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	already lived there and it is where it belongs -- this is the in-memory debug location representation. This is just cleanup -- Modules can actually cope with this, but that doesn't make it right. After chatting with folks that have out-of-tree stuff, going ahead and moving the rest of the headers seems preferable. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@202960 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			115 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/CodeGen/SDNodeDbgValue.h - SelectionDAG dbg_value --*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the SDDbgValue class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SDNODEDBGVALUE_H
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#define LLVM_CODEGEN_SDNODEDBGVALUE_H
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/IR/DebugLoc.h"
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#include "llvm/Support/DataTypes.h"
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namespace llvm {
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class MDNode;
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class SDNode;
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class Value;
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/// SDDbgValue - Holds the information from a dbg_value node through SDISel.
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/// We do not use SDValue here to avoid including its header.
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class SDDbgValue {
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public:
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  enum DbgValueKind {
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    SDNODE = 0,             // value is the result of an expression
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    CONST = 1,              // value is a constant
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    FRAMEIX = 2             // value is contents of a stack location
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  };
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private:
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  enum DbgValueKind kind;
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  union {
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    struct {
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      SDNode *Node;         // valid for expressions
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      unsigned ResNo;       // valid for expressions
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    } s;
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    const Value *Const;     // valid for constants
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    unsigned FrameIx;       // valid for stack objects
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  } u;
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  MDNode *mdPtr;
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  uint64_t Offset;
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  DebugLoc DL;
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  unsigned Order;
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  bool Invalid;
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public:
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  // Constructor for non-constants.
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  SDDbgValue(MDNode *mdP, SDNode *N, unsigned R, uint64_t off, DebugLoc dl,
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             unsigned O) : mdPtr(mdP), Offset(off), DL(dl), Order(O),
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                           Invalid(false) {
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    kind = SDNODE;
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    u.s.Node = N;
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    u.s.ResNo = R;
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  }
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  // Constructor for constants.
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  SDDbgValue(MDNode *mdP, const Value *C, uint64_t off, DebugLoc dl,
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             unsigned O) : 
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    mdPtr(mdP), Offset(off), DL(dl), Order(O), Invalid(false) {
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    kind = CONST;
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    u.Const = C;
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  }
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  // Constructor for frame indices.
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  SDDbgValue(MDNode *mdP, unsigned FI, uint64_t off, DebugLoc dl, unsigned O) : 
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    mdPtr(mdP), Offset(off), DL(dl), Order(O), Invalid(false) {
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    kind = FRAMEIX;
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    u.FrameIx = FI;
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  }
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  // Returns the kind.
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  DbgValueKind getKind() { return kind; }
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  // Returns the MDNode pointer.
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  MDNode *getMDPtr() { return mdPtr; }
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  // Returns the SDNode* for a register ref
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  SDNode *getSDNode() { assert (kind==SDNODE); return u.s.Node; }
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  // Returns the ResNo for a register ref
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  unsigned getResNo() { assert (kind==SDNODE); return u.s.ResNo; }
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  // Returns the Value* for a constant
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  const Value *getConst() { assert (kind==CONST); return u.Const; }
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  // Returns the FrameIx for a stack object
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  unsigned getFrameIx() { assert (kind==FRAMEIX); return u.FrameIx; }
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  // Returns the offset.
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  uint64_t getOffset() { return Offset; }
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  // Returns the DebugLoc.
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  DebugLoc getDebugLoc() { return DL; }
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  // Returns the SDNodeOrder.  This is the order of the preceding node in the
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  // input.
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  unsigned getOrder() { return Order; }
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  // setIsInvalidated / isInvalidated - Setter / getter of the "Invalidated"
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  // property. A SDDbgValue is invalid if the SDNode that produces the value is
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  // deleted.
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  void setIsInvalidated() { Invalid = true; }
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  bool isInvalidated() { return Invalid; }
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};
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} // end llvm namespace
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#endif
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