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			98 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- llvm/Target/TargetFrameInfo.h ---------------------------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // Interface to describe the layout of a stack frame on the target machine.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_TARGET_TARGETFRAMEINFO_H
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| #define LLVM_TARGET_TARGETFRAMEINFO_H
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| 
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| #include <utility>
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| 
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| namespace llvm {
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| 
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| /// Information about stack frame layout on the target.  It holds the direction
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| /// of stack growth, the known stack alignment on entry to each function, and
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| /// the offset to the locals area.
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| ///
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| /// The offset to the local area is the offset from the stack pointer on
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| /// function entry to the first location where function data (local variables,
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| /// spill locations) can be stored.
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| class TargetFrameInfo {
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| public:
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|   enum StackDirection {
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|     StackGrowsUp,        // Adding to the stack increases the stack address
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|     StackGrowsDown       // Adding to the stack decreases the stack address
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|   };
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| 
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|   // Maps a callee saved register to a stack slot with a fixed offset.
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|   struct SpillSlot {
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|     unsigned Reg;
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|     int Offset; // Offset relative to stack pointer on function entry.
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|   };
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| private:
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|   StackDirection StackDir;
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|   unsigned StackAlignment;
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|   unsigned TransientStackAlignment;
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|   int LocalAreaOffset;
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| public:
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|   TargetFrameInfo(StackDirection D, unsigned StackAl, int LAO,
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|                   unsigned TransAl = 1)
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|     : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
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|       LocalAreaOffset(LAO) {}
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| 
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|   virtual ~TargetFrameInfo();
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| 
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|   // These methods return information that describes the abstract stack layout
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|   // of the target machine.
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| 
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|   /// getStackGrowthDirection - Return the direction the stack grows
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|   ///
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|   StackDirection getStackGrowthDirection() const { return StackDir; }
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| 
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|   /// getStackAlignment - This method returns the number of bytes to which the
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|   /// stack pointer must be aligned on entry to a function.  Typically, this
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|   /// is the largest alignment for any data object in the target.
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|   ///
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|   unsigned getStackAlignment() const { return StackAlignment; }
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| 
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|   /// getTransientStackAlignment - This method returns the number of bytes to
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|   /// which the stack pointer must be aligned at all times, even between
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|   /// calls.
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|   ///
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|   unsigned getTransientStackAlignment() const {
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|     return TransientStackAlignment;
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|   }
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| 
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|   /// getOffsetOfLocalArea - This method returns the offset of the local area
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|   /// from the stack pointer on entrance to a function.
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|   ///
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|   int getOffsetOfLocalArea() const { return LocalAreaOffset; }
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| 
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|   /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
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|   /// pairs, that contains an entry for each callee saved register that must be
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|   /// spilled to a particular stack location if it is spilled.
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|   ///
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|   /// Each entry in this array contains a <register,offset> pair, indicating the
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|   /// fixed offset from the incoming stack pointer that each register should be
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|   /// spilled at. If a register is not listed here, the code generator is
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|   /// allowed to spill it anywhere it chooses.
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|   ///
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|   virtual const SpillSlot *
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|   getCalleeSavedSpillSlots(unsigned &NumEntries) const {
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|     NumEntries = 0;
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|     return 0;
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|   }
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| };
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| 
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| } // End llvm namespace
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| 
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| #endif
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