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			88 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- llvm/SlotCalculator.h - Calculate value slots ------------*- C++ -*-==//
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| //
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| // This class calculates the slots that values will land in.  This is useful for
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| // when writing bytecode or assembly out, because you have to know these things.
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| //
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| // Specifically, this class calculates the "type plane numbering" that you see
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| // for a function if you strip out all of the symbols in it.  For assembly
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| // writing, this is used when a symbol does not have a name.  For bytecode
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| // writing, this is always used, and the symbol table is added on later.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_SLOTCALCULATOR_H
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| #define LLVM_SLOTCALCULATOR_H
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| 
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| #include <vector>
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| #include <map>
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| class Value;
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| class Module;
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| class Function;
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| class SymbolTable;
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| 
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| class SlotCalculator {
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|   const Module *TheModule;
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|   bool IgnoreNamedNodes;     // Shall we not count named nodes?
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| 
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|   typedef std::vector<const Value*> TypePlane;
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|   std::vector<TypePlane> Table;
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|   std::map<const Value *, unsigned> NodeMap;
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| 
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|   // ModuleLevel - Used to keep track of which values belong to the module,
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|   // and which values belong to the currently incorporated function.
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|   //
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|   std::vector<unsigned> ModuleLevel;
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| 
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| public:
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|   SlotCalculator(const Module *M, bool IgnoreNamed);
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|   // Start out in incorp state
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|   SlotCalculator(const Function *M, bool IgnoreNamed);
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|   inline ~SlotCalculator() {}
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|   
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|   // getValSlot returns < 0 on error!
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|   int getValSlot(const Value *D) const;
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| 
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|   inline unsigned getNumPlanes() const { return Table.size(); }
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|   inline unsigned getModuleLevel(unsigned Plane) const { 
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|     return Plane < ModuleLevel.size() ? ModuleLevel[Plane] : 0; 
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|   }
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| 
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|   inline const TypePlane &getPlane(unsigned Plane) const { 
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|     return Table[Plane]; 
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|   }
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| 
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|   // If you'd like to deal with a function, use these two methods to get its
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|   // data into the SlotCalculator!
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|   //
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|   void incorporateFunction(const Function *F);
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|   void purgeFunction();
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| 
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| protected:
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|   // insertVal - Insert a value into the value table... Return the slot that it
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|   // occupies, or -1 if the declaration is to be ignored because of the
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|   // IgnoreNamedNodes flag.
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|   //
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|   int insertVal(const Value *D, bool dontIgnore = false);
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| 
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|   // insertValue - Values can be crammed into here at will... if they haven't
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|   // been inserted already, they get inserted, otherwise they are ignored.
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|   //
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|   int insertValue(const Value *D);
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| 
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|   // doInsertVal - Small helper function to be called only be insertVal.
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|   int doInsertVal(const Value *D);
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| 
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|   // processModule - Process all of the module level function declarations and
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|   // types that are available.
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|   //
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|   void processModule();
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| 
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|   // processSymbolTable - Insert all of the values in the specified symbol table
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|   // into the values table...
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|   //
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|   void processSymbolTable(const SymbolTable *ST);
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|   void processSymbolTableConstants(const SymbolTable *ST);
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| };
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| 
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| #endif
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