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https://github.com/c64scene-ar/llvm-6502.git
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20f8d5d093
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@625 91177308-0d34-0410-b5e6-96231b3b80d8
209 lines
7.6 KiB
C++
209 lines
7.6 KiB
C++
//===-- llvm/Value.h - Definition of the Value class -------------*- C++ -*--=//
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//
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// This file defines the very important Value class. This is subclassed by a
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// bunch of other important classes, like Def, Method, Module, Type, etc...
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_VALUE_H
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#define LLVM_VALUE_H
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#include <vector>
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#include "llvm/Annotation.h"
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#include "llvm/AbstractTypeUser.h"
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class User;
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class Type;
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class ConstPoolVal;
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class MethodArgument;
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class Instruction;
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class BasicBlock;
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class Method;
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class GlobalVariable;
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class Module;
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class SymbolTable;
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template<class ValueSubclass, class ItemParentType, class SymTabType>
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class ValueHolder;
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//===----------------------------------------------------------------------===//
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// Value Class
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//===----------------------------------------------------------------------===//
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class Value : public Annotable, // Values are annotable
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public AbstractTypeUser { // Values use potentially abstract types
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public:
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enum ValueTy {
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TypeVal, // This is an instance of Type
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ConstantVal, // This is an instance of ConstPoolVal
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MethodArgumentVal, // This is an instance of MethodArgument
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InstructionVal, // This is an instance of Instruction
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BasicBlockVal, // This is an instance of BasicBlock
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MethodVal, // This is an instance of Method
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GlobalVal, // This is an instance of GlobalVariable
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ModuleVal, // This is an instance of Module
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};
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private:
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vector<User *> Uses;
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string Name;
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PATypeHandle<Type> Ty;
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ValueTy VTy;
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Value(const Value &); // Do not implement
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protected:
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inline void setType(const Type *ty) { Ty = ty; }
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public:
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Value(const Type *Ty, ValueTy vty, const string &name = "");
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virtual ~Value();
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// Support for debugging
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void dump() const;
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// All values can potentially be typed
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inline const Type *getType() const { return Ty; }
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// All values can potentially be named...
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inline bool hasName() const { return Name != ""; }
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inline const string &getName() const { return Name; }
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virtual void setName(const string &name, SymbolTable * = 0) {
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Name = name;
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}
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// Methods for determining the subtype of this Value. The getValueType()
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// method returns the type of the value directly. The cast*() methods are
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// equivalent to using dynamic_cast<>... if the cast is successful, this is
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// returned, otherwise you get a null pointer, allowing expressions like:
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//
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// if (Instruction *I = Val->castInstruction()) { ... }
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//
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// This section also defines a family of isType, isConstant,
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// isMethodArgument, etc functions...
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//
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// The family of functions Val->cast<type>Asserting() is used in the same
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// way as the Val->cast<type>() instructions, but they assert the expected
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// type instead of checking it at runtime.
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//
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inline ValueTy getValueType() const { return VTy; }
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// Use a macro to define the functions, otherwise these definitions are just
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// really long and ugly.
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#define CAST_FN(NAME, CLASS) \
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inline bool is##NAME() const { return VTy == NAME##Val; } \
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inline const CLASS *cast##NAME() const { /*const version */ \
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return is##NAME() ? (const CLASS*)this : 0; \
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} \
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inline CLASS *cast##NAME() { /* nonconst version */ \
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return is##NAME() ? (CLASS*)this : 0; \
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} \
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inline const CLASS *cast##NAME##Asserting() const { /*const version */ \
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assert(is##NAME() && "Expected Value Type: " #NAME); \
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return (const CLASS*)this; \
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} \
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inline CLASS *cast##NAME##Asserting() { /* nonconst version */ \
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assert(is##NAME() && "Expected Value Type: " #NAME); \
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return (CLASS*)this; \
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} \
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CAST_FN(Constant , ConstPoolVal )
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CAST_FN(MethodArgument, MethodArgument)
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CAST_FN(Instruction , Instruction )
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CAST_FN(BasicBlock , BasicBlock )
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CAST_FN(Method , Method )
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CAST_FN(Global , GlobalVariable)
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CAST_FN(Module , Module )
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#undef CAST_FN
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// Type value is special, because there is no nonconst version of functions!
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inline bool isType() const { return VTy == TypeVal; }
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inline const Type *castType() const {
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return (VTy == TypeVal) ? (const Type*)this : 0;
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}
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inline const Type *castTypeAsserting() const {
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assert(isType() && "Expected Value Type: Type");
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return (const Type*)this;
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}
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// replaceAllUsesWith - Go through the uses list for this definition and make
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// each use point to "D" instead of "this". After this completes, 'this's
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// use list should be empty.
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//
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void replaceAllUsesWith(Value *D);
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// refineAbstractType - This function is implemented because we use
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// potentially abstract types, and these types may be resolved to more
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// concrete types after we are constructed.
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//
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virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
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//----------------------------------------------------------------------
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// Methods for handling the vector of uses of this Value.
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//
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typedef vector<User*>::iterator use_iterator;
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typedef vector<User*>::const_iterator use_const_iterator;
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inline unsigned use_size() const { return Uses.size(); }
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inline bool use_empty() const { return Uses.empty(); }
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inline use_iterator use_begin() { return Uses.begin(); }
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inline use_const_iterator use_begin() const { return Uses.begin(); }
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inline use_iterator use_end() { return Uses.end(); }
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inline use_const_iterator use_end() const { return Uses.end(); }
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inline void use_push_back(User *I) { Uses.push_back(I); }
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User *use_remove(use_iterator &I);
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inline void addUse(User *I) { Uses.push_back(I); }
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void killUse(User *I);
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};
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// UseTy and it's friendly typedefs (Use) are here to make keeping the "use"
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// list of a definition node up-to-date really easy.
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//
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template<class ValueSubclass>
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class UseTy {
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ValueSubclass *Val;
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User *U;
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public:
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inline UseTy<ValueSubclass>(ValueSubclass *v, User *user) {
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Val = v; U = user;
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if (Val) Val->addUse(U);
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}
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inline ~UseTy<ValueSubclass>() { if (Val) Val->killUse(U); }
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inline operator ValueSubclass *() const { return Val; }
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inline UseTy<ValueSubclass>(const UseTy<ValueSubclass> &user) {
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Val = 0;
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U = user.U;
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operator=(user.Val);
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}
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inline ValueSubclass *operator=(ValueSubclass *V) {
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if (Val) Val->killUse(U);
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Val = V;
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if (V) V->addUse(U);
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return V;
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}
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inline ValueSubclass *operator->() { return Val; }
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inline const ValueSubclass *operator->() const { return Val; }
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inline UseTy<ValueSubclass> &operator=(const UseTy<ValueSubclass> &user) {
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if (Val) Val->killUse(U);
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Val = user.Val;
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Val->addUse(U);
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return *this;
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}
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};
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typedef UseTy<Value> Use;
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//----------------------------------------------------------------------
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// Debugging support for class Value and its subclasses.
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//
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void DebugValue(const Value *V);
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void DebugValue(const Value &V);
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#endif
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