | |
| 
 | |
|   These are forwarding methods that make it easy to access the contents of a
 | |
|   ``Function`` object's Argument_ list.
 | |
| 
 | |
| * ``Function::ArgumentListType &getArgumentList()``
 | |
| 
 | |
|   Returns the list of Argument_.  This is necessary to use when you need to
 | |
|   update the list or perform a complex action that doesn't have a forwarding
 | |
|   method.
 | |
| 
 | |
| * ``BasicBlock &getEntryBlock()``
 | |
| 
 | |
|   Returns the entry ``BasicBlock`` for the function.  Because the entry block
 | |
|   for the function is always the first block, this returns the first block of
 | |
|   the ``Function``.
 | |
| 
 | |
| * | ``Type *getReturnType()``
 | |
|   | ``FunctionType *getFunctionType()``
 | |
| 
 | |
|   This traverses the Type_ of the ``Function`` and returns the return type of
 | |
|   the function, or the FunctionType_ of the actual function.
 | |
| 
 | |
| * ``SymbolTable *getSymbolTable()``
 | |
| 
 | |
|   Return a pointer to the SymbolTable_ for this ``Function``.
 | |
| 
 | |
| .. _GlobalVariable:
 | |
| 
 | |
| The ``GlobalVariable`` class
 | |
| ----------------------------
 | |
| 
 | |
| ``#include "llvm/IR/GlobalVariable.h"``
 | |
| 
 | |
| header source: `GlobalVariable.h
 | |
| <http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
 | |
| 
 | |
| doxygen info: `GlobalVariable Class
 | |
| <http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
 | |
| 
 | |
| Superclasses: GlobalValue_, Constant_, User_, Value_
 | |
| 
 | |
| Global variables are represented with the (surprise surprise) ``GlobalVariable``
 | |
| class.  Like functions, ``GlobalVariable``\ s are also subclasses of
 | |
| GlobalValue_, and as such are always referenced by their address (global values
 | |
| must live in memory, so their "name" refers to their constant address).  See
 | |
| GlobalValue_ for more on this.  Global variables may have an initial value
 | |
| (which must be a Constant_), and if they have an initializer, they may be marked
 | |
| as "constant" themselves (indicating that their contents never change at
 | |
| runtime).
 | |
| 
 | |
| .. _m_GlobalVariable:
 | |
| 
 | |
| Important Public Members of the ``GlobalVariable`` class
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| * ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
 | |
|   Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
 | |
| 
 | |
|   Create a new global variable of the specified type.  If ``isConstant`` is true
 | |
|   then the global variable will be marked as unchanging for the program.  The
 | |
|   Linkage parameter specifies the type of linkage (internal, external, weak,
 | |
|   linkonce, appending) for the variable.  If the linkage is InternalLinkage,
 | |
|   WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
 | |
|   the resultant global variable will have internal linkage.  AppendingLinkage
 | |
|   concatenates together all instances (in different translation units) of the
 | |
|   variable into a single variable but is only applicable to arrays.  See the
 | |
|   `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
 | |
|   on linkage types.  Optionally an initializer, a name, and the module to put
 | |
|   the variable into may be specified for the global variable as well.
 | |
| 
 | |
| * ``bool isConstant() const``
 | |
| 
 | |
|   Returns true if this is a global variable that is known not to be modified at
 | |
|   runtime.
 | |
| 
 | |
| * ``bool hasInitializer()``
 | |
| 
 | |
|   Returns true if this ``GlobalVariable`` has an intializer.
 | |
| 
 | |
| * ``Constant *getInitializer()``
 | |
| 
 | |
|   Returns the initial value for a ``GlobalVariable``.  It is not legal to call
 | |
|   this method if there is no initializer.
 | |
| 
 | |
| .. _BasicBlock:
 | |
| 
 | |
| The ``BasicBlock`` class
 | |
| ------------------------
 | |
| 
 | |
| ``#include "llvm/IR/BasicBlock.h"``
 | |
| 
 | |
| header source: `BasicBlock.h
 | |
| <http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
 | |
| 
 | |
| doxygen info: `BasicBlock Class
 | |
| <http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
 | |
| 
 | |
| Superclass: Value_
 | |
| 
 | |
| This class represents a single entry single exit section of the code, commonly
 | |
| known as a basic block by the compiler community.  The ``BasicBlock`` class
 | |
| maintains a list of Instruction_\ s, which form the body of the block.  Matching
 | |
| the language definition, the last element of this list of instructions is always
 | |
| a terminator instruction (a subclass of the TerminatorInst_ class).
 | |
| 
 | |
| In addition to tracking the list of instructions that make up the block, the
 | |
| ``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
 | |
| it is embedded into.
 | |
| 
 | |
| Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
 | |
| referenced by instructions like branches and can go in the switch tables.
 | |
| ``BasicBlock``\ s have type ``label``.
 | |
| 
 | |
| .. _m_BasicBlock:
 | |
| 
 | |
| Important Public Members of the ``BasicBlock`` class
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| * ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
 | |
| 
 | |
|   The ``BasicBlock`` constructor is used to create new basic blocks for
 | |
|   insertion into a function.  The constructor optionally takes a name for the
 | |
|   new block, and a :ref:`Function <c_Function>` to insert it into.  If the
 | |
|   ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
 | |
|   inserted at the end of the specified :ref:`Function <c_Function>`, if not
 | |
|   specified, the BasicBlock must be manually inserted into the :ref:`Function
 | |
|   <c_Function>`.
 | |
| 
 | |
| * | ``BasicBlock::iterator`` - Typedef for instruction list iterator
 | |
|   | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
 | |
|   | ``begin()``, ``end()``, ``front()``, ``back()``,
 | |
|     ``size()``, ``empty()``
 | |
|     STL-style functions for accessing the instruction list.
 | |
| 
 | |
|   These methods and typedefs are forwarding functions that have the same
 | |
|   semantics as the standard library methods of the same names.  These methods
 | |
|   expose the underlying instruction list of a basic block in a way that is easy
 | |
|   to manipulate.  To get the full complement of container operations (including
 | |
|   operations to update the list), you must use the ``getInstList()`` method.
 | |
| 
 | |
| * ``BasicBlock::InstListType &getInstList()``
 | |
| 
 | |
|   This method is used to get access to the underlying container that actually
 | |
|   holds the Instructions.  This method must be used when there isn't a
 | |
|   forwarding function in the ``BasicBlock`` class for the operation that you
 | |
|   would like to perform.  Because there are no forwarding functions for
 | |
|   "updating" operations, you need to use this if you want to update the contents
 | |
|   of a ``BasicBlock``.
 | |
| 
 | |
| * ``Function *getParent()``
 | |
| 
 | |
|   Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
 | |
|   or a null pointer if it is homeless.
 | |
| 
 | |
| * ``TerminatorInst *getTerminator()``
 | |
| 
 | |
|   Returns a pointer to the terminator instruction that appears at the end of the
 | |
|   ``BasicBlock``.  If there is no terminator instruction, or if the last
 | |
|   instruction in the block is not a terminator, then a null pointer is returned.
 | |
| 
 | |
| .. _Argument:
 | |
| 
 | |
| The ``Argument`` class
 | |
| ----------------------
 | |
| 
 | |
| This subclass of Value defines the interface for incoming formal arguments to a
 | |
| function.  A Function maintains a list of its formal arguments.  An argument has
 | |
| a pointer to the parent Function.
 | |
| 
 | |
| 
 |