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			87 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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//==- MachineBranchProbabilityInfo.h - Machine Branch Probability Analysis -==//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass is used to evaluate branch probabilties on machine basic blocks.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEBRANCHPROBABILITYINFO_H
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#define LLVM_CODEGEN_MACHINEBRANCHPROBABILITYINFO_H
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#include "llvm/Pass.h"
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#include "llvm/Support/BranchProbability.h"
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#include <climits>
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namespace llvm {
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class raw_ostream;
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class MachineBasicBlock;
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class MachineBranchProbabilityInfo : public ImmutablePass {
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  virtual void anchor();
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  // Default weight value. Used when we don't have information about the edge.
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  // TODO: DEFAULT_WEIGHT makes sense during static predication, when none of
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  // the successors have a weight yet. But it doesn't make sense when providing
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  // weight to an edge that may have siblings with non-zero weights. This can
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  // be handled various ways, but it's probably fine for an edge with unknown
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  // weight to just "inherit" the non-zero weight of an adjacent successor.
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  static const uint32_t DEFAULT_WEIGHT = 16;
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public:
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  static char ID;
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  MachineBranchProbabilityInfo() : ImmutablePass(ID) {
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    PassRegistry &Registry = *PassRegistry::getPassRegistry();
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    initializeMachineBranchProbabilityInfoPass(Registry);
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  }
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  void getAnalysisUsage(AnalysisUsage &AU) const {
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    AU.setPreservesAll();
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  }
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  // Return edge weight. If we don't have any informations about it - return
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  // DEFAULT_WEIGHT.
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  uint32_t getEdgeWeight(const MachineBasicBlock *Src,
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                         const MachineBasicBlock *Dst) const;
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  // Get sum of the block successors' weights, potentially scaling them to fit
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  // within 32-bits. If scaling is required, sets Scale based on the necessary
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  // adjustment. Any edge weights used with the sum should be divided by Scale.
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  uint32_t getSumForBlock(const MachineBasicBlock *MBB, uint32_t &Scale) const;
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  // A 'Hot' edge is an edge which probability is >= 80%.
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  bool isEdgeHot(MachineBasicBlock *Src, MachineBasicBlock *Dst) const;
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  // Return a hot successor for the block BB or null if there isn't one.
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  // NB: This routine's complexity is linear on the number of successors.
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  MachineBasicBlock *getHotSucc(MachineBasicBlock *MBB) const;
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  // Return a probability as a fraction between 0 (0% probability) and
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  // 1 (100% probability), however the value is never equal to 0, and can be 1
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  // only iff SRC block has only one successor.
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  // NB: This routine's complexity is linear on the number of successors of
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  // Src. Querying sequentially for each successor's probability is a quadratic
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  // query pattern.
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  BranchProbability getEdgeProbability(MachineBasicBlock *Src,
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                                       MachineBasicBlock *Dst) const;
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  // Print value between 0 (0% probability) and 1 (100% probability),
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  // however the value is never equal to 0, and can be 1 only iff SRC block
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  // has only one successor.
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  raw_ostream &printEdgeProbability(raw_ostream &OS, MachineBasicBlock *Src,
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                                    MachineBasicBlock *Dst) const;
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};
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}
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#endif
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