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			112 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===--- Allocator.cpp - Simple memory allocation abstraction -------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by Chris Lattner and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the BumpPtrAllocator interface.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/DataTypes.h"
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#include "llvm/Support/Streams.h"
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#include <ostream>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// MemRegion class implementation
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//===----------------------------------------------------------------------===//
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namespace {
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/// MemRegion - This is one chunk of the BumpPtrAllocator.
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class MemRegion {
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  unsigned RegionSize;
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  MemRegion *Next;
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  char *NextPtr;
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public:
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  void Init(unsigned size, unsigned Alignment, MemRegion *next) {
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    RegionSize = size;
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    Next = next;
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    NextPtr = (char*)(this+1);
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    // Align NextPtr.
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    NextPtr = (char*)((intptr_t)(NextPtr+Alignment-1) &
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                      ~(intptr_t)(Alignment-1));
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  }
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  const MemRegion *getNext() const { return Next; }
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  unsigned getNumBytesAllocated() const {
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    return NextPtr-(const char*)this;
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  }
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  /// Allocate - Allocate and return at least the specified number of bytes.
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  ///
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  void *Allocate(unsigned AllocSize, unsigned Alignment, MemRegion **RegPtr) {
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    // Round size up to an even multiple of the alignment.
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    AllocSize = (AllocSize+Alignment-1) & ~(Alignment-1);
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    // If there is space in this region, return it.
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    if (unsigned(NextPtr+AllocSize-(char*)this) <= RegionSize) {
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      void *Result = NextPtr;
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      NextPtr += AllocSize;
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      return Result;
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    }
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    // Otherwise, we have to allocate a new chunk.  Create one twice as big as
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    // this one.
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    MemRegion *NewRegion = (MemRegion *)malloc(RegionSize*2);
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    NewRegion->Init(RegionSize*2, Alignment, this);
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    // Update the current "first region" pointer  to point to the new region.
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    *RegPtr = NewRegion;
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    // Try allocating from it now.
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    return NewRegion->Allocate(AllocSize, Alignment, RegPtr);
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  }
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  /// Deallocate - Release all memory for this region to the system.
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  ///
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  void Deallocate() {
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    MemRegion *next = Next;
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    free(this);
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    if (next)
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      next->Deallocate();
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  }
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};
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}
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//===----------------------------------------------------------------------===//
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// BumpPtrAllocator class implementation
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//===----------------------------------------------------------------------===//
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BumpPtrAllocator::BumpPtrAllocator() {
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  TheMemory = malloc(4096);
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  ((MemRegion*)TheMemory)->Init(4096, 1, 0);
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}
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BumpPtrAllocator::~BumpPtrAllocator() {
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  ((MemRegion*)TheMemory)->Deallocate();
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}
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void *BumpPtrAllocator::Allocate(unsigned Size, unsigned Align) {
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  MemRegion *MRP = (MemRegion*)TheMemory;
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  void *Ptr = MRP->Allocate(Size, Align, &MRP);
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  TheMemory = MRP;
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  return Ptr;
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}
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void BumpPtrAllocator::PrintStats() const {
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  unsigned BytesUsed = 0;
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  unsigned NumRegions = 0;
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  const MemRegion *R = (MemRegion*)TheMemory;
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  for (; R; R = R->getNext(), ++NumRegions)
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    BytesUsed += R->getNumBytesAllocated();
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  cerr << "\nNumber of memory regions: " << NumRegions << "\n";
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  cerr << "Bytes allocated: " << BytesUsed << "\n";
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}
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