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			259 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			259 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- ParserInternals.h - Definitions internal to the parser --*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//  This header file defines the various variables that are shared among the
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//  different components of the parser...
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//
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//===----------------------------------------------------------------------===//
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#ifndef PARSER_INTERNALS_H
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#define PARSER_INTERNALS_H
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Attributes.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Assembly/Parser.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/ADT/APFloat.h"
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#include "llvm/ADT/APSInt.h"
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namespace llvm { class MemoryBuffer; }
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// Global variables exported from the lexer...
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extern llvm::ParseError* TheParseError; /// FIXME: Not threading friendly
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// functions exported from the lexer
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void InitLLLexer(llvm::MemoryBuffer *MB);
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const char *LLLgetTokenStart();
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unsigned LLLgetTokenLength();
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std::string LLLgetFilename();
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unsigned LLLgetLineNo();
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void FreeLexer();
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namespace llvm {
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class Module;
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// RunVMAsmParser - Parse a buffer and return Module
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Module *RunVMAsmParser(llvm::MemoryBuffer *MB);
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// GenerateError - Wrapper around the ParseException class that automatically
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// fills in file line number and column number and options info.
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//
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// This also helps me because I keep typing 'throw new ParseException' instead
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// of just 'throw ParseException'... sigh...
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//
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extern void GenerateError(const std::string &message, int LineNo = -1);
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/// InlineAsmDescriptor - This is a simple class that holds info about inline
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/// asm blocks, for use by ValID.
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struct InlineAsmDescriptor {
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  std::string AsmString, Constraints;
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  bool HasSideEffects;
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  InlineAsmDescriptor(const std::string &as, const std::string &c, bool HSE)
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    : AsmString(as), Constraints(c), HasSideEffects(HSE) {}
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};
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// ValID - Represents a reference of a definition of some sort.  This may either
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// be a numeric reference or a symbolic (%var) reference.  This is just a
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// discriminated union.
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//
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// Note that I can't implement this class in a straight forward manner with
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// constructors and stuff because it goes in a union.
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//
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struct ValID {
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  enum {
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    LocalID, GlobalID, LocalName, GlobalName,
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    ConstSIntVal, ConstUIntVal, ConstAPInt, ConstFPVal, ConstNullVal,
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    ConstUndefVal, ConstZeroVal, ConstantVal, InlineAsmVal
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  } Type;
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  union {
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    unsigned Num;            // If it's a numeric reference like %1234
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    std::string *Name;       // If it's a named reference.  Memory must be deleted.
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    int64_t  ConstPool64;    // Constant pool reference.  This is the value
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    uint64_t UConstPool64;   // Unsigned constant pool reference.
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    APSInt *ConstPoolInt;    // Large Integer constant pool reference
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    APFloat *ConstPoolFP;    // Floating point constant pool reference
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    Constant *ConstantValue; // Fully resolved constant for ConstantVal case.
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    InlineAsmDescriptor *IAD;
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 };
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  static ValID createLocalID(unsigned Num) {
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    ValID D; D.Type = LocalID; D.Num = Num; return D;
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  }
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  static ValID createGlobalID(unsigned Num) {
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    ValID D; D.Type = GlobalID; D.Num = Num; return D;
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  }
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  static ValID createLocalName(const std::string &Name) {
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    ValID D; D.Type = LocalName; D.Name = new std::string(Name); return D;
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  }
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  static ValID createGlobalName(const std::string &Name) {
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    ValID D; D.Type = GlobalName; D.Name = new std::string(Name); return D;
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  }
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  static ValID create(int64_t Val) {
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    ValID D; D.Type = ConstSIntVal; D.ConstPool64 = Val; return D;
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  }
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  static ValID create(uint64_t Val) {
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    ValID D; D.Type = ConstUIntVal; D.UConstPool64 = Val; return D;
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  }
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  static ValID create(APFloat *Val) {
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    ValID D; D.Type = ConstFPVal; D.ConstPoolFP = Val; return D;
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  }
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  static ValID create(const APInt &Val, bool isSigned) {
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    ValID D; D.Type = ConstAPInt;
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    D.ConstPoolInt = new APSInt(Val, !isSigned);
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    return D;
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  }
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  static ValID createNull() {
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    ValID D; D.Type = ConstNullVal; return D;
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  }
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  static ValID createUndef() {
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    ValID D; D.Type = ConstUndefVal; return D;
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  }
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  static ValID createZeroInit() {
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    ValID D; D.Type = ConstZeroVal; return D;
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  }
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  static ValID create(Constant *Val) {
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    ValID D; D.Type = ConstantVal; D.ConstantValue = Val; return D;
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  }
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  static ValID createInlineAsm(const std::string &AsmString,
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                               const std::string &Constraints,
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                               bool HasSideEffects) {
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    ValID D;
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    D.Type = InlineAsmVal;
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    D.IAD = new InlineAsmDescriptor(AsmString, Constraints, HasSideEffects);
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    return D;
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  }
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  inline void destroy() const {
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    if (Type == LocalName || Type == GlobalName)
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      delete Name;    // Free this strdup'd memory.
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    else if (Type == InlineAsmVal)
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      delete IAD;
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    else if (Type == ConstAPInt)
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      delete ConstPoolInt;
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  }
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  inline ValID copy() const {
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    ValID Result = *this;
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    if (Type == ConstAPInt)
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      Result.ConstPoolInt = new APSInt(*ConstPoolInt);
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    if (Type != LocalName && Type != GlobalName) return Result;
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    Result.Name = new std::string(*Name);
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    return Result;
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  }
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  inline std::string getName() const {
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    switch (Type) {
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    case LocalID       : return '%' + utostr(Num);
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    case GlobalID      : return '@' + utostr(Num);
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    case LocalName     : return *Name;
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    case GlobalName    : return *Name;
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    case ConstAPInt    : return ConstPoolInt->toString(10);
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    case ConstFPVal    : return ftostr(*ConstPoolFP);
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    case ConstNullVal  : return "null";
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    case ConstUndefVal : return "undef";
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    case ConstZeroVal  : return "zeroinitializer";
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    case ConstUIntVal  :
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    case ConstSIntVal  : return std::string("%") + itostr(ConstPool64);
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    case ConstantVal:
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      if (ConstantValue == ConstantInt::getTrue()) return "true";
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      if (ConstantValue == ConstantInt::getFalse()) return "false";
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      return "<constant expression>";
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    default:
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      assert(0 && "Unknown value!");
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      abort();
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      return "";
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    }
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  }
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  bool operator<(const ValID &V) const {
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    if (Type != V.Type) return Type < V.Type;
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    switch (Type) {
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    case LocalID:
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    case GlobalID:      return Num < V.Num;
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    case LocalName:
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    case GlobalName:    return *Name < *V.Name;
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    case ConstSIntVal:  return ConstPool64  < V.ConstPool64;
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    case ConstUIntVal:  return UConstPool64 < V.UConstPool64;
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    case ConstAPInt:    return ConstPoolInt->ult(*V.ConstPoolInt);
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    case ConstFPVal:    return ConstPoolFP->compare(*V.ConstPoolFP) ==
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                               APFloat::cmpLessThan;
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    case ConstNullVal:  return false;
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    case ConstUndefVal: return false;
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    case ConstZeroVal:  return false;
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    case ConstantVal:   return ConstantValue < V.ConstantValue;
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    default:  assert(0 && "Unknown value type!"); return false;
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    }
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  }
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  bool operator==(const ValID &V) const {
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    if (Type != V.Type) return false;
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    switch (Type) {
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    default:  assert(0 && "Unknown value type!");
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    case LocalID:
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    case GlobalID:      return Num == V.Num;
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    case LocalName:
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    case GlobalName:    return *Name == *(V.Name);
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    case ConstSIntVal:  return ConstPool64  == V.ConstPool64;
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    case ConstUIntVal:  return UConstPool64 == V.UConstPool64;
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    case ConstAPInt:    return *ConstPoolInt == *V.ConstPoolInt;
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    case ConstFPVal:    return ConstPoolFP->compare(*V.ConstPoolFP) ==
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                               APFloat::cmpEqual;
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    case ConstantVal:   return ConstantValue == V.ConstantValue;
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    case ConstNullVal:  return true;
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    case ConstUndefVal: return true;
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    case ConstZeroVal:  return true;
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    }
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  }
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};
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struct TypeWithAttrs {
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  llvm::PATypeHolder *Ty;
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  Attributes Attrs;
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};
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typedef std::vector<TypeWithAttrs> TypeWithAttrsList;
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struct ArgListEntry {
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  Attributes Attrs;
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  llvm::PATypeHolder *Ty;
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  std::string *Name;
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};
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typedef std::vector<struct ArgListEntry> ArgListType;
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struct ParamListEntry {
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  Value *Val;
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  Attributes Attrs;
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};
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typedef std::vector<ParamListEntry> ParamList;
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} // End llvm namespace
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#endif
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