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			585 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			585 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by the LLVM research group and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the VirtRegMap class.
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| //
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| // It also contains implementations of the the Spiller interface, which, given a
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| // virtual register map and a machine function, eliminates all virtual
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| // references by replacing them with physical register references - adding spill
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| // code as necessary.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #define DEBUG_TYPE "spiller"
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| #include "VirtRegMap.h"
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| #include "llvm/Function.h"
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| #include "llvm/CodeGen/MachineFrameInfo.h"
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| #include "llvm/CodeGen/MachineFunction.h"
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| #include "llvm/CodeGen/SSARegMap.h"
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| #include "llvm/Target/TargetMachine.h"
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| #include "llvm/Target/TargetInstrInfo.h"
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| #include "llvm/Support/CommandLine.h"
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| #include "llvm/Support/Debug.h"
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| #include "llvm/ADT/Statistic.h"
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| #include "llvm/ADT/STLExtras.h"
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| #include <algorithm>
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| using namespace llvm;
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| 
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| namespace {
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|   Statistic<> NumSpills("spiller", "Number of register spills");
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|   Statistic<> NumStores("spiller", "Number of stores added");
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|   Statistic<> NumLoads ("spiller", "Number of loads added");
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|   Statistic<> NumReused("spiller", "Number of values reused");
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|   Statistic<> NumDSE   ("spiller", "Number of dead stores elided");
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| 
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|   enum SpillerName { simple, local };
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| 
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|   cl::opt<SpillerName>
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|   SpillerOpt("spiller",
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|              cl::desc("Spiller to use: (default: local)"),
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|              cl::Prefix,
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|              cl::values(clEnumVal(simple, "  simple spiller"),
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|                         clEnumVal(local,  "  local spiller"),
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|                         clEnumValEnd),
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|              cl::init(local));
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| //  VirtRegMap implementation
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| //===----------------------------------------------------------------------===//
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| 
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| void VirtRegMap::grow() {
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|   Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg());
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|   Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg());
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| }
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| 
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| int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
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|   assert(MRegisterInfo::isVirtualRegister(virtReg));
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|   assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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|          "attempt to assign stack slot to already spilled register");
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|   const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(virtReg);
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|   int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(),
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|                                                         RC->getAlignment());
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|   Virt2StackSlotMap[virtReg] = frameIndex;
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|   ++NumSpills;
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|   return frameIndex;
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| }
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| 
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| void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
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|   assert(MRegisterInfo::isVirtualRegister(virtReg));
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|   assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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|          "attempt to assign stack slot to already spilled register");
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|   Virt2StackSlotMap[virtReg] = frameIndex;
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| }
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| 
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| void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
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|                             unsigned OpNo, MachineInstr *NewMI) {
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|   // Move previous memory references folded to new instruction.
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|   MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI);
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|   for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI),
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|          E = MI2VirtMap.end(); I != E && I->first == OldMI; ) {
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|     MI2VirtMap.insert(IP, std::make_pair(NewMI, I->second));
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|     MI2VirtMap.erase(I++);
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|   }
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| 
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|   ModRef MRInfo;
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|   if (!OldMI->getOperand(OpNo).isDef()) {
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|     assert(OldMI->getOperand(OpNo).isUse() && "Operand is not use or def?");
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|     MRInfo = isRef;
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|   } else {
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|     MRInfo = OldMI->getOperand(OpNo).isUse() ? isModRef : isMod;
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|   }
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| 
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|   // add new memory reference
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|   MI2VirtMap.insert(IP, std::make_pair(NewMI, std::make_pair(VirtReg, MRInfo)));
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| }
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| 
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| void VirtRegMap::print(std::ostream &OS) const {
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|   const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo();
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| 
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|   OS << "********** REGISTER MAP **********\n";
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|   for (unsigned i = MRegisterInfo::FirstVirtualRegister,
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|          e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) {
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|     if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
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|       OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n";
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| 
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|   }
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| 
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|   for (unsigned i = MRegisterInfo::FirstVirtualRegister,
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|          e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i)
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|     if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
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|       OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
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|   OS << '\n';
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| }
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| 
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| void VirtRegMap::dump() const { print(std::cerr); }
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| // Simple Spiller Implementation
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| //===----------------------------------------------------------------------===//
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| 
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| Spiller::~Spiller() {}
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| 
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| namespace {
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|   struct SimpleSpiller : public Spiller {
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|     bool runOnMachineFunction(MachineFunction& mf, const VirtRegMap &VRM);
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|   };
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| }
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| 
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| bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF,
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|                                          const VirtRegMap &VRM) {
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|   DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
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|   DEBUG(std::cerr << "********** Function: "
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|                   << MF.getFunction()->getName() << '\n');
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|   const TargetMachine &TM = MF.getTarget();
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|   const MRegisterInfo &MRI = *TM.getRegisterInfo();
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|   bool *PhysRegsUsed = MF.getUsedPhysregs();
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| 
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|   // LoadedRegs - Keep track of which vregs are loaded, so that we only load
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|   // each vreg once (in the case where a spilled vreg is used by multiple
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|   // operands).  This is always smaller than the number of operands to the
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|   // current machine instr, so it should be small.
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|   std::vector<unsigned> LoadedRegs;
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| 
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|   for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end();
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|        MBBI != E; ++MBBI) {
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|     DEBUG(std::cerr << MBBI->getBasicBlock()->getName() << ":\n");
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|     MachineBasicBlock &MBB = *MBBI;
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|     for (MachineBasicBlock::iterator MII = MBB.begin(),
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|            E = MBB.end(); MII != E; ++MII) {
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|       MachineInstr &MI = *MII;
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|       for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
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|         MachineOperand &MO = MI.getOperand(i);
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|         if (MO.isRegister() && MO.getReg())
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|           if (MRegisterInfo::isVirtualRegister(MO.getReg())) {
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|             unsigned VirtReg = MO.getReg();
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|             unsigned PhysReg = VRM.getPhys(VirtReg);
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|             if (VRM.hasStackSlot(VirtReg)) {
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|               int StackSlot = VRM.getStackSlot(VirtReg);
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| 
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|               if (MO.isUse() &&
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|                   std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg)
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|                   == LoadedRegs.end()) {
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|                 MRI.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot);
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|                 LoadedRegs.push_back(VirtReg);
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|                 ++NumLoads;
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|                 DEBUG(std::cerr << '\t' << *prior(MII));
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|               }
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| 
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|               if (MO.isDef()) {
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|                 MRI.storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot);
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|                 ++NumStores;
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|               }
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|             }
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|             PhysRegsUsed[PhysReg] = true;
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|             MI.SetMachineOperandReg(i, PhysReg);
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|           } else {
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|             PhysRegsUsed[MO.getReg()] = true;
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|           }
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|       }
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| 
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|       DEBUG(std::cerr << '\t' << MI);
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|       LoadedRegs.clear();
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|     }
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|   }
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|   return true;
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| //  Local Spiller Implementation
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| //===----------------------------------------------------------------------===//
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| 
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| namespace {
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|   /// LocalSpiller - This spiller does a simple pass over the machine basic
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|   /// block to attempt to keep spills in registers as much as possible for
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|   /// blocks that have low register pressure (the vreg may be spilled due to
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|   /// register pressure in other blocks).
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|   class LocalSpiller : public Spiller {
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|     const MRegisterInfo *MRI;
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|     const TargetInstrInfo *TII;
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|   public:
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|     bool runOnMachineFunction(MachineFunction &MF, const VirtRegMap &VRM) {
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|       MRI = MF.getTarget().getRegisterInfo();
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|       TII = MF.getTarget().getInstrInfo();
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|       DEBUG(std::cerr << "\n**** Local spiller rewriting function '"
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|                       << MF.getFunction()->getName() << "':\n");
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| 
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|       for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
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|            MBB != E; ++MBB)
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|         RewriteMBB(*MBB, VRM);
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|       return true;
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|     }
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|   private:
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|     void RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM);
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|     void ClobberPhysReg(unsigned PR, std::map<int, unsigned> &SpillSlots,
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|                         std::map<unsigned, int> &PhysRegs);
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|     void ClobberPhysRegOnly(unsigned PR, std::map<int, unsigned> &SpillSlots,
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|                             std::map<unsigned, int> &PhysRegs);
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|   };
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| }
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| 
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| void LocalSpiller::ClobberPhysRegOnly(unsigned PhysReg,
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|                                       std::map<int, unsigned> &SpillSlots,
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|                                       std::map<unsigned, int> &PhysRegs) {
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|   std::map<unsigned, int>::iterator I = PhysRegs.find(PhysReg);
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|   if (I != PhysRegs.end()) {
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|     int Slot = I->second;
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|     PhysRegs.erase(I);
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|     assert(SpillSlots[Slot] == PhysReg && "Bidirectional map mismatch!");
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|     SpillSlots.erase(Slot);
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|     DEBUG(std::cerr << "PhysReg " << MRI->getName(PhysReg)
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|           << " clobbered, invalidating SS#" << Slot << "\n");
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| 
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|   }
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| }
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| 
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| void LocalSpiller::ClobberPhysReg(unsigned PhysReg,
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|                                   std::map<int, unsigned> &SpillSlots,
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|                                   std::map<unsigned, int> &PhysRegs) {
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|   for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS)
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|     ClobberPhysRegOnly(*AS, SpillSlots, PhysRegs);
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|   ClobberPhysRegOnly(PhysReg, SpillSlots, PhysRegs);
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| }
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| 
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| 
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| // ReusedOp - For each reused operand, we keep track of a bit of information, in
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| // case we need to rollback upon processing a new operand.  See comments below.
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| namespace {
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|   struct ReusedOp {
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|     // The MachineInstr operand that reused an available value.
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|     unsigned Operand;
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| 
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|     // StackSlot - The spill slot of the value being reused.
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|     unsigned StackSlot;
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| 
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|     // PhysRegReused - The physical register the value was available in.
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|     unsigned PhysRegReused;
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| 
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|     // AssignedPhysReg - The physreg that was assigned for use by the reload.
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|     unsigned AssignedPhysReg;
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| 
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|     ReusedOp(unsigned o, unsigned ss, unsigned prr, unsigned apr)
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|       : Operand(o), StackSlot(ss), PhysRegReused(prr), AssignedPhysReg(apr) {}
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|   };
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| }
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| 
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| 
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| /// rewriteMBB - Keep track of which spills are available even after the
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| /// register allocator is done with them.  If possible, avoid reloading vregs.
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| void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
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| 
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|   // SpillSlotsAvailable - This map keeps track of all of the spilled virtual
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|   // register values that are still available, due to being loaded to stored to,
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|   // but not invalidated yet.
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|   std::map<int, unsigned> SpillSlotsAvailable;
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| 
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|   // PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating
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|   // which physregs are in use holding a stack slot value.
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|   std::map<unsigned, int> PhysRegsAvailable;
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| 
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|   DEBUG(std::cerr << MBB.getBasicBlock()->getName() << ":\n");
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| 
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|   std::vector<ReusedOp> ReusedOperands;
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| 
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|   // DefAndUseVReg - When we see a def&use operand that is spilled, keep track
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|   // of it.  ".first" is the machine operand index (should always be 0 for now),
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|   // and ".second" is the virtual register that is spilled.
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|   std::vector<std::pair<unsigned, unsigned> > DefAndUseVReg;
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| 
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|   // MaybeDeadStores - When we need to write a value back into a stack slot,
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|   // keep track of the inserted store.  If the stack slot value is never read
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|   // (because the value was used from some available register, for example), and
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|   // subsequently stored to, the original store is dead.  This map keeps track
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|   // of inserted stores that are not used.  If we see a subsequent store to the
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|   // same stack slot, the original store is deleted.
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|   std::map<int, MachineInstr*> MaybeDeadStores;
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| 
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|   bool *PhysRegsUsed = MBB.getParent()->getUsedPhysregs();
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| 
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|   for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
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|        MII != E; ) {
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|     MachineInstr &MI = *MII;
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|     MachineBasicBlock::iterator NextMII = MII; ++NextMII;
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| 
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|     ReusedOperands.clear();
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|     DefAndUseVReg.clear();
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| 
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|     // Process all of the spilled uses and all non spilled reg references.
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|     for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
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|       MachineOperand &MO = MI.getOperand(i);
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|       if (MO.isRegister() && MO.getReg() &&
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|           MRegisterInfo::isPhysicalRegister(MO.getReg()))
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|         PhysRegsUsed[MO.getReg()] = true;
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|       else if (MO.isRegister() && MO.getReg() &&
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|                MRegisterInfo::isVirtualRegister(MO.getReg())) {
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|         unsigned VirtReg = MO.getReg();
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| 
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|         if (!VRM.hasStackSlot(VirtReg)) {
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|           // This virtual register was assigned a physreg!
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|           unsigned Phys = VRM.getPhys(VirtReg);
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|           PhysRegsUsed[Phys] = true;
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|           MI.SetMachineOperandReg(i, Phys);
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|         } else {
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|           // Is this virtual register a spilled value?
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|           if (MO.isUse()) {
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|             int StackSlot = VRM.getStackSlot(VirtReg);
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|             unsigned PhysReg;
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| 
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|             // Check to see if this stack slot is available.
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|             std::map<int, unsigned>::iterator SSI =
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|               SpillSlotsAvailable.find(StackSlot);
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|             if (SSI != SpillSlotsAvailable.end()) {
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|               DEBUG(std::cerr << "Reusing SS#" << StackSlot << " from physreg "
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|                               << MRI->getName(SSI->second) << " for vreg"
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|                               << VirtReg <<" instead of reloading into physreg "
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|                               << MRI->getName(VRM.getPhys(VirtReg)) << "\n");
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|               // If this stack slot value is already available, reuse it!
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|               PhysReg = SSI->second;
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|               MI.SetMachineOperandReg(i, PhysReg);
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| 
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|               // The only technical detail we have is that we don't know that
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|               // PhysReg won't be clobbered by a reloaded stack slot that occurs
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|               // later in the instruction.  In particular, consider 'op V1, V2'.
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|               // If V1 is available in physreg R0, we would choose to reuse it
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|               // here, instead of reloading it into the register the allocator
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|               // indicated (say R1).  However, V2 might have to be reloaded
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|               // later, and it might indicate that it needs to live in R0.  When
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|               // this occurs, we need to have information available that
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|               // indicates it is safe to use R1 for the reload instead of R0.
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|               //
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|               // To further complicate matters, we might conflict with an alias,
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|               // or R0 and R1 might not be compatible with each other.  In this
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|               // case, we actually insert a reload for V1 in R1, ensuring that
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|               // we can get at R0 or its alias.
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|               ReusedOperands.push_back(ReusedOp(i, StackSlot, PhysReg,
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|                                                 VRM.getPhys(VirtReg)));
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|               ++NumReused;
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|             } else {
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|               // Otherwise, reload it and remember that we have it.
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|               PhysReg = VRM.getPhys(VirtReg);
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| 
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|             RecheckRegister:
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|               // Note that, if we reused a register for a previous operand, the
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|               // register we want to reload into might not actually be
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|               // available.  If this occurs, use the register indicated by the
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|               // reuser.
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|               if (!ReusedOperands.empty())   // This is most often empty.
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|                 for (unsigned ro = 0, e = ReusedOperands.size(); ro != e; ++ro)
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|                   if (ReusedOperands[ro].PhysRegReused == PhysReg) {
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|                     // Yup, use the reload register that we didn't use before.
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|                     PhysReg = ReusedOperands[ro].AssignedPhysReg;
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|                     goto RecheckRegister;
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|                   } else {
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|                     ReusedOp &Op = ReusedOperands[ro];
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|                     unsigned PRRU = Op.PhysRegReused;
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|                     for (const unsigned *AS = MRI->getAliasSet(PRRU); *AS; ++AS)
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|                       if (*AS == PhysReg) {
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|                         // Okay, we found out that an alias of a reused register
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|                         // was used.  This isn't good because it means we have
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|                         // to undo a previous reuse.
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|                         MRI->loadRegFromStackSlot(MBB, &MI, Op.AssignedPhysReg,
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|                                                   Op.StackSlot);
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|                         ClobberPhysReg(Op.AssignedPhysReg, SpillSlotsAvailable,
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|                                        PhysRegsAvailable);
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| 
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|                         // Any stores to this stack slot are not dead anymore.
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|                         MaybeDeadStores.erase(Op.StackSlot);
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| 
 | |
|                         MI.SetMachineOperandReg(Op.Operand, Op.AssignedPhysReg);
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|                         PhysRegsAvailable[Op.AssignedPhysReg] = Op.StackSlot;
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|                         SpillSlotsAvailable[Op.StackSlot] = Op.AssignedPhysReg;
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|                         PhysRegsAvailable.erase(Op.PhysRegReused);
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|                         DEBUG(std::cerr << "Remembering SS#" << Op.StackSlot
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|                               << " in physreg "
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|                               << MRI->getName(Op.AssignedPhysReg) << "\n");
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|                         ++NumLoads;
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|                         DEBUG(std::cerr << '\t' << *prior(MII));
 | |
| 
 | |
|                         DEBUG(std::cerr << "Reuse undone!\n");
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|                         ReusedOperands.erase(ReusedOperands.begin()+ro);
 | |
|                         --NumReused;
 | |
|                         goto ContinueReload;
 | |
|                       }
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|                   }
 | |
|             ContinueReload:
 | |
|               PhysRegsUsed[PhysReg] = true;
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|               MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot);
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|               // This invalidates PhysReg.
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|               ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable);
 | |
| 
 | |
|               // Any stores to this stack slot are not dead anymore.
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|               MaybeDeadStores.erase(StackSlot);
 | |
| 
 | |
|               MI.SetMachineOperandReg(i, PhysReg);
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|               PhysRegsAvailable[PhysReg] = StackSlot;
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|               SpillSlotsAvailable[StackSlot] = PhysReg;
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|               DEBUG(std::cerr << "Remembering SS#" << StackSlot <<" in physreg "
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|                               << MRI->getName(PhysReg) << "\n");
 | |
|               ++NumLoads;
 | |
|               DEBUG(std::cerr << '\t' << *prior(MII));
 | |
|             }
 | |
| 
 | |
|             // If this is both a def and a use, we need to emit a store to the
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|             // stack slot after the instruction.  Keep track of D&U operands
 | |
|             // because we already changed it to a physreg here.
 | |
|             if (MO.isDef()) {
 | |
|               // Remember that this was a def-and-use operand, and that the
 | |
|               // stack slot is live after this instruction executes.
 | |
|               DefAndUseVReg.push_back(std::make_pair(i, VirtReg));
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // Loop over all of the implicit defs, clearing them from our available
 | |
|     // sets.
 | |
|     for (const unsigned *ImpDef = TII->getImplicitDefs(MI.getOpcode());
 | |
|          *ImpDef; ++ImpDef) {
 | |
|       PhysRegsUsed[*ImpDef] = true;
 | |
|       ClobberPhysReg(*ImpDef, SpillSlotsAvailable, PhysRegsAvailable);
 | |
|     }
 | |
| 
 | |
|     DEBUG(std::cerr << '\t' << MI);
 | |
| 
 | |
|     // If we have folded references to memory operands, make sure we clear all
 | |
|     // physical registers that may contain the value of the spilled virtual
 | |
|     // register
 | |
|     VirtRegMap::MI2VirtMapTy::const_iterator I, End;
 | |
|     for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ++I) {
 | |
|       DEBUG(std::cerr << "Folded vreg: " << I->second.first << "  MR: "
 | |
|                       << I->second.second);
 | |
|       unsigned VirtReg = I->second.first;
 | |
|       VirtRegMap::ModRef MR = I->second.second;
 | |
|       if (VRM.hasStackSlot(VirtReg)) {
 | |
|         int SS = VRM.getStackSlot(VirtReg);
 | |
|         DEBUG(std::cerr << " - StackSlot: " << SS << "\n");
 | |
| 
 | |
|         // If this reference is not a use, any previous store is now dead.
 | |
|         // Otherwise, the store to this stack slot is not dead anymore.
 | |
|         std::map<int, MachineInstr*>::iterator MDSI = MaybeDeadStores.find(SS);
 | |
|         if (MDSI != MaybeDeadStores.end()) {
 | |
|           if (MR & VirtRegMap::isRef)   // Previous store is not dead.
 | |
|             MaybeDeadStores.erase(MDSI);
 | |
|           else {
 | |
|             // If we get here, the store is dead, nuke it now.
 | |
|             assert(MR == VirtRegMap::isMod && "Can't be modref!");
 | |
|             MBB.erase(MDSI->second);
 | |
|             MaybeDeadStores.erase(MDSI);
 | |
|             ++NumDSE;
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         // If the spill slot value is available, and this is a new definition of
 | |
|         // the value, the value is not available anymore.
 | |
|         if (MR & VirtRegMap::isMod) {
 | |
|           std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(SS);
 | |
|           if (It != SpillSlotsAvailable.end()) {
 | |
|             PhysRegsAvailable.erase(It->second);
 | |
|             SpillSlotsAvailable.erase(It);
 | |
|           }
 | |
|         }
 | |
|       } else {
 | |
|         DEBUG(std::cerr << ": No stack slot!\n");
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // Process all of the spilled defs.
 | |
|     for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
 | |
|       MachineOperand &MO = MI.getOperand(i);
 | |
|       if (MO.isRegister() && MO.getReg() && MO.isDef()) {
 | |
|         unsigned VirtReg = MO.getReg();
 | |
| 
 | |
|         bool TakenCareOf = false;
 | |
|         if (!MRegisterInfo::isVirtualRegister(VirtReg)) {
 | |
|           // Check to see if this is a def-and-use vreg operand that we do need
 | |
|           // to insert a store for.
 | |
|           bool OpTakenCareOf = false;
 | |
|           if (MO.isUse() && !DefAndUseVReg.empty()) {
 | |
|             for (unsigned dau = 0, e = DefAndUseVReg.size(); dau != e; ++dau)
 | |
|               if (DefAndUseVReg[dau].first == i) {
 | |
|                 VirtReg = DefAndUseVReg[dau].second;
 | |
|                 OpTakenCareOf = true;
 | |
|                 break;
 | |
|               }
 | |
|           }
 | |
| 
 | |
|           if (!OpTakenCareOf) {
 | |
|             ClobberPhysReg(VirtReg, SpillSlotsAvailable, PhysRegsAvailable);
 | |
|             TakenCareOf = true;
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         if (!TakenCareOf) {
 | |
|           // The only vregs left are stack slot definitions.
 | |
|           int StackSlot    = VRM.getStackSlot(VirtReg);
 | |
|           unsigned PhysReg;
 | |
| 
 | |
|           // If this is a def&use operand, and we used a different physreg for
 | |
|           // it than the one assigned, make sure to execute the store from the
 | |
|           // correct physical register.
 | |
|           if (MO.getReg() == VirtReg)
 | |
|             PhysReg = VRM.getPhys(VirtReg);
 | |
|           else
 | |
|             PhysReg = MO.getReg();
 | |
| 
 | |
|           PhysRegsUsed[PhysReg] = true;
 | |
|           MRI->storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot);
 | |
|           DEBUG(std::cerr << "Store:\t" << *next(MII));
 | |
|           MI.SetMachineOperandReg(i, PhysReg);
 | |
| 
 | |
|           // If there is a dead store to this stack slot, nuke it now.
 | |
|           MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
 | |
|           if (LastStore) {
 | |
|             DEBUG(std::cerr << " Killed store:\t" << *LastStore);
 | |
|             ++NumDSE;
 | |
|             MBB.erase(LastStore);
 | |
|           }
 | |
|           LastStore = next(MII);
 | |
| 
 | |
|           // If the stack slot value was previously available in some other
 | |
|           // register, change it now.  Otherwise, make the register available,
 | |
|           // in PhysReg.
 | |
|           std::map<int, unsigned>::iterator SSA =
 | |
|             SpillSlotsAvailable.find(StackSlot);
 | |
|           if (SSA != SpillSlotsAvailable.end()) {
 | |
|             // Remove the record for physreg.
 | |
|             PhysRegsAvailable.erase(SSA->second);
 | |
|             SpillSlotsAvailable.erase(SSA);
 | |
|           }
 | |
|           ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable);
 | |
| 
 | |
|           PhysRegsAvailable[PhysReg] = StackSlot;
 | |
|           SpillSlotsAvailable[StackSlot] = PhysReg;
 | |
|           DEBUG(std::cerr << "Updating SS#" << StackSlot <<" in physreg "
 | |
|                           << MRI->getName(PhysReg) << " for virtreg #"
 | |
|                           << VirtReg << "\n");
 | |
| 
 | |
|           ++NumStores;
 | |
|           VirtReg = PhysReg;
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     MII = NextMII;
 | |
|   }
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| llvm::Spiller* llvm::createSpiller() {
 | |
|   switch (SpillerOpt) {
 | |
|   default: assert(0 && "Unreachable!");
 | |
|   case local:
 | |
|     return new LocalSpiller();
 | |
|   case simple:
 | |
|     return new SimpleSpiller();
 | |
|   }
 | |
| }
 |