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			367 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			367 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- llvm/Pass.h - Base class for Passes ----------------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a base class that indicates that a specified class is a
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// transformation pass implementation.
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//
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// Passes are designed this way so that it is possible to run passes in a cache
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// and organizationally optimal order without having to specify it at the front
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// end.  This allows arbitrary passes to be strung together and have them
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// executed as effeciently as possible.
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//
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// Passes should extend one of the classes below, depending on the guarantees
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// that it can make about what will be modified as it is run.  For example, most
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// global optimizations should derive from FunctionPass, because they do not add
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// or delete functions, they operate on the internals of the function.
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//
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// Note that this file #includes PassSupport.h and PassAnalysisSupport.h (at the
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// bottom), so the APIs exposed by these files are also automatically available
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// to all users of this file.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PASS_H
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#define LLVM_PASS_H
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#include <vector>
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#include <map>
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#include <iosfwd>
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#include <typeinfo>
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#include <cassert>
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namespace llvm {
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class Value;
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class BasicBlock;
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class Function;
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class Module;
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class AnalysisUsage;
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class PassInfo;
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class ImmutablePass;
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template<class UnitType> class PassManagerT;
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struct AnalysisResolver;
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// AnalysisID - Use the PassInfo to identify a pass...
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typedef const PassInfo* AnalysisID;
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//===----------------------------------------------------------------------===//
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/// Pass interface - Implemented by all 'passes'.  Subclass this if you are an
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/// interprocedural optimization or you do not fit into any of the more
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/// constrained passes described below.
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///
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class Pass {
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  friend struct AnalysisResolver;
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  AnalysisResolver *Resolver;  // AnalysisResolver this pass is owned by...
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  const PassInfo *PassInfoCache;
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  // AnalysisImpls - This keeps track of which passes implement the interfaces
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  // that are required by the current pass (to implement getAnalysis()).
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  //
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  std::vector<std::pair<const PassInfo*, Pass*> > AnalysisImpls;
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  void operator=(const Pass&);  // DO NOT IMPLEMENT
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  Pass(const Pass &);           // DO NOT IMPLEMENT
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public:
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  Pass() : Resolver(0), PassInfoCache(0) {}
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  virtual ~Pass() {} // Destructor is virtual so we can be subclassed
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  /// getPassName - Return a nice clean name for a pass.  This usually
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  /// implemented in terms of the name that is registered by one of the
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  /// Registration templates, but can be overloaded directly, and if nothing
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  /// else is available, C++ RTTI will be consulted to get a SOMEWHAT
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  /// intelligible name for the pass.
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  ///
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  virtual const char *getPassName() const;
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  /// getPassInfo - Return the PassInfo data structure that corresponds to this
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  /// pass...  If the pass has not been registered, this will return null.
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  ///
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  const PassInfo *getPassInfo() const;
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  /// runPass - Run this pass, returning true if a modification was made to the
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  /// module argument.  This should be implemented by all concrete subclasses.
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  ///
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  virtual bool runPass(Module &M) { return false; }
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  virtual bool runPass(BasicBlock&) { return false; }
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  /// print - Print out the internal state of the pass.  This is called by
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  /// Analyze to print out the contents of an analysis.  Otherwise it is not
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  /// necessary to implement this method.  Beware that the module pointer MAY be
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  /// null.  This automatically forwards to a virtual function that does not
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  /// provide the Module* in case the analysis doesn't need it it can just be
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  /// ignored.
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  ///
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  virtual void print(std::ostream &O, const Module *M) const;
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  void dump() const; // dump - call print(std::cerr, 0);
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  /// getAnalysisUsage - This function should be overriden by passes that need
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  /// analysis information to do their job.  If a pass specifies that it uses a
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  /// particular analysis result to this function, it can then use the
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  /// getAnalysis<AnalysisType>() function, below.
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  ///
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  virtual void getAnalysisUsage(AnalysisUsage &Info) const {
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    // By default, no analysis results are used, all are invalidated.
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  }
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  /// releaseMemory() - This member can be implemented by a pass if it wants to
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  /// be able to release its memory when it is no longer needed.  The default
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  /// behavior of passes is to hold onto memory for the entire duration of their
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  /// lifetime (which is the entire compile time).  For pipelined passes, this
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  /// is not a big deal because that memory gets recycled every time the pass is
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  /// invoked on another program unit.  For IP passes, it is more important to
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  /// free memory when it is unused.
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  ///
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  /// Optionally implement this function to release pass memory when it is no
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  /// longer used.
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  ///
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  virtual void releaseMemory() {}
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  // dumpPassStructure - Implement the -debug-passes=PassStructure option
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  virtual void dumpPassStructure(unsigned Offset = 0);
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  // getPassInfo - Static method to get the pass information from a class name.
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  template<typename AnalysisClass>
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  static const PassInfo *getClassPassInfo() {
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    return lookupPassInfo(typeid(AnalysisClass));
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  }
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  // lookupPassInfo - Return the pass info object for the specified pass class,
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  // or null if it is not known.
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  static const PassInfo *lookupPassInfo(const std::type_info &TI);
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  /// getAnalysisToUpdate<AnalysisType>() - This function is used by subclasses
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  /// to get to the analysis information that might be around that needs to be
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  /// updated.  This is different than getAnalysis in that it can fail (ie the
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  /// analysis results haven't been computed), so should only be used if you
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  /// provide the capability to update an analysis that exists.  This method is
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  /// often used by transformation APIs to update analysis results for a pass
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  /// automatically as the transform is performed.
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  ///
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  template<typename AnalysisType>
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  AnalysisType *getAnalysisToUpdate() const; // Defined in PassAnalysisSupport.h
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  /// mustPreserveAnalysisID - This method serves the same function as
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  /// getAnalysisToUpdate, but works if you just have an AnalysisID.  This
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  /// obviously cannot give you a properly typed instance of the class if you
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  /// don't have the class name available (use getAnalysisToUpdate if you do),
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  /// but it can tell you if you need to preserve the pass at least.
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  ///
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  bool mustPreserveAnalysisID(const PassInfo *AnalysisID) const;
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  /// getAnalysis<AnalysisType>() - This function is used by subclasses to get
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  /// to the analysis information that they claim to use by overriding the
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  /// getAnalysisUsage function.
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  ///
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  template<typename AnalysisType>
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  AnalysisType &getAnalysis() const {
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    assert(Resolver && "Pass has not been inserted into a PassManager object!");
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    const PassInfo *PI = getClassPassInfo<AnalysisType>();
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    return getAnalysisID<AnalysisType>(PI);
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  }
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  template<typename AnalysisType>
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  AnalysisType &getAnalysisID(const PassInfo *PI) const {
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    assert(Resolver && "Pass has not been inserted into a PassManager object!");
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    assert(PI && "getAnalysis for unregistered pass!");
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    // PI *must* appear in AnalysisImpls.  Because the number of passes used
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    // should be a small number, we just do a linear search over a (dense)
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    // vector.
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    Pass *ResultPass = 0;
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    for (unsigned i = 0; ; ++i) {
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      assert(i != AnalysisImpls.size() &&
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             "getAnalysis*() called on an analysis that was not "
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             "'required' by pass!");
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      if (AnalysisImpls[i].first == PI) {
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        ResultPass = AnalysisImpls[i].second;
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        break;
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      }
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    }
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    // Because the AnalysisType may not be a subclass of pass (for
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    // AnalysisGroups), we must use dynamic_cast here to potentially adjust the
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    // return pointer (because the class may multiply inherit, once from pass,
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    // once from AnalysisType).
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    //
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    AnalysisType *Result = dynamic_cast<AnalysisType*>(ResultPass);
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    assert(Result && "Pass does not implement interface required!");
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    return *Result;
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  }
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private:
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  friend class PassManagerT<Module>;
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  friend class PassManagerT<Function>;
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  friend class PassManagerT<BasicBlock>;
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};
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inline std::ostream &operator<<(std::ostream &OS, const Pass &P) {
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  P.print(OS, 0); return OS;
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}
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//===----------------------------------------------------------------------===//
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/// ModulePass class - This class is used to implement unstructured
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/// interprocedural optimizations and analyses.  ModulePasses may do anything
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/// they want to the program.
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///
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class ModulePass : public Pass {
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public:
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  /// runOnModule - Virtual method overriden by subclasses to process the module
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  /// being operated on.
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  virtual bool runOnModule(Module &M) = 0;
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  virtual bool runPass(Module &M) { return runOnModule(M); }
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  virtual bool runPass(BasicBlock&) { return false; }
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  virtual void addToPassManager(PassManagerT<Module> *PM, AnalysisUsage &AU);
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};
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//===----------------------------------------------------------------------===//
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/// ImmutablePass class - This class is used to provide information that does
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/// not need to be run.  This is useful for things like target information and
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/// "basic" versions of AnalysisGroups.
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///
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class ImmutablePass : public ModulePass {
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public:
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  /// initializePass - This method may be overriden by immutable passes to allow
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  /// them to perform various initialization actions they require.  This is
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  /// primarily because an ImmutablePass can "require" another ImmutablePass,
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  /// and if it does, the overloaded version of initializePass may get access to
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  /// these passes with getAnalysis<>.
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  ///
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  virtual void initializePass() {}
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  /// ImmutablePasses are never run.
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  ///
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  virtual bool runOnModule(Module &M) { return false; }
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private:
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  friend class PassManagerT<Module>;
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  virtual void addToPassManager(PassManagerT<Module> *PM, AnalysisUsage &AU);
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};
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//===----------------------------------------------------------------------===//
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/// FunctionPass class - This class is used to implement most global
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/// optimizations.  Optimizations should subclass this class if they meet the
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/// following constraints:
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///
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///  1. Optimizations are organized globally, i.e., a function at a time
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///  2. Optimizing a function does not cause the addition or removal of any
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///     functions in the module
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///
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class FunctionPass : public ModulePass {
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public:
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  /// doInitialization - Virtual method overridden by subclasses to do
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  /// any necessary per-module initialization.
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  ///
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  virtual bool doInitialization(Module &M) { return false; }
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  /// runOnFunction - Virtual method overriden by subclasses to do the
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  /// per-function processing of the pass.
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  ///
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  virtual bool runOnFunction(Function &F) = 0;
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  /// doFinalization - Virtual method overriden by subclasses to do any post
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  /// processing needed after all passes have run.
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  ///
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  virtual bool doFinalization(Module &M) { return false; }
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  /// runOnModule - On a module, we run this pass by initializing,
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  /// ronOnFunction'ing once for every function in the module, then by
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  /// finalizing.
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  ///
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  virtual bool runOnModule(Module &M);
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  /// run - On a function, we simply initialize, run the function, then
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  /// finalize.
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  ///
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  bool run(Function &F);
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private:
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  friend class PassManagerT<Module>;
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  friend class PassManagerT<Function>;
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  friend class PassManagerT<BasicBlock>;
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  virtual void addToPassManager(PassManagerT<Module> *PM, AnalysisUsage &AU);
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  virtual void addToPassManager(PassManagerT<Function> *PM, AnalysisUsage &AU);
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};
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//===----------------------------------------------------------------------===//
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/// BasicBlockPass class - This class is used to implement most local
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/// optimizations.  Optimizations should subclass this class if they
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/// meet the following constraints:
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///   1. Optimizations are local, operating on either a basic block or
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///      instruction at a time.
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///   2. Optimizations do not modify the CFG of the contained function, or any
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///      other basic block in the function.
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///   3. Optimizations conform to all of the constraints of FunctionPasses.
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///
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struct BasicBlockPass : public FunctionPass {
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  /// doInitialization - Virtual method overridden by subclasses to do
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  /// any necessary per-module initialization.
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  ///
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  virtual bool doInitialization(Module &M) { return false; }
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  /// doInitialization - Virtual method overridden by BasicBlockPass subclasses
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  /// to do any necessary per-function initialization.
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  ///
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  virtual bool doInitialization(Function &F) { return false; }
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  /// runOnBasicBlock - Virtual method overriden by subclasses to do the
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  /// per-basicblock processing of the pass.
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  ///
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  virtual bool runOnBasicBlock(BasicBlock &BB) = 0;
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  /// doFinalization - Virtual method overriden by BasicBlockPass subclasses to
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  /// do any post processing needed after all passes have run.
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  ///
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  virtual bool doFinalization(Function &F) { return false; }
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  /// doFinalization - Virtual method overriden by subclasses to do any post
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  /// processing needed after all passes have run.
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  ///
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  virtual bool doFinalization(Module &M) { return false; }
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  // To run this pass on a function, we simply call runOnBasicBlock once for
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  // each function.
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  //
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  bool runOnFunction(Function &F);
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  /// To run directly on the basic block, we initialize, runOnBasicBlock, then
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  /// finalize.
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  ///
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  virtual bool runPass(Module &M) { return false; }
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  virtual bool runPass(BasicBlock &BB);
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private:
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  friend class PassManagerT<Function>;
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  friend class PassManagerT<BasicBlock>;
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  virtual void addToPassManager(PassManagerT<Function> *PM, AnalysisUsage &AU);
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  virtual void addToPassManager(PassManagerT<BasicBlock> *PM,AnalysisUsage &AU);
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};
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/// If the user specifies the -time-passes argument on an LLVM tool command line
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/// then the value of this boolean will be true, otherwise false.
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/// @brief This is the storage for the -time-passes option.
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extern bool TimePassesIsEnabled;
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} // End llvm namespace
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// Include support files that contain important APIs commonly used by Passes,
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// but that we want to separate out to make it easier to read the header files.
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//
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#include "llvm/PassSupport.h"
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#include "llvm/PassAnalysisSupport.h"
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#endif
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