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	The patch is generated using this command: tools/clang/tools/extra/clang-tidy/tool/run-clang-tidy.py -fix \ -checks=-*,llvm-namespace-comment -header-filter='llvm/.*|clang/.*' \ llvm/lib/ Thanks to Eugene Kosov for the original patch! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@240137 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			1228 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1228 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===//
 | |
| //
 | |
| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
 | |
| // License. See LICENSE.TXT for details.
 | |
| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements basic block placement transformations using the CFG
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| // structure and branch probability estimates.
 | |
| //
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| // The pass strives to preserve the structure of the CFG (that is, retain
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| // a topological ordering of basic blocks) in the absence of a *strong* signal
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| // to the contrary from probabilities. However, within the CFG structure, it
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| // attempts to choose an ordering which favors placing more likely sequences of
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| // blocks adjacent to each other.
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| //
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| // The algorithm works from the inner-most loop within a function outward, and
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| // at each stage walks through the basic blocks, trying to coalesce them into
 | |
| // sequential chains where allowed by the CFG (or demanded by heavy
 | |
| // probabilities). Finally, it walks the blocks in topological order, and the
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| // first time it reaches a chain of basic blocks, it schedules them in the
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| // function in-order.
 | |
| //
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| //===----------------------------------------------------------------------===//
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| 
 | |
| #include "llvm/CodeGen/Passes.h"
 | |
| #include "llvm/ADT/DenseMap.h"
 | |
| #include "llvm/ADT/SmallPtrSet.h"
 | |
| #include "llvm/ADT/SmallVector.h"
 | |
| #include "llvm/ADT/Statistic.h"
 | |
| #include "llvm/CodeGen/MachineBasicBlock.h"
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| #include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
 | |
| #include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
 | |
| #include "llvm/CodeGen/MachineDominators.h"
 | |
| #include "llvm/CodeGen/MachineFunction.h"
 | |
| #include "llvm/CodeGen/MachineFunctionPass.h"
 | |
| #include "llvm/CodeGen/MachineLoopInfo.h"
 | |
| #include "llvm/CodeGen/MachineModuleInfo.h"
 | |
| #include "llvm/Support/Allocator.h"
 | |
| #include "llvm/Support/CommandLine.h"
 | |
| #include "llvm/Support/Debug.h"
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| #include "llvm/Support/raw_ostream.h"
 | |
| #include "llvm/Target/TargetInstrInfo.h"
 | |
| #include "llvm/Target/TargetLowering.h"
 | |
| #include "llvm/Target/TargetSubtargetInfo.h"
 | |
| #include <algorithm>
 | |
| using namespace llvm;
 | |
| 
 | |
| #define DEBUG_TYPE "block-placement"
 | |
| 
 | |
| STATISTIC(NumCondBranches, "Number of conditional branches");
 | |
| STATISTIC(NumUncondBranches, "Number of uncondittional branches");
 | |
| STATISTIC(CondBranchTakenFreq,
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|           "Potential frequency of taking conditional branches");
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| STATISTIC(UncondBranchTakenFreq,
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|           "Potential frequency of taking unconditional branches");
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| 
 | |
| static cl::opt<unsigned> AlignAllBlock("align-all-blocks",
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|                                        cl::desc("Force the alignment of all "
 | |
|                                                 "blocks in the function."),
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|                                        cl::init(0), cl::Hidden);
 | |
| 
 | |
| // FIXME: Find a good default for this flag and remove the flag.
 | |
| static cl::opt<unsigned> ExitBlockBias(
 | |
|     "block-placement-exit-block-bias",
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|     cl::desc("Block frequency percentage a loop exit block needs "
 | |
|              "over the original exit to be considered the new exit."),
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|     cl::init(0), cl::Hidden);
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| 
 | |
| static cl::opt<bool> OutlineOptionalBranches(
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|     "outline-optional-branches",
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|     cl::desc("Put completely optional branches, i.e. branches with a common "
 | |
|              "post dominator, out of line."),
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|     cl::init(false), cl::Hidden);
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| 
 | |
| static cl::opt<unsigned> OutlineOptionalThreshold(
 | |
|     "outline-optional-threshold",
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|     cl::desc("Don't outline optional branches that are a single block with an "
 | |
|              "instruction count below this threshold"),
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|     cl::init(4), cl::Hidden);
 | |
| 
 | |
| namespace {
 | |
| class BlockChain;
 | |
| /// \brief Type for our function-wide basic block -> block chain mapping.
 | |
| typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
 | |
| }
 | |
| 
 | |
| namespace {
 | |
| /// \brief A chain of blocks which will be laid out contiguously.
 | |
| ///
 | |
| /// This is the datastructure representing a chain of consecutive blocks that
 | |
| /// are profitable to layout together in order to maximize fallthrough
 | |
| /// probabilities and code locality. We also can use a block chain to represent
 | |
| /// a sequence of basic blocks which have some external (correctness)
 | |
| /// requirement for sequential layout.
 | |
| ///
 | |
| /// Chains can be built around a single basic block and can be merged to grow
 | |
| /// them. They participate in a block-to-chain mapping, which is updated
 | |
| /// automatically as chains are merged together.
 | |
| class BlockChain {
 | |
|   /// \brief The sequence of blocks belonging to this chain.
 | |
|   ///
 | |
|   /// This is the sequence of blocks for a particular chain. These will be laid
 | |
|   /// out in-order within the function.
 | |
|   SmallVector<MachineBasicBlock *, 4> Blocks;
 | |
| 
 | |
|   /// \brief A handle to the function-wide basic block to block chain mapping.
 | |
|   ///
 | |
|   /// This is retained in each block chain to simplify the computation of child
 | |
|   /// block chains for SCC-formation and iteration. We store the edges to child
 | |
|   /// basic blocks, and map them back to their associated chains using this
 | |
|   /// structure.
 | |
|   BlockToChainMapType &BlockToChain;
 | |
| 
 | |
| public:
 | |
|   /// \brief Construct a new BlockChain.
 | |
|   ///
 | |
|   /// This builds a new block chain representing a single basic block in the
 | |
|   /// function. It also registers itself as the chain that block participates
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|   /// in with the BlockToChain mapping.
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|   BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
 | |
|       : Blocks(1, BB), BlockToChain(BlockToChain), LoopPredecessors(0) {
 | |
|     assert(BB && "Cannot create a chain with a null basic block");
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|     BlockToChain[BB] = this;
 | |
|   }
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| 
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|   /// \brief Iterator over blocks within the chain.
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|   typedef SmallVectorImpl<MachineBasicBlock *>::iterator iterator;
 | |
| 
 | |
|   /// \brief Beginning of blocks within the chain.
 | |
|   iterator begin() { return Blocks.begin(); }
 | |
| 
 | |
|   /// \brief End of blocks within the chain.
 | |
|   iterator end() { return Blocks.end(); }
 | |
| 
 | |
|   /// \brief Merge a block chain into this one.
 | |
|   ///
 | |
|   /// This routine merges a block chain into this one. It takes care of forming
 | |
|   /// a contiguous sequence of basic blocks, updating the edge list, and
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|   /// updating the block -> chain mapping. It does not free or tear down the
 | |
|   /// old chain, but the old chain's block list is no longer valid.
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|   void merge(MachineBasicBlock *BB, BlockChain *Chain) {
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|     assert(BB);
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|     assert(!Blocks.empty());
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| 
 | |
|     // Fast path in case we don't have a chain already.
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|     if (!Chain) {
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|       assert(!BlockToChain[BB]);
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|       Blocks.push_back(BB);
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|       BlockToChain[BB] = this;
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|       return;
 | |
|     }
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| 
 | |
|     assert(BB == *Chain->begin());
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|     assert(Chain->begin() != Chain->end());
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| 
 | |
|     // Update the incoming blocks to point to this chain, and add them to the
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|     // chain structure.
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|     for (MachineBasicBlock *ChainBB : *Chain) {
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|       Blocks.push_back(ChainBB);
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|       assert(BlockToChain[ChainBB] == Chain && "Incoming blocks not in chain");
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|       BlockToChain[ChainBB] = this;
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|     }
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|   }
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| 
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| #ifndef NDEBUG
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|   /// \brief Dump the blocks in this chain.
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|   LLVM_DUMP_METHOD void dump() {
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|     for (MachineBasicBlock *MBB : *this)
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|       MBB->dump();
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|   }
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| #endif // NDEBUG
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| 
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|   /// \brief Count of predecessors within the loop currently being processed.
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|   ///
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|   /// This count is updated at each loop we process to represent the number of
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|   /// in-loop predecessors of this chain.
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|   unsigned LoopPredecessors;
 | |
| };
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| } // namespace
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| 
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| namespace {
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| class MachineBlockPlacement : public MachineFunctionPass {
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|   /// \brief A typedef for a block filter set.
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|   typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
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| 
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|   /// \brief A handle to the branch probability pass.
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|   const MachineBranchProbabilityInfo *MBPI;
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| 
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|   /// \brief A handle to the function-wide block frequency pass.
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|   const MachineBlockFrequencyInfo *MBFI;
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| 
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|   /// \brief A handle to the loop info.
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|   const MachineLoopInfo *MLI;
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| 
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|   /// \brief A handle to the target's instruction info.
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|   const TargetInstrInfo *TII;
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| 
 | |
|   /// \brief A handle to the target's lowering info.
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|   const TargetLoweringBase *TLI;
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| 
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|   /// \brief A handle to the post dominator tree.
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|   MachineDominatorTree *MDT;
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| 
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|   /// \brief A set of blocks that are unavoidably execute, i.e. they dominate
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|   /// all terminators of the MachineFunction.
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|   SmallPtrSet<MachineBasicBlock *, 4> UnavoidableBlocks;
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| 
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|   /// \brief Allocator and owner of BlockChain structures.
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|   ///
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|   /// We build BlockChains lazily while processing the loop structure of
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|   /// a function. To reduce malloc traffic, we allocate them using this
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|   /// slab-like allocator, and destroy them after the pass completes. An
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|   /// important guarantee is that this allocator produces stable pointers to
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|   /// the chains.
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|   SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
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| 
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|   /// \brief Function wide BasicBlock to BlockChain mapping.
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|   ///
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|   /// This mapping allows efficiently moving from any given basic block to the
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|   /// BlockChain it participates in, if any. We use it to, among other things,
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|   /// allow implicitly defining edges between chains as the existing edges
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|   /// between basic blocks.
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|   DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
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| 
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|   void markChainSuccessors(BlockChain &Chain, MachineBasicBlock *LoopHeaderBB,
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|                            SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
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|                            const BlockFilterSet *BlockFilter = nullptr);
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|   MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB,
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|                                          BlockChain &Chain,
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|                                          const BlockFilterSet *BlockFilter);
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|   MachineBasicBlock *
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|   selectBestCandidateBlock(BlockChain &Chain,
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|                            SmallVectorImpl<MachineBasicBlock *> &WorkList,
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|                            const BlockFilterSet *BlockFilter);
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|   MachineBasicBlock *
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|   getFirstUnplacedBlock(MachineFunction &F, const BlockChain &PlacedChain,
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|                         MachineFunction::iterator &PrevUnplacedBlockIt,
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|                         const BlockFilterSet *BlockFilter);
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|   void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
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|                   SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
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|                   const BlockFilterSet *BlockFilter = nullptr);
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|   MachineBasicBlock *findBestLoopTop(MachineLoop &L,
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|                                      const BlockFilterSet &LoopBlockSet);
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|   MachineBasicBlock *findBestLoopExit(MachineFunction &F, MachineLoop &L,
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|                                       const BlockFilterSet &LoopBlockSet);
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|   void buildLoopChains(MachineFunction &F, MachineLoop &L);
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|   void rotateLoop(BlockChain &LoopChain, MachineBasicBlock *ExitingBB,
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|                   const BlockFilterSet &LoopBlockSet);
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|   void buildCFGChains(MachineFunction &F);
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| 
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| public:
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|   static char ID; // Pass identification, replacement for typeid
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|   MachineBlockPlacement() : MachineFunctionPass(ID) {
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|     initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
 | |
|   }
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| 
 | |
|   bool runOnMachineFunction(MachineFunction &F) override;
 | |
| 
 | |
|   void getAnalysisUsage(AnalysisUsage &AU) const override {
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|     AU.addRequired<MachineBranchProbabilityInfo>();
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|     AU.addRequired<MachineBlockFrequencyInfo>();
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|     AU.addRequired<MachineDominatorTree>();
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|     AU.addRequired<MachineLoopInfo>();
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|     MachineFunctionPass::getAnalysisUsage(AU);
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|   }
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| };
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| } // namespace
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| 
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| char MachineBlockPlacement::ID = 0;
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| char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID;
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| INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement",
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|                       "Branch Probability Basic Block Placement", false, false)
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| INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
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| INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
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| INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
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| INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
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| INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement",
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|                     "Branch Probability Basic Block Placement", false, false)
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| 
 | |
| #ifndef NDEBUG
 | |
| /// \brief Helper to print the name of a MBB.
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| ///
 | |
| /// Only used by debug logging.
 | |
| static std::string getBlockName(MachineBasicBlock *BB) {
 | |
|   std::string Result;
 | |
|   raw_string_ostream OS(Result);
 | |
|   OS << "BB#" << BB->getNumber();
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|   OS << " (derived from LLVM BB '" << BB->getName() << "')";
 | |
|   OS.flush();
 | |
|   return Result;
 | |
| }
 | |
| 
 | |
| /// \brief Helper to print the number of a MBB.
 | |
| ///
 | |
| /// Only used by debug logging.
 | |
| static std::string getBlockNum(MachineBasicBlock *BB) {
 | |
|   std::string Result;
 | |
|   raw_string_ostream OS(Result);
 | |
|   OS << "BB#" << BB->getNumber();
 | |
|   OS.flush();
 | |
|   return Result;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| /// \brief Mark a chain's successors as having one fewer preds.
 | |
| ///
 | |
| /// When a chain is being merged into the "placed" chain, this routine will
 | |
| /// quickly walk the successors of each block in the chain and mark them as
 | |
| /// having one fewer active predecessor. It also adds any successors of this
 | |
| /// chain which reach the zero-predecessor state to the worklist passed in.
 | |
| void MachineBlockPlacement::markChainSuccessors(
 | |
|     BlockChain &Chain, MachineBasicBlock *LoopHeaderBB,
 | |
|     SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
 | |
|     const BlockFilterSet *BlockFilter) {
 | |
|   // Walk all the blocks in this chain, marking their successors as having
 | |
|   // a predecessor placed.
 | |
|   for (MachineBasicBlock *MBB : Chain) {
 | |
|     // Add any successors for which this is the only un-placed in-loop
 | |
|     // predecessor to the worklist as a viable candidate for CFG-neutral
 | |
|     // placement. No subsequent placement of this block will violate the CFG
 | |
|     // shape, so we get to use heuristics to choose a favorable placement.
 | |
|     for (MachineBasicBlock *Succ : MBB->successors()) {
 | |
|       if (BlockFilter && !BlockFilter->count(Succ))
 | |
|         continue;
 | |
|       BlockChain &SuccChain = *BlockToChain[Succ];
 | |
|       // Disregard edges within a fixed chain, or edges to the loop header.
 | |
|       if (&Chain == &SuccChain || Succ == LoopHeaderBB)
 | |
|         continue;
 | |
| 
 | |
|       // This is a cross-chain edge that is within the loop, so decrement the
 | |
|       // loop predecessor count of the destination chain.
 | |
|       if (SuccChain.LoopPredecessors > 0 && --SuccChain.LoopPredecessors == 0)
 | |
|         BlockWorkList.push_back(*SuccChain.begin());
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// \brief Select the best successor for a block.
 | |
| ///
 | |
| /// This looks across all successors of a particular block and attempts to
 | |
| /// select the "best" one to be the layout successor. It only considers direct
 | |
| /// successors which also pass the block filter. It will attempt to avoid
 | |
| /// breaking CFG structure, but cave and break such structures in the case of
 | |
| /// very hot successor edges.
 | |
| ///
 | |
| /// \returns The best successor block found, or null if none are viable.
 | |
| MachineBasicBlock *
 | |
| MachineBlockPlacement::selectBestSuccessor(MachineBasicBlock *BB,
 | |
|                                            BlockChain &Chain,
 | |
|                                            const BlockFilterSet *BlockFilter) {
 | |
|   const BranchProbability HotProb(4, 5); // 80%
 | |
| 
 | |
|   MachineBasicBlock *BestSucc = nullptr;
 | |
|   // FIXME: Due to the performance of the probability and weight routines in
 | |
|   // the MBPI analysis, we manually compute probabilities using the edge
 | |
|   // weights. This is suboptimal as it means that the somewhat subtle
 | |
|   // definition of edge weight semantics is encoded here as well. We should
 | |
|   // improve the MBPI interface to efficiently support query patterns such as
 | |
|   // this.
 | |
|   uint32_t BestWeight = 0;
 | |
|   uint32_t WeightScale = 0;
 | |
|   uint32_t SumWeight = MBPI->getSumForBlock(BB, WeightScale);
 | |
|   DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
 | |
|   for (MachineBasicBlock *Succ : BB->successors()) {
 | |
|     if (BlockFilter && !BlockFilter->count(Succ))
 | |
|       continue;
 | |
|     BlockChain &SuccChain = *BlockToChain[Succ];
 | |
|     if (&SuccChain == &Chain) {
 | |
|       DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> Already merged!\n");
 | |
|       continue;
 | |
|     }
 | |
|     if (Succ != *SuccChain.begin()) {
 | |
|       DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> Mid chain!\n");
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     uint32_t SuccWeight = MBPI->getEdgeWeight(BB, Succ);
 | |
|     BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
 | |
| 
 | |
|     // If we outline optional branches, look whether Succ is unavoidable, i.e.
 | |
|     // dominates all terminators of the MachineFunction. If it does, other
 | |
|     // successors must be optional. Don't do this for cold branches.
 | |
|     if (OutlineOptionalBranches && SuccProb > HotProb.getCompl() &&
 | |
|         UnavoidableBlocks.count(Succ) > 0) {
 | |
|       auto HasShortOptionalBranch = [&]() {
 | |
|         for (MachineBasicBlock *Pred : Succ->predecessors()) {
 | |
|           // Check whether there is an unplaced optional branch.
 | |
|           if (Pred == Succ || (BlockFilter && !BlockFilter->count(Pred)) ||
 | |
|               BlockToChain[Pred] == &Chain)
 | |
|             continue;
 | |
|           // Check whether the optional branch has exactly one BB.
 | |
|           if (Pred->pred_size() > 1 || *Pred->pred_begin() != BB)
 | |
|             continue;
 | |
|           // Check whether the optional branch is small.
 | |
|           if (Pred->size() < OutlineOptionalThreshold)
 | |
|             return true;
 | |
|         }
 | |
|         return false;
 | |
|       };
 | |
|       if (!HasShortOptionalBranch())
 | |
|         return Succ;
 | |
|     }
 | |
| 
 | |
|     // Only consider successors which are either "hot", or wouldn't violate
 | |
|     // any CFG constraints.
 | |
|     if (SuccChain.LoopPredecessors != 0) {
 | |
|       if (SuccProb < HotProb) {
 | |
|         DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> " << SuccProb
 | |
|                      << " (prob) (CFG conflict)\n");
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       // Make sure that a hot successor doesn't have a globally more
 | |
|       // important predecessor.
 | |
|       BlockFrequency CandidateEdgeFreq =
 | |
|           MBFI->getBlockFreq(BB) * SuccProb * HotProb.getCompl();
 | |
|       bool BadCFGConflict = false;
 | |
|       for (MachineBasicBlock *Pred : Succ->predecessors()) {
 | |
|         if (Pred == Succ || (BlockFilter && !BlockFilter->count(Pred)) ||
 | |
|             BlockToChain[Pred] == &Chain)
 | |
|           continue;
 | |
|         BlockFrequency PredEdgeFreq =
 | |
|             MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, Succ);
 | |
|         if (PredEdgeFreq >= CandidateEdgeFreq) {
 | |
|           BadCFGConflict = true;
 | |
|           break;
 | |
|         }
 | |
|       }
 | |
|       if (BadCFGConflict) {
 | |
|         DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> " << SuccProb
 | |
|                      << " (prob) (non-cold CFG conflict)\n");
 | |
|         continue;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> " << SuccProb
 | |
|                  << " (prob)"
 | |
|                  << (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "")
 | |
|                  << "\n");
 | |
|     if (BestSucc && BestWeight >= SuccWeight)
 | |
|       continue;
 | |
|     BestSucc = Succ;
 | |
|     BestWeight = SuccWeight;
 | |
|   }
 | |
|   return BestSucc;
 | |
| }
 | |
| 
 | |
| /// \brief Select the best block from a worklist.
 | |
| ///
 | |
| /// This looks through the provided worklist as a list of candidate basic
 | |
| /// blocks and select the most profitable one to place. The definition of
 | |
| /// profitable only really makes sense in the context of a loop. This returns
 | |
| /// the most frequently visited block in the worklist, which in the case of
 | |
| /// a loop, is the one most desirable to be physically close to the rest of the
 | |
| /// loop body in order to improve icache behavior.
 | |
| ///
 | |
| /// \returns The best block found, or null if none are viable.
 | |
| MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
 | |
|     BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
 | |
|     const BlockFilterSet *BlockFilter) {
 | |
|   // Once we need to walk the worklist looking for a candidate, cleanup the
 | |
|   // worklist of already placed entries.
 | |
|   // FIXME: If this shows up on profiles, it could be folded (at the cost of
 | |
|   // some code complexity) into the loop below.
 | |
|   WorkList.erase(std::remove_if(WorkList.begin(), WorkList.end(),
 | |
|                                 [&](MachineBasicBlock *BB) {
 | |
|                                   return BlockToChain.lookup(BB) == &Chain;
 | |
|                                 }),
 | |
|                  WorkList.end());
 | |
| 
 | |
|   MachineBasicBlock *BestBlock = nullptr;
 | |
|   BlockFrequency BestFreq;
 | |
|   for (MachineBasicBlock *MBB : WorkList) {
 | |
|     BlockChain &SuccChain = *BlockToChain[MBB];
 | |
|     if (&SuccChain == &Chain) {
 | |
|       DEBUG(dbgs() << "    " << getBlockName(MBB) << " -> Already merged!\n");
 | |
|       continue;
 | |
|     }
 | |
|     assert(SuccChain.LoopPredecessors == 0 && "Found CFG-violating block");
 | |
| 
 | |
|     BlockFrequency CandidateFreq = MBFI->getBlockFreq(MBB);
 | |
|     DEBUG(dbgs() << "    " << getBlockName(MBB) << " -> ";
 | |
|           MBFI->printBlockFreq(dbgs(), CandidateFreq) << " (freq)\n");
 | |
|     if (BestBlock && BestFreq >= CandidateFreq)
 | |
|       continue;
 | |
|     BestBlock = MBB;
 | |
|     BestFreq = CandidateFreq;
 | |
|   }
 | |
|   return BestBlock;
 | |
| }
 | |
| 
 | |
| /// \brief Retrieve the first unplaced basic block.
 | |
| ///
 | |
| /// This routine is called when we are unable to use the CFG to walk through
 | |
| /// all of the basic blocks and form a chain due to unnatural loops in the CFG.
 | |
| /// We walk through the function's blocks in order, starting from the
 | |
| /// LastUnplacedBlockIt. We update this iterator on each call to avoid
 | |
| /// re-scanning the entire sequence on repeated calls to this routine.
 | |
| MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
 | |
|     MachineFunction &F, const BlockChain &PlacedChain,
 | |
|     MachineFunction::iterator &PrevUnplacedBlockIt,
 | |
|     const BlockFilterSet *BlockFilter) {
 | |
|   for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F.end(); I != E;
 | |
|        ++I) {
 | |
|     if (BlockFilter && !BlockFilter->count(I))
 | |
|       continue;
 | |
|     if (BlockToChain[I] != &PlacedChain) {
 | |
|       PrevUnplacedBlockIt = I;
 | |
|       // Now select the head of the chain to which the unplaced block belongs
 | |
|       // as the block to place. This will force the entire chain to be placed,
 | |
|       // and satisfies the requirements of merging chains.
 | |
|       return *BlockToChain[I]->begin();
 | |
|     }
 | |
|   }
 | |
|   return nullptr;
 | |
| }
 | |
| 
 | |
| void MachineBlockPlacement::buildChain(
 | |
|     MachineBasicBlock *BB, BlockChain &Chain,
 | |
|     SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
 | |
|     const BlockFilterSet *BlockFilter) {
 | |
|   assert(BB);
 | |
|   assert(BlockToChain[BB] == &Chain);
 | |
|   MachineFunction &F = *BB->getParent();
 | |
|   MachineFunction::iterator PrevUnplacedBlockIt = F.begin();
 | |
| 
 | |
|   MachineBasicBlock *LoopHeaderBB = BB;
 | |
|   markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter);
 | |
|   BB = *std::prev(Chain.end());
 | |
|   for (;;) {
 | |
|     assert(BB);
 | |
|     assert(BlockToChain[BB] == &Chain);
 | |
|     assert(*std::prev(Chain.end()) == BB);
 | |
| 
 | |
|     // Look for the best viable successor if there is one to place immediately
 | |
|     // after this block.
 | |
|     MachineBasicBlock *BestSucc = selectBestSuccessor(BB, Chain, BlockFilter);
 | |
| 
 | |
|     // If an immediate successor isn't available, look for the best viable
 | |
|     // block among those we've identified as not violating the loop's CFG at
 | |
|     // this point. This won't be a fallthrough, but it will increase locality.
 | |
|     if (!BestSucc)
 | |
|       BestSucc = selectBestCandidateBlock(Chain, BlockWorkList, BlockFilter);
 | |
| 
 | |
|     if (!BestSucc) {
 | |
|       BestSucc =
 | |
|           getFirstUnplacedBlock(F, Chain, PrevUnplacedBlockIt, BlockFilter);
 | |
|       if (!BestSucc)
 | |
|         break;
 | |
| 
 | |
|       DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
 | |
|                       "layout successor until the CFG reduces\n");
 | |
|     }
 | |
| 
 | |
|     // Place this block, updating the datastructures to reflect its placement.
 | |
|     BlockChain &SuccChain = *BlockToChain[BestSucc];
 | |
|     // Zero out LoopPredecessors for the successor we're about to merge in case
 | |
|     // we selected a successor that didn't fit naturally into the CFG.
 | |
|     SuccChain.LoopPredecessors = 0;
 | |
|     DEBUG(dbgs() << "Merging from " << getBlockNum(BB) << " to "
 | |
|                  << getBlockNum(BestSucc) << "\n");
 | |
|     markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter);
 | |
|     Chain.merge(BestSucc, &SuccChain);
 | |
|     BB = *std::prev(Chain.end());
 | |
|   }
 | |
| 
 | |
|   DEBUG(dbgs() << "Finished forming chain for header block "
 | |
|                << getBlockNum(*Chain.begin()) << "\n");
 | |
| }
 | |
| 
 | |
| /// \brief Find the best loop top block for layout.
 | |
| ///
 | |
| /// Look for a block which is strictly better than the loop header for laying
 | |
| /// out at the top of the loop. This looks for one and only one pattern:
 | |
| /// a latch block with no conditional exit. This block will cause a conditional
 | |
| /// jump around it or will be the bottom of the loop if we lay it out in place,
 | |
| /// but if it it doesn't end up at the bottom of the loop for any reason,
 | |
| /// rotation alone won't fix it. Because such a block will always result in an
 | |
| /// unconditional jump (for the backedge) rotating it in front of the loop
 | |
| /// header is always profitable.
 | |
| MachineBasicBlock *
 | |
| MachineBlockPlacement::findBestLoopTop(MachineLoop &L,
 | |
|                                        const BlockFilterSet &LoopBlockSet) {
 | |
|   // Check that the header hasn't been fused with a preheader block due to
 | |
|   // crazy branches. If it has, we need to start with the header at the top to
 | |
|   // prevent pulling the preheader into the loop body.
 | |
|   BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
 | |
|   if (!LoopBlockSet.count(*HeaderChain.begin()))
 | |
|     return L.getHeader();
 | |
| 
 | |
|   DEBUG(dbgs() << "Finding best loop top for: " << getBlockName(L.getHeader())
 | |
|                << "\n");
 | |
| 
 | |
|   BlockFrequency BestPredFreq;
 | |
|   MachineBasicBlock *BestPred = nullptr;
 | |
|   for (MachineBasicBlock *Pred : L.getHeader()->predecessors()) {
 | |
|     if (!LoopBlockSet.count(Pred))
 | |
|       continue;
 | |
|     DEBUG(dbgs() << "    header pred: " << getBlockName(Pred) << ", "
 | |
|                  << Pred->succ_size() << " successors, ";
 | |
|           MBFI->printBlockFreq(dbgs(), Pred) << " freq\n");
 | |
|     if (Pred->succ_size() > 1)
 | |
|       continue;
 | |
| 
 | |
|     BlockFrequency PredFreq = MBFI->getBlockFreq(Pred);
 | |
|     if (!BestPred || PredFreq > BestPredFreq ||
 | |
|         (!(PredFreq < BestPredFreq) &&
 | |
|          Pred->isLayoutSuccessor(L.getHeader()))) {
 | |
|       BestPred = Pred;
 | |
|       BestPredFreq = PredFreq;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // If no direct predecessor is fine, just use the loop header.
 | |
|   if (!BestPred)
 | |
|     return L.getHeader();
 | |
| 
 | |
|   // Walk backwards through any straight line of predecessors.
 | |
|   while (BestPred->pred_size() == 1 &&
 | |
|          (*BestPred->pred_begin())->succ_size() == 1 &&
 | |
|          *BestPred->pred_begin() != L.getHeader())
 | |
|     BestPred = *BestPred->pred_begin();
 | |
| 
 | |
|   DEBUG(dbgs() << "    final top: " << getBlockName(BestPred) << "\n");
 | |
|   return BestPred;
 | |
| }
 | |
| 
 | |
| /// \brief Find the best loop exiting block for layout.
 | |
| ///
 | |
| /// This routine implements the logic to analyze the loop looking for the best
 | |
| /// block to layout at the top of the loop. Typically this is done to maximize
 | |
| /// fallthrough opportunities.
 | |
| MachineBasicBlock *
 | |
| MachineBlockPlacement::findBestLoopExit(MachineFunction &F, MachineLoop &L,
 | |
|                                         const BlockFilterSet &LoopBlockSet) {
 | |
|   // We don't want to layout the loop linearly in all cases. If the loop header
 | |
|   // is just a normal basic block in the loop, we want to look for what block
 | |
|   // within the loop is the best one to layout at the top. However, if the loop
 | |
|   // header has be pre-merged into a chain due to predecessors not having
 | |
|   // analyzable branches, *and* the predecessor it is merged with is *not* part
 | |
|   // of the loop, rotating the header into the middle of the loop will create
 | |
|   // a non-contiguous range of blocks which is Very Bad. So start with the
 | |
|   // header and only rotate if safe.
 | |
|   BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
 | |
|   if (!LoopBlockSet.count(*HeaderChain.begin()))
 | |
|     return nullptr;
 | |
| 
 | |
|   BlockFrequency BestExitEdgeFreq;
 | |
|   unsigned BestExitLoopDepth = 0;
 | |
|   MachineBasicBlock *ExitingBB = nullptr;
 | |
|   // If there are exits to outer loops, loop rotation can severely limit
 | |
|   // fallthrough opportunites unless it selects such an exit. Keep a set of
 | |
|   // blocks where rotating to exit with that block will reach an outer loop.
 | |
|   SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop;
 | |
| 
 | |
|   DEBUG(dbgs() << "Finding best loop exit for: " << getBlockName(L.getHeader())
 | |
|                << "\n");
 | |
|   for (MachineBasicBlock *MBB : L.getBlocks()) {
 | |
|     BlockChain &Chain = *BlockToChain[MBB];
 | |
|     // Ensure that this block is at the end of a chain; otherwise it could be
 | |
|     // mid-way through an inner loop or a successor of an unanalyzable branch.
 | |
|     if (MBB != *std::prev(Chain.end()))
 | |
|       continue;
 | |
| 
 | |
|     // Now walk the successors. We need to establish whether this has a viable
 | |
|     // exiting successor and whether it has a viable non-exiting successor.
 | |
|     // We store the old exiting state and restore it if a viable looping
 | |
|     // successor isn't found.
 | |
|     MachineBasicBlock *OldExitingBB = ExitingBB;
 | |
|     BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq;
 | |
|     bool HasLoopingSucc = false;
 | |
|     // FIXME: Due to the performance of the probability and weight routines in
 | |
|     // the MBPI analysis, we use the internal weights and manually compute the
 | |
|     // probabilities to avoid quadratic behavior.
 | |
|     uint32_t WeightScale = 0;
 | |
|     uint32_t SumWeight = MBPI->getSumForBlock(MBB, WeightScale);
 | |
|     for (MachineBasicBlock *Succ : MBB->successors()) {
 | |
|       if (Succ->isLandingPad())
 | |
|         continue;
 | |
|       if (Succ == MBB)
 | |
|         continue;
 | |
|       BlockChain &SuccChain = *BlockToChain[Succ];
 | |
|       // Don't split chains, either this chain or the successor's chain.
 | |
|       if (&Chain == &SuccChain) {
 | |
|         DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
 | |
|                      << getBlockName(Succ) << " (chain conflict)\n");
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       uint32_t SuccWeight = MBPI->getEdgeWeight(MBB, Succ);
 | |
|       if (LoopBlockSet.count(Succ)) {
 | |
|         DEBUG(dbgs() << "    looping: " << getBlockName(MBB) << " -> "
 | |
|                      << getBlockName(Succ) << " (" << SuccWeight << ")\n");
 | |
|         HasLoopingSucc = true;
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       unsigned SuccLoopDepth = 0;
 | |
|       if (MachineLoop *ExitLoop = MLI->getLoopFor(Succ)) {
 | |
|         SuccLoopDepth = ExitLoop->getLoopDepth();
 | |
|         if (ExitLoop->contains(&L))
 | |
|           BlocksExitingToOuterLoop.insert(MBB);
 | |
|       }
 | |
| 
 | |
|       BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
 | |
|       BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(MBB) * SuccProb;
 | |
|       DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
 | |
|                    << getBlockName(Succ) << " [L:" << SuccLoopDepth << "] (";
 | |
|             MBFI->printBlockFreq(dbgs(), ExitEdgeFreq) << ")\n");
 | |
|       // Note that we bias this toward an existing layout successor to retain
 | |
|       // incoming order in the absence of better information. The exit must have
 | |
|       // a frequency higher than the current exit before we consider breaking
 | |
|       // the layout.
 | |
|       BranchProbability Bias(100 - ExitBlockBias, 100);
 | |
|       if (!ExitingBB || SuccLoopDepth > BestExitLoopDepth ||
 | |
|           ExitEdgeFreq > BestExitEdgeFreq ||
 | |
|           (MBB->isLayoutSuccessor(Succ) &&
 | |
|            !(ExitEdgeFreq < BestExitEdgeFreq * Bias))) {
 | |
|         BestExitEdgeFreq = ExitEdgeFreq;
 | |
|         ExitingBB = MBB;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (!HasLoopingSucc) {
 | |
|       // Restore the old exiting state, no viable looping successor was found.
 | |
|       ExitingBB = OldExitingBB;
 | |
|       BestExitEdgeFreq = OldBestExitEdgeFreq;
 | |
|       continue;
 | |
|     }
 | |
|   }
 | |
|   // Without a candidate exiting block or with only a single block in the
 | |
|   // loop, just use the loop header to layout the loop.
 | |
|   if (!ExitingBB || L.getNumBlocks() == 1)
 | |
|     return nullptr;
 | |
| 
 | |
|   // Also, if we have exit blocks which lead to outer loops but didn't select
 | |
|   // one of them as the exiting block we are rotating toward, disable loop
 | |
|   // rotation altogether.
 | |
|   if (!BlocksExitingToOuterLoop.empty() &&
 | |
|       !BlocksExitingToOuterLoop.count(ExitingBB))
 | |
|     return nullptr;
 | |
| 
 | |
|   DEBUG(dbgs() << "  Best exiting block: " << getBlockName(ExitingBB) << "\n");
 | |
|   return ExitingBB;
 | |
| }
 | |
| 
 | |
| /// \brief Attempt to rotate an exiting block to the bottom of the loop.
 | |
| ///
 | |
| /// Once we have built a chain, try to rotate it to line up the hot exit block
 | |
| /// with fallthrough out of the loop if doing so doesn't introduce unnecessary
 | |
| /// branches. For example, if the loop has fallthrough into its header and out
 | |
| /// of its bottom already, don't rotate it.
 | |
| void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain,
 | |
|                                        MachineBasicBlock *ExitingBB,
 | |
|                                        const BlockFilterSet &LoopBlockSet) {
 | |
|   if (!ExitingBB)
 | |
|     return;
 | |
| 
 | |
|   MachineBasicBlock *Top = *LoopChain.begin();
 | |
|   bool ViableTopFallthrough = false;
 | |
|   for (MachineBasicBlock *Pred : Top->predecessors()) {
 | |
|     BlockChain *PredChain = BlockToChain[Pred];
 | |
|     if (!LoopBlockSet.count(Pred) &&
 | |
|         (!PredChain || Pred == *std::prev(PredChain->end()))) {
 | |
|       ViableTopFallthrough = true;
 | |
|       break;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // If the header has viable fallthrough, check whether the current loop
 | |
|   // bottom is a viable exiting block. If so, bail out as rotating will
 | |
|   // introduce an unnecessary branch.
 | |
|   if (ViableTopFallthrough) {
 | |
|     MachineBasicBlock *Bottom = *std::prev(LoopChain.end());
 | |
|     for (MachineBasicBlock *Succ : Bottom->successors()) {
 | |
|       BlockChain *SuccChain = BlockToChain[Succ];
 | |
|       if (!LoopBlockSet.count(Succ) &&
 | |
|           (!SuccChain || Succ == *SuccChain->begin()))
 | |
|         return;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   BlockChain::iterator ExitIt =
 | |
|       std::find(LoopChain.begin(), LoopChain.end(), ExitingBB);
 | |
|   if (ExitIt == LoopChain.end())
 | |
|     return;
 | |
| 
 | |
|   std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end());
 | |
| }
 | |
| 
 | |
| /// \brief Forms basic block chains from the natural loop structures.
 | |
| ///
 | |
| /// These chains are designed to preserve the existing *structure* of the code
 | |
| /// as much as possible. We can then stitch the chains together in a way which
 | |
| /// both preserves the topological structure and minimizes taken conditional
 | |
| /// branches.
 | |
| void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
 | |
|                                             MachineLoop &L) {
 | |
|   // First recurse through any nested loops, building chains for those inner
 | |
|   // loops.
 | |
|   for (MachineLoop *InnerLoop : L)
 | |
|     buildLoopChains(F, *InnerLoop);
 | |
| 
 | |
|   SmallVector<MachineBasicBlock *, 16> BlockWorkList;
 | |
|   BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end());
 | |
| 
 | |
|   // First check to see if there is an obviously preferable top block for the
 | |
|   // loop. This will default to the header, but may end up as one of the
 | |
|   // predecessors to the header if there is one which will result in strictly
 | |
|   // fewer branches in the loop body.
 | |
|   MachineBasicBlock *LoopTop = findBestLoopTop(L, LoopBlockSet);
 | |
| 
 | |
|   // If we selected just the header for the loop top, look for a potentially
 | |
|   // profitable exit block in the event that rotating the loop can eliminate
 | |
|   // branches by placing an exit edge at the bottom.
 | |
|   MachineBasicBlock *ExitingBB = nullptr;
 | |
|   if (LoopTop == L.getHeader())
 | |
|     ExitingBB = findBestLoopExit(F, L, LoopBlockSet);
 | |
| 
 | |
|   BlockChain &LoopChain = *BlockToChain[LoopTop];
 | |
| 
 | |
|   // FIXME: This is a really lame way of walking the chains in the loop: we
 | |
|   // walk the blocks, and use a set to prevent visiting a particular chain
 | |
|   // twice.
 | |
|   SmallPtrSet<BlockChain *, 4> UpdatedPreds;
 | |
|   assert(LoopChain.LoopPredecessors == 0);
 | |
|   UpdatedPreds.insert(&LoopChain);
 | |
|   for (MachineBasicBlock *LoopBB : L.getBlocks()) {
 | |
|     BlockChain &Chain = *BlockToChain[LoopBB];
 | |
|     if (!UpdatedPreds.insert(&Chain).second)
 | |
|       continue;
 | |
| 
 | |
|     assert(Chain.LoopPredecessors == 0);
 | |
|     for (MachineBasicBlock *ChainBB : Chain) {
 | |
|       assert(BlockToChain[ChainBB] == &Chain);
 | |
|       for (MachineBasicBlock *Pred : ChainBB->predecessors()) {
 | |
|         if (BlockToChain[Pred] == &Chain || !LoopBlockSet.count(Pred))
 | |
|           continue;
 | |
|         ++Chain.LoopPredecessors;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (Chain.LoopPredecessors == 0)
 | |
|       BlockWorkList.push_back(*Chain.begin());
 | |
|   }
 | |
| 
 | |
|   buildChain(LoopTop, LoopChain, BlockWorkList, &LoopBlockSet);
 | |
|   rotateLoop(LoopChain, ExitingBB, LoopBlockSet);
 | |
| 
 | |
|   DEBUG({
 | |
|     // Crash at the end so we get all of the debugging output first.
 | |
|     bool BadLoop = false;
 | |
|     if (LoopChain.LoopPredecessors) {
 | |
|       BadLoop = true;
 | |
|       dbgs() << "Loop chain contains a block without its preds placed!\n"
 | |
|              << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | |
|              << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
 | |
|     }
 | |
|     for (MachineBasicBlock *ChainBB : LoopChain) {
 | |
|       dbgs() << "          ... " << getBlockName(ChainBB) << "\n";
 | |
|       if (!LoopBlockSet.erase(ChainBB)) {
 | |
|         // We don't mark the loop as bad here because there are real situations
 | |
|         // where this can occur. For example, with an unanalyzable fallthrough
 | |
|         // from a loop block to a non-loop block or vice versa.
 | |
|         dbgs() << "Loop chain contains a block not contained by the loop!\n"
 | |
|                << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | |
|                << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
 | |
|                << "  Bad block:    " << getBlockName(ChainBB) << "\n";
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (!LoopBlockSet.empty()) {
 | |
|       BadLoop = true;
 | |
|       for (MachineBasicBlock *LoopBB : LoopBlockSet)
 | |
|         dbgs() << "Loop contains blocks never placed into a chain!\n"
 | |
|                << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | |
|                << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
 | |
|                << "  Bad block:    " << getBlockName(LoopBB) << "\n";
 | |
|     }
 | |
|     assert(!BadLoop && "Detected problems with the placement of this loop.");
 | |
|   });
 | |
| }
 | |
| 
 | |
| void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
 | |
|   // Ensure that every BB in the function has an associated chain to simplify
 | |
|   // the assumptions of the remaining algorithm.
 | |
|   SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
 | |
|   for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
 | |
|     MachineBasicBlock *BB = FI;
 | |
|     BlockChain *Chain =
 | |
|         new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
 | |
|     // Also, merge any blocks which we cannot reason about and must preserve
 | |
|     // the exact fallthrough behavior for.
 | |
|     for (;;) {
 | |
|       Cond.clear();
 | |
|       MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | |
|       if (!TII->AnalyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough())
 | |
|         break;
 | |
| 
 | |
|       MachineFunction::iterator NextFI(std::next(FI));
 | |
|       MachineBasicBlock *NextBB = NextFI;
 | |
|       // Ensure that the layout successor is a viable block, as we know that
 | |
|       // fallthrough is a possibility.
 | |
|       assert(NextFI != FE && "Can't fallthrough past the last block.");
 | |
|       DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: "
 | |
|                    << getBlockName(BB) << " -> " << getBlockName(NextBB)
 | |
|                    << "\n");
 | |
|       Chain->merge(NextBB, nullptr);
 | |
|       FI = NextFI;
 | |
|       BB = NextBB;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (OutlineOptionalBranches) {
 | |
|     // Find the nearest common dominator of all of F's terminators.
 | |
|     MachineBasicBlock *Terminator = nullptr;
 | |
|     for (MachineBasicBlock &MBB : F) {
 | |
|       if (MBB.succ_size() == 0) {
 | |
|         if (Terminator == nullptr)
 | |
|           Terminator = &MBB;
 | |
|         else
 | |
|           Terminator = MDT->findNearestCommonDominator(Terminator, &MBB);
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // MBBs dominating this common dominator are unavoidable.
 | |
|     UnavoidableBlocks.clear();
 | |
|     for (MachineBasicBlock &MBB : F) {
 | |
|       if (MDT->dominates(&MBB, Terminator)) {
 | |
|         UnavoidableBlocks.insert(&MBB);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Build any loop-based chains.
 | |
|   for (MachineLoop *L : *MLI)
 | |
|     buildLoopChains(F, *L);
 | |
| 
 | |
|   SmallVector<MachineBasicBlock *, 16> BlockWorkList;
 | |
| 
 | |
|   SmallPtrSet<BlockChain *, 4> UpdatedPreds;
 | |
|   for (MachineBasicBlock &MBB : F) {
 | |
|     BlockChain &Chain = *BlockToChain[&MBB];
 | |
|     if (!UpdatedPreds.insert(&Chain).second)
 | |
|       continue;
 | |
| 
 | |
|     assert(Chain.LoopPredecessors == 0);
 | |
|     for (MachineBasicBlock *ChainBB : Chain) {
 | |
|       assert(BlockToChain[ChainBB] == &Chain);
 | |
|       for (MachineBasicBlock *Pred : ChainBB->predecessors()) {
 | |
|         if (BlockToChain[Pred] == &Chain)
 | |
|           continue;
 | |
|         ++Chain.LoopPredecessors;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (Chain.LoopPredecessors == 0)
 | |
|       BlockWorkList.push_back(*Chain.begin());
 | |
|   }
 | |
| 
 | |
|   BlockChain &FunctionChain = *BlockToChain[&F.front()];
 | |
|   buildChain(&F.front(), FunctionChain, BlockWorkList);
 | |
| 
 | |
| #ifndef NDEBUG
 | |
|   typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType;
 | |
| #endif
 | |
|   DEBUG({
 | |
|     // Crash at the end so we get all of the debugging output first.
 | |
|     bool BadFunc = false;
 | |
|     FunctionBlockSetType FunctionBlockSet;
 | |
|     for (MachineBasicBlock &MBB : F)
 | |
|       FunctionBlockSet.insert(&MBB);
 | |
| 
 | |
|     for (MachineBasicBlock *ChainBB : FunctionChain)
 | |
|       if (!FunctionBlockSet.erase(ChainBB)) {
 | |
|         BadFunc = true;
 | |
|         dbgs() << "Function chain contains a block not in the function!\n"
 | |
|                << "  Bad block:    " << getBlockName(ChainBB) << "\n";
 | |
|       }
 | |
| 
 | |
|     if (!FunctionBlockSet.empty()) {
 | |
|       BadFunc = true;
 | |
|       for (MachineBasicBlock *RemainingBB : FunctionBlockSet)
 | |
|         dbgs() << "Function contains blocks never placed into a chain!\n"
 | |
|                << "  Bad block:    " << getBlockName(RemainingBB) << "\n";
 | |
|     }
 | |
|     assert(!BadFunc && "Detected problems with the block placement.");
 | |
|   });
 | |
| 
 | |
|   // Splice the blocks into place.
 | |
|   MachineFunction::iterator InsertPos = F.begin();
 | |
|   for (MachineBasicBlock *ChainBB : FunctionChain) {
 | |
|     DEBUG(dbgs() << (ChainBB == *FunctionChain.begin() ? "Placing chain "
 | |
|                                                        : "          ... ")
 | |
|                  << getBlockName(ChainBB) << "\n");
 | |
|     if (InsertPos != MachineFunction::iterator(ChainBB))
 | |
|       F.splice(InsertPos, ChainBB);
 | |
|     else
 | |
|       ++InsertPos;
 | |
| 
 | |
|     // Update the terminator of the previous block.
 | |
|     if (ChainBB == *FunctionChain.begin())
 | |
|       continue;
 | |
|     MachineBasicBlock *PrevBB = std::prev(MachineFunction::iterator(ChainBB));
 | |
| 
 | |
|     // FIXME: It would be awesome of updateTerminator would just return rather
 | |
|     // than assert when the branch cannot be analyzed in order to remove this
 | |
|     // boiler plate.
 | |
|     Cond.clear();
 | |
|     MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | |
|     if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond)) {
 | |
|       // The "PrevBB" is not yet updated to reflect current code layout, so,
 | |
|       //   o. it may fall-through to a block without explict "goto" instruction
 | |
|       //      before layout, and no longer fall-through it after layout; or
 | |
|       //   o. just opposite.
 | |
|       //
 | |
|       // AnalyzeBranch() may return erroneous value for FBB when these two
 | |
|       // situations take place. For the first scenario FBB is mistakenly set
 | |
|       // NULL; for the 2nd scenario, the FBB, which is expected to be NULL,
 | |
|       // is mistakenly pointing to "*BI".
 | |
|       //
 | |
|       bool needUpdateBr = true;
 | |
|       if (!Cond.empty() && (!FBB || FBB == ChainBB)) {
 | |
|         PrevBB->updateTerminator();
 | |
|         needUpdateBr = false;
 | |
|         Cond.clear();
 | |
|         TBB = FBB = nullptr;
 | |
|         if (TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond)) {
 | |
|           // FIXME: This should never take place.
 | |
|           TBB = FBB = nullptr;
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       // If PrevBB has a two-way branch, try to re-order the branches
 | |
|       // such that we branch to the successor with higher weight first.
 | |
|       if (TBB && !Cond.empty() && FBB &&
 | |
|           MBPI->getEdgeWeight(PrevBB, FBB) > MBPI->getEdgeWeight(PrevBB, TBB) &&
 | |
|           !TII->ReverseBranchCondition(Cond)) {
 | |
|         DEBUG(dbgs() << "Reverse order of the two branches: "
 | |
|                      << getBlockName(PrevBB) << "\n");
 | |
|         DEBUG(dbgs() << "    Edge weight: " << MBPI->getEdgeWeight(PrevBB, FBB)
 | |
|                      << " vs " << MBPI->getEdgeWeight(PrevBB, TBB) << "\n");
 | |
|         DebugLoc dl; // FIXME: this is nowhere
 | |
|         TII->RemoveBranch(*PrevBB);
 | |
|         TII->InsertBranch(*PrevBB, FBB, TBB, Cond, dl);
 | |
|         needUpdateBr = true;
 | |
|       }
 | |
|       if (needUpdateBr)
 | |
|         PrevBB->updateTerminator();
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Fixup the last block.
 | |
|   Cond.clear();
 | |
|   MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | |
|   if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond))
 | |
|     F.back().updateTerminator();
 | |
| 
 | |
|   // Walk through the backedges of the function now that we have fully laid out
 | |
|   // the basic blocks and align the destination of each backedge. We don't rely
 | |
|   // exclusively on the loop info here so that we can align backedges in
 | |
|   // unnatural CFGs and backedges that were introduced purely because of the
 | |
|   // loop rotations done during this layout pass.
 | |
|   if (F.getFunction()->hasFnAttribute(Attribute::OptimizeForSize))
 | |
|     return;
 | |
|   if (FunctionChain.begin() == FunctionChain.end())
 | |
|     return; // Empty chain.
 | |
| 
 | |
|   const BranchProbability ColdProb(1, 5); // 20%
 | |
|   BlockFrequency EntryFreq = MBFI->getBlockFreq(F.begin());
 | |
|   BlockFrequency WeightedEntryFreq = EntryFreq * ColdProb;
 | |
|   for (MachineBasicBlock *ChainBB : FunctionChain) {
 | |
|     if (ChainBB == *FunctionChain.begin())
 | |
|       continue;
 | |
| 
 | |
|     // Don't align non-looping basic blocks. These are unlikely to execute
 | |
|     // enough times to matter in practice. Note that we'll still handle
 | |
|     // unnatural CFGs inside of a natural outer loop (the common case) and
 | |
|     // rotated loops.
 | |
|     MachineLoop *L = MLI->getLoopFor(ChainBB);
 | |
|     if (!L)
 | |
|       continue;
 | |
| 
 | |
|     unsigned Align = TLI->getPrefLoopAlignment(L);
 | |
|     if (!Align)
 | |
|       continue; // Don't care about loop alignment.
 | |
| 
 | |
|     // If the block is cold relative to the function entry don't waste space
 | |
|     // aligning it.
 | |
|     BlockFrequency Freq = MBFI->getBlockFreq(ChainBB);
 | |
|     if (Freq < WeightedEntryFreq)
 | |
|       continue;
 | |
| 
 | |
|     // If the block is cold relative to its loop header, don't align it
 | |
|     // regardless of what edges into the block exist.
 | |
|     MachineBasicBlock *LoopHeader = L->getHeader();
 | |
|     BlockFrequency LoopHeaderFreq = MBFI->getBlockFreq(LoopHeader);
 | |
|     if (Freq < (LoopHeaderFreq * ColdProb))
 | |
|       continue;
 | |
| 
 | |
|     // Check for the existence of a non-layout predecessor which would benefit
 | |
|     // from aligning this block.
 | |
|     MachineBasicBlock *LayoutPred =
 | |
|         &*std::prev(MachineFunction::iterator(ChainBB));
 | |
| 
 | |
|     // Force alignment if all the predecessors are jumps. We already checked
 | |
|     // that the block isn't cold above.
 | |
|     if (!LayoutPred->isSuccessor(ChainBB)) {
 | |
|       ChainBB->setAlignment(Align);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     // Align this block if the layout predecessor's edge into this block is
 | |
|     // cold relative to the block. When this is true, other predecessors make up
 | |
|     // all of the hot entries into the block and thus alignment is likely to be
 | |
|     // important.
 | |
|     BranchProbability LayoutProb =
 | |
|         MBPI->getEdgeProbability(LayoutPred, ChainBB);
 | |
|     BlockFrequency LayoutEdgeFreq = MBFI->getBlockFreq(LayoutPred) * LayoutProb;
 | |
|     if (LayoutEdgeFreq <= (Freq * ColdProb))
 | |
|       ChainBB->setAlignment(Align);
 | |
|   }
 | |
| }
 | |
| 
 | |
| bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
 | |
|   // Check for single-block functions and skip them.
 | |
|   if (std::next(F.begin()) == F.end())
 | |
|     return false;
 | |
| 
 | |
|   if (skipOptnoneFunction(*F.getFunction()))
 | |
|     return false;
 | |
| 
 | |
|   MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
 | |
|   MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
 | |
|   MLI = &getAnalysis<MachineLoopInfo>();
 | |
|   TII = F.getSubtarget().getInstrInfo();
 | |
|   TLI = F.getSubtarget().getTargetLowering();
 | |
|   MDT = &getAnalysis<MachineDominatorTree>();
 | |
|   assert(BlockToChain.empty());
 | |
| 
 | |
|   buildCFGChains(F);
 | |
| 
 | |
|   BlockToChain.clear();
 | |
|   ChainAllocator.DestroyAll();
 | |
| 
 | |
|   if (AlignAllBlock)
 | |
|     // Align all of the blocks in the function to a specific alignment.
 | |
|     for (MachineBasicBlock &MBB : F)
 | |
|       MBB.setAlignment(AlignAllBlock);
 | |
| 
 | |
|   // We always return true as we have no way to track whether the final order
 | |
|   // differs from the original order.
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| namespace {
 | |
| /// \brief A pass to compute block placement statistics.
 | |
| ///
 | |
| /// A separate pass to compute interesting statistics for evaluating block
 | |
| /// placement. This is separate from the actual placement pass so that they can
 | |
| /// be computed in the absence of any placement transformations or when using
 | |
| /// alternative placement strategies.
 | |
| class MachineBlockPlacementStats : public MachineFunctionPass {
 | |
|   /// \brief A handle to the branch probability pass.
 | |
|   const MachineBranchProbabilityInfo *MBPI;
 | |
| 
 | |
|   /// \brief A handle to the function-wide block frequency pass.
 | |
|   const MachineBlockFrequencyInfo *MBFI;
 | |
| 
 | |
| public:
 | |
|   static char ID; // Pass identification, replacement for typeid
 | |
|   MachineBlockPlacementStats() : MachineFunctionPass(ID) {
 | |
|     initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
 | |
|   }
 | |
| 
 | |
|   bool runOnMachineFunction(MachineFunction &F) override;
 | |
| 
 | |
|   void getAnalysisUsage(AnalysisUsage &AU) const override {
 | |
|     AU.addRequired<MachineBranchProbabilityInfo>();
 | |
|     AU.addRequired<MachineBlockFrequencyInfo>();
 | |
|     AU.setPreservesAll();
 | |
|     MachineFunctionPass::getAnalysisUsage(AU);
 | |
|   }
 | |
| };
 | |
| } // namespace
 | |
| 
 | |
| char MachineBlockPlacementStats::ID = 0;
 | |
| char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID;
 | |
| INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
 | |
|                       "Basic Block Placement Stats", false, false)
 | |
| INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
 | |
| INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
 | |
| INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
 | |
|                     "Basic Block Placement Stats", false, false)
 | |
| 
 | |
| bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
 | |
|   // Check for single-block functions and skip them.
 | |
|   if (std::next(F.begin()) == F.end())
 | |
|     return false;
 | |
| 
 | |
|   MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
 | |
|   MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
 | |
| 
 | |
|   for (MachineBasicBlock &MBB : F) {
 | |
|     BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB);
 | |
|     Statistic &NumBranches =
 | |
|         (MBB.succ_size() > 1) ? NumCondBranches : NumUncondBranches;
 | |
|     Statistic &BranchTakenFreq =
 | |
|         (MBB.succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq;
 | |
|     for (MachineBasicBlock *Succ : MBB.successors()) {
 | |
|       // Skip if this successor is a fallthrough.
 | |
|       if (MBB.isLayoutSuccessor(Succ))
 | |
|         continue;
 | |
| 
 | |
|       BlockFrequency EdgeFreq =
 | |
|           BlockFreq * MBPI->getEdgeProbability(&MBB, Succ);
 | |
|       ++NumBranches;
 | |
|       BranchTakenFreq += EdgeFreq.getFrequency();
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return false;
 | |
| }
 | |
| 
 |