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			221 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			221 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/Value.h - Definition of the Value class -------------*- C++ -*--=//
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//
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// This file defines the very important Value class.  This is subclassed by a
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// bunch of other important classes, like Instruction, Function, Type, etc...
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//
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// This file also defines the Use<> template for users of value.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_VALUE_H
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#define LLVM_VALUE_H
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#include "llvm/Annotation.h"
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#include "llvm/AbstractTypeUser.h"
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#include "Support/Casting.h"
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#include <iostream>
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#include <vector>
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class User;
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class Type;
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class Constant;
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class Argument;
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class Instruction;
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class BasicBlock;
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class GlobalValue;
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class Function;
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class GlobalVariable;
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class SymbolTable;
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//===----------------------------------------------------------------------===//
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//                                 Value Class
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//===----------------------------------------------------------------------===//
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/// Value - The base class of all values computed by a program that may be used
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/// as operands to other values.
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///
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class Value : public Annotable,         // Values are annotable
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	      public AbstractTypeUser { // Values use potentially abstract types
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public:
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  enum ValueTy {
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    TypeVal,                // This is an instance of Type
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    ConstantVal,            // This is an instance of Constant
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    ArgumentVal,            // This is an instance of Argument
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    InstructionVal,         // This is an instance of Instruction
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    BasicBlockVal,          // This is an instance of BasicBlock
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    FunctionVal,            // This is an instance of Function
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    GlobalVariableVal,      // This is an instance of GlobalVariable
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  };
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private:
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  std::vector<User *> Uses;
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  std::string Name;
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  PATypeHandle<Type> Ty;
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  ValueTy VTy;
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  void operator=(const Value &);     // Do not implement
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  Value(const Value &);              // Do not implement
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public:
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  Value(const Type *Ty, ValueTy vty, const std::string &name = "");
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  virtual ~Value();
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  /// dump - Support for debugging, callable in GDB: V->dump()
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  //
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  void dump() const;
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  /// print - Implement operator<< on Value...
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  ///
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  virtual void print(std::ostream &O) const = 0;
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  /// All values are typed, get the type of this value.
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  ///
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  inline const Type *getType() const { return Ty; }
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  // All values can potentially be named...
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  inline bool               hasName() const { return Name != ""; }
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  inline const std::string &getName() const { return Name; }
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  virtual void setName(const std::string &name, SymbolTable * = 0) {
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    Name = name;
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  }
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  /// getValueType - Return the immediate subclass of this Value.
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  ///
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  inline ValueTy getValueType() const { return VTy; }
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  /// replaceAllUsesWith - Go through the uses list for this definition and make
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  /// each use point to "V" instead of "this".  After this completes, 'this's 
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  /// use list is guaranteed to be empty.
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  ///
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  void replaceAllUsesWith(Value *V);
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  /// refineAbstractType - This function is implemented because we use
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  /// potentially abstract types, and these types may be resolved to more
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  /// concrete types after we are constructed.
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  ///
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  virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
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  //----------------------------------------------------------------------
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  // Methods for handling the vector of uses of this Value.
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  //
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  typedef std::vector<User*>::iterator       use_iterator;
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  typedef std::vector<User*>::const_iterator use_const_iterator;
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  inline unsigned           use_size()  const { return Uses.size();  }
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  inline bool               use_empty() const { return Uses.empty(); }
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  inline use_iterator       use_begin()       { return Uses.begin(); }
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  inline use_const_iterator use_begin() const { return Uses.begin(); }
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  inline use_iterator       use_end()         { return Uses.end();   }
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  inline use_const_iterator use_end()   const { return Uses.end();   }
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  inline User              *use_back()        { return Uses.back();  }
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  inline const User        *use_back()  const { return Uses.back();  }
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  /// addUse/killUse - These two methods should only be used by the Use class
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  /// below.
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  inline void addUse(User *I)      { Uses.push_back(I); }
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  void killUse(User *I);
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};
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inline std::ostream &operator<<(std::ostream &OS, const Value *V) {
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  if (V == 0)
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    OS << "<null> value!\n";
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  else
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    V->print(OS);
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  return OS;
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}
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inline std::ostream &operator<<(std::ostream &OS, const Value &V) {
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  V.print(OS);
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  return OS;
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}
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//===----------------------------------------------------------------------===//
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//                                  Use Class
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//===----------------------------------------------------------------------===//
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// Use is here to make keeping the "use" list of a Value up-to-date really easy.
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//
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class Use {
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  Value *Val;
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  User *U;
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public:
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  inline Use(Value *v, User *user) {
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    Val = v; U = user;
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    if (Val) Val->addUse(U);
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  }
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  inline Use(const Use &user) {
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    Val = 0;
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    U = user.U;
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    operator=(user.Val);
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  }
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  inline ~Use() { if (Val) Val->killUse(U); }
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  inline operator Value*() const { return Val; }
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  inline Value *operator=(Value *V) { 
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    if (Val) Val->killUse(U);
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    Val = V;
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    if (V) V->addUse(U);
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    return V;
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  }
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  inline       Value *operator->()       { return Val; }
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  inline const Value *operator->() const { return Val; }
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  inline       Value *get()       { return Val; }
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  inline const Value *get() const { return Val; }
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  inline const Use &operator=(const Use &user) {
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    if (Val) Val->killUse(U);
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    Val = user.Val;
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    Val->addUse(U);
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    return *this;
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  }
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};
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template<> struct simplify_type<Use> {
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  typedef Value* SimpleType;
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  static SimpleType getSimplifiedValue(const Use &Val) {
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    return (SimpleType)Val.get();
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  }
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};
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template<> struct simplify_type<const Use> {
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  typedef Value* SimpleType;
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  static SimpleType getSimplifiedValue(const Use &Val) {
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    return (SimpleType)Val.get();
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  }
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};
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// isa - Provide some specializations of isa so that we don't have to include
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// the subtype header files to test to see if the value is a subclass...
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//
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template <> inline bool isa_impl<Type, Value>(const Value &Val) { 
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  return Val.getValueType() == Value::TypeVal;
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}
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template <> inline bool isa_impl<Constant, Value>(const Value &Val) { 
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  return Val.getValueType() == Value::ConstantVal; 
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}
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template <> inline bool isa_impl<Argument, Value>(const Value &Val) { 
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  return Val.getValueType() == Value::ArgumentVal;
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}
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template <> inline bool isa_impl<Instruction, Value>(const Value &Val) { 
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  return Val.getValueType() == Value::InstructionVal;
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}
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template <> inline bool isa_impl<BasicBlock, Value>(const Value &Val) { 
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  return Val.getValueType() == Value::BasicBlockVal;
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}
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template <> inline bool isa_impl<Function, Value>(const Value &Val) { 
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  return Val.getValueType() == Value::FunctionVal;
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}
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template <> inline bool isa_impl<GlobalVariable, Value>(const Value &Val) { 
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  return Val.getValueType() == Value::GlobalVariableVal;
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}
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template <> inline bool isa_impl<GlobalValue, Value>(const Value &Val) { 
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  return isa<GlobalVariable>(Val) || isa<Function>(Val);
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}
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#endif
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