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	speeds up the isel pass from 2.5570s to 2.4722s on kc++ (3.4%). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33879 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			1157 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1157 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- ScheduleDAGSimple.cpp - Implement a trivial DAG scheduler ---------===//
 | |
| //
 | |
| //                     The LLVM Compiler Infrastructure
 | |
| //
 | |
| // This file was developed by James M. Laskey and is distributed under the
 | |
| // University of Illinois Open Source License. See LICENSE.TXT for details.
 | |
| //
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| //===----------------------------------------------------------------------===//
 | |
| //
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| // This implements a simple two pass scheduler.  The first pass attempts to push
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| // backward any lengthy instructions and critical paths.  The second pass packs
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| // instructions into semi-optimal time slots.
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| //
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| //===----------------------------------------------------------------------===//
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| 
 | |
| #define DEBUG_TYPE "sched"
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| #include "llvm/CodeGen/MachineFunction.h"
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| #include "llvm/CodeGen/ScheduleDAG.h"
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| #include "llvm/CodeGen/SchedulerRegistry.h"
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| #include "llvm/CodeGen/SelectionDAG.h"
 | |
| #include "llvm/CodeGen/SSARegMap.h"
 | |
| #include "llvm/Target/TargetData.h"
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| #include "llvm/Target/TargetMachine.h"
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| #include "llvm/Target/TargetInstrInfo.h"
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| #include "llvm/Support/Debug.h"
 | |
| #include "llvm/Support/Compiler.h"
 | |
| #include <algorithm>
 | |
| using namespace llvm;
 | |
| 
 | |
| namespace {
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| 
 | |
| static RegisterScheduler
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|   bfsDAGScheduler("none", "  No scheduling: breadth first sequencing",
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|                   createBFS_DAGScheduler);
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| static RegisterScheduler
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|   simpleDAGScheduler("simple",
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|                      "  Simple two pass scheduling: minimize critical path "
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|                      "and maximize processor utilization",
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|                       createSimpleDAGScheduler);
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| static RegisterScheduler
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|   noitinDAGScheduler("simple-noitin",
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|                      "  Simple two pass scheduling: Same as simple "
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|                      "except using generic latency",
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|                      createNoItinsDAGScheduler);
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|                      
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| class NodeInfo;
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| typedef NodeInfo *NodeInfoPtr;
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| typedef std::vector<NodeInfoPtr>           NIVector;
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| typedef std::vector<NodeInfoPtr>::iterator NIIterator;
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| 
 | |
| //===--------------------------------------------------------------------===//
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| ///
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| /// Node group -  This struct is used to manage flagged node groups.
 | |
| ///
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| class NodeGroup {
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| public:
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|   NodeGroup     *Next;
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| private:
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|   NIVector      Members;                // Group member nodes
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|   NodeInfo      *Dominator;             // Node with highest latency
 | |
|   unsigned      Latency;                // Total latency of the group
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|   int           Pending;                // Number of visits pending before
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|                                         // adding to order  
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| 
 | |
| public:
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|   // Ctor.
 | |
|   NodeGroup() : Next(NULL), Dominator(NULL), Pending(0) {}
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| 
 | |
|   // Accessors
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|   inline void setDominator(NodeInfo *D) { Dominator = D; }
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|   inline NodeInfo *getTop() { return Members.front(); }
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|   inline NodeInfo *getBottom() { return Members.back(); }
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|   inline NodeInfo *getDominator() { return Dominator; }
 | |
|   inline void setLatency(unsigned L) { Latency = L; }
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|   inline unsigned getLatency() { return Latency; }
 | |
|   inline int getPending() const { return Pending; }
 | |
|   inline void setPending(int P)  { Pending = P; }
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|   inline int addPending(int I)  { return Pending += I; }
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| 
 | |
|   // Pass thru
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|   inline bool group_empty() { return Members.empty(); }
 | |
|   inline NIIterator group_begin() { return Members.begin(); }
 | |
|   inline NIIterator group_end() { return Members.end(); }
 | |
|   inline void group_push_back(const NodeInfoPtr &NI) {
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|     Members.push_back(NI);
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|   }
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|   inline NIIterator group_insert(NIIterator Pos, const NodeInfoPtr &NI) {
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|     return Members.insert(Pos, NI);
 | |
|   }
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|   inline void group_insert(NIIterator Pos, NIIterator First,
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|                            NIIterator Last) {
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|     Members.insert(Pos, First, Last);
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|   }
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| 
 | |
|   static void Add(NodeInfo *D, NodeInfo *U);
 | |
| };
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| 
 | |
| //===--------------------------------------------------------------------===//
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| ///
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| /// NodeInfo - This struct tracks information used to schedule the a node.
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| ///
 | |
| class NodeInfo {
 | |
| private:
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|   int           Pending;                // Number of visits pending before
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|                                         // adding to order
 | |
| public:
 | |
|   SDNode        *Node;                  // DAG node
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|   InstrStage    *StageBegin;            // First stage in itinerary
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|   InstrStage    *StageEnd;              // Last+1 stage in itinerary
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|   unsigned      Latency;                // Total cycles to complete instr
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|   bool          IsCall : 1;             // Is function call
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|   bool          IsLoad : 1;             // Is memory load
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|   bool          IsStore : 1;            // Is memory store
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|   unsigned      Slot;                   // Node's time slot
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|   NodeGroup     *Group;                 // Grouping information
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| #ifndef NDEBUG
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|   unsigned      Preorder;               // Index before scheduling
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| #endif
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| 
 | |
|   // Ctor.
 | |
|   NodeInfo(SDNode *N = NULL)
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|     : Pending(0)
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|     , Node(N)
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|     , StageBegin(NULL)
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|     , StageEnd(NULL)
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|     , Latency(0)
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|     , IsCall(false)
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|     , Slot(0)
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|     , Group(NULL)
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| #ifndef NDEBUG
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|     , Preorder(0)
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| #endif
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|   {}
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| 
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|   // Accessors
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|   inline bool isInGroup() const {
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|     assert(!Group || !Group->group_empty() && "Group with no members");
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|     return Group != NULL;
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|   }
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|   inline bool isGroupDominator() const {
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|     return isInGroup() && Group->getDominator() == this;
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|   }
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|   inline int getPending() const {
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|     return Group ? Group->getPending() : Pending;
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|   }
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|   inline void setPending(int P) {
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|     if (Group) Group->setPending(P);
 | |
|     else       Pending = P;
 | |
|   }
 | |
|   inline int addPending(int I) {
 | |
|     if (Group) return Group->addPending(I);
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|     else       return Pending += I;
 | |
|   }
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| };
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| 
 | |
| //===--------------------------------------------------------------------===//
 | |
| ///
 | |
| /// NodeGroupIterator - Iterates over all the nodes indicated by the node
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| /// info. If the node is in a group then iterate over the members of the
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| /// group, otherwise just the node info.
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| ///
 | |
| class NodeGroupIterator {
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| private:
 | |
|   NodeInfo   *NI;                       // Node info
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|   NIIterator NGI;                       // Node group iterator
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|   NIIterator NGE;                       // Node group iterator end
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| 
 | |
| public:
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|   // Ctor.
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|   NodeGroupIterator(NodeInfo *N) : NI(N) {
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|     // If the node is in a group then set up the group iterator.  Otherwise
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|     // the group iterators will trip first time out.
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|     if (N->isInGroup()) {
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|       // get Group
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|       NodeGroup *Group = NI->Group;
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|       NGI = Group->group_begin();
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|       NGE = Group->group_end();
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|       // Prevent this node from being used (will be in members list
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|       NI = NULL;
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|     }
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|   }
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| 
 | |
|   /// next - Return the next node info, otherwise NULL.
 | |
|   ///
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|   NodeInfo *next() {
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|     // If members list
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|     if (NGI != NGE) return *NGI++;
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|     // Use node as the result (may be NULL)
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|     NodeInfo *Result = NI;
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|     // Only use once
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|     NI = NULL;
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|     // Return node or NULL
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|     return Result;
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|   }
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| };
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| //===--------------------------------------------------------------------===//
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| 
 | |
| 
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| //===--------------------------------------------------------------------===//
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| ///
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| /// NodeGroupOpIterator - Iterates over all the operands of a node.  If the
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| /// node is a member of a group, this iterates over all the operands of all
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| /// the members of the group.
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| ///
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| class NodeGroupOpIterator {
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| private:
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|   NodeInfo            *NI;              // Node containing operands
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|   NodeGroupIterator   GI;               // Node group iterator
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|   SDNode::op_iterator OI;               // Operand iterator
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|   SDNode::op_iterator OE;               // Operand iterator end
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| 
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|   /// CheckNode - Test if node has more operands.  If not get the next node
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|   /// skipping over nodes that have no operands.
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|   void CheckNode() {
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|     // Only if operands are exhausted first
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|     while (OI == OE) {
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|       // Get next node info
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|       NodeInfo *NI = GI.next();
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|       // Exit if nodes are exhausted
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|       if (!NI) return;
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|       // Get node itself
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|       SDNode *Node = NI->Node;
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|       // Set up the operand iterators
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|       OI = Node->op_begin();
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|       OE = Node->op_end();
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|     }
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|   }
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| 
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| public:
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|   // Ctor.
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|   NodeGroupOpIterator(NodeInfo *N)
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|     : NI(N), GI(N), OI(SDNode::op_iterator()), OE(SDNode::op_iterator()) {}
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| 
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|   /// isEnd - Returns true when not more operands are available.
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|   ///
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|   inline bool isEnd() { CheckNode(); return OI == OE; }
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| 
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|   /// next - Returns the next available operand.
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|   ///
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|   inline SDOperand next() {
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|     assert(OI != OE &&
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|            "Not checking for end of NodeGroupOpIterator correctly");
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|     return *OI++;
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|   }
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| };
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| ///
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| /// BitsIterator - Provides iteration through individual bits in a bit vector.
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| ///
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| template<class T>
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| class BitsIterator {
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| private:
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|   T Bits;                               // Bits left to iterate through
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| 
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| public:
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|   /// Ctor.
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|   BitsIterator(T Initial) : Bits(Initial) {}
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|   
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|   /// Next - Returns the next bit set or zero if exhausted.
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|   inline T Next() {
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|     // Get the rightmost bit set
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|     T Result = Bits & -Bits;
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|     // Remove from rest
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|     Bits &= ~Result;
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|     // Return single bit or zero
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|     return Result;
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|   }
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| };
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|   
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| //===----------------------------------------------------------------------===//
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| ///
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| /// ResourceTally - Manages the use of resources over time intervals.  Each
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| /// item (slot) in the tally vector represents the resources used at a given
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| /// moment.  A bit set to 1 indicates that a resource is in use, otherwise
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| /// available.  An assumption is made that the tally is large enough to schedule
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| /// all current instructions (asserts otherwise.)
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| ///
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| template<class T>
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| class ResourceTally {
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| private:
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|   std::vector<T> Tally;                 // Resources used per slot
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|   typedef typename std::vector<T>::iterator Iter;
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|                                         // Tally iterator 
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|   
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|   /// SlotsAvailable - Returns true if all units are available.
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| 	///
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|   bool SlotsAvailable(Iter Begin, unsigned N, unsigned ResourceSet,
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|                                               unsigned &Resource) {
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|     assert(N && "Must check availability with N != 0");
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|     // Determine end of interval
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|     Iter End = Begin + N;
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|     assert(End <= Tally.end() && "Tally is not large enough for schedule");
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|     
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|     // Iterate thru each resource
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|     BitsIterator<T> Resources(ResourceSet & ~*Begin);
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|     while (unsigned Res = Resources.Next()) {
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|       // Check if resource is available for next N slots
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|       Iter Interval = End;
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|       do {
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|         Interval--;
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|         if (*Interval & Res) break;
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|       } while (Interval != Begin);
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|       
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|       // If available for N
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|       if (Interval == Begin) {
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|         // Success
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|         Resource = Res;
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|         return true;
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|       }
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|     }
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|     
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|     // No luck
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|     Resource = 0;
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|     return false;
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|   }
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| 	
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| 	/// RetrySlot - Finds a good candidate slot to retry search.
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|   Iter RetrySlot(Iter Begin, unsigned N, unsigned ResourceSet) {
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|     assert(N && "Must check availability with N != 0");
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|     // Determine end of interval
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|     Iter End = Begin + N;
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|     assert(End <= Tally.end() && "Tally is not large enough for schedule");
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| 		
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| 		while (Begin != End--) {
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| 			// Clear units in use
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| 			ResourceSet &= ~*End;
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| 			// If no units left then we should go no further 
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| 			if (!ResourceSet) return End + 1;
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| 		}
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| 		// Made it all the way through
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| 		return Begin;
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| 	}
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|   
 | |
|   /// FindAndReserveStages - Return true if the stages can be completed. If
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|   /// so mark as busy.
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|   bool FindAndReserveStages(Iter Begin,
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|                             InstrStage *Stage, InstrStage *StageEnd) {
 | |
|     // If at last stage then we're done
 | |
|     if (Stage == StageEnd) return true;
 | |
|     // Get number of cycles for current stage
 | |
|     unsigned N = Stage->Cycles;
 | |
|     // Check to see if N slots are available, if not fail
 | |
|     unsigned Resource;
 | |
|     if (!SlotsAvailable(Begin, N, Stage->Units, Resource)) return false;
 | |
|     // Check to see if remaining stages are available, if not fail
 | |
|     if (!FindAndReserveStages(Begin + N, Stage + 1, StageEnd)) return false;
 | |
|     // Reserve resource
 | |
|     Reserve(Begin, N, Resource);
 | |
|     // Success
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   /// Reserve - Mark busy (set) the specified N slots.
 | |
|   void Reserve(Iter Begin, unsigned N, unsigned Resource) {
 | |
|     // Determine end of interval
 | |
|     Iter End = Begin + N;
 | |
|     assert(End <= Tally.end() && "Tally is not large enough for schedule");
 | |
|  
 | |
|     // Set resource bit in each slot
 | |
|     for (; Begin < End; Begin++)
 | |
|       *Begin |= Resource;
 | |
|   }
 | |
| 
 | |
|   /// FindSlots - Starting from Begin, locate consecutive slots where all stages
 | |
|   /// can be completed.  Returns the address of first slot.
 | |
|   Iter FindSlots(Iter Begin, InstrStage *StageBegin, InstrStage *StageEnd) {
 | |
|     // Track position      
 | |
|     Iter Cursor = Begin;
 | |
|     
 | |
|     // Try all possible slots forward
 | |
|     while (true) {
 | |
|       // Try at cursor, if successful return position.
 | |
|       if (FindAndReserveStages(Cursor, StageBegin, StageEnd)) return Cursor;
 | |
|       // Locate a better position
 | |
|       Cursor = RetrySlot(Cursor + 1, StageBegin->Cycles, StageBegin->Units);
 | |
|     }
 | |
|   }
 | |
|   
 | |
| public:
 | |
|   /// Initialize - Resize and zero the tally to the specified number of time
 | |
|   /// slots.
 | |
|   inline void Initialize(unsigned N) {
 | |
|     Tally.assign(N, 0);   // Initialize tally to all zeros.
 | |
|   }
 | |
| 
 | |
|   // FindAndReserve - Locate an ideal slot for the specified stages and mark
 | |
|   // as busy.
 | |
|   unsigned FindAndReserve(unsigned Slot, InstrStage *StageBegin,
 | |
|                                          InstrStage *StageEnd) {
 | |
| 		// Where to begin 
 | |
| 		Iter Begin = Tally.begin() + Slot;
 | |
| 		// Find a free slot
 | |
| 		Iter Where = FindSlots(Begin, StageBegin, StageEnd);
 | |
| 		// Distance is slot number
 | |
| 		unsigned Final = Where - Tally.begin();
 | |
|     return Final;
 | |
|   }
 | |
| 
 | |
| };
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| ///
 | |
| /// ScheduleDAGSimple - Simple two pass scheduler.
 | |
| ///
 | |
| class VISIBILITY_HIDDEN ScheduleDAGSimple : public ScheduleDAG {
 | |
| private:
 | |
|   bool NoSched;                         // Just do a BFS schedule, nothing fancy
 | |
|   bool NoItins;                         // Don't use itineraries?
 | |
|   ResourceTally<unsigned> Tally;        // Resource usage tally
 | |
|   unsigned NSlots;                      // Total latency
 | |
|   static const unsigned NotFound = ~0U; // Search marker
 | |
| 
 | |
|   unsigned NodeCount;                   // Number of nodes in DAG
 | |
|   std::map<SDNode *, NodeInfo *> Map;   // Map nodes to info
 | |
|   bool HasGroups;                       // True if there are any groups
 | |
|   NodeInfo *Info;                       // Info for nodes being scheduled
 | |
|   NIVector Ordering;                    // Emit ordering of nodes
 | |
|   NodeGroup *HeadNG, *TailNG;           // Keep track of allocated NodeGroups
 | |
|   
 | |
| public:
 | |
| 
 | |
|   // Ctor.
 | |
|   ScheduleDAGSimple(bool noSched, bool noItins, SelectionDAG &dag,
 | |
|                     MachineBasicBlock *bb, const TargetMachine &tm)
 | |
|     : ScheduleDAG(dag, bb, tm), NoSched(noSched), NoItins(noItins), NSlots(0),
 | |
|     NodeCount(0), HasGroups(false), Info(NULL), HeadNG(NULL), TailNG(NULL) {
 | |
|     assert(&TII && "Target doesn't provide instr info?");
 | |
|     assert(&MRI && "Target doesn't provide register info?");
 | |
|   }
 | |
| 
 | |
|   virtual ~ScheduleDAGSimple() {
 | |
|     if (Info)
 | |
|       delete[] Info;
 | |
|     
 | |
|     NodeGroup *NG = HeadNG;
 | |
|     while (NG) {
 | |
|       NodeGroup *NextSU = NG->Next;
 | |
|       delete NG;
 | |
|       NG = NextSU;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   void Schedule();
 | |
| 
 | |
|   /// getNI - Returns the node info for the specified node.
 | |
|   ///
 | |
|   NodeInfo *getNI(SDNode *Node) { return Map[Node]; }
 | |
|   
 | |
| private:
 | |
|   static bool isDefiner(NodeInfo *A, NodeInfo *B);
 | |
|   void IncludeNode(NodeInfo *NI);
 | |
|   void VisitAll();
 | |
|   void GatherSchedulingInfo();
 | |
|   void FakeGroupDominators(); 
 | |
|   bool isStrongDependency(NodeInfo *A, NodeInfo *B);
 | |
|   bool isWeakDependency(NodeInfo *A, NodeInfo *B);
 | |
|   void ScheduleBackward();
 | |
|   void ScheduleForward();
 | |
|   
 | |
|   void AddToGroup(NodeInfo *D, NodeInfo *U);
 | |
|   /// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
 | |
|   /// 
 | |
|   void PrepareNodeInfo();
 | |
|   
 | |
|   /// IdentifyGroups - Put flagged nodes into groups.
 | |
|   ///
 | |
|   void IdentifyGroups();
 | |
|   
 | |
|   /// print - Print ordering to specified output stream.
 | |
|   ///
 | |
|   void print(std::ostream &O) const;
 | |
|   void print(std::ostream *O) const { if (O) print(*O); }
 | |
|   
 | |
|   void dump(const char *tag) const;
 | |
|   
 | |
|   virtual void dump() const;
 | |
|   
 | |
|   /// EmitAll - Emit all nodes in schedule sorted order.
 | |
|   ///
 | |
|   void EmitAll();
 | |
| 
 | |
|   /// printNI - Print node info.
 | |
|   ///
 | |
|   void printNI(std::ostream &O, NodeInfo *NI) const;
 | |
|   void printNI(std::ostream *O, NodeInfo *NI) const { if (O) printNI(*O, NI); }
 | |
|   
 | |
|   /// printChanges - Hilight changes in order caused by scheduling.
 | |
|   ///
 | |
|   void printChanges(unsigned Index) const;
 | |
| };
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| /// Special case itineraries.
 | |
| ///
 | |
| enum {
 | |
|   CallLatency = 40,          // To push calls back in time
 | |
| 
 | |
|   RSInteger   = 0xC0000000,  // Two integer units
 | |
|   RSFloat     = 0x30000000,  // Two float units
 | |
|   RSLoadStore = 0x0C000000,  // Two load store units
 | |
|   RSBranch    = 0x02000000   // One branch unit
 | |
| };
 | |
| static InstrStage LoadStage  = { 5, RSLoadStore };
 | |
| static InstrStage StoreStage = { 2, RSLoadStore };
 | |
| static InstrStage IntStage   = { 2, RSInteger };
 | |
| static InstrStage FloatStage = { 3, RSFloat };
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| } // namespace
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| /// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
 | |
| /// 
 | |
| void ScheduleDAGSimple::PrepareNodeInfo() {
 | |
|   // Allocate node information
 | |
|   Info = new NodeInfo[NodeCount];
 | |
|   
 | |
|   unsigned i = 0;
 | |
|   for (SelectionDAG::allnodes_iterator I = DAG.allnodes_begin(),
 | |
|        E = DAG.allnodes_end(); I != E; ++I, ++i) {
 | |
|     // Fast reference to node schedule info
 | |
|     NodeInfo* NI = &Info[i];
 | |
|     // Set up map
 | |
|     Map[I] = NI;
 | |
|     // Set node
 | |
|     NI->Node = I;
 | |
|     // Set pending visit count
 | |
|     NI->setPending(I->use_size());
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// IdentifyGroups - Put flagged nodes into groups.
 | |
| ///
 | |
| void ScheduleDAGSimple::IdentifyGroups() {
 | |
|   for (unsigned i = 0, N = NodeCount; i < N; i++) {
 | |
|     NodeInfo* NI = &Info[i];
 | |
|     SDNode *Node = NI->Node;
 | |
|     
 | |
|     // For each operand (in reverse to only look at flags)
 | |
|     for (unsigned N = Node->getNumOperands(); 0 < N--;) {
 | |
|       // Get operand
 | |
|       SDOperand Op = Node->getOperand(N);
 | |
|       // No more flags to walk
 | |
|       if (Op.getValueType() != MVT::Flag) break;
 | |
|       // Add to node group
 | |
|       AddToGroup(getNI(Op.Val), NI);
 | |
|       // Let everyone else know
 | |
|       HasGroups = true;
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// CountInternalUses - Returns the number of edges between the two nodes.
 | |
| ///
 | |
| static unsigned CountInternalUses(NodeInfo *D, NodeInfo *U) {
 | |
|   unsigned N = 0;
 | |
|   for (unsigned M = U->Node->getNumOperands(); 0 < M--;) {
 | |
|     SDOperand Op = U->Node->getOperand(M);
 | |
|     if (Op.Val == D->Node) N++;
 | |
|   }
 | |
|   
 | |
|   return N;
 | |
| }
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| /// Add - Adds a definer and user pair to a node group.
 | |
| ///
 | |
| void ScheduleDAGSimple::AddToGroup(NodeInfo *D, NodeInfo *U) {
 | |
|   // Get current groups
 | |
|   NodeGroup *DGroup = D->Group;
 | |
|   NodeGroup *UGroup = U->Group;
 | |
|   // If both are members of groups
 | |
|   if (DGroup && UGroup) {
 | |
|     // There may have been another edge connecting 
 | |
|     if (DGroup == UGroup) return;
 | |
|     // Add the pending users count
 | |
|     DGroup->addPending(UGroup->getPending());
 | |
|     // For each member of the users group
 | |
|     NodeGroupIterator UNGI(U);
 | |
|     while (NodeInfo *UNI = UNGI.next() ) {
 | |
|       // Change the group
 | |
|       UNI->Group = DGroup;
 | |
|       // For each member of the definers group
 | |
|       NodeGroupIterator DNGI(D);
 | |
|       while (NodeInfo *DNI = DNGI.next() ) {
 | |
|         // Remove internal edges
 | |
|         DGroup->addPending(-CountInternalUses(DNI, UNI));
 | |
|       }
 | |
|     }
 | |
|     // Merge the two lists
 | |
|     DGroup->group_insert(DGroup->group_end(),
 | |
|                          UGroup->group_begin(), UGroup->group_end());
 | |
|   } else if (DGroup) {
 | |
|     // Make user member of definers group
 | |
|     U->Group = DGroup;
 | |
|     // Add users uses to definers group pending
 | |
|     DGroup->addPending(U->Node->use_size());
 | |
|     // For each member of the definers group
 | |
|     NodeGroupIterator DNGI(D);
 | |
|     while (NodeInfo *DNI = DNGI.next() ) {
 | |
|       // Remove internal edges
 | |
|       DGroup->addPending(-CountInternalUses(DNI, U));
 | |
|     }
 | |
|     DGroup->group_push_back(U);
 | |
|   } else if (UGroup) {
 | |
|     // Make definer member of users group
 | |
|     D->Group = UGroup;
 | |
|     // Add definers uses to users group pending
 | |
|     UGroup->addPending(D->Node->use_size());
 | |
|     // For each member of the users group
 | |
|     NodeGroupIterator UNGI(U);
 | |
|     while (NodeInfo *UNI = UNGI.next() ) {
 | |
|       // Remove internal edges
 | |
|       UGroup->addPending(-CountInternalUses(D, UNI));
 | |
|     }
 | |
|     UGroup->group_insert(UGroup->group_begin(), D);
 | |
|   } else {
 | |
|     D->Group = U->Group = DGroup = new NodeGroup();
 | |
|     DGroup->addPending(D->Node->use_size() + U->Node->use_size() -
 | |
|                        CountInternalUses(D, U));
 | |
|     DGroup->group_push_back(D);
 | |
|     DGroup->group_push_back(U);
 | |
|     
 | |
|     if (HeadNG == NULL)
 | |
|       HeadNG = DGroup;
 | |
|     if (TailNG != NULL)
 | |
|       TailNG->Next = DGroup;
 | |
|     TailNG = DGroup;
 | |
|   }
 | |
| }
 | |
| 
 | |
| 
 | |
| /// print - Print ordering to specified output stream.
 | |
| ///
 | |
| void ScheduleDAGSimple::print(std::ostream &O) const {
 | |
| #ifndef NDEBUG
 | |
|   O << "Ordering\n";
 | |
|   for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
 | |
|     NodeInfo *NI = Ordering[i];
 | |
|     printNI(O, NI);
 | |
|     O << "\n";
 | |
|     if (NI->isGroupDominator()) {
 | |
|       NodeGroup *Group = NI->Group;
 | |
|       for (NIIterator NII = Group->group_begin(), E = Group->group_end();
 | |
|            NII != E; NII++) {
 | |
|         O << "    ";
 | |
|         printNI(O, *NII);
 | |
|         O << "\n";
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void ScheduleDAGSimple::dump(const char *tag) const {
 | |
|   cerr << tag; dump();
 | |
| }
 | |
| 
 | |
| void ScheduleDAGSimple::dump() const {
 | |
|   print(cerr);
 | |
| }
 | |
| 
 | |
| 
 | |
| /// EmitAll - Emit all nodes in schedule sorted order.
 | |
| ///
 | |
| void ScheduleDAGSimple::EmitAll() {
 | |
|   // If this is the first basic block in the function, and if it has live ins
 | |
|   // that need to be copied into vregs, emit the copies into the top of the
 | |
|   // block before emitting the code for the block.
 | |
|   MachineFunction &MF = DAG.getMachineFunction();
 | |
|   if (&MF.front() == BB && MF.livein_begin() != MF.livein_end()) {
 | |
|     for (MachineFunction::livein_iterator LI = MF.livein_begin(),
 | |
|          E = MF.livein_end(); LI != E; ++LI)
 | |
|       if (LI->second)
 | |
|         MRI->copyRegToReg(*MF.begin(), MF.begin()->end(), LI->second,
 | |
|                           LI->first, RegMap->getRegClass(LI->second));
 | |
|   }
 | |
|   
 | |
|   DenseMap<SDNode*, unsigned> VRBaseMap;
 | |
|   
 | |
|   // For each node in the ordering
 | |
|   for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
 | |
|     // Get the scheduling info
 | |
|     NodeInfo *NI = Ordering[i];
 | |
|     if (NI->isInGroup()) {
 | |
|       NodeGroupIterator NGI(Ordering[i]);
 | |
|       while (NodeInfo *NI = NGI.next()) EmitNode(NI->Node, VRBaseMap);
 | |
|     } else {
 | |
|       EmitNode(NI->Node, VRBaseMap);
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// isFlagDefiner - Returns true if the node defines a flag result.
 | |
| static bool isFlagDefiner(SDNode *A) {
 | |
|   unsigned N = A->getNumValues();
 | |
|   return N && A->getValueType(N - 1) == MVT::Flag;
 | |
| }
 | |
| 
 | |
| /// isFlagUser - Returns true if the node uses a flag result.
 | |
| ///
 | |
| static bool isFlagUser(SDNode *A) {
 | |
|   unsigned N = A->getNumOperands();
 | |
|   return N && A->getOperand(N - 1).getValueType() == MVT::Flag;
 | |
| }
 | |
| 
 | |
| /// printNI - Print node info.
 | |
| ///
 | |
| void ScheduleDAGSimple::printNI(std::ostream &O, NodeInfo *NI) const {
 | |
| #ifndef NDEBUG
 | |
|   SDNode *Node = NI->Node;
 | |
|   O << " "
 | |
|     << std::hex << Node << std::dec
 | |
|     << ", Lat=" << NI->Latency
 | |
|     << ", Slot=" << NI->Slot
 | |
|     << ", ARITY=(" << Node->getNumOperands() << ","
 | |
|     << Node->getNumValues() << ")"
 | |
|     << " " << Node->getOperationName(&DAG);
 | |
|   if (isFlagDefiner(Node)) O << "<#";
 | |
|   if (isFlagUser(Node)) O << ">#";
 | |
| #endif
 | |
| }
 | |
| 
 | |
| /// printChanges - Hilight changes in order caused by scheduling.
 | |
| ///
 | |
| void ScheduleDAGSimple::printChanges(unsigned Index) const {
 | |
| #ifndef NDEBUG
 | |
|   // Get the ordered node count
 | |
|   unsigned N = Ordering.size();
 | |
|   // Determine if any changes
 | |
|   unsigned i = 0;
 | |
|   for (; i < N; i++) {
 | |
|     NodeInfo *NI = Ordering[i];
 | |
|     if (NI->Preorder != i) break;
 | |
|   }
 | |
|   
 | |
|   if (i < N) {
 | |
|     cerr << Index << ". New Ordering\n";
 | |
|     
 | |
|     for (i = 0; i < N; i++) {
 | |
|       NodeInfo *NI = Ordering[i];
 | |
|       cerr << "  " << NI->Preorder << ". ";
 | |
|       printNI(cerr, NI);
 | |
|       cerr << "\n";
 | |
|       if (NI->isGroupDominator()) {
 | |
|         NodeGroup *Group = NI->Group;
 | |
|         for (NIIterator NII = Group->group_begin(), E = Group->group_end();
 | |
|              NII != E; NII++) {
 | |
|           cerr << "          ";
 | |
|           printNI(cerr, *NII);
 | |
|           cerr << "\n";
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   } else {
 | |
|     cerr << Index << ". No Changes\n";
 | |
|   }
 | |
| #endif
 | |
| }
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| /// isDefiner - Return true if node A is a definer for B.
 | |
| ///
 | |
| bool ScheduleDAGSimple::isDefiner(NodeInfo *A, NodeInfo *B) {
 | |
|   // While there are A nodes
 | |
|   NodeGroupIterator NII(A);
 | |
|   while (NodeInfo *NI = NII.next()) {
 | |
|     // Extract node
 | |
|     SDNode *Node = NI->Node;
 | |
|     // While there operands in nodes of B
 | |
|     NodeGroupOpIterator NGOI(B);
 | |
|     while (!NGOI.isEnd()) {
 | |
|       SDOperand Op = NGOI.next();
 | |
|       // If node from A defines a node in B
 | |
|       if (Node == Op.Val) return true;
 | |
|     }
 | |
|   }
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| /// IncludeNode - Add node to NodeInfo vector.
 | |
| ///
 | |
| void ScheduleDAGSimple::IncludeNode(NodeInfo *NI) {
 | |
|   // Get node
 | |
|   SDNode *Node = NI->Node;
 | |
|   // Ignore entry node
 | |
|   if (Node->getOpcode() == ISD::EntryToken) return;
 | |
|   // Check current count for node
 | |
|   int Count = NI->getPending();
 | |
|   // If the node is already in list
 | |
|   if (Count < 0) return;
 | |
|   // Decrement count to indicate a visit
 | |
|   Count--;
 | |
|   // If count has gone to zero then add node to list
 | |
|   if (!Count) {
 | |
|     // Add node
 | |
|     if (NI->isInGroup()) {
 | |
|       Ordering.push_back(NI->Group->getDominator());
 | |
|     } else {
 | |
|       Ordering.push_back(NI);
 | |
|     }
 | |
|     // indicate node has been added
 | |
|     Count--;
 | |
|   }
 | |
|   // Mark as visited with new count 
 | |
|   NI->setPending(Count);
 | |
| }
 | |
| 
 | |
| /// GatherSchedulingInfo - Get latency and resource information about each node.
 | |
| ///
 | |
| void ScheduleDAGSimple::GatherSchedulingInfo() {
 | |
|   // Get instruction itineraries for the target
 | |
|   const InstrItineraryData &InstrItins = TM.getInstrItineraryData();
 | |
|   
 | |
|   // For each node
 | |
|   for (unsigned i = 0, N = NodeCount; i < N; i++) {
 | |
|     // Get node info
 | |
|     NodeInfo* NI = &Info[i];
 | |
|     SDNode *Node = NI->Node;
 | |
|     
 | |
|     // If there are itineraries and it is a machine instruction
 | |
|     if (InstrItins.isEmpty() || NoItins) {
 | |
|       // If machine opcode
 | |
|       if (Node->isTargetOpcode()) {
 | |
|         // Get return type to guess which processing unit 
 | |
|         MVT::ValueType VT = Node->getValueType(0);
 | |
|         // Get machine opcode
 | |
|         MachineOpCode TOpc = Node->getTargetOpcode();
 | |
|         NI->IsCall = TII->isCall(TOpc);
 | |
|         NI->IsLoad = TII->isLoad(TOpc);
 | |
|         NI->IsStore = TII->isStore(TOpc);
 | |
| 
 | |
|         if (TII->isLoad(TOpc))             NI->StageBegin = &LoadStage;
 | |
|         else if (TII->isStore(TOpc))       NI->StageBegin = &StoreStage;
 | |
|         else if (MVT::isInteger(VT))       NI->StageBegin = &IntStage;
 | |
|         else if (MVT::isFloatingPoint(VT)) NI->StageBegin = &FloatStage;
 | |
|         if (NI->StageBegin) NI->StageEnd = NI->StageBegin + 1;
 | |
|       }
 | |
|     } else if (Node->isTargetOpcode()) {
 | |
|       // get machine opcode
 | |
|       MachineOpCode TOpc = Node->getTargetOpcode();
 | |
|       // Check to see if it is a call
 | |
|       NI->IsCall = TII->isCall(TOpc);
 | |
|       // Get itinerary stages for instruction
 | |
|       unsigned II = TII->getSchedClass(TOpc);
 | |
|       NI->StageBegin = InstrItins.begin(II);
 | |
|       NI->StageEnd = InstrItins.end(II);
 | |
|     }
 | |
|     
 | |
|     // One slot for the instruction itself
 | |
|     NI->Latency = 1;
 | |
|     
 | |
|     // Add long latency for a call to push it back in time
 | |
|     if (NI->IsCall) NI->Latency += CallLatency;
 | |
|     
 | |
|     // Sum up all the latencies
 | |
|     for (InstrStage *Stage = NI->StageBegin, *E = NI->StageEnd;
 | |
|         Stage != E; Stage++) {
 | |
|       NI->Latency += Stage->Cycles;
 | |
|     }
 | |
|     
 | |
|     // Sum up all the latencies for max tally size
 | |
|     NSlots += NI->Latency;
 | |
|   }
 | |
|   
 | |
|   // Unify metrics if in a group
 | |
|   if (HasGroups) {
 | |
|     for (unsigned i = 0, N = NodeCount; i < N; i++) {
 | |
|       NodeInfo* NI = &Info[i];
 | |
|       
 | |
|       if (NI->isInGroup()) {
 | |
|         NodeGroup *Group = NI->Group;
 | |
|         
 | |
|         if (!Group->getDominator()) {
 | |
|           NIIterator NGI = Group->group_begin(), NGE = Group->group_end();
 | |
|           NodeInfo *Dominator = *NGI;
 | |
|           unsigned Latency = 0;
 | |
|           
 | |
|           for (NGI++; NGI != NGE; NGI++) {
 | |
|             NodeInfo* NGNI = *NGI;
 | |
|             Latency += NGNI->Latency;
 | |
|             if (Dominator->Latency < NGNI->Latency) Dominator = NGNI;
 | |
|           }
 | |
|           
 | |
|           Dominator->Latency = Latency;
 | |
|           Group->setDominator(Dominator);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// VisitAll - Visit each node breadth-wise to produce an initial ordering.
 | |
| /// Note that the ordering in the Nodes vector is reversed.
 | |
| void ScheduleDAGSimple::VisitAll() {
 | |
|   // Add first element to list
 | |
|   NodeInfo *NI = getNI(DAG.getRoot().Val);
 | |
|   if (NI->isInGroup()) {
 | |
|     Ordering.push_back(NI->Group->getDominator());
 | |
|   } else {
 | |
|     Ordering.push_back(NI);
 | |
|   }
 | |
| 
 | |
|   // Iterate through all nodes that have been added
 | |
|   for (unsigned i = 0; i < Ordering.size(); i++) { // note: size() varies
 | |
|     // Visit all operands
 | |
|     NodeGroupOpIterator NGI(Ordering[i]);
 | |
|     while (!NGI.isEnd()) {
 | |
|       // Get next operand
 | |
|       SDOperand Op = NGI.next();
 | |
|       // Get node
 | |
|       SDNode *Node = Op.Val;
 | |
|       // Ignore passive nodes
 | |
|       if (isPassiveNode(Node)) continue;
 | |
|       // Check out node
 | |
|       IncludeNode(getNI(Node));
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Add entry node last (IncludeNode filters entry nodes)
 | |
|   if (DAG.getEntryNode().Val != DAG.getRoot().Val)
 | |
|     Ordering.push_back(getNI(DAG.getEntryNode().Val));
 | |
|     
 | |
|   // Reverse the order
 | |
|   std::reverse(Ordering.begin(), Ordering.end());
 | |
| }
 | |
| 
 | |
| /// FakeGroupDominators - Set dominators for non-scheduling.
 | |
| /// 
 | |
| void ScheduleDAGSimple::FakeGroupDominators() {
 | |
|   for (unsigned i = 0, N = NodeCount; i < N; i++) {
 | |
|     NodeInfo* NI = &Info[i];
 | |
|     
 | |
|     if (NI->isInGroup()) {
 | |
|       NodeGroup *Group = NI->Group;
 | |
|       
 | |
|       if (!Group->getDominator()) {
 | |
|         Group->setDominator(NI);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// isStrongDependency - Return true if node A has results used by node B. 
 | |
| /// I.E., B must wait for latency of A.
 | |
| bool ScheduleDAGSimple::isStrongDependency(NodeInfo *A, NodeInfo *B) {
 | |
|   // If A defines for B then it's a strong dependency or
 | |
|   // if a load follows a store (may be dependent but why take a chance.)
 | |
|   return isDefiner(A, B) || (A->IsStore && B->IsLoad);
 | |
| }
 | |
| 
 | |
| /// isWeakDependency Return true if node A produces a result that will
 | |
| /// conflict with operands of B.  It is assumed that we have called
 | |
| /// isStrongDependency prior.
 | |
| bool ScheduleDAGSimple::isWeakDependency(NodeInfo *A, NodeInfo *B) {
 | |
|   // TODO check for conflicting real registers and aliases
 | |
| #if 0 // FIXME - Since we are in SSA form and not checking register aliasing
 | |
|   return A->Node->getOpcode() == ISD::EntryToken || isStrongDependency(B, A);
 | |
| #else
 | |
|   return A->Node->getOpcode() == ISD::EntryToken;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| /// ScheduleBackward - Schedule instructions so that any long latency
 | |
| /// instructions and the critical path get pushed back in time. Time is run in
 | |
| /// reverse to allow code reuse of the Tally and eliminate the overhead of
 | |
| /// biasing every slot indices against NSlots.
 | |
| void ScheduleDAGSimple::ScheduleBackward() {
 | |
|   // Size and clear the resource tally
 | |
|   Tally.Initialize(NSlots);
 | |
|   // Get number of nodes to schedule
 | |
|   unsigned N = Ordering.size();
 | |
|   
 | |
|   // For each node being scheduled
 | |
|   for (unsigned i = N; 0 < i--;) {
 | |
|     NodeInfo *NI = Ordering[i];
 | |
|     // Track insertion
 | |
|     unsigned Slot = NotFound;
 | |
|     
 | |
|     // Compare against those previously scheduled nodes
 | |
|     unsigned j = i + 1;
 | |
|     for (; j < N; j++) {
 | |
|       // Get following instruction
 | |
|       NodeInfo *Other = Ordering[j];
 | |
|       
 | |
|       // Check dependency against previously inserted nodes
 | |
|       if (isStrongDependency(NI, Other)) {
 | |
|         Slot = Other->Slot + Other->Latency;
 | |
|         break;
 | |
|       } else if (isWeakDependency(NI, Other)) {
 | |
|         Slot = Other->Slot;
 | |
|         break;
 | |
|       }
 | |
|     }
 | |
|     
 | |
|     // If independent of others (or first entry)
 | |
|     if (Slot == NotFound) Slot = 0;
 | |
|     
 | |
| #if 0 // FIXME - measure later
 | |
|     // Find a slot where the needed resources are available
 | |
|     if (NI->StageBegin != NI->StageEnd)
 | |
|       Slot = Tally.FindAndReserve(Slot, NI->StageBegin, NI->StageEnd);
 | |
| #endif
 | |
|       
 | |
|     // Set node slot
 | |
|     NI->Slot = Slot;
 | |
|     
 | |
|     // Insert sort based on slot
 | |
|     j = i + 1;
 | |
|     for (; j < N; j++) {
 | |
|       // Get following instruction
 | |
|       NodeInfo *Other = Ordering[j];
 | |
|       // Should we look further (remember slots are in reverse time)
 | |
|       if (Slot >= Other->Slot) break;
 | |
|       // Shuffle other into ordering
 | |
|       Ordering[j - 1] = Other;
 | |
|     }
 | |
|     // Insert node in proper slot
 | |
|     if (j != i + 1) Ordering[j - 1] = NI;
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// ScheduleForward - Schedule instructions to maximize packing.
 | |
| ///
 | |
| void ScheduleDAGSimple::ScheduleForward() {
 | |
|   // Size and clear the resource tally
 | |
|   Tally.Initialize(NSlots);
 | |
|   // Get number of nodes to schedule
 | |
|   unsigned N = Ordering.size();
 | |
|   
 | |
|   // For each node being scheduled
 | |
|   for (unsigned i = 0; i < N; i++) {
 | |
|     NodeInfo *NI = Ordering[i];
 | |
|     // Track insertion
 | |
|     unsigned Slot = NotFound;
 | |
|     
 | |
|     // Compare against those previously scheduled nodes
 | |
|     unsigned j = i;
 | |
|     for (; 0 < j--;) {
 | |
|       // Get following instruction
 | |
|       NodeInfo *Other = Ordering[j];
 | |
|       
 | |
|       // Check dependency against previously inserted nodes
 | |
|       if (isStrongDependency(Other, NI)) {
 | |
|         Slot = Other->Slot + Other->Latency;
 | |
|         break;
 | |
|       } else if (Other->IsCall || isWeakDependency(Other, NI)) {
 | |
|         Slot = Other->Slot;
 | |
|         break;
 | |
|       }
 | |
|     }
 | |
|     
 | |
|     // If independent of others (or first entry)
 | |
|     if (Slot == NotFound) Slot = 0;
 | |
|     
 | |
|     // Find a slot where the needed resources are available
 | |
|     if (NI->StageBegin != NI->StageEnd)
 | |
|       Slot = Tally.FindAndReserve(Slot, NI->StageBegin, NI->StageEnd);
 | |
|       
 | |
|     // Set node slot
 | |
|     NI->Slot = Slot;
 | |
|     
 | |
|     // Insert sort based on slot
 | |
|     j = i;
 | |
|     for (; 0 < j--;) {
 | |
|       // Get prior instruction
 | |
|       NodeInfo *Other = Ordering[j];
 | |
|       // Should we look further
 | |
|       if (Slot >= Other->Slot) break;
 | |
|       // Shuffle other into ordering
 | |
|       Ordering[j + 1] = Other;
 | |
|     }
 | |
|     // Insert node in proper slot
 | |
|     if (j != i) Ordering[j + 1] = NI;
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// Schedule - Order nodes according to selected style.
 | |
| ///
 | |
| void ScheduleDAGSimple::Schedule() {
 | |
|   // Number the nodes
 | |
|   NodeCount = std::distance(DAG.allnodes_begin(), DAG.allnodes_end());
 | |
| 
 | |
|   // Set up minimum info for scheduling
 | |
|   PrepareNodeInfo();
 | |
|   // Construct node groups for flagged nodes
 | |
|   IdentifyGroups();
 | |
|   
 | |
|   // Test to see if scheduling should occur
 | |
|   bool ShouldSchedule = NodeCount > 3 && !NoSched;
 | |
|   // Don't waste time if is only entry and return
 | |
|   if (ShouldSchedule) {
 | |
|     // Get latency and resource requirements
 | |
|     GatherSchedulingInfo();
 | |
|   } else if (HasGroups) {
 | |
|     // Make sure all the groups have dominators
 | |
|     FakeGroupDominators();
 | |
|   }
 | |
| 
 | |
|   // Breadth first walk of DAG
 | |
|   VisitAll();
 | |
| 
 | |
| #ifndef NDEBUG
 | |
|   static unsigned Count = 0;
 | |
|   Count++;
 | |
|   for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
 | |
|     NodeInfo *NI = Ordering[i];
 | |
|     NI->Preorder = i;
 | |
|   }
 | |
| #endif  
 | |
|   
 | |
|   // Don't waste time if is only entry and return
 | |
|   if (ShouldSchedule) {
 | |
|     // Push back long instructions and critical path
 | |
|     ScheduleBackward();
 | |
|     
 | |
|     // Pack instructions to maximize resource utilization
 | |
|     ScheduleForward();
 | |
|   }
 | |
|   
 | |
|   DEBUG(printChanges(Count));
 | |
|   
 | |
|   // Emit in scheduled order
 | |
|   EmitAll();
 | |
| }
 | |
| 
 | |
| 
 | |
| /// createSimpleDAGScheduler - This creates a simple two pass instruction
 | |
| /// scheduler using instruction itinerary.
 | |
| llvm::ScheduleDAG* llvm::createSimpleDAGScheduler(SelectionDAGISel *IS,
 | |
|                                                   SelectionDAG *DAG,
 | |
|                                                   MachineBasicBlock *BB) {
 | |
|   return new ScheduleDAGSimple(false, false, *DAG, BB, DAG->getTarget());
 | |
| }
 | |
| 
 | |
| /// createNoItinsDAGScheduler - This creates a simple two pass instruction
 | |
| /// scheduler without using instruction itinerary.
 | |
| llvm::ScheduleDAG* llvm::createNoItinsDAGScheduler(SelectionDAGISel *IS,
 | |
|                                                    SelectionDAG *DAG,
 | |
|                                                    MachineBasicBlock *BB) {
 | |
|   return new ScheduleDAGSimple(false, true, *DAG, BB, DAG->getTarget());
 | |
| }
 | |
| 
 | |
| /// createBFS_DAGScheduler - This creates a simple breadth first instruction
 | |
| /// scheduler.
 | |
| llvm::ScheduleDAG* llvm::createBFS_DAGScheduler(SelectionDAGISel *IS,
 | |
|                                                 SelectionDAG *DAG,
 | |
|                                                 MachineBasicBlock *BB) {
 | |
|   return new ScheduleDAGSimple(true, false, *DAG, BB,  DAG->getTarget());
 | |
| }
 |