mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-11-04 05:17:07 +00:00 
			
		
		
		
	git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@28737 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//====- X86MachineFuctionInfo.h - X86 machine function info -----*- C++ -*-===//
 | 
						|
// 
 | 
						|
//                     The LLVM Compiler Infrastructure
 | 
						|
//
 | 
						|
// This file was developed by the Evan Cheng and is distributed under
 | 
						|
// the University of Illinois Open Source License. See LICENSE.TXT for details.
 | 
						|
// 
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//
 | 
						|
// This file declares X86-specific per-machine-function information.
 | 
						|
//
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
#ifndef X86MACHINEFUNCTIONINFO_H
 | 
						|
#define X86MACHINEFUNCTIONINFO_H
 | 
						|
 | 
						|
#include "llvm/CodeGen/MachineFunction.h"
 | 
						|
 | 
						|
namespace llvm {
 | 
						|
 | 
						|
/// X86FunctionInfo - This class is derived from MachineFunction private
 | 
						|
/// X86 target-specific information for each MachineFunction.
 | 
						|
class X86FunctionInfo : public MachineFunctionInfo {
 | 
						|
  // ForceFramePointer - True if the function is required to use of frame
 | 
						|
  // pointer for reasons other than it containing dynamic allocation or 
 | 
						|
  // that FP eliminatation is turned off. For example, Cygwin main function
 | 
						|
  // contains stack pointer re-alignment code which requires FP.
 | 
						|
  bool ForceFramePointer;
 | 
						|
public:
 | 
						|
  X86FunctionInfo(MachineFunction& MF) : ForceFramePointer(false) {}
 | 
						|
  bool getForceFramePointer() const { return ForceFramePointer;} 
 | 
						|
  void setForceFramePointer(bool forceFP) { ForceFramePointer = forceFP; }
 | 
						|
};
 | 
						|
} // End llvm namespace
 | 
						|
 | 
						|
#endif
 |