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			539 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			539 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- SCCP.cpp - Sparse Conditional Constant Propagation -----------------===//
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| //
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| // This file implements sparse conditional constant propagation and merging:
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| //
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| // Specifically, this:
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| //   * Assumes values are constant unless proven otherwise
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| //   * Assumes BasicBlocks are dead unless proven otherwise
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| //   * Proves values to be constant, and replaces them with constants
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| //   * Proves conditional branches to be unconditional
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| //
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| // Notice that:
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| //   * This pass has a habit of making definitions be dead.  It is a good idea
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| //     to to run a DCE pass sometime after running this pass.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/Transforms/Scalar.h"
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| #include "llvm/ConstantHandling.h"
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| #include "llvm/Function.h"
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| #include "llvm/Instructions.h"
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| #include "llvm/Pass.h"
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| #include "llvm/Support/InstVisitor.h"
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| #include "Support/Debug.h"
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| #include "Support/Statistic.h"
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| #include "Support/STLExtras.h"
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| #include <algorithm>
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| #include <set>
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| 
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| // InstVal class - This class represents the different lattice values that an 
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| // instruction may occupy.  It is a simple class with value semantics.
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| //
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| namespace {
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|   Statistic<> NumInstRemoved("sccp", "Number of instructions removed");
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| 
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| class InstVal {
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|   enum { 
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|     undefined,           // This instruction has no known value
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|     constant,            // This instruction has a constant value
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|     overdefined          // This instruction has an unknown value
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|   } LatticeValue;        // The current lattice position
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|   Constant *ConstantVal; // If Constant value, the current value
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| public:
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|   inline InstVal() : LatticeValue(undefined), ConstantVal(0) {}
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| 
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|   // markOverdefined - Return true if this is a new status to be in...
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|   inline bool markOverdefined() {
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|     if (LatticeValue != overdefined) {
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|       LatticeValue = overdefined;
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|       return true;
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|     }
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|     return false;
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|   }
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| 
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|   // markConstant - Return true if this is a new status for us...
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|   inline bool markConstant(Constant *V) {
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|     if (LatticeValue != constant) {
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|       LatticeValue = constant;
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|       ConstantVal = V;
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|       return true;
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|     } else {
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|       assert(ConstantVal == V && "Marking constant with different value");
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|     }
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|     return false;
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|   }
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| 
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|   inline bool isUndefined()   const { return LatticeValue == undefined; }
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|   inline bool isConstant()    const { return LatticeValue == constant; }
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|   inline bool isOverdefined() const { return LatticeValue == overdefined; }
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| 
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|   inline Constant *getConstant() const { return ConstantVal; }
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| };
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| 
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| } // end anonymous namespace
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| // SCCP Class
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| //
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| // This class does all of the work of Sparse Conditional Constant Propagation.
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| //
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| namespace {
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| class SCCP : public FunctionPass, public InstVisitor<SCCP> {
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|   std::set<BasicBlock*>     BBExecutable;// The basic blocks that are executable
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|   std::map<Value*, InstVal> ValueState;  // The state each value is in...
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| 
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|   std::vector<Instruction*> InstWorkList;// The instruction work list
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|   std::vector<BasicBlock*>  BBWorkList;  // The BasicBlock work list
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| public:
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| 
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|   // runOnFunction - Run the Sparse Conditional Constant Propagation algorithm,
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|   // and return true if the function was modified.
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|   //
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|   bool runOnFunction(Function &F);
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| 
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|   virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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|     AU.setPreservesCFG();
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|   }
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| 
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| 
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|   //===--------------------------------------------------------------------===//
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|   // The implementation of this class
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|   //
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| private:
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|   friend class InstVisitor<SCCP>;        // Allow callbacks from visitor
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| 
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|   // markValueOverdefined - Make a value be marked as "constant".  If the value
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|   // is not already a constant, add it to the instruction work list so that 
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|   // the users of the instruction are updated later.
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|   //
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|   inline bool markConstant(Instruction *I, Constant *V) {
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|     if (ValueState[I].markConstant(V)) {
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|       DEBUG(std::cerr << "markConstant: " << V << " = " << I);
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|       InstWorkList.push_back(I);
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|       return true;
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|     }
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|     return false;
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|   }
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| 
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|   // markValueOverdefined - Make a value be marked as "overdefined". If the
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|   // value is not already overdefined, add it to the instruction work list so
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|   // that the users of the instruction are updated later.
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|   //
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|   inline bool markOverdefined(Value *V) {
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|     if (ValueState[V].markOverdefined()) {
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|       if (Instruction *I = dyn_cast<Instruction>(V)) {
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| 	DEBUG(std::cerr << "markOverdefined: " << V);
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| 	InstWorkList.push_back(I);  // Only instructions go on the work list
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|       }
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|       return true;
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|     }
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|     return false;
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|   }
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| 
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|   // getValueState - Return the InstVal object that corresponds to the value.
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|   // This function is necessary because not all values should start out in the
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|   // underdefined state... Argument's should be overdefined, and
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|   // constants should be marked as constants.  If a value is not known to be an
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|   // Instruction object, then use this accessor to get its value from the map.
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|   //
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|   inline InstVal &getValueState(Value *V) {
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|     std::map<Value*, InstVal>::iterator I = ValueState.find(V);
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|     if (I != ValueState.end()) return I->second;  // Common case, in the map
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|       
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|     if (Constant *CPV = dyn_cast<Constant>(V)) {  // Constants are constant
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|       ValueState[CPV].markConstant(CPV);
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|     } else if (isa<Argument>(V)) {                // Arguments are overdefined
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|       ValueState[V].markOverdefined();
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|     } else if (GlobalValue *GV = dyn_cast<GlobalValue>(V)) {
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|       // The address of a global is a constant...
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|       ValueState[V].markConstant(ConstantPointerRef::get(GV));
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|     }
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|     // All others are underdefined by default...
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|     return ValueState[V];
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|   }
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| 
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|   // markExecutable - Mark a basic block as executable, adding it to the BB 
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|   // work list if it is not already executable...
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|   // 
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|   void markExecutable(BasicBlock *BB) {
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|     if (BBExecutable.count(BB)) {
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|       // BB is already executable, but we may have just made an edge feasible
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|       // that wasn't before.  Add the PHI nodes to the work list so that they
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|       // can be rechecked.
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|       for (BasicBlock::iterator I = BB->begin();
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|            PHINode *PN = dyn_cast<PHINode>(I); ++I)
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|         visitPHINode(*PN);
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| 
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|     } else {
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|       DEBUG(std::cerr << "Marking BB Executable: " << *BB);
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|       BBExecutable.insert(BB);   // Basic block is executable!
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|       BBWorkList.push_back(BB);  // Add the block to the work list!
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|     }
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|   }
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| 
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| 
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|   // visit implementations - Something changed in this instruction... Either an 
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|   // operand made a transition, or the instruction is newly executable.  Change
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|   // the value type of I to reflect these changes if appropriate.
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|   //
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|   void visitPHINode(PHINode &I);
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| 
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|   // Terminators
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|   void visitReturnInst(ReturnInst &I) { /*does not have an effect*/ }
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|   void visitTerminatorInst(TerminatorInst &TI);
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| 
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|   void visitCastInst(CastInst &I);
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|   void visitBinaryOperator(Instruction &I);
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|   void visitShiftInst(ShiftInst &I) { visitBinaryOperator(I); }
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| 
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|   // Instructions that cannot be folded away...
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|   void visitStoreInst     (Instruction &I) { /*returns void*/ }
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|   void visitLoadInst      (Instruction &I) { markOverdefined(&I); }
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|   void visitGetElementPtrInst(GetElementPtrInst &I);
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|   void visitCallInst      (Instruction &I) { markOverdefined(&I); }
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|   void visitInvokeInst    (TerminatorInst &I) {
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|     markOverdefined(&I);
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|     visitTerminatorInst(I);
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|   }
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|   void visitAllocationInst(Instruction &I) { markOverdefined(&I); }
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|   void visitVarArgInst    (Instruction &I) { markOverdefined(&I); }
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|   void visitFreeInst      (Instruction &I) { /*returns void*/ }
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| 
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|   void visitInstruction(Instruction &I) {
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|     // If a new instruction is added to LLVM that we don't handle...
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|     std::cerr << "SCCP: Don't know how to handle: " << I;
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|     markOverdefined(&I);   // Just in case
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|   }
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| 
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|   // getFeasibleSuccessors - Return a vector of booleans to indicate which
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|   // successors are reachable from a given terminator instruction.
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|   //
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|   void getFeasibleSuccessors(TerminatorInst &TI, std::vector<bool> &Succs);
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| 
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|   // isEdgeFeasible - Return true if the control flow edge from the 'From' basic
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|   // block to the 'To' basic block is currently feasible...
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|   //
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|   bool isEdgeFeasible(BasicBlock *From, BasicBlock *To);
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| 
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|   // OperandChangedState - This method is invoked on all of the users of an
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|   // instruction that was just changed state somehow....  Based on this
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|   // information, we need to update the specified user of this instruction.
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|   //
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|   void OperandChangedState(User *U) {
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|     // Only instructions use other variable values!
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|     Instruction &I = cast<Instruction>(*U);
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|     if (BBExecutable.count(I.getParent()))   // Inst is executable?
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|       visit(I);
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|   }
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| };
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| 
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|   RegisterOpt<SCCP> X("sccp", "Sparse Conditional Constant Propagation");
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| } // end anonymous namespace
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| 
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| 
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| // createSCCPPass - This is the public interface to this file...
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| //
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| Pass *createSCCPPass() {
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|   return new SCCP();
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| }
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| // SCCP Class Implementation
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| 
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| 
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| // runOnFunction() - Run the Sparse Conditional Constant Propagation algorithm,
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| // and return true if the function was modified.
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| //
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| bool SCCP::runOnFunction(Function &F) {
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|   // Mark the first block of the function as being executable...
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|   markExecutable(&F.front());
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| 
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|   // Process the work lists until their are empty!
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|   while (!BBWorkList.empty() || !InstWorkList.empty()) {
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|     // Process the instruction work list...
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|     while (!InstWorkList.empty()) {
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|       Instruction *I = InstWorkList.back();
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|       InstWorkList.pop_back();
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| 
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|       DEBUG(std::cerr << "\nPopped off I-WL: " << I);
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|       
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|       // "I" got into the work list because it either made the transition from
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|       // bottom to constant, or to Overdefined.
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|       //
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|       // Update all of the users of this instruction's value...
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|       //
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|       for_each(I->use_begin(), I->use_end(),
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| 	       bind_obj(this, &SCCP::OperandChangedState));
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|     }
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| 
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|     // Process the basic block work list...
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|     while (!BBWorkList.empty()) {
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|       BasicBlock *BB = BBWorkList.back();
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|       BBWorkList.pop_back();
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| 
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|       DEBUG(std::cerr << "\nPopped off BBWL: " << BB);
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| 
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|       // Notify all instructions in this basic block that they are newly
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|       // executable.
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|       visit(BB);
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|     }
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|   }
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| 
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|   if (DebugFlag) {
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|     for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
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|       if (!BBExecutable.count(I))
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|         std::cerr << "BasicBlock Dead:" << *I;
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|   }
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| 
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|   // Iterate over all of the instructions in a function, replacing them with
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|   // constants if we have found them to be of constant values.
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|   //
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|   bool MadeChanges = false;
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|   for (Function::iterator BB = F.begin(), BBE = F.end(); BB != BBE; ++BB)
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|     for (BasicBlock::iterator BI = BB->begin(); BI != BB->end();) {
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|       Instruction &Inst = *BI;
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|       InstVal &IV = ValueState[&Inst];
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|       if (IV.isConstant()) {
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|         Constant *Const = IV.getConstant();
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|         DEBUG(std::cerr << "Constant: " << Const << " = " << Inst);
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| 
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|         // Replaces all of the uses of a variable with uses of the constant.
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|         Inst.replaceAllUsesWith(Const);
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| 
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|         // Remove the operator from the list of definitions... and delete it.
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|         BI = BB->getInstList().erase(BI);
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| 
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|         // Hey, we just changed something!
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|         MadeChanges = true;
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|         ++NumInstRemoved;
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|       } else {
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|         ++BI;
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|       }
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|     }
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| 
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|   // Reset state so that the next invocation will have empty data structures
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|   BBExecutable.clear();
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|   ValueState.clear();
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|   std::vector<Instruction*>().swap(InstWorkList);
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|   std::vector<BasicBlock*>().swap(BBWorkList);
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| 
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|   return MadeChanges;
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| }
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| 
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| 
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| // getFeasibleSuccessors - Return a vector of booleans to indicate which
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| // successors are reachable from a given terminator instruction.
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| //
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| void SCCP::getFeasibleSuccessors(TerminatorInst &TI, std::vector<bool> &Succs) {
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|   Succs.resize(TI.getNumSuccessors());
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|   if (BranchInst *BI = dyn_cast<BranchInst>(&TI)) {
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|     if (BI->isUnconditional()) {
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|       Succs[0] = true;
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|     } else {
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|       InstVal &BCValue = getValueState(BI->getCondition());
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|       if (BCValue.isOverdefined()) {
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|         // Overdefined condition variables mean the branch could go either way.
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|         Succs[0] = Succs[1] = true;
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|       } else if (BCValue.isConstant()) {
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|         // Constant condition variables mean the branch can only go a single way
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|         Succs[BCValue.getConstant() == ConstantBool::False] = true;
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|       }
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|     }
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|   } else if (InvokeInst *II = dyn_cast<InvokeInst>(&TI)) {
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|     // Invoke instructions successors are always executable.
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|     Succs[0] = Succs[1] = true;
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|   } else if (SwitchInst *SI = dyn_cast<SwitchInst>(&TI)) {
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|     InstVal &SCValue = getValueState(SI->getCondition());
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|     if (SCValue.isOverdefined()) {  // Overdefined condition?
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|       // All destinations are executable!
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|       Succs.assign(TI.getNumSuccessors(), true);
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|     } else if (SCValue.isConstant()) {
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|       Constant *CPV = SCValue.getConstant();
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|       // Make sure to skip the "default value" which isn't a value
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|       for (unsigned i = 1, E = SI->getNumSuccessors(); i != E; ++i) {
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|         if (SI->getSuccessorValue(i) == CPV) {// Found the right branch...
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|           Succs[i] = true;
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|           return;
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|         }
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|       }
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| 
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|       // Constant value not equal to any of the branches... must execute
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|       // default branch then...
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|       Succs[0] = true;
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|     }
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|   } else {
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|     std::cerr << "SCCP: Don't know how to handle: " << TI;
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|     Succs.assign(TI.getNumSuccessors(), true);
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|   }
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| }
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| 
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| 
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| // isEdgeFeasible - Return true if the control flow edge from the 'From' basic
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| // block to the 'To' basic block is currently feasible...
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| //
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| bool SCCP::isEdgeFeasible(BasicBlock *From, BasicBlock *To) {
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|   assert(BBExecutable.count(To) && "Dest should always be alive!");
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| 
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|   // Make sure the source basic block is executable!!
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|   if (!BBExecutable.count(From)) return false;
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|   
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|   // Check to make sure this edge itself is actually feasible now...
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|   TerminatorInst *FT = From->getTerminator();
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|   std::vector<bool> SuccFeasible;
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|   getFeasibleSuccessors(*FT, SuccFeasible);
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| 
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|   // Check all edges from From to To.  If any are feasible, return true.
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|   for (unsigned i = 0, e = SuccFeasible.size(); i != e; ++i)
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|     if (FT->getSuccessor(i) == To && SuccFeasible[i])
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|       return true;
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|     
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|   // Otherwise, none of the edges are actually feasible at this time...
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|   return false;
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| }
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| 
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| // visit Implementations - Something changed in this instruction... Either an
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| // operand made a transition, or the instruction is newly executable.  Change
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| // the value type of I to reflect these changes if appropriate.  This method
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| // makes sure to do the following actions:
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| //
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| // 1. If a phi node merges two constants in, and has conflicting value coming
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| //    from different branches, or if the PHI node merges in an overdefined
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| //    value, then the PHI node becomes overdefined.
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| // 2. If a phi node merges only constants in, and they all agree on value, the
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| //    PHI node becomes a constant value equal to that.
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| // 3. If V <- x (op) y && isConstant(x) && isConstant(y) V = Constant
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| // 4. If V <- x (op) y && (isOverdefined(x) || isOverdefined(y)) V = Overdefined
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| // 5. If V <- MEM or V <- CALL or V <- (unknown) then V = Overdefined
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| // 6. If a conditional branch has a value that is constant, make the selected
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| //    destination executable
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| // 7. If a conditional branch has a value that is overdefined, make all
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| //    successors executable.
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| //
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| void SCCP::visitPHINode(PHINode &PN) {
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|   if (getValueState(&PN).isOverdefined()) return;  // Quick exit
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| 
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|   // Look at all of the executable operands of the PHI node.  If any of them
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|   // are overdefined, the PHI becomes overdefined as well.  If they are all
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|   // constant, and they agree with each other, the PHI becomes the identical
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|   // constant.  If they are constant and don't agree, the PHI is overdefined.
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|   // If there are no executable operands, the PHI remains undefined.
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|   //
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|   Constant *OperandVal = 0;
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|   for (unsigned i = 0, e = PN.getNumIncomingValues(); i != e; ++i) {
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|     InstVal &IV = getValueState(PN.getIncomingValue(i));
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|     if (IV.isUndefined()) continue;  // Doesn't influence PHI node.
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|     
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|     if (isEdgeFeasible(PN.getIncomingBlock(i), PN.getParent())) {
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|       if (IV.isOverdefined()) {   // PHI node becomes overdefined!
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|         markOverdefined(&PN);
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|         return;
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|       }
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| 
 | |
|       if (OperandVal == 0) {   // Grab the first value...
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|         OperandVal = IV.getConstant();
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|       } else {                // Another value is being merged in!
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|         // There is already a reachable operand.  If we conflict with it,
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|         // then the PHI node becomes overdefined.  If we agree with it, we
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|         // can continue on.
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|         
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|         // Check to see if there are two different constants merging...
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|         if (IV.getConstant() != OperandVal) {
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|           // Yes there is.  This means the PHI node is not constant.
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|           // You must be overdefined poor PHI.
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|           //
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|           markOverdefined(&PN);         // The PHI node now becomes overdefined
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|           return;    // I'm done analyzing you
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|         }
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|       }
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|     }
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|   }
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| 
 | |
|   // If we exited the loop, this means that the PHI node only has constant
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|   // arguments that agree with each other(and OperandVal is the constant) or
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|   // OperandVal is null because there are no defined incoming arguments.  If
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|   // this is the case, the PHI remains undefined.
 | |
|   //
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|   if (OperandVal)
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|     markConstant(&PN, OperandVal);      // Aquire operand value
 | |
| }
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| 
 | |
| void SCCP::visitTerminatorInst(TerminatorInst &TI) {
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|   std::vector<bool> SuccFeasible;
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|   getFeasibleSuccessors(TI, SuccFeasible);
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| 
 | |
|   // Mark all feasible successors executable...
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|   for (unsigned i = 0, e = SuccFeasible.size(); i != e; ++i)
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|     if (SuccFeasible[i]) {
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|       BasicBlock *Succ = TI.getSuccessor(i);
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|       markExecutable(Succ);
 | |
|     }
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| }
 | |
| 
 | |
| void SCCP::visitCastInst(CastInst &I) {
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|   Value *V = I.getOperand(0);
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|   InstVal &VState = getValueState(V);
 | |
|   if (VState.isOverdefined()) {        // Inherit overdefinedness of operand
 | |
|     markOverdefined(&I);
 | |
|   } else if (VState.isConstant()) {    // Propagate constant value
 | |
|     Constant *Result =
 | |
|       ConstantFoldCastInstruction(VState.getConstant(), I.getType());
 | |
| 
 | |
|     if (Result) {
 | |
|       // This instruction constant folds!
 | |
|       markConstant(&I, Result);
 | |
|     } else {
 | |
|       markOverdefined(&I);   // Don't know how to fold this instruction.  :(
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| // Handle BinaryOperators and Shift Instructions...
 | |
| void SCCP::visitBinaryOperator(Instruction &I) {
 | |
|   InstVal &V1State = getValueState(I.getOperand(0));
 | |
|   InstVal &V2State = getValueState(I.getOperand(1));
 | |
|   if (V1State.isOverdefined() || V2State.isOverdefined()) {
 | |
|     markOverdefined(&I);
 | |
|   } else if (V1State.isConstant() && V2State.isConstant()) {
 | |
|     Constant *Result = 0;
 | |
|     if (isa<BinaryOperator>(I))
 | |
|       Result = ConstantFoldBinaryInstruction(I.getOpcode(),
 | |
|                                              V1State.getConstant(),
 | |
|                                              V2State.getConstant());
 | |
|     else if (isa<ShiftInst>(I))
 | |
|       Result = ConstantFoldShiftInstruction(I.getOpcode(),
 | |
|                                             V1State.getConstant(),
 | |
|                                             V2State.getConstant());
 | |
|     if (Result)
 | |
|       markConstant(&I, Result);      // This instruction constant folds!
 | |
|     else
 | |
|       markOverdefined(&I);   // Don't know how to fold this instruction.  :(
 | |
|   }
 | |
| }
 | |
| 
 | |
| // Handle getelementptr instructions... if all operands are constants then we
 | |
| // can turn this into a getelementptr ConstantExpr.
 | |
| //
 | |
| void SCCP::visitGetElementPtrInst(GetElementPtrInst &I) {
 | |
|   std::vector<Constant*> Operands;
 | |
|   Operands.reserve(I.getNumOperands());
 | |
| 
 | |
|   for (unsigned i = 0, e = I.getNumOperands(); i != e; ++i) {
 | |
|     InstVal &State = getValueState(I.getOperand(i));
 | |
|     if (State.isUndefined())
 | |
|       return;  // Operands are not resolved yet...
 | |
|     else if (State.isOverdefined()) {
 | |
|       markOverdefined(&I);
 | |
|       return;
 | |
|     }
 | |
|     assert(State.isConstant() && "Unknown state!");
 | |
|     Operands.push_back(State.getConstant());
 | |
|   }
 | |
| 
 | |
|   Constant *Ptr = Operands[0];
 | |
|   Operands.erase(Operands.begin());  // Erase the pointer from idx list...
 | |
| 
 | |
|   markConstant(&I, ConstantExpr::getGetElementPtr(Ptr, Operands));  
 | |
| }
 |