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			277 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			277 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- IPConstantPropagation.cpp - Propagate constants through calls -----===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass implements an _extremely_ simple interprocedural constant
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// propagation pass.  It could certainly be improved in many different ways,
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// like using a worklist.  This pass makes arguments dead, but does not remove
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// them.  The existing dead argument elimination pass should be run after this
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// to clean up the mess.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "ipconstprop"
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#include "llvm/Transforms/IPO.h"
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#include "llvm/Constants.h"
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#include "llvm/Instructions.h"
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#include "llvm/LLVMContext.h"
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#include "llvm/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/Analysis/ValueTracking.h"
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#include "llvm/Support/CallSite.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/SmallVector.h"
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using namespace llvm;
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STATISTIC(NumArgumentsProped, "Number of args turned into constants");
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STATISTIC(NumReturnValProped, "Number of return values turned into constants");
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namespace {
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  /// IPCP - The interprocedural constant propagation pass
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  ///
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  struct VISIBILITY_HIDDEN IPCP : public ModulePass {
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    static char ID; // Pass identification, replacement for typeid
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    IPCP() : ModulePass(&ID) {}
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    bool runOnModule(Module &M);
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  private:
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    bool PropagateConstantsIntoArguments(Function &F);
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    bool PropagateConstantReturn(Function &F);
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  };
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}
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char IPCP::ID = 0;
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static RegisterPass<IPCP>
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X("ipconstprop", "Interprocedural constant propagation");
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ModulePass *llvm::createIPConstantPropagationPass() { return new IPCP(); }
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bool IPCP::runOnModule(Module &M) {
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  bool Changed = false;
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  bool LocalChange = true;
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  // FIXME: instead of using smart algorithms, we just iterate until we stop
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  // making changes.
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  while (LocalChange) {
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    LocalChange = false;
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    for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
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      if (!I->isDeclaration()) {
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        // Delete any klingons.
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        I->removeDeadConstantUsers();
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        if (I->hasLocalLinkage())
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          LocalChange |= PropagateConstantsIntoArguments(*I);
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        Changed |= PropagateConstantReturn(*I);
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      }
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    Changed |= LocalChange;
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  }
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  return Changed;
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}
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/// PropagateConstantsIntoArguments - Look at all uses of the specified
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/// function.  If all uses are direct call sites, and all pass a particular
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/// constant in for an argument, propagate that constant in as the argument.
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///
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bool IPCP::PropagateConstantsIntoArguments(Function &F) {
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  if (F.arg_empty() || F.use_empty()) return false; // No arguments? Early exit.
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  // For each argument, keep track of its constant value and whether it is a
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  // constant or not.  The bool is driven to true when found to be non-constant.
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  SmallVector<std::pair<Constant*, bool>, 16> ArgumentConstants;
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  ArgumentConstants.resize(F.arg_size());
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  unsigned NumNonconstant = 0;
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  for (Value::use_iterator UI = F.use_begin(), E = F.use_end(); UI != E; ++UI) {
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    // Used by a non-instruction, or not the callee of a function, do not
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    // transform.
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    if (!isa<CallInst>(*UI) && !isa<InvokeInst>(*UI))
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      return false;
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    CallSite CS = CallSite::get(cast<Instruction>(*UI));
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    if (!CS.isCallee(UI))
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      return false;
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    // Check out all of the potentially constant arguments.  Note that we don't
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    // inspect varargs here.
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    CallSite::arg_iterator AI = CS.arg_begin();
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    Function::arg_iterator Arg = F.arg_begin();
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    for (unsigned i = 0, e = ArgumentConstants.size(); i != e;
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         ++i, ++AI, ++Arg) {
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      // If this argument is known non-constant, ignore it.
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      if (ArgumentConstants[i].second)
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        continue;
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      Constant *C = dyn_cast<Constant>(*AI);
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      if (C && ArgumentConstants[i].first == 0) {
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        ArgumentConstants[i].first = C;   // First constant seen.
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      } else if (C && ArgumentConstants[i].first == C) {
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        // Still the constant value we think it is.
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      } else if (*AI == &*Arg) {
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        // Ignore recursive calls passing argument down.
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      } else {
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        // Argument became non-constant.  If all arguments are non-constant now,
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        // give up on this function.
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        if (++NumNonconstant == ArgumentConstants.size())
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          return false;
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        ArgumentConstants[i].second = true;
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      }
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    }
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  }
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  // If we got to this point, there is a constant argument!
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  assert(NumNonconstant != ArgumentConstants.size());
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  bool MadeChange = false;
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  Function::arg_iterator AI = F.arg_begin();
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  for (unsigned i = 0, e = ArgumentConstants.size(); i != e; ++i, ++AI) {
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    // Do we have a constant argument?
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    if (ArgumentConstants[i].second || AI->use_empty())
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      continue;
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    Value *V = ArgumentConstants[i].first;
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    if (V == 0) V = UndefValue::get(AI->getType());
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    AI->replaceAllUsesWith(V);
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    ++NumArgumentsProped;
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    MadeChange = true;
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  }
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  return MadeChange;
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}
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// Check to see if this function returns one or more constants. If so, replace
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// all callers that use those return values with the constant value. This will
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// leave in the actual return values and instructions, but deadargelim will
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// clean that up.
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//
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// Additionally if a function always returns one of its arguments directly,
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// callers will be updated to use the value they pass in directly instead of
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// using the return value.
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bool IPCP::PropagateConstantReturn(Function &F) {
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  if (F.getReturnType() == Type::VoidTy)
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    return false; // No return value.
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  // If this function could be overridden later in the link stage, we can't
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  // propagate information about its results into callers.
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  if (F.mayBeOverridden())
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    return false;
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  LLVMContext &Context = F.getContext();
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  // Check to see if this function returns a constant.
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  SmallVector<Value *,4> RetVals;
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  const StructType *STy = dyn_cast<StructType>(F.getReturnType());
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  if (STy)
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    for (unsigned i = 0, e = STy->getNumElements(); i < e; ++i) 
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      RetVals.push_back(UndefValue::get(STy->getElementType(i)));
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  else
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    RetVals.push_back(UndefValue::get(F.getReturnType()));
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  unsigned NumNonConstant = 0;
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  for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB)
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    if (ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator())) {
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      for (unsigned i = 0, e = RetVals.size(); i != e; ++i) {
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        // Already found conflicting return values?
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        Value *RV = RetVals[i];
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        if (!RV)
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          continue;
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        // Find the returned value
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        Value *V;
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        if (!STy)
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          V = RI->getOperand(i);
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        else
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          V = FindInsertedValue(RI->getOperand(0), i, Context);
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        if (V) {
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          // Ignore undefs, we can change them into anything
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          if (isa<UndefValue>(V))
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            continue;
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          // Try to see if all the rets return the same constant or argument.
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          if (isa<Constant>(V) || isa<Argument>(V)) {
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            if (isa<UndefValue>(RV)) {
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              // No value found yet? Try the current one.
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              RetVals[i] = V;
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              continue;
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            }
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            // Returning the same value? Good.
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            if (RV == V)
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              continue;
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          }
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        }
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        // Different or no known return value? Don't propagate this return
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        // value.
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        RetVals[i] = 0;
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        // All values non constant? Stop looking.
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        if (++NumNonConstant == RetVals.size())
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          return false;
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      }
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    }
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  // If we got here, the function returns at least one constant value.  Loop
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  // over all users, replacing any uses of the return value with the returned
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  // constant.
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  bool MadeChange = false;
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  for (Value::use_iterator UI = F.use_begin(), E = F.use_end(); UI != E; ++UI) {
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    CallSite CS = CallSite::get(*UI);
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    Instruction* Call = CS.getInstruction();
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    // Not a call instruction or a call instruction that's not calling F
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    // directly?
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    if (!Call || !CS.isCallee(UI))
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      continue;
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    // Call result not used?
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    if (Call->use_empty())
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      continue;
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    MadeChange = true;
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    if (STy == 0) {
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      Value* New = RetVals[0];
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      if (Argument *A = dyn_cast<Argument>(New))
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        // Was an argument returned? Then find the corresponding argument in
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        // the call instruction and use that.
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        New = CS.getArgument(A->getArgNo());
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      Call->replaceAllUsesWith(New);
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      continue;
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    }
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    for (Value::use_iterator I = Call->use_begin(), E = Call->use_end();
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         I != E;) {
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      Instruction *Ins = cast<Instruction>(*I);
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      // Increment now, so we can remove the use
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      ++I;
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      // Find the index of the retval to replace with
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      int index = -1;
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      if (ExtractValueInst *EV = dyn_cast<ExtractValueInst>(Ins))
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        if (EV->hasIndices())
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          index = *EV->idx_begin();
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      // If this use uses a specific return value, and we have a replacement,
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      // replace it.
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      if (index != -1) {
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        Value *New = RetVals[index];
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        if (New) {
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          if (Argument *A = dyn_cast<Argument>(New))
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            // Was an argument returned? Then find the corresponding argument in
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            // the call instruction and use that.
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            New = CS.getArgument(A->getArgNo());
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          Ins->replaceAllUsesWith(New);
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          Ins->eraseFromParent();
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        }
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      }
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    }
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  }
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  if (MadeChange) ++NumReturnValProped;
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  return MadeChange;
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}
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