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	Add header guards to files that were missing guards. Remove #endif comments as they don't seem common in LLVM (we can easily add them back if we decide they're useful) Changes made by clang-tidy with minor tweaks. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215558 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			127 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- RTDyldMemoryManager.cpp - Memory manager for MC-JIT -----*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Interface of the runtime dynamic memory manager base class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_EXECUTIONENGINE_RTDYLDMEMORYMANAGER_H
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#define LLVM_EXECUTIONENGINE_RTDYLDMEMORYMANAGER_H
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#include "llvm-c/ExecutionEngine.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/Support/CBindingWrapping.h"
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#include "llvm/Support/Memory.h"
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namespace llvm {
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class ExecutionEngine;
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class ObjectImage;
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// RuntimeDyld clients often want to handle the memory management of
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// what gets placed where. For JIT clients, this is the subset of
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// JITMemoryManager required for dynamic loading of binaries.
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//
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// FIXME: As the RuntimeDyld fills out, additional routines will be needed
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//        for the varying types of objects to be allocated.
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class RTDyldMemoryManager {
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  RTDyldMemoryManager(const RTDyldMemoryManager&) LLVM_DELETED_FUNCTION;
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  void operator=(const RTDyldMemoryManager&) LLVM_DELETED_FUNCTION;
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public:
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  RTDyldMemoryManager() {}
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  virtual ~RTDyldMemoryManager();
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  /// Allocate a memory block of (at least) the given size suitable for
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  /// executable code. The SectionID is a unique identifier assigned by the JIT
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  /// engine, and optionally recorded by the memory manager to access a loaded
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  /// section.
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  virtual uint8_t *allocateCodeSection(
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    uintptr_t Size, unsigned Alignment, unsigned SectionID,
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    StringRef SectionName) = 0;
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  /// Allocate a memory block of (at least) the given size suitable for data.
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  /// The SectionID is a unique identifier assigned by the JIT engine, and
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  /// optionally recorded by the memory manager to access a loaded section.
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  virtual uint8_t *allocateDataSection(
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    uintptr_t Size, unsigned Alignment, unsigned SectionID,
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    StringRef SectionName, bool IsReadOnly) = 0;
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  /// Inform the memory manager about the total amount of memory required to
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  /// allocate all sections to be loaded:
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  /// \p CodeSize - the total size of all code sections
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  /// \p DataSizeRO - the total size of all read-only data sections
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  /// \p DataSizeRW - the total size of all read-write data sections
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  /// 
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  /// Note that by default the callback is disabled. To enable it
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  /// redefine the method needsToReserveAllocationSpace to return true.
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  virtual void reserveAllocationSpace(
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    uintptr_t CodeSize, uintptr_t DataSizeRO, uintptr_t DataSizeRW) { }
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  /// Override to return true to enable the reserveAllocationSpace callback.
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  virtual bool needsToReserveAllocationSpace() { return false; }
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  /// Register the EH frames with the runtime so that c++ exceptions work.
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  ///
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  /// \p Addr parameter provides the local address of the EH frame section
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  /// data, while \p LoadAddr provides the address of the data in the target
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  /// address space.  If the section has not been remapped (which will usually
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  /// be the case for local execution) these two values will be the same.
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  virtual void registerEHFrames(uint8_t *Addr, uint64_t LoadAddr, size_t Size);
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  virtual void deregisterEHFrames(uint8_t *Addr, uint64_t LoadAddr, size_t Size);
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  /// This method returns the address of the specified function or variable.
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  /// It is used to resolve symbols during module linking.
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  virtual uint64_t getSymbolAddress(const std::string &Name);
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  /// This method returns the address of the specified function. As such it is
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  /// only useful for resolving library symbols, not code generated symbols.
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  ///
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  /// If \p AbortOnFailure is false and no function with the given name is
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  /// found, this function returns a null pointer. Otherwise, it prints a
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  /// message to stderr and aborts.
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  ///
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  /// This function is deprecated for memory managers to be used with
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  /// MCJIT or RuntimeDyld.  Use getSymbolAddress instead.
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  virtual void *getPointerToNamedFunction(const std::string &Name,
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                                          bool AbortOnFailure = true);
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  /// This method is called after an object has been loaded into memory but
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  /// before relocations are applied to the loaded sections.  The object load
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  /// may have been initiated by MCJIT to resolve an external symbol for another
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  /// object that is being finalized.  In that case, the object about which
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  /// the memory manager is being notified will be finalized immediately after
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  /// the memory manager returns from this call.
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  ///
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  /// Memory managers which are preparing code for execution in an external
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  /// address space can use this call to remap the section addresses for the
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  /// newly loaded object.
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  virtual void notifyObjectLoaded(ExecutionEngine *EE,
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                                  const ObjectImage *) {}
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  /// This method is called when object loading is complete and section page
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  /// permissions can be applied.  It is up to the memory manager implementation
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  /// to decide whether or not to act on this method.  The memory manager will
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  /// typically allocate all sections as read-write and then apply specific
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  /// permissions when this method is called.  Code sections cannot be executed
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  /// until this function has been called.  In addition, any cache coherency
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  /// operations needed to reliably use the memory are also performed.
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  ///
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  /// Returns true if an error occurred, false otherwise.
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  virtual bool finalizeMemory(std::string *ErrMsg = nullptr) = 0;
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};
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// Create wrappers for C Binding types (see CBindingWrapping.h).
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DEFINE_SIMPLE_CONVERSION_FUNCTIONS(
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    RTDyldMemoryManager, LLVMMCJITMemoryManagerRef)
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} // namespace llvm
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#endif
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