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	Weird code sometimes uses pointer constants other than null. This patch
teaches SimplifyCFG to build switch instructions in those cases.
Code like this:
void f(const char *x) {
  if (!x)
    puts("null");
  else if ((uintptr_t)x == 1)
    puts("one");
  else if (x == (char*)2 || x == (char*)3)
    puts("two");
  else if ((intptr_t)x == 4)
    puts("four");
  else
    puts(x);
}
Now becomes a switch:
define void @f(i8* %x) nounwind ssp {
entry:
  %magicptr23 = ptrtoint i8* %x to i64            ; <i64> [#uses=1]
  switch i64 %magicptr23, label %if.else16 [
    i64 0, label %if.then
    i64 1, label %if.then2
    i64 2, label %if.then9
    i64 3, label %if.then9
    i64 4, label %if.then14
  ]
Note that LLVM's own DenseMap uses magic pointers.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@95439 91177308-0d34-0410-b5e6-96231b3b80d8
		
	
		
			
				
	
	
		
			160 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- Local.h - Functions to perform local transformations ----*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This family of functions perform various local transformations to the
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// program.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_UTILS_LOCAL_H
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#define LLVM_TRANSFORMS_UTILS_LOCAL_H
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namespace llvm {
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class User;
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class BasicBlock;
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class BranchInst;
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class Instruction;
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class Value;
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class Pass;
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class PHINode;
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class AllocaInst;
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class ConstantExpr;
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class TargetData;
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template<typename T> class SmallVectorImpl;
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//===----------------------------------------------------------------------===//
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//  Local analysis.
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//
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/// isSafeToLoadUnconditionally - Return true if we know that executing a load
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/// from this value cannot trap.  If it is not obviously safe to load from the
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/// specified pointer, we do a quick local scan of the basic block containing
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/// ScanFrom, to determine if the address is already accessed.
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bool isSafeToLoadUnconditionally(Value *V, Instruction *ScanFrom,
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                                 unsigned Align, const TargetData *TD = 0);
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//===----------------------------------------------------------------------===//
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//  Local constant propagation.
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//
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/// ConstantFoldTerminator - If a terminator instruction is predicated on a
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/// constant value, convert it into an unconditional branch to the constant
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/// destination.  This is a nontrivial operation because the successors of this
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/// basic block must have their PHI nodes updated.
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///
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bool ConstantFoldTerminator(BasicBlock *BB);
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//===----------------------------------------------------------------------===//
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//  Local dead code elimination.
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//
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/// isInstructionTriviallyDead - Return true if the result produced by the
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/// instruction is not used, and the instruction has no side effects.
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///
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bool isInstructionTriviallyDead(Instruction *I);
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/// RecursivelyDeleteTriviallyDeadInstructions - If the specified value is a
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/// trivially dead instruction, delete it.  If that makes any of its operands
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/// trivially dead, delete them too, recursively.  Return true if any
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/// instructions were deleted.
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bool RecursivelyDeleteTriviallyDeadInstructions(Value *V);
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/// RecursivelyDeleteDeadPHINode - If the specified value is an effectively
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/// dead PHI node, due to being a def-use chain of single-use nodes that
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/// either forms a cycle or is terminated by a trivially dead instruction,
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/// delete it.  If that makes any of its operands trivially dead, delete them
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/// too, recursively.  Return true if the PHI node is actually deleted.
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bool RecursivelyDeleteDeadPHINode(PHINode *PN);
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/// SimplifyInstructionsInBlock - Scan the specified basic block and try to
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/// simplify any instructions in it and recursively delete dead instructions.
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///
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/// This returns true if it changed the code, note that it can delete
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/// instructions in other blocks as well in this block.
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bool SimplifyInstructionsInBlock(BasicBlock *BB, const TargetData *TD = 0);
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//===----------------------------------------------------------------------===//
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//  Control Flow Graph Restructuring.
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//
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/// RemovePredecessorAndSimplify - Like BasicBlock::removePredecessor, this
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/// method is called when we're about to delete Pred as a predecessor of BB.  If
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/// BB contains any PHI nodes, this drops the entries in the PHI nodes for Pred.
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///
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/// Unlike the removePredecessor method, this attempts to simplify uses of PHI
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/// nodes that collapse into identity values.  For example, if we have:
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///   x = phi(1, 0, 0, 0)
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///   y = and x, z
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///
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/// .. and delete the predecessor corresponding to the '1', this will attempt to
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/// recursively fold the 'and' to 0.
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void RemovePredecessorAndSimplify(BasicBlock *BB, BasicBlock *Pred,
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                                  TargetData *TD = 0);
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/// MergeBasicBlockIntoOnlyPred - BB is a block with one predecessor and its
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/// predecessor is known to have one successor (BB!).  Eliminate the edge
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/// between them, moving the instructions in the predecessor into BB.  This
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/// deletes the predecessor block.
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///
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void MergeBasicBlockIntoOnlyPred(BasicBlock *BB, Pass *P = 0);
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/// TryToSimplifyUncondBranchFromEmptyBlock - BB is known to contain an
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/// unconditional branch, and contains no instructions other than PHI nodes,
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/// potential debug intrinsics and the branch.  If possible, eliminate BB by
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/// rewriting all the predecessors to branch to the successor block and return
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/// true.  If we can't transform, return false.
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bool TryToSimplifyUncondBranchFromEmptyBlock(BasicBlock *BB);
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/// EliminateDuplicatePHINodes - Check for and eliminate duplicate PHI
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/// nodes in this block. This doesn't try to be clever about PHI nodes
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/// which differ only in the order of the incoming values, but instcombine
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/// orders them so it usually won't matter.
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///
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bool EliminateDuplicatePHINodes(BasicBlock *BB);
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/// SimplifyCFG - This function is used to do simplification of a CFG.  For
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/// example, it adjusts branches to branches to eliminate the extra hop, it
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/// eliminates unreachable basic blocks, and does other "peephole" optimization
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/// of the CFG.  It returns true if a modification was made, possibly deleting
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/// the basic block that was pointed to.
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///
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/// WARNING:  The entry node of a method may not be simplified.
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///
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bool SimplifyCFG(BasicBlock *BB, const TargetData *TD = 0);
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/// FoldBranchToCommonDest - If this basic block is ONLY a setcc and a branch,
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/// and if a predecessor branches to us and one of our successors, fold the
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/// setcc into the predecessor and use logical operations to pick the right
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/// destination.
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bool FoldBranchToCommonDest(BranchInst *BI);
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/// DemoteRegToStack - This function takes a virtual register computed by an
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/// Instruction and replaces it with a slot in the stack frame, allocated via
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/// alloca.  This allows the CFG to be changed around without fear of
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/// invalidating the SSA information for the value.  It returns the pointer to
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/// the alloca inserted to create a stack slot for X.
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///
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AllocaInst *DemoteRegToStack(Instruction &X,
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                             bool VolatileLoads = false,
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                             Instruction *AllocaPoint = 0);
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/// DemotePHIToStack - This function takes a virtual register computed by a phi
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/// node and replaces it with a slot in the stack frame, allocated via alloca.
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/// The phi node is deleted and it returns the pointer to the alloca inserted. 
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AllocaInst *DemotePHIToStack(PHINode *P, Instruction *AllocaPoint = 0);
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} // End llvm namespace
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#endif
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