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			225 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			225 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- Interpreter.h ------------------------------------------*- C++ -*--===//
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//
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// This header file defines the interpreter structure
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLI_INTERPRETER_H
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#define LLI_INTERPRETER_H
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// Uncomment this line to enable profiling of structure field accesses.
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//#define PROFILE_STRUCTURE_FIELDS 1
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#include "../ExecutionEngine.h"
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#include "../GenericValue.h"
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#include "Support/DataTypes.h"
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#include "llvm/Assembly/CachedWriter.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/Support/InstVisitor.h"
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extern CachedWriter CW;     // Object to accelerate printing of LLVM
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struct FunctionInfo;        // Defined in ExecutionAnnotations.h
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// AllocaHolder - Object to track all of the blocks of memory allocated by
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// alloca.  When the function returns, this object is poped off the execution
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// stack, which causes the dtor to be run, which frees all the alloca'd memory.
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//
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class AllocaHolder {
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  friend class AllocaHolderHandle;
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  std::vector<void*> Allocations;
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  unsigned RefCnt;
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public:
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  AllocaHolder() : RefCnt(0) {}
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  void add(void *mem) { Allocations.push_back(mem); }
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  ~AllocaHolder() {
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    for (unsigned i = 0; i < Allocations.size(); ++i)
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      free(Allocations[i]);
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  }
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};
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// AllocaHolderHandle gives AllocaHolder value semantics so we can stick it into
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// a vector...
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//
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class AllocaHolderHandle {
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  AllocaHolder *H;
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public:
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  AllocaHolderHandle() : H(new AllocaHolder()) { H->RefCnt++; }
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  AllocaHolderHandle(const AllocaHolderHandle &AH) : H(AH.H) { H->RefCnt++; }
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  ~AllocaHolderHandle() { if (--H->RefCnt == 0) delete H; }
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  void add(void *mem) { H->add(mem); }
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};
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typedef std::vector<GenericValue> ValuePlaneTy;
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// ExecutionContext struct - This struct represents one stack frame currently
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// executing.
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//
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struct ExecutionContext {
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  Function             *CurFunction;// The currently executing function
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  BasicBlock           *CurBB;      // The currently executing BB
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  BasicBlock::iterator  CurInst;    // The next instruction to execute
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  FunctionInfo         *FuncInfo;   // The FuncInfo annotation for the function
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  std::vector<ValuePlaneTy>  Values;// ValuePlanes for each type
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  std::vector<GenericValue>  VarArgs; // Values passed through an ellipsis
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  CallInst             *Caller;     // Holds the call that called subframes.
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                                    // NULL if main func or debugger invoked fn
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  AllocaHolderHandle    Allocas;    // Track memory allocated by alloca
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};
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// Interpreter - This class represents the entirety of the interpreter.
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//
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class Interpreter : public ExecutionEngine, public InstVisitor<Interpreter> {
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  int ExitCode;                // The exit code to be returned by the lli util
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  bool Debug;                  // Debug mode enabled?
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  bool Profile;                // Profiling enabled?
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  bool Trace;                  // Tracing enabled?
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  int CurFrame;                // The current stack frame being inspected
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  TargetData TD;
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  // The runtime stack of executing code.  The top of the stack is the current
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  // function record.
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  std::vector<ExecutionContext> ECStack;
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  // AtExitHandlers - List of functions to call when the program exits.
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  std::vector<Function*> AtExitHandlers;
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public:
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  Interpreter(Module *M, unsigned Config, bool DebugMode, bool TraceMode);
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  inline ~Interpreter() { CW.setModule(0); }
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  // getExitCode - return the code that should be the exit code for the lli
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  // utility.
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  inline int getExitCode() const { return ExitCode; }
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  /// run - Start execution with the specified function and arguments.
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  ///
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  virtual int run(const std::string &FnName,
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		  const std::vector<std::string> &Args);
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  // enableProfiling() - Turn profiling on, clear stats?
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  void enableProfiling() { Profile = true; }
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  void enableTracing() { Trace = true; }
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  void handleUserInput();
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  // User Interation Methods...
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  bool callFunction(const std::string &Name);      // return true on failure
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  void setBreakpoint(const std::string &Name);
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  void infoValue(const std::string &Name);
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  void print(const std::string &Name);
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  static void print(const Type *Ty, GenericValue V);
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  static void printValue(const Type *Ty, GenericValue V);
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  bool callMainFunction(const std::string &MainName,
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                        const std::vector<std::string> &InputFilename);
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  void list();             // Do the 'list' command
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  void printStackTrace();  // Do the 'backtrace' command
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  // Code execution methods...
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  void callFunction(Function *F, const std::vector<GenericValue> &ArgVals);
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  bool executeInstruction(); // Execute one instruction...
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  void stepInstruction();  // Do the 'step' command
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  void nextInstruction();  // Do the 'next' command
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  void run();              // Do the 'run' command
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  void finish();           // Do the 'finish' command
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  // Opcode Implementations
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  void visitReturnInst(ReturnInst &I);
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  void visitBranchInst(BranchInst &I);
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  void visitSwitchInst(SwitchInst &I);
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  void visitBinaryOperator(BinaryOperator &I);
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  void visitAllocationInst(AllocationInst &I);
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  void visitFreeInst(FreeInst &I);
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  void visitLoadInst(LoadInst &I);
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  void visitStoreInst(StoreInst &I);
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  void visitGetElementPtrInst(GetElementPtrInst &I);
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  void visitPHINode(PHINode &PN) { assert(0 && "PHI nodes already handled!"); }
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  void visitCastInst(CastInst &I);
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  void visitCallInst(CallInst &I);
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  void visitShl(ShiftInst &I);
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  void visitShr(ShiftInst &I);
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  void visitVarArgInst(VarArgInst &I);
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  void visitInstruction(Instruction &I) {
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    std::cerr << I;
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    assert(0 && "Instruction not interpretable yet!");
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  }
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  GenericValue callExternalFunction(Function *F, 
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                                    const std::vector<GenericValue> &ArgVals);
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  void exitCalled(GenericValue GV);
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  // getCurrentFunction - Return the currently executing function
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  inline Function *getCurrentFunction() const {
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    return CurFrame < 0 ? 0 : ECStack[CurFrame].CurFunction;
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  }
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  // isStopped - Return true if a program is stopped.  Return false if no
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  // program is running.
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  //
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  inline bool isStopped() const { return !ECStack.empty(); }
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  void addAtExitHandler(Function *F) {
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    AtExitHandlers.push_back(F);
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  }
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  //FIXME: private:
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public:
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  GenericValue executeGEPOperation(Value *Ptr, User::op_iterator I,
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				   User::op_iterator E, ExecutionContext &SF);
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private:  // Helper functions
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  // SwitchToNewBasicBlock - Start execution in a new basic block and run any
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  // PHI nodes in the top of the block.  This is used for intraprocedural
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  // control flow.
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  // 
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  void SwitchToNewBasicBlock(BasicBlock *Dest, ExecutionContext &SF);
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  void *getPointerToFunction(const Function *F) { return (void*)F; }
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  // getCurrentExecutablePath() - Return the directory that the lli executable
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  // lives in.
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  //
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  std::string getCurrentExecutablePath() const;
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  // printCurrentInstruction - Print out the instruction that the virtual PC is
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  // at, or fail silently if no program is running.
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  //
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  void printCurrentInstruction();
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  // printStackFrame - Print information about the specified stack frame, or -1
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  // for the default one.
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  //
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  void printStackFrame(int FrameNo = -1);
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  // LookupMatchingNames - Search the current function namespace, then the
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  // global namespace looking for values that match the specified name.  Return
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  // ALL matches to that name.  This is obviously slow, and should only be used
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  // for user interaction.
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  //
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  std::vector<Value*> LookupMatchingNames(const std::string &Name);
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  // ChooseOneOption - Prompt the user to choose among the specified options to
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  // pick one value.  If no options are provided, emit an error.  If a single 
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  // option is provided, just return that option.
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  //
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  Value *ChooseOneOption(const std::string &Name,
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                         const std::vector<Value*> &Opts);
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  // PerformExitStuff - Print out counters and profiling information if
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  // applicable...
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  void PerformExitStuff();
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  void initializeExecutionEngine();
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  void initializeExternalFunctions();
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};
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#endif
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