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			88 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/SlotCalculator.h - Calculate value slots ------------*- C++ -*-==//
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//
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// This class calculates the slots that values will land in.  This is useful for
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// when writing bytecode or assembly out, because you have to know these things.
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//
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// Specifically, this class calculates the "type plane numbering" that you see
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// for a function if you strip out all of the symbols in it.  For assembly
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// writing, this is used when a symbol does not have a name.  For bytecode
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// writing, this is always used, and the symbol table is added on later.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SLOTCALCULATOR_H
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#define LLVM_SLOTCALCULATOR_H
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#include <vector>
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#include <map>
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class Value;
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class Module;
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class Function;
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class SymbolTable;
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class SlotCalculator {
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  const Module *TheModule;
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  bool IgnoreNamedNodes;     // Shall we not count named nodes?
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  typedef std::vector<const Value*> TypePlane;
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  std::vector<TypePlane> Table;
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  std::map<const Value *, unsigned> NodeMap;
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  // ModuleLevel - Used to keep track of which values belong to the module,
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  // and which values belong to the currently incorporated function.
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  //
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  std::vector<unsigned> ModuleLevel;
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public:
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  SlotCalculator(const Module *M, bool IgnoreNamed);
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  // Start out in incorp state
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  SlotCalculator(const Function *M, bool IgnoreNamed);
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  inline ~SlotCalculator() {}
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  // getValSlot returns < 0 on error!
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  int getValSlot(const Value *D) const;
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  inline unsigned getNumPlanes() const { return Table.size(); }
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  inline unsigned getModuleLevel(unsigned Plane) const { 
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    return Plane < ModuleLevel.size() ? ModuleLevel[Plane] : 0; 
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  }
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  inline const TypePlane &getPlane(unsigned Plane) const { 
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    return Table[Plane]; 
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  }
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  // If you'd like to deal with a function, use these two methods to get its
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  // data into the SlotCalculator!
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  //
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  void incorporateFunction(const Function *F);
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  void purgeFunction();
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protected:
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  // insertVal - Insert a value into the value table... Return the slot that it
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  // occupies, or -1 if the declaration is to be ignored because of the
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  // IgnoreNamedNodes flag.
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  //
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  int insertVal(const Value *D, bool dontIgnore = false);
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  // insertValue - Values can be crammed into here at will... if they haven't
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  // been inserted already, they get inserted, otherwise they are ignored.
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  //
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  int insertValue(const Value *D);
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  // doInsertVal - Small helper function to be called only be insertVal.
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  int doInsertVal(const Value *D);
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  // processModule - Process all of the module level function declarations and
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  // types that are available.
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  //
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  void processModule();
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  // processSymbolTable - Insert all of the values in the specified symbol table
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  // into the values table...
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  //
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  void processSymbolTable(const SymbolTable *ST);
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  void processSymbolTableConstants(const SymbolTable *ST);
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};
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#endif
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