mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-11-04 05:17:07 +00:00 
			
		
		
		
	- Added new method Type::isIntegral() that is the same as isInteger, but
    also accepts bool.
SCVS: ----------------------------------------------------------------------
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3572 91177308-0d34-0410-b5e6-96231b3b80d8
		
	
		
			
				
	
	
		
			225 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			225 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- ConstantHandling.h - Stuff for manipulating constants ----*- C++ -*--=//
 | 
						|
//
 | 
						|
// This file contains the declarations of some cool operators that allow you
 | 
						|
// to do natural things with constant pool values.
 | 
						|
//
 | 
						|
// Unfortunately we can't overload operators on pointer types (like this:)
 | 
						|
//
 | 
						|
//      inline bool operator==(const Constant *V1, const Constant *V2)
 | 
						|
//
 | 
						|
// so we must make due with references, even though it leads to some butt ugly
 | 
						|
// looking code downstream.  *sigh*  (ex:  Constant *Result = *V1 + *v2; )
 | 
						|
//
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//
 | 
						|
// WARNING: These operators may return a null object if I don't know how to 
 | 
						|
//          perform the specified operation on the specified constant types.
 | 
						|
//
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//
 | 
						|
// Implementation notes:
 | 
						|
//   This library is implemented this way for a reason: In most cases, we do
 | 
						|
//   not want to have to link the constant mucking code into an executable.
 | 
						|
//   We do, however want to tie some of this into the main type system, as an
 | 
						|
//   optional component.  By using a mutable cache member in the Type class, we
 | 
						|
//   get exactly the kind of behavior we want.
 | 
						|
//
 | 
						|
// In the end, we get performance almost exactly the same as having a virtual
 | 
						|
// function dispatch, but we don't have to put our virtual functions into the
 | 
						|
// "Type" class, and we can implement functionality with templates. Good deal.
 | 
						|
//
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
#ifndef LLVM_CONSTANTHANDLING_H
 | 
						|
#define LLVM_CONSTANTHANDLING_H
 | 
						|
 | 
						|
#include "llvm/Constants.h"
 | 
						|
#include "llvm/Type.h"
 | 
						|
class PointerType;
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//  Implement == and != directly...
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
inline ConstantBool *operator==(const Constant &V1, 
 | 
						|
                                const Constant &V2) {
 | 
						|
  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
 | 
						|
  return ConstantBool::get(&V1 == &V2);
 | 
						|
}
 | 
						|
 | 
						|
inline ConstantBool *operator!=(const Constant &V1, 
 | 
						|
                                const Constant &V2) {
 | 
						|
  return ConstantBool::get(&V1 != &V2);
 | 
						|
}
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//  Implement all other operators indirectly through TypeRules system
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
class ConstRules : public Annotation {
 | 
						|
protected:
 | 
						|
  inline ConstRules() : Annotation(AID) {}  // Can only be subclassed...
 | 
						|
public:
 | 
						|
  static AnnotationID AID;    // AnnotationID for this class
 | 
						|
 | 
						|
  // Binary Operators...
 | 
						|
  virtual Constant *add(const Constant *V1, const Constant *V2) const = 0;
 | 
						|
  virtual Constant *sub(const Constant *V1, const Constant *V2) const = 0;
 | 
						|
  virtual Constant *mul(const Constant *V1, const Constant *V2) const = 0;
 | 
						|
  virtual Constant *div(const Constant *V1, const Constant *V2) const = 0;
 | 
						|
  virtual Constant *rem(const Constant *V1, const Constant *V2) const = 0;
 | 
						|
  virtual Constant *op_and(const Constant *V1, const Constant *V2) const = 0;
 | 
						|
  virtual Constant *op_or (const Constant *V1, const Constant *V2) const = 0;
 | 
						|
  virtual Constant *op_xor(const Constant *V1, const Constant *V2) const = 0;
 | 
						|
  virtual Constant *shl(const Constant *V1, const Constant *V2) const = 0;
 | 
						|
  virtual Constant *shr(const Constant *V1, const Constant *V2) const = 0;
 | 
						|
 | 
						|
  virtual ConstantBool *lessthan(const Constant *V1, 
 | 
						|
                                 const Constant *V2) const = 0;
 | 
						|
 | 
						|
  // Casting operators.  ick
 | 
						|
  virtual ConstantBool *castToBool  (const Constant *V) const = 0;
 | 
						|
  virtual ConstantSInt *castToSByte (const Constant *V) const = 0;
 | 
						|
  virtual ConstantUInt *castToUByte (const Constant *V) const = 0;
 | 
						|
  virtual ConstantSInt *castToShort (const Constant *V) const = 0;
 | 
						|
  virtual ConstantUInt *castToUShort(const Constant *V) const = 0;
 | 
						|
  virtual ConstantSInt *castToInt   (const Constant *V) const = 0;
 | 
						|
  virtual ConstantUInt *castToUInt  (const Constant *V) const = 0;
 | 
						|
  virtual ConstantSInt *castToLong  (const Constant *V) const = 0;
 | 
						|
  virtual ConstantUInt *castToULong (const Constant *V) const = 0;
 | 
						|
  virtual ConstantFP   *castToFloat (const Constant *V) const = 0;
 | 
						|
  virtual ConstantFP   *castToDouble(const Constant *V) const = 0;
 | 
						|
  virtual ConstantPointer *castToPointer(const Constant *V,
 | 
						|
                                         const PointerType *Ty) const = 0;
 | 
						|
 | 
						|
  inline Constant *castTo(const Constant *V, const Type *Ty) const {
 | 
						|
    switch (Ty->getPrimitiveID()) {
 | 
						|
    case Type::BoolTyID:   return castToBool(V);
 | 
						|
    case Type::UByteTyID:  return castToUByte(V);
 | 
						|
    case Type::SByteTyID:  return castToSByte(V);
 | 
						|
    case Type::UShortTyID: return castToUShort(V);
 | 
						|
    case Type::ShortTyID:  return castToShort(V);
 | 
						|
    case Type::UIntTyID:   return castToUInt(V);
 | 
						|
    case Type::IntTyID:    return castToInt(V);
 | 
						|
    case Type::ULongTyID:  return castToULong(V);
 | 
						|
    case Type::LongTyID:   return castToLong(V);
 | 
						|
    case Type::FloatTyID:  return castToFloat(V);
 | 
						|
    case Type::DoubleTyID: return castToDouble(V);
 | 
						|
    case Type::PointerTyID:return castToPointer(V, (PointerType*)Ty);
 | 
						|
    default: return 0;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // ConstRules::get - A type will cache its own type rules if one is needed...
 | 
						|
  // we just want to make sure to hit the cache instead of doing it indirectly,
 | 
						|
  //  if possible...
 | 
						|
  //
 | 
						|
  static inline ConstRules *get(const Constant &V) {
 | 
						|
    return (ConstRules*)V.getType()->getOrCreateAnnotation(AID);
 | 
						|
  }
 | 
						|
private :
 | 
						|
  static Annotation *find(AnnotationID AID, const Annotable *Ty, void *);
 | 
						|
 | 
						|
  ConstRules(const ConstRules &);             // Do not implement
 | 
						|
  ConstRules &operator=(const ConstRules &);  // Do not implement
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// Standard binary operators...
 | 
						|
inline Constant *operator+(const Constant &V1, const Constant &V2) {
 | 
						|
  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
 | 
						|
  return ConstRules::get(V1)->add(&V1, &V2);
 | 
						|
}
 | 
						|
 | 
						|
inline Constant *operator-(const Constant &V1, const Constant &V2) {
 | 
						|
  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
 | 
						|
  return ConstRules::get(V1)->sub(&V1, &V2);
 | 
						|
}
 | 
						|
 | 
						|
inline Constant *operator*(const Constant &V1, const Constant &V2) {
 | 
						|
  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
 | 
						|
  return ConstRules::get(V1)->mul(&V1, &V2);
 | 
						|
}
 | 
						|
 | 
						|
inline Constant *operator/(const Constant &V1, const Constant &V2) {
 | 
						|
  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
 | 
						|
  return ConstRules::get(V1)->div(&V1, &V2);
 | 
						|
}
 | 
						|
 | 
						|
inline Constant *operator%(const Constant &V1, const Constant &V2) {
 | 
						|
  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
 | 
						|
  return ConstRules::get(V1)->rem(&V1, &V2);
 | 
						|
}
 | 
						|
 | 
						|
// Logical Operators...
 | 
						|
inline Constant *operator&(const Constant &V1, const Constant &V2) {
 | 
						|
  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
 | 
						|
  return ConstRules::get(V1)->op_and(&V1, &V2);
 | 
						|
}
 | 
						|
 | 
						|
inline Constant *operator|(const Constant &V1, const Constant &V2) {
 | 
						|
  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
 | 
						|
  return ConstRules::get(V1)->op_or(&V1, &V2);
 | 
						|
}
 | 
						|
 | 
						|
inline Constant *operator^(const Constant &V1, const Constant &V2) {
 | 
						|
  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
 | 
						|
  return ConstRules::get(V1)->op_xor(&V1, &V2);
 | 
						|
}
 | 
						|
 | 
						|
// Shift Instructions...
 | 
						|
inline Constant *operator<<(const Constant &V1, const Constant &V2) {
 | 
						|
  assert(V1.getType()->isInteger() && V2.getType() == Type::UByteTy);
 | 
						|
  return ConstRules::get(V1)->shl(&V1, &V2);
 | 
						|
}
 | 
						|
 | 
						|
inline Constant *operator>>(const Constant &V1, const Constant &V2) {
 | 
						|
  assert(V1.getType()->isInteger() && V2.getType() == Type::UByteTy);
 | 
						|
  return ConstRules::get(V1)->shr(&V1, &V2);
 | 
						|
}
 | 
						|
 | 
						|
inline ConstantBool *operator<(const Constant &V1, 
 | 
						|
                               const Constant &V2) {
 | 
						|
  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
 | 
						|
  return ConstRules::get(V1)->lessthan(&V1, &V2);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//  Implement 'derived' operators based on what we already have...
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
inline ConstantBool *operator>(const Constant &V1, 
 | 
						|
                               const Constant &V2) {
 | 
						|
  return V2 < V1;
 | 
						|
}
 | 
						|
 | 
						|
inline ConstantBool *operator>=(const Constant &V1, 
 | 
						|
                                const Constant &V2) {
 | 
						|
  return (V1 < V2)->inverted();      // !(V1 < V2)
 | 
						|
}
 | 
						|
 | 
						|
inline ConstantBool *operator<=(const Constant &V1, 
 | 
						|
                                const Constant &V2) {
 | 
						|
  return (V1 > V2)->inverted();      // !(V1 > V2)
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//  Implement higher level instruction folding type instructions
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
// ConstantFoldInstruction - Attempt to constant fold the specified instruction.
 | 
						|
// If successful, the constant result is returned, if not, null is returned.
 | 
						|
//
 | 
						|
Constant *ConstantFoldInstruction(Instruction *I);
 | 
						|
 | 
						|
// Constant fold various types of instruction...
 | 
						|
Constant *ConstantFoldCastInstruction(const Constant *V, const Type *DestTy);
 | 
						|
Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1,
 | 
						|
                                        const Constant *V2);
 | 
						|
Constant *ConstantFoldShiftInstruction(unsigned Opcode, const Constant *V1,
 | 
						|
                                       const Constant *V2);
 | 
						|
 | 
						|
#endif
 |