mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-11-03 14:21:30 +00:00 
			
		
		
		
	even when the "optimization" I added before is turned off.  It generates this
extremely pointless code:
test:
        fld QWORD PTR [%ESP + 4]
        mov %AL, 0
        test %AL, %AL
        fcmove %ST(0), %ST(0)
        ret
Good thing the optimizer will have removed this before code generation
anyway.  :)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@12939 91177308-0d34-0410-b5e6-96231b3b80d8
		
	
		
			
				
	
	
		
			740 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			740 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- FloatingPoint.cpp - Floating point Reg -> Stack converter ---------===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// This file defines the pass which converts floating point instructions from
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// virtual registers into register stack instructions.  This pass uses live
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// variable information to indicate where the FPn registers are used and their
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// lifetimes.
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//
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// This pass is hampered by the lack of decent CFG manipulation routines for
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// machine code.  In particular, this wants to be able to split critical edges
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// as necessary, traverse the machine basic block CFG in depth-first order, and
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// allow there to be multiple machine basic blocks for each LLVM basicblock
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// (needed for critical edge splitting).
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//
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// In particular, this pass currently barfs on critical edges.  Because of this,
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// it requires the instruction selector to insert FP_REG_KILL instructions on
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// the exits of any basic block that has critical edges going from it, or which
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// branch to a critical basic block.
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//
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// FIXME: this is not implemented yet.  The stackifier pass only works on local
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// basic blocks.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "fp"
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#include "X86.h"
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#include "X86InstrInfo.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/LiveVariables.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Function.h"     // FIXME: remove when using MBB CFG!
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#include "llvm/Support/CFG.h"  // FIXME: remove when using MBB CFG!
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#include "Support/Debug.h"
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#include "Support/DepthFirstIterator.h"
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#include "Support/Statistic.h"
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#include "Support/STLExtras.h"
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#include <algorithm>
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#include <set>
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using namespace llvm;
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namespace {
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  Statistic<> NumFXCH("x86-codegen", "Number of fxch instructions inserted");
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  Statistic<> NumFP  ("x86-codegen", "Number of floating point instructions");
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  struct FPS : public MachineFunctionPass {
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    virtual bool runOnMachineFunction(MachineFunction &MF);
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    virtual const char *getPassName() const { return "X86 FP Stackifier"; }
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    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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      AU.addRequired<LiveVariables>();
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      MachineFunctionPass::getAnalysisUsage(AU);
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    }
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  private:
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    LiveVariables     *LV;    // Live variable info for current function...
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    MachineBasicBlock *MBB;   // Current basic block
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    unsigned Stack[8];        // FP<n> Registers in each stack slot...
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    unsigned RegMap[8];       // Track which stack slot contains each register
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    unsigned StackTop;        // The current top of the FP stack.
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    void dumpStack() const {
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      std::cerr << "Stack contents:";
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      for (unsigned i = 0; i != StackTop; ++i) {
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	std::cerr << " FP" << Stack[i];
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	assert(RegMap[Stack[i]] == i && "Stack[] doesn't match RegMap[]!"); 
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      }
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      std::cerr << "\n";
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    }
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  private:
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    // getSlot - Return the stack slot number a particular register number is
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    // in...
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    unsigned getSlot(unsigned RegNo) const {
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      assert(RegNo < 8 && "Regno out of range!");
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      return RegMap[RegNo];
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    }
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    // getStackEntry - Return the X86::FP<n> register in register ST(i)
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    unsigned getStackEntry(unsigned STi) const {
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      assert(STi < StackTop && "Access past stack top!");
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      return Stack[StackTop-1-STi];
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    }
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    // getSTReg - Return the X86::ST(i) register which contains the specified
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    // FP<RegNo> register
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    unsigned getSTReg(unsigned RegNo) const {
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      return StackTop - 1 - getSlot(RegNo) + llvm::X86::ST0;
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    }
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    // pushReg - Push the specified FP<n> register onto the stack
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    void pushReg(unsigned Reg) {
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      assert(Reg < 8 && "Register number out of range!");
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      assert(StackTop < 8 && "Stack overflow!");
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      Stack[StackTop] = Reg;
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      RegMap[Reg] = StackTop++;
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    }
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    bool isAtTop(unsigned RegNo) const { return getSlot(RegNo) == StackTop-1; }
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    void moveToTop(unsigned RegNo, MachineBasicBlock::iterator &I) {
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      if (!isAtTop(RegNo)) {
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	unsigned Slot = getSlot(RegNo);
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	unsigned STReg = getSTReg(RegNo);
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	unsigned RegOnTop = getStackEntry(0);
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	// Swap the slots the regs are in
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	std::swap(RegMap[RegNo], RegMap[RegOnTop]);
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	// Swap stack slot contents
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	assert(RegMap[RegOnTop] < StackTop);
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	std::swap(Stack[RegMap[RegOnTop]], Stack[StackTop-1]);
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	// Emit an fxch to update the runtime processors version of the state
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	BuildMI(*MBB, I, X86::FXCH, 1).addReg(STReg);
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	NumFXCH++;
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      }
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    }
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    void duplicateToTop(unsigned RegNo, unsigned AsReg, MachineInstr *I) {
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      unsigned STReg = getSTReg(RegNo);
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      pushReg(AsReg);   // New register on top of stack
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      BuildMI(*MBB, I, X86::FLDrr, 1).addReg(STReg);
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    }
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    // popStackAfter - Pop the current value off of the top of the FP stack
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    // after the specified instruction.
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    void popStackAfter(MachineBasicBlock::iterator &I);
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    // freeStackSlotAfter - Free the specified register from the register stack,
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    // so that it is no longer in a register.  If the register is currently at
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    // the top of the stack, we just pop the current instruction, otherwise we
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    // store the current top-of-stack into the specified slot, then pop the top
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    // of stack.
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    void freeStackSlotAfter(MachineBasicBlock::iterator &I, unsigned Reg);
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    bool processBasicBlock(MachineFunction &MF, MachineBasicBlock &MBB);
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    void handleZeroArgFP(MachineBasicBlock::iterator &I);
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    void handleOneArgFP(MachineBasicBlock::iterator &I);
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    void handleOneArgFPRW(MachineBasicBlock::iterator &I);
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    void handleTwoArgFP(MachineBasicBlock::iterator &I);
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    void handleCondMovFP(MachineBasicBlock::iterator &I);
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    void handleSpecialFP(MachineBasicBlock::iterator &I);
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  };
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}
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FunctionPass *llvm::createX86FloatingPointStackifierPass() { return new FPS(); }
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/// runOnMachineFunction - Loop over all of the basic blocks, transforming FP
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/// register references into FP stack references.
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///
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bool FPS::runOnMachineFunction(MachineFunction &MF) {
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  LV = &getAnalysis<LiveVariables>();
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  StackTop = 0;
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  // Figure out the mapping of MBB's to BB's.
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  //
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  // FIXME: Eventually we should be able to traverse the MBB CFG directly, and
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  // we will need to extend this when one llvm basic block can codegen to
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  // multiple MBBs.
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  //
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  // FIXME again: Just use the mapping established by LiveVariables!
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  //
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  std::map<const BasicBlock*, MachineBasicBlock *> MBBMap;
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  for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I)
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    MBBMap[I->getBasicBlock()] = I;
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  // Process the function in depth first order so that we process at least one
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  // of the predecessors for every reachable block in the function.
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  std::set<const BasicBlock*> Processed;
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  const BasicBlock *Entry = MF.getFunction()->begin();
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  bool Changed = false;
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  for (df_ext_iterator<const BasicBlock*, std::set<const BasicBlock*> >
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         I = df_ext_begin(Entry, Processed), E = df_ext_end(Entry, Processed);
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       I != E; ++I)
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    Changed |= processBasicBlock(MF, *MBBMap[*I]);
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  assert(MBBMap.size() == Processed.size() &&
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         "Doesn't handle unreachable code yet!");
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  return Changed;
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}
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/// processBasicBlock - Loop over all of the instructions in the basic block,
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/// transforming FP instructions into their stack form.
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///
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bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) {
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  const TargetInstrInfo &TII = MF.getTarget().getInstrInfo();
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  bool Changed = false;
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  MBB = &BB;
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  for (MachineBasicBlock::iterator I = BB.begin(); I != BB.end(); ++I) {
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    MachineInstr *MI = I;
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    unsigned Flags = TII.get(MI->getOpcode()).TSFlags;
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    if ((Flags & X86II::FPTypeMask) == X86II::NotFP)
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      continue;  // Efficiently ignore non-fp insts!
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    MachineInstr *PrevMI = 0;
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    if (I != BB.begin())
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        PrevMI = prior(I);
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    ++NumFP;  // Keep track of # of pseudo instrs
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    DEBUG(std::cerr << "\nFPInst:\t";
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	  MI->print(std::cerr, MF.getTarget()));
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    // Get dead variables list now because the MI pointer may be deleted as part
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    // of processing!
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    LiveVariables::killed_iterator IB = LV->dead_begin(MI);
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    LiveVariables::killed_iterator IE = LV->dead_end(MI);
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    DEBUG(const MRegisterInfo *MRI = MF.getTarget().getRegisterInfo();
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	  LiveVariables::killed_iterator I = LV->killed_begin(MI);
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	  LiveVariables::killed_iterator E = LV->killed_end(MI);
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	  if (I != E) {
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	    std::cerr << "Killed Operands:";
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	    for (; I != E; ++I)
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	      std::cerr << " %" << MRI->getName(I->second);
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	    std::cerr << "\n";
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	  });
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    switch (Flags & X86II::FPTypeMask) {
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    case X86II::ZeroArgFP:  handleZeroArgFP(I); break;
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    case X86II::OneArgFP:   handleOneArgFP(I);  break;  // fstp ST(0)
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    case X86II::OneArgFPRW: handleOneArgFPRW(I); break; // ST(0) = fsqrt(ST(0))
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    case X86II::TwoArgFP:   handleTwoArgFP(I);  break;
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    case X86II::CondMovFP:  handleCondMovFP(I); break;
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    case X86II::SpecialFP:  handleSpecialFP(I); break;
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    default: assert(0 && "Unknown FP Type!");
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    }
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    // Check to see if any of the values defined by this instruction are dead
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    // after definition.  If so, pop them.
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    for (; IB != IE; ++IB) {
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      unsigned Reg = IB->second;
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      if (Reg >= X86::FP0 && Reg <= X86::FP6) {
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	DEBUG(std::cerr << "Register FP#" << Reg-X86::FP0 << " is dead!\n");
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	++I;                         // Insert fxch AFTER the instruction
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	moveToTop(Reg-X86::FP0, I);  // Insert fxch if necessary
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	--I;                         // Move to fxch or old instruction
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	popStackAfter(I);            // Pop the top of the stack, killing value
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      }
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    }
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    // Print out all of the instructions expanded to if -debug
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    DEBUG(
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      MachineBasicBlock::iterator PrevI(PrevMI);
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      if (I == PrevI) {
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        std::cerr << "Just deleted pseudo instruction\n";
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      } else {
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        MachineBasicBlock::iterator Start = I;
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        // Rewind to first instruction newly inserted.
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        while (Start != BB.begin() && prior(Start) != PrevI) --Start;
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        std::cerr << "Inserted instructions:\n\t";
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        Start->print(std::cerr, MF.getTarget());
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        while (++Start != next(I));
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      }
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      dumpStack();
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    );
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    Changed = true;
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  }
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  assert(StackTop == 0 && "Stack not empty at end of basic block?");
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  return Changed;
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}
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//===----------------------------------------------------------------------===//
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// Efficient Lookup Table Support
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//===----------------------------------------------------------------------===//
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namespace {
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  struct TableEntry {
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    unsigned from;
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    unsigned to;
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    bool operator<(const TableEntry &TE) const { return from < TE.from; }
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    bool operator<(unsigned V) const { return from < V; }
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  };
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}
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static bool TableIsSorted(const TableEntry *Table, unsigned NumEntries) {
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  for (unsigned i = 0; i != NumEntries-1; ++i)
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    if (!(Table[i] < Table[i+1])) return false;
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  return true;
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}
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static int Lookup(const TableEntry *Table, unsigned N, unsigned Opcode) {
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  const TableEntry *I = std::lower_bound(Table, Table+N, Opcode);
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  if (I != Table+N && I->from == Opcode)
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    return I->to;
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  return -1;
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}
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#define ARRAY_SIZE(TABLE)  \
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   (sizeof(TABLE)/sizeof(TABLE[0]))
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#ifdef NDEBUG
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#define ASSERT_SORTED(TABLE)
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#else
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#define ASSERT_SORTED(TABLE)                                              \
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  { static bool TABLE##Checked = false;                                   \
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    if (!TABLE##Checked)                                                  \
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       assert(TableIsSorted(TABLE, ARRAY_SIZE(TABLE)) &&                  \
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              "All lookup tables must be sorted for efficient access!");  \
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  }
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#endif
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//===----------------------------------------------------------------------===//
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// Helper Methods
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//===----------------------------------------------------------------------===//
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// PopTable - Sorted map of instructions to their popping version.  The first
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// element is an instruction, the second is the version which pops.
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//
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static const TableEntry PopTable[] = {
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  { X86::FADDrST0 , X86::FADDPrST0  },
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  { X86::FDIVRrST0, X86::FDIVRPrST0 },
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  { X86::FDIVrST0 , X86::FDIVPrST0  },
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  { X86::FIST16m  , X86::FISTP16m   },
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  { X86::FIST32m  , X86::FISTP32m   },
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  { X86::FMULrST0 , X86::FMULPrST0  },
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  { X86::FST32m   , X86::FSTP32m    },
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  { X86::FST64m   , X86::FSTP64m    },
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  { X86::FSTrr    , X86::FSTPrr     },
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  { X86::FSUBRrST0, X86::FSUBRPrST0 },
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  { X86::FSUBrST0 , X86::FSUBPrST0  },
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  { X86::FUCOMIr  , X86::FUCOMIPr   },
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  { X86::FUCOMPr  , X86::FUCOMPPr   },
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  { X86::FUCOMr   , X86::FUCOMPr    },
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};
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/// popStackAfter - Pop the current value off of the top of the FP stack after
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/// the specified instruction.  This attempts to be sneaky and combine the pop
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/// into the instruction itself if possible.  The iterator is left pointing to
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/// the last instruction, be it a new pop instruction inserted, or the old
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/// instruction if it was modified in place.
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///
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void FPS::popStackAfter(MachineBasicBlock::iterator &I) {
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  ASSERT_SORTED(PopTable);
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  assert(StackTop > 0 && "Cannot pop empty stack!");
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  RegMap[Stack[--StackTop]] = ~0;     // Update state
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  // Check to see if there is a popping version of this instruction...
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  int Opcode = Lookup(PopTable, ARRAY_SIZE(PopTable), I->getOpcode());
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						|
  if (Opcode != -1) {
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    I->setOpcode(Opcode);
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    if (Opcode == X86::FUCOMPPr)
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      I->RemoveOperand(0);
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  } else {    // Insert an explicit pop
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    I = BuildMI(*MBB, ++I, X86::FSTPrr, 1).addReg(X86::ST0);
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  }
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}
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/// freeStackSlotAfter - Free the specified register from the register stack, so
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/// that it is no longer in a register.  If the register is currently at the top
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/// of the stack, we just pop the current instruction, otherwise we store the
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/// current top-of-stack into the specified slot, then pop the top of stack.
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void FPS::freeStackSlotAfter(MachineBasicBlock::iterator &I, unsigned FPRegNo) {
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  if (getStackEntry(0) == FPRegNo) {  // already at the top of stack? easy.
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    popStackAfter(I);
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    return;
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  }
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  // Otherwise, store the top of stack into the dead slot, killing the operand
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  // without having to add in an explicit xchg then pop.
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  //
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  unsigned STReg    = getSTReg(FPRegNo);
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  unsigned OldSlot  = getSlot(FPRegNo);
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  unsigned TopReg   = Stack[StackTop-1];
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  Stack[OldSlot]    = TopReg;
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  RegMap[TopReg]    = OldSlot;
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  RegMap[FPRegNo]   = ~0;
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  Stack[--StackTop] = ~0;
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  I = BuildMI(*MBB, ++I, X86::FSTPrr, 1).addReg(STReg);
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}
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 | 
						|
 | 
						|
static unsigned getFPReg(const MachineOperand &MO) {
 | 
						|
  assert(MO.isRegister() && "Expected an FP register!");
 | 
						|
  unsigned Reg = MO.getReg();
 | 
						|
  assert(Reg >= X86::FP0 && Reg <= X86::FP6 && "Expected FP register!");
 | 
						|
  return Reg - X86::FP0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
// Instruction transformation implementation
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
/// handleZeroArgFP - ST(0) = fld0    ST(0) = flds <mem>
 | 
						|
///
 | 
						|
void FPS::handleZeroArgFP(MachineBasicBlock::iterator &I) {
 | 
						|
  MachineInstr *MI = I;
 | 
						|
  unsigned DestReg = getFPReg(MI->getOperand(0));
 | 
						|
  MI->RemoveOperand(0);   // Remove the explicit ST(0) operand
 | 
						|
 | 
						|
  // Result gets pushed on the stack...
 | 
						|
  pushReg(DestReg);
 | 
						|
}
 | 
						|
 | 
						|
/// handleOneArgFP - fst <mem>, ST(0)
 | 
						|
///
 | 
						|
void FPS::handleOneArgFP(MachineBasicBlock::iterator &I) {
 | 
						|
  MachineInstr *MI = I;
 | 
						|
  assert((MI->getNumOperands() == 5 || MI->getNumOperands() == 1) &&
 | 
						|
         "Can only handle fst* & ftst instructions!");
 | 
						|
 | 
						|
  // Is this the last use of the source register?
 | 
						|
  unsigned Reg = getFPReg(MI->getOperand(MI->getNumOperands()-1));
 | 
						|
  bool KillsSrc = false;
 | 
						|
  for (LiveVariables::killed_iterator KI = LV->killed_begin(MI),
 | 
						|
	 E = LV->killed_end(MI); KI != E; ++KI)
 | 
						|
    KillsSrc |= KI->second == X86::FP0+Reg;
 | 
						|
 | 
						|
  // FSTP80r and FISTP64r are strange because there are no non-popping versions.
 | 
						|
  // If we have one _and_ we don't want to pop the operand, duplicate the value
 | 
						|
  // on the stack instead of moving it.  This ensure that popping the value is
 | 
						|
  // always ok.
 | 
						|
  //
 | 
						|
  if ((MI->getOpcode() == X86::FSTP80m ||
 | 
						|
       MI->getOpcode() == X86::FISTP64m) && !KillsSrc) {
 | 
						|
    duplicateToTop(Reg, 7 /*temp register*/, I);
 | 
						|
  } else {
 | 
						|
    moveToTop(Reg, I);            // Move to the top of the stack...
 | 
						|
  }
 | 
						|
  MI->RemoveOperand(MI->getNumOperands()-1);    // Remove explicit ST(0) operand
 | 
						|
  
 | 
						|
  if (MI->getOpcode() == X86::FSTP80m || MI->getOpcode() == X86::FISTP64m) {
 | 
						|
    assert(StackTop > 0 && "Stack empty??");
 | 
						|
    --StackTop;
 | 
						|
  } else if (KillsSrc) { // Last use of operand?
 | 
						|
    popStackAfter(I);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/// handleOneArgFPRW: Handle instructions that read from the top of stack and
 | 
						|
/// replace the value with a newly computed value.  These instructions may have
 | 
						|
/// non-fp operands after their FP operands.
 | 
						|
///
 | 
						|
///  Examples:
 | 
						|
///     R1 = fchs R2
 | 
						|
///     R1 = fadd R2, [mem]
 | 
						|
///
 | 
						|
void FPS::handleOneArgFPRW(MachineBasicBlock::iterator &I) {
 | 
						|
  MachineInstr *MI = I;
 | 
						|
  assert(MI->getNumOperands() >= 2 && "FPRW instructions must have 2 ops!!");
 | 
						|
 | 
						|
  // Is this the last use of the source register?
 | 
						|
  unsigned Reg = getFPReg(MI->getOperand(1));
 | 
						|
  bool KillsSrc = false;
 | 
						|
  for (LiveVariables::killed_iterator KI = LV->killed_begin(MI),
 | 
						|
	 E = LV->killed_end(MI); KI != E; ++KI)
 | 
						|
    KillsSrc |= KI->second == X86::FP0+Reg;
 | 
						|
 | 
						|
  if (KillsSrc) {
 | 
						|
    // If this is the last use of the source register, just make sure it's on
 | 
						|
    // the top of the stack.
 | 
						|
    moveToTop(Reg, I);
 | 
						|
    assert(StackTop > 0 && "Stack cannot be empty!");
 | 
						|
    --StackTop;
 | 
						|
    pushReg(getFPReg(MI->getOperand(0)));
 | 
						|
  } else {
 | 
						|
    // If this is not the last use of the source register, _copy_ it to the top
 | 
						|
    // of the stack.
 | 
						|
    duplicateToTop(Reg, getFPReg(MI->getOperand(0)), I);
 | 
						|
  }
 | 
						|
 | 
						|
  MI->RemoveOperand(1);   // Drop the source operand.
 | 
						|
  MI->RemoveOperand(0);   // Drop the destination operand.
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
// Define tables of various ways to map pseudo instructions
 | 
						|
//
 | 
						|
 | 
						|
// ForwardST0Table - Map: A = B op C  into: ST(0) = ST(0) op ST(i)
 | 
						|
static const TableEntry ForwardST0Table[] = {
 | 
						|
  { X86::FpADD  , X86::FADDST0r },
 | 
						|
  { X86::FpDIV  , X86::FDIVST0r },
 | 
						|
  { X86::FpMUL  , X86::FMULST0r },
 | 
						|
  { X86::FpSUB  , X86::FSUBST0r },
 | 
						|
  { X86::FpUCOM , X86::FUCOMr   },
 | 
						|
  { X86::FpUCOMI, X86::FUCOMIr  },
 | 
						|
};
 | 
						|
 | 
						|
// ReverseST0Table - Map: A = B op C  into: ST(0) = ST(i) op ST(0)
 | 
						|
static const TableEntry ReverseST0Table[] = {
 | 
						|
  { X86::FpADD  , X86::FADDST0r  },   // commutative
 | 
						|
  { X86::FpDIV  , X86::FDIVRST0r },
 | 
						|
  { X86::FpMUL  , X86::FMULST0r  },   // commutative
 | 
						|
  { X86::FpSUB  , X86::FSUBRST0r },
 | 
						|
  { X86::FpUCOM , ~0             },
 | 
						|
  { X86::FpUCOMI, ~0             },
 | 
						|
};
 | 
						|
 | 
						|
// ForwardSTiTable - Map: A = B op C  into: ST(i) = ST(0) op ST(i)
 | 
						|
static const TableEntry ForwardSTiTable[] = {
 | 
						|
  { X86::FpADD  , X86::FADDrST0  },   // commutative
 | 
						|
  { X86::FpDIV  , X86::FDIVRrST0 },
 | 
						|
  { X86::FpMUL  , X86::FMULrST0  },   // commutative
 | 
						|
  { X86::FpSUB  , X86::FSUBRrST0 },
 | 
						|
  { X86::FpUCOM , X86::FUCOMr    },
 | 
						|
  { X86::FpUCOMI, X86::FUCOMIr   },
 | 
						|
};
 | 
						|
 | 
						|
// ReverseSTiTable - Map: A = B op C  into: ST(i) = ST(i) op ST(0)
 | 
						|
static const TableEntry ReverseSTiTable[] = {
 | 
						|
  { X86::FpADD  , X86::FADDrST0 },
 | 
						|
  { X86::FpDIV  , X86::FDIVrST0 },
 | 
						|
  { X86::FpMUL  , X86::FMULrST0 },
 | 
						|
  { X86::FpSUB  , X86::FSUBrST0 },
 | 
						|
  { X86::FpUCOM , ~0            },
 | 
						|
  { X86::FpUCOMI, ~0            },
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/// handleTwoArgFP - Handle instructions like FADD and friends which are virtual
 | 
						|
/// instructions which need to be simplified and possibly transformed.
 | 
						|
///
 | 
						|
/// Result: ST(0) = fsub  ST(0), ST(i)
 | 
						|
///         ST(i) = fsub  ST(0), ST(i)
 | 
						|
///         ST(0) = fsubr ST(0), ST(i)
 | 
						|
///         ST(i) = fsubr ST(0), ST(i)
 | 
						|
///
 | 
						|
/// In addition to three address instructions, this also handles the FpUCOM
 | 
						|
/// instruction which only has two operands, but no destination.  This
 | 
						|
/// instruction is also annoying because there is no "reverse" form of it
 | 
						|
/// available.
 | 
						|
/// 
 | 
						|
void FPS::handleTwoArgFP(MachineBasicBlock::iterator &I) {
 | 
						|
  ASSERT_SORTED(ForwardST0Table); ASSERT_SORTED(ReverseST0Table);
 | 
						|
  ASSERT_SORTED(ForwardSTiTable); ASSERT_SORTED(ReverseSTiTable);
 | 
						|
  MachineInstr *MI = I;
 | 
						|
 | 
						|
  unsigned NumOperands = MI->getNumOperands();
 | 
						|
  bool isCompare = MI->getOpcode() == X86::FpUCOM ||
 | 
						|
                   MI->getOpcode() == X86::FpUCOMI;
 | 
						|
  assert((NumOperands == 3 || (NumOperands == 2 && isCompare)) &&
 | 
						|
	 "Illegal TwoArgFP instruction!");
 | 
						|
  unsigned Dest = getFPReg(MI->getOperand(0));
 | 
						|
  unsigned Op0 = getFPReg(MI->getOperand(NumOperands-2));
 | 
						|
  unsigned Op1 = getFPReg(MI->getOperand(NumOperands-1));
 | 
						|
  bool KillsOp0 = false, KillsOp1 = false;
 | 
						|
 | 
						|
  for (LiveVariables::killed_iterator KI = LV->killed_begin(MI),
 | 
						|
	 E = LV->killed_end(MI); KI != E; ++KI) {
 | 
						|
    KillsOp0 |= (KI->second == X86::FP0+Op0);
 | 
						|
    KillsOp1 |= (KI->second == X86::FP0+Op1);
 | 
						|
  }
 | 
						|
 | 
						|
  // If this is an FpUCOM instruction, we must make sure the first operand is on
 | 
						|
  // the top of stack, the other one can be anywhere...
 | 
						|
  if (isCompare)
 | 
						|
    moveToTop(Op0, I);
 | 
						|
 | 
						|
  unsigned TOS = getStackEntry(0);
 | 
						|
 | 
						|
  // One of our operands must be on the top of the stack.  If neither is yet, we
 | 
						|
  // need to move one.
 | 
						|
  if (Op0 != TOS && Op1 != TOS) {   // No operand at TOS?
 | 
						|
    // We can choose to move either operand to the top of the stack.  If one of
 | 
						|
    // the operands is killed by this instruction, we want that one so that we
 | 
						|
    // can update right on top of the old version.
 | 
						|
    if (KillsOp0) {
 | 
						|
      moveToTop(Op0, I);         // Move dead operand to TOS.
 | 
						|
      TOS = Op0;
 | 
						|
    } else if (KillsOp1) {
 | 
						|
      moveToTop(Op1, I);
 | 
						|
      TOS = Op1;
 | 
						|
    } else {
 | 
						|
      // All of the operands are live after this instruction executes, so we
 | 
						|
      // cannot update on top of any operand.  Because of this, we must
 | 
						|
      // duplicate one of the stack elements to the top.  It doesn't matter
 | 
						|
      // which one we pick.
 | 
						|
      //
 | 
						|
      duplicateToTop(Op0, Dest, I);
 | 
						|
      Op0 = TOS = Dest;
 | 
						|
      KillsOp0 = true;
 | 
						|
    }
 | 
						|
  } else if (!KillsOp0 && !KillsOp1 && !isCompare) {
 | 
						|
    // If we DO have one of our operands at the top of the stack, but we don't
 | 
						|
    // have a dead operand, we must duplicate one of the operands to a new slot
 | 
						|
    // on the stack.
 | 
						|
    duplicateToTop(Op0, Dest, I);
 | 
						|
    Op0 = TOS = Dest;
 | 
						|
    KillsOp0 = true;
 | 
						|
  }
 | 
						|
 | 
						|
  // Now we know that one of our operands is on the top of the stack, and at
 | 
						|
  // least one of our operands is killed by this instruction.
 | 
						|
  assert((TOS == Op0 || TOS == Op1) &&
 | 
						|
	 (KillsOp0 || KillsOp1 || isCompare) && 
 | 
						|
	 "Stack conditions not set up right!");
 | 
						|
 | 
						|
  // We decide which form to use based on what is on the top of the stack, and
 | 
						|
  // which operand is killed by this instruction.
 | 
						|
  const TableEntry *InstTable;
 | 
						|
  bool isForward = TOS == Op0;
 | 
						|
  bool updateST0 = (TOS == Op0 && !KillsOp1) || (TOS == Op1 && !KillsOp0);
 | 
						|
  if (updateST0) {
 | 
						|
    if (isForward)
 | 
						|
      InstTable = ForwardST0Table;
 | 
						|
    else
 | 
						|
      InstTable = ReverseST0Table;
 | 
						|
  } else {
 | 
						|
    if (isForward)
 | 
						|
      InstTable = ForwardSTiTable;
 | 
						|
    else
 | 
						|
      InstTable = ReverseSTiTable;
 | 
						|
  }
 | 
						|
  
 | 
						|
  int Opcode = Lookup(InstTable, ARRAY_SIZE(ForwardST0Table), MI->getOpcode());
 | 
						|
  assert(Opcode != -1 && "Unknown TwoArgFP pseudo instruction!");
 | 
						|
 | 
						|
  // NotTOS - The register which is not on the top of stack...
 | 
						|
  unsigned NotTOS = (TOS == Op0) ? Op1 : Op0;
 | 
						|
 | 
						|
  // Replace the old instruction with a new instruction
 | 
						|
  MBB->remove(I++);
 | 
						|
  I = BuildMI(*MBB, I, Opcode, 1).addReg(getSTReg(NotTOS));
 | 
						|
 | 
						|
  // If both operands are killed, pop one off of the stack in addition to
 | 
						|
  // overwriting the other one.
 | 
						|
  if (KillsOp0 && KillsOp1 && Op0 != Op1) {
 | 
						|
    assert(!updateST0 && "Should have updated other operand!");
 | 
						|
    popStackAfter(I);   // Pop the top of stack
 | 
						|
  }
 | 
						|
 | 
						|
  // Insert an explicit pop of the "updated" operand for FUCOM 
 | 
						|
  if (isCompare) {
 | 
						|
    if (KillsOp0 && !KillsOp1)
 | 
						|
      popStackAfter(I);   // If we kill the first operand, pop it!
 | 
						|
    else if (KillsOp1 && Op0 != Op1)
 | 
						|
      freeStackSlotAfter(I, Op1);
 | 
						|
  }
 | 
						|
      
 | 
						|
  // Update stack information so that we know the destination register is now on
 | 
						|
  // the stack.
 | 
						|
  if (!isCompare) {  
 | 
						|
    unsigned UpdatedSlot = getSlot(updateST0 ? TOS : NotTOS);
 | 
						|
    assert(UpdatedSlot < StackTop && Dest < 7);
 | 
						|
    Stack[UpdatedSlot]   = Dest;
 | 
						|
    RegMap[Dest]         = UpdatedSlot;
 | 
						|
  }
 | 
						|
  delete MI;   // Remove the old instruction
 | 
						|
}
 | 
						|
 | 
						|
/// handleCondMovFP - Handle two address conditional move instructions.  These
 | 
						|
/// instructions move a st(i) register to st(0) iff a condition is true.  These
 | 
						|
/// instructions require that the first operand is at the top of the stack, but
 | 
						|
/// otherwise don't modify the stack at all.
 | 
						|
void FPS::handleCondMovFP(MachineBasicBlock::iterator &I) {
 | 
						|
  MachineInstr *MI = I;
 | 
						|
 | 
						|
  unsigned Op0 = getFPReg(MI->getOperand(0));
 | 
						|
  unsigned Op1 = getFPReg(MI->getOperand(1));
 | 
						|
 | 
						|
  // The first operand *must* be on the top of the stack.
 | 
						|
  moveToTop(Op0, I);
 | 
						|
 | 
						|
  // Change the second operand to the stack register that the operand is in.
 | 
						|
  MI->RemoveOperand(0);
 | 
						|
  MI->getOperand(0).setReg(getSTReg(Op1));
 | 
						|
 | 
						|
  // If we kill the second operand, make sure to pop it from the stack.
 | 
						|
  if (Op0 != Op1) 
 | 
						|
    for (LiveVariables::killed_iterator KI = LV->killed_begin(MI),
 | 
						|
           E = LV->killed_end(MI); KI != E; ++KI)
 | 
						|
      if (KI->second == X86::FP0+Op1) {
 | 
						|
        // Get this value off of the register stack.
 | 
						|
        freeStackSlotAfter(I, Op1);
 | 
						|
        break;
 | 
						|
      }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/// handleSpecialFP - Handle special instructions which behave unlike other
 | 
						|
/// floating point instructions.  This is primarily intended for use by pseudo
 | 
						|
/// instructions.
 | 
						|
///
 | 
						|
void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
 | 
						|
  MachineInstr *MI = I;
 | 
						|
  switch (MI->getOpcode()) {
 | 
						|
  default: assert(0 && "Unknown SpecialFP instruction!");
 | 
						|
  case X86::FpGETRESULT:  // Appears immediately after a call returning FP type!
 | 
						|
    assert(StackTop == 0 && "Stack should be empty after a call!");
 | 
						|
    pushReg(getFPReg(MI->getOperand(0)));
 | 
						|
    break;
 | 
						|
  case X86::FpSETRESULT:
 | 
						|
    assert(StackTop == 1 && "Stack should have one element on it to return!");
 | 
						|
    --StackTop;   // "Forget" we have something on the top of stack!
 | 
						|
    break;
 | 
						|
  case X86::FpMOV: {
 | 
						|
    unsigned SrcReg = getFPReg(MI->getOperand(1));
 | 
						|
    unsigned DestReg = getFPReg(MI->getOperand(0));
 | 
						|
    bool KillsSrc = false;
 | 
						|
    for (LiveVariables::killed_iterator KI = LV->killed_begin(MI),
 | 
						|
	   E = LV->killed_end(MI); KI != E; ++KI)
 | 
						|
      KillsSrc |= KI->second == X86::FP0+SrcReg;
 | 
						|
 | 
						|
    if (KillsSrc) {
 | 
						|
      // If the input operand is killed, we can just change the owner of the
 | 
						|
      // incoming stack slot into the result.
 | 
						|
      unsigned Slot = getSlot(SrcReg);
 | 
						|
      assert(Slot < 7 && DestReg < 7 && "FpMOV operands invalid!");
 | 
						|
      Stack[Slot] = DestReg;
 | 
						|
      RegMap[DestReg] = Slot;
 | 
						|
 | 
						|
    } else {
 | 
						|
      // For FMOV we just duplicate the specified value to a new stack slot.
 | 
						|
      // This could be made better, but would require substantial changes.
 | 
						|
      duplicateToTop(SrcReg, DestReg, I);
 | 
						|
    }
 | 
						|
    break;
 | 
						|
  }
 | 
						|
  }
 | 
						|
 | 
						|
  I = MBB->erase(I);  // Remove the pseudo instruction
 | 
						|
  --I;
 | 
						|
}
 |