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			345 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			345 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- Attributes.cpp - Implement AttributesList -------------------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the AttributesList class and Attribute utilities.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/Attributes.h"
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| #include "llvm/Type.h"
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| #include "llvm/ADT/StringExtras.h"
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| #include "llvm/ADT/FoldingSet.h"
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| #include "llvm/System/Atomic.h"
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| #include "llvm/System/Mutex.h"
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| #include "llvm/Support/Debug.h"
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| #include "llvm/Support/ManagedStatic.h"
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| #include "llvm/Support/raw_ostream.h"
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| using namespace llvm;
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| 
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| //===----------------------------------------------------------------------===//
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| // Attribute Function Definitions
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| //===----------------------------------------------------------------------===//
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| 
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| std::string Attribute::getAsString(Attributes Attrs) {
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|   std::string Result;
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|   if (Attrs & Attribute::ZExt)
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|     Result += "zeroext ";
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|   if (Attrs & Attribute::SExt)
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|     Result += "signext ";
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|   if (Attrs & Attribute::NoReturn)
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|     Result += "noreturn ";
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|   if (Attrs & Attribute::NoUnwind)
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|     Result += "nounwind ";
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|   if (Attrs & Attribute::InReg)
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|     Result += "inreg ";
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|   if (Attrs & Attribute::NoAlias)
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|     Result += "noalias ";
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|   if (Attrs & Attribute::NoCapture)
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|     Result += "nocapture ";
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|   if (Attrs & Attribute::StructRet)
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|     Result += "sret ";
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|   if (Attrs & Attribute::ByVal)
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|     Result += "byval ";
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|   if (Attrs & Attribute::Nest)
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|     Result += "nest ";
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|   if (Attrs & Attribute::ReadNone)
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|     Result += "readnone ";
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|   if (Attrs & Attribute::ReadOnly)
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|     Result += "readonly ";
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|   if (Attrs & Attribute::OptimizeForSize)
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|     Result += "optsize ";
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|   if (Attrs & Attribute::NoInline)
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|     Result += "noinline ";
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|   if (Attrs & Attribute::InlineHint)
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|     Result += "inlinehint ";
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|   if (Attrs & Attribute::AlwaysInline)
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|     Result += "alwaysinline ";
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|   if (Attrs & Attribute::StackProtect)
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|     Result += "ssp ";
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|   if (Attrs & Attribute::StackProtectReq)
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|     Result += "sspreq ";
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|   if (Attrs & Attribute::NoRedZone)
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|     Result += "noredzone ";
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|   if (Attrs & Attribute::NoImplicitFloat)
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|     Result += "noimplicitfloat ";
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|   if (Attrs & Attribute::Naked)
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|     Result += "naked ";
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|   if (Attrs & Attribute::Hotpatch)
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|     Result += "hotpatch ";
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|   if (Attrs & Attribute::StackAlignment) {
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|     Result += "alignstack(";
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|     Result += utostr(Attribute::getStackAlignmentFromAttrs(Attrs));
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|     Result += ") ";
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|   }
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|   if (Attrs & Attribute::Alignment) {
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|     Result += "align ";
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|     Result += utostr(Attribute::getAlignmentFromAttrs(Attrs));
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|     Result += " ";
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|   }
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|   // Trim the trailing space.
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|   assert(!Result.empty() && "Unknown attribute!");
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|   Result.erase(Result.end()-1);
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|   return Result;
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| }
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| 
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| Attributes Attribute::typeIncompatible(const Type *Ty) {
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|   Attributes Incompatible = None;
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|   
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|   if (!Ty->isIntegerTy())
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|     // Attributes that only apply to integers.
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|     Incompatible |= SExt | ZExt;
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|   
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|   if (!Ty->isPointerTy())
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|     // Attributes that only apply to pointers.
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|     Incompatible |= ByVal | Nest | NoAlias | StructRet | NoCapture;
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|   
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|   return Incompatible;
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| // AttributeListImpl Definition
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| //===----------------------------------------------------------------------===//
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| 
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| 
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| namespace llvm {
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| static ManagedStatic<sys::SmartMutex<true> > ALMutex;
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| 
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| class AttributeListImpl : public FoldingSetNode {
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|   sys::cas_flag RefCount;
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|   
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|   // AttributesList is uniqued, these should not be publicly available.
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|   void operator=(const AttributeListImpl &); // Do not implement
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|   AttributeListImpl(const AttributeListImpl &); // Do not implement
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|   ~AttributeListImpl();                        // Private implementation
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| public:
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|   SmallVector<AttributeWithIndex, 4> Attrs;
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|   
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|   AttributeListImpl(const AttributeWithIndex *Attr, unsigned NumAttrs)
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|     : Attrs(Attr, Attr+NumAttrs) {
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|     RefCount = 0;
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|   }
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|   
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|   void AddRef() {
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|     sys::SmartScopedLock<true> Lock(*ALMutex);
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|     ++RefCount;
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|   }
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|   void DropRef() {
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|     sys::SmartScopedLock<true> Lock(*ALMutex);
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|     sys::cas_flag new_val = --RefCount;
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|     if (new_val == 0)
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|       delete this;
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|   }
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|   
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|   void Profile(FoldingSetNodeID &ID) const {
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|     Profile(ID, Attrs.data(), Attrs.size());
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|   }
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|   static void Profile(FoldingSetNodeID &ID, const AttributeWithIndex *Attr,
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|                       unsigned NumAttrs) {
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|     for (unsigned i = 0; i != NumAttrs; ++i)
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|       ID.AddInteger(uint64_t(Attr[i].Attrs) << 32 | unsigned(Attr[i].Index));
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|   }
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| };
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| }
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| 
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| static ManagedStatic<FoldingSet<AttributeListImpl> > AttributesLists;
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| 
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| AttributeListImpl::~AttributeListImpl() {
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|   // NOTE: Lock must be acquired by caller.
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|   AttributesLists->RemoveNode(this);
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| }
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| 
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| 
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| AttrListPtr AttrListPtr::get(const AttributeWithIndex *Attrs, unsigned NumAttrs) {
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|   // If there are no attributes then return a null AttributesList pointer.
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|   if (NumAttrs == 0)
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|     return AttrListPtr();
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|   
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| #ifndef NDEBUG
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|   for (unsigned i = 0; i != NumAttrs; ++i) {
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|     assert(Attrs[i].Attrs != Attribute::None && 
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|            "Pointless attribute!");
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|     assert((!i || Attrs[i-1].Index < Attrs[i].Index) &&
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|            "Misordered AttributesList!");
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|   }
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| #endif
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|   
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|   // Otherwise, build a key to look up the existing attributes.
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|   FoldingSetNodeID ID;
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|   AttributeListImpl::Profile(ID, Attrs, NumAttrs);
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|   void *InsertPos;
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|   
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|   sys::SmartScopedLock<true> Lock(*ALMutex);
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|   
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|   AttributeListImpl *PAL =
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|     AttributesLists->FindNodeOrInsertPos(ID, InsertPos);
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|   
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|   // If we didn't find any existing attributes of the same shape then
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|   // create a new one and insert it.
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|   if (!PAL) {
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|     PAL = new AttributeListImpl(Attrs, NumAttrs);
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|     AttributesLists->InsertNode(PAL, InsertPos);
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|   }
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|   
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|   // Return the AttributesList that we found or created.
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|   return AttrListPtr(PAL);
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| }
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| // AttrListPtr Method Implementations
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| //===----------------------------------------------------------------------===//
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| 
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| AttrListPtr::AttrListPtr(AttributeListImpl *LI) : AttrList(LI) {
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|   if (LI) LI->AddRef();
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| }
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| 
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| AttrListPtr::AttrListPtr(const AttrListPtr &P) : AttrList(P.AttrList) {
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|   if (AttrList) AttrList->AddRef();  
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| }
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| 
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| const AttrListPtr &AttrListPtr::operator=(const AttrListPtr &RHS) {
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|   sys::SmartScopedLock<true> Lock(*ALMutex);
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|   if (AttrList == RHS.AttrList) return *this;
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|   if (AttrList) AttrList->DropRef();
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|   AttrList = RHS.AttrList;
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|   if (AttrList) AttrList->AddRef();
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|   return *this;
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| }
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| 
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| AttrListPtr::~AttrListPtr() {
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|   if (AttrList) AttrList->DropRef();
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| }
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| 
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| /// getNumSlots - Return the number of slots used in this attribute list. 
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| /// This is the number of arguments that have an attribute set on them
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| /// (including the function itself).
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| unsigned AttrListPtr::getNumSlots() const {
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|   return AttrList ? AttrList->Attrs.size() : 0;
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| }
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| 
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| /// getSlot - Return the AttributeWithIndex at the specified slot.  This
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| /// holds a number plus a set of attributes.
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| const AttributeWithIndex &AttrListPtr::getSlot(unsigned Slot) const {
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|   assert(AttrList && Slot < AttrList->Attrs.size() && "Slot # out of range!");
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|   return AttrList->Attrs[Slot];
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| }
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| 
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| 
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| /// getAttributes - The attributes for the specified index are
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| /// returned.  Attributes for the result are denoted with Idx = 0.
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| /// Function notes are denoted with idx = ~0.
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| Attributes AttrListPtr::getAttributes(unsigned Idx) const {
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|   if (AttrList == 0) return Attribute::None;
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|   
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|   const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
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|   for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i)
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|     if (Attrs[i].Index == Idx)
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|       return Attrs[i].Attrs;
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|   return Attribute::None;
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| }
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| 
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| /// hasAttrSomewhere - Return true if the specified attribute is set for at
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| /// least one parameter or for the return value.
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| bool AttrListPtr::hasAttrSomewhere(Attributes Attr) const {
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|   if (AttrList == 0) return false;
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|   
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|   const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
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|   for (unsigned i = 0, e = Attrs.size(); i != e; ++i)
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|     if (Attrs[i].Attrs & Attr)
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|       return true;
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|   return false;
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| }
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| 
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| 
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| AttrListPtr AttrListPtr::addAttr(unsigned Idx, Attributes Attrs) const {
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|   Attributes OldAttrs = getAttributes(Idx);
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| #ifndef NDEBUG
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|   // FIXME it is not obvious how this should work for alignment.
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|   // For now, say we can't change a known alignment.
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|   Attributes OldAlign = OldAttrs & Attribute::Alignment;
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|   Attributes NewAlign = Attrs & Attribute::Alignment;
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|   assert((!OldAlign || !NewAlign || OldAlign == NewAlign) &&
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|          "Attempt to change alignment!");
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| #endif
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|   
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|   Attributes NewAttrs = OldAttrs | Attrs;
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|   if (NewAttrs == OldAttrs)
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|     return *this;
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|   
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|   SmallVector<AttributeWithIndex, 8> NewAttrList;
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|   if (AttrList == 0)
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|     NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
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|   else {
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|     const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
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|     unsigned i = 0, e = OldAttrList.size();
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|     // Copy attributes for arguments before this one.
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|     for (; i != e && OldAttrList[i].Index < Idx; ++i)
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|       NewAttrList.push_back(OldAttrList[i]);
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| 
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|     // If there are attributes already at this index, merge them in.
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|     if (i != e && OldAttrList[i].Index == Idx) {
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|       Attrs |= OldAttrList[i].Attrs;
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|       ++i;
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|     }
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|     
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|     NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
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|     
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|     // Copy attributes for arguments after this one.
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|     NewAttrList.insert(NewAttrList.end(), 
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|                        OldAttrList.begin()+i, OldAttrList.end());
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|   }
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|   
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|   return get(NewAttrList.data(), NewAttrList.size());
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| }
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| 
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| AttrListPtr AttrListPtr::removeAttr(unsigned Idx, Attributes Attrs) const {
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| #ifndef NDEBUG
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|   // FIXME it is not obvious how this should work for alignment.
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|   // For now, say we can't pass in alignment, which no current use does.
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|   assert(!(Attrs & Attribute::Alignment) && "Attempt to exclude alignment!");
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| #endif
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|   if (AttrList == 0) return AttrListPtr();
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|   
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|   Attributes OldAttrs = getAttributes(Idx);
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|   Attributes NewAttrs = OldAttrs & ~Attrs;
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|   if (NewAttrs == OldAttrs)
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|     return *this;
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| 
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|   SmallVector<AttributeWithIndex, 8> NewAttrList;
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|   const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
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|   unsigned i = 0, e = OldAttrList.size();
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|   
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|   // Copy attributes for arguments before this one.
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|   for (; i != e && OldAttrList[i].Index < Idx; ++i)
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|     NewAttrList.push_back(OldAttrList[i]);
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|   
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|   // If there are attributes already at this index, merge them in.
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|   assert(OldAttrList[i].Index == Idx && "Attribute isn't set?");
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|   Attrs = OldAttrList[i].Attrs & ~Attrs;
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|   ++i;
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|   if (Attrs)  // If any attributes left for this parameter, add them.
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|     NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
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|   
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|   // Copy attributes for arguments after this one.
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|   NewAttrList.insert(NewAttrList.end(), 
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|                      OldAttrList.begin()+i, OldAttrList.end());
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|   
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|   return get(NewAttrList.data(), NewAttrList.size());
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| }
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| 
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| void AttrListPtr::dump() const {
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|   dbgs() << "PAL[ ";
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|   for (unsigned i = 0; i < getNumSlots(); ++i) {
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|     const AttributeWithIndex &PAWI = getSlot(i);
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|     dbgs() << "{" << PAWI.Index << "," << PAWI.Attrs << "} ";
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|   }
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|   
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|   dbgs() << "]\n";
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| }
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