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| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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|                       "http://www.w3.org/TR/html4/strict.dtd">
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| 
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| <html>
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| <head>
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|   <title>Kaleidoscope: Conclusion and other useful LLVM tidbits</title>
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|   <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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|   <meta name="author" content="Chris Lattner">
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|   <link rel="stylesheet" href="../llvm.css" type="text/css">
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| </head>
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| 
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| <body>
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| 
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| <h1>Kaleidoscope: Conclusion and other useful LLVM tidbits</h1>
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| 
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| <ul>
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| <li><a href="index.html">Up to Tutorial Index</a></li>
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| <li>Chapter 8
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|   <ol>
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|     <li><a href="#conclusion">Tutorial Conclusion</a></li>
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|     <li><a href="#llvmirproperties">Properties of LLVM IR</a>
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|     <ul>
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|       <li><a href="#targetindep">Target Independence</a></li>
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|       <li><a href="#safety">Safety Guarantees</a></li>
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|       <li><a href="#langspecific">Language-Specific Optimizations</a></li>
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|     </ul>
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|     </li>
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|     <li><a href="#tipsandtricks">Tips and Tricks</a>
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|     <ul>
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|       <li><a href="#offsetofsizeof">Implementing portable 
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|                                     offsetof/sizeof</a></li>
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|       <li><a href="#gcstack">Garbage Collected Stack Frames</a></li>
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|     </ul>
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|     </li>
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|   </ol>
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| </li>
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| </ul>
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| 
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| 
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| <div class="doc_author">
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|   <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p>
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| </div>
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| 
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| <!-- *********************************************************************** -->
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| <h2><a name="conclusion">Tutorial Conclusion</a></h2>
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| <!-- *********************************************************************** -->
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| 
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| <div>
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| 
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| <p>Welcome to the the final chapter of the "<a href="index.html">Implementing a
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| language with LLVM</a>" tutorial.  In the course of this tutorial, we have grown
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| our little Kaleidoscope language from being a useless toy, to being a
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| semi-interesting (but probably still useless) toy. :)</p>
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| 
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| <p>It is interesting to see how far we've come, and how little code it has
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| taken.  We built the entire lexer, parser, AST, code generator, and an 
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| interactive run-loop (with a JIT!) by-hand in under 700 lines of
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| (non-comment/non-blank) code.</p>
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| 
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| <p>Our little language supports a couple of interesting features: it supports
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| user defined binary and unary operators, it uses JIT compilation for immediate
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| evaluation, and it supports a few control flow constructs with SSA construction.
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| </p>
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| 
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| <p>Part of the idea of this tutorial was to show you how easy and fun it can be
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| to define, build, and play with languages.  Building a compiler need not be a
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| scary or mystical process!  Now that you've seen some of the basics, I strongly
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| encourage you to take the code and hack on it.  For example, try adding:</p>
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| 
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| <ul>
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| <li><b>global variables</b> - While global variables have questional value in
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| modern software engineering, they are often useful when putting together quick
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| little hacks like the Kaleidoscope compiler itself.  Fortunately, our current
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| setup makes it very easy to add global variables: just have value lookup check
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| to see if an unresolved variable is in the global variable symbol table before
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| rejecting it.  To create a new global variable, make an instance of the LLVM
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| <tt>GlobalVariable</tt> class.</li>
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| 
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| <li><b>typed variables</b> - Kaleidoscope currently only supports variables of
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| type double.  This gives the language a very nice elegance, because only
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| supporting one type means that you never have to specify types.  Different
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| languages have different ways of handling this.  The easiest way is to require
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| the user to specify types for every variable definition, and record the type
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| of the variable in the symbol table along with its Value*.</li>
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| 
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| <li><b>arrays, structs, vectors, etc</b> - Once you add types, you can start
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| extending the type system in all sorts of interesting ways.  Simple arrays are
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| very easy and are quite useful for many different applications.  Adding them is
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| mostly an exercise in learning how the LLVM <a 
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| href="../LangRef.html#i_getelementptr">getelementptr</a> instruction works: it
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| is so nifty/unconventional, it <a 
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| href="../GetElementPtr.html">has its own FAQ</a>!  If you add support
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| for recursive types (e.g. linked lists), make sure to read the <a 
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| href="../ProgrammersManual.html#TypeResolve">section in the LLVM
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| Programmer's Manual</a> that describes how to construct them.</li>
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| 
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| <li><b>standard runtime</b> - Our current language allows the user to access
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| arbitrary external functions, and we use it for things like "printd" and
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| "putchard".  As you extend the language to add higher-level constructs, often
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| these constructs make the most sense if they are lowered to calls into a
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| language-supplied runtime.  For example, if you add hash tables to the language,
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| it would probably make sense to add the routines to a runtime, instead of 
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| inlining them all the way.</li>
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| 
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| <li><b>memory management</b> - Currently we can only access the stack in
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| Kaleidoscope.  It would also be useful to be able to allocate heap memory,
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| either with calls to the standard libc malloc/free interface or with a garbage
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| collector.  If you would like to use garbage collection, note that LLVM fully
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| supports <a href="../GarbageCollection.html">Accurate Garbage Collection</a>
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| including algorithms that move objects and need to scan/update the stack.</li>
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| 
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| <li><b>debugger support</b> - LLVM supports generation of <a 
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| href="../SourceLevelDebugging.html">DWARF Debug info</a> which is understood by
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| common debuggers like GDB.  Adding support for debug info is fairly 
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| straightforward.  The best way to understand it is to compile some C/C++ code
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| with "<tt>llvm-gcc -g -O0</tt>" and taking a look at what it produces.</li>
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| 
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| <li><b>exception handling support</b> - LLVM supports generation of <a 
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| href="../ExceptionHandling.html">zero cost exceptions</a> which interoperate
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| with code compiled in other languages.  You could also generate code by
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| implicitly making every function return an error value and checking it.  You 
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| could also make explicit use of setjmp/longjmp.  There are many different ways
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| to go here.</li>
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| 
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| <li><b>object orientation, generics, database access, complex numbers,
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| geometric programming, ...</b> - Really, there is
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| no end of crazy features that you can add to the language.</li>
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| 
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| <li><b>unusual domains</b> - We've been talking about applying LLVM to a domain
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| that many people are interested in: building a compiler for a specific language.
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| However, there are many other domains that can use compiler technology that are
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| not typically considered.  For example, LLVM has been used to implement OpenGL
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| graphics acceleration, translate C++ code to ActionScript, and many other
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| cute and clever things.  Maybe you will be the first to JIT compile a regular
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| expression interpreter into native code with LLVM?</li>
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| 
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| </ul>
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| 
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| <p>
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| Have fun - try doing something crazy and unusual.  Building a language like
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| everyone else always has, is much less fun than trying something a little crazy
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| or off the wall and seeing how it turns out.  If you get stuck or want to talk
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| about it, feel free to email the <a 
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| href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">llvmdev mailing 
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| list</a>: it has lots of people who are interested in languages and are often
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| willing to help out.
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| </p>
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| 
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| <p>Before we end this tutorial, I want to talk about some "tips and tricks" for generating
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| LLVM IR.  These are some of the more subtle things that may not be obvious, but
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| are very useful if you want to take advantage of LLVM's capabilities.</p>
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| 
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| </div>
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| 
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| <!-- *********************************************************************** -->
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| <h2><a name="llvmirproperties">Properties of the LLVM IR</a></h2>
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| <!-- *********************************************************************** -->
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| 
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| <div>
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| 
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| <p>We have a couple common questions about code in the LLVM IR form - lets just
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| get these out of the way right now, shall we?</p>
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| 
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| <!-- ======================================================================= -->
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| <h4><a name="targetindep">Target Independence</a></h4>
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| <!-- ======================================================================= -->
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| 
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| <div>
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| 
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| <p>Kaleidoscope is an example of a "portable language": any program written in
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| Kaleidoscope will work the same way on any target that it runs on.  Many other
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| languages have this property, e.g. lisp, java, haskell, javascript, python, etc
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| (note that while these languages are portable, not all their libraries are).</p>
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| 
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| <p>One nice aspect of LLVM is that it is often capable of preserving target
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| independence in the IR: you can take the LLVM IR for a Kaleidoscope-compiled 
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| program and run it on any target that LLVM supports, even emitting C code and
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| compiling that on targets that LLVM doesn't support natively.  You can trivially
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| tell that the Kaleidoscope compiler generates target-independent code because it
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| never queries for any target-specific information when generating code.</p>
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| 
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| <p>The fact that LLVM provides a compact, target-independent, representation for
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| code gets a lot of people excited.  Unfortunately, these people are usually
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| thinking about C or a language from the C family when they are asking questions
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| about language portability.  I say "unfortunately", because there is really no
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| way to make (fully general) C code portable, other than shipping the source code
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| around (and of course, C source code is not actually portable in general
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| either - ever port a really old application from 32- to 64-bits?).</p>
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| 
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| <p>The problem with C (again, in its full generality) is that it is heavily
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| laden with target specific assumptions.  As one simple example, the preprocessor
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| often destructively removes target-independence from the code when it processes
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| the input text:</p>
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| 
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| <div class="doc_code">
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| <pre>
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| #ifdef __i386__
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|   int X = 1;
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| #else
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|   int X = 42;
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| #endif
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| </pre>
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| </div>
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| 
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| <p>While it is possible to engineer more and more complex solutions to problems
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| like this, it cannot be solved in full generality in a way that is better than shipping
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| the actual source code.</p>
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| 
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| <p>That said, there are interesting subsets of C that can be made portable.  If
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| you are willing to fix primitive types to a fixed size (say int = 32-bits, 
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| and long = 64-bits), don't care about ABI compatibility with existing binaries,
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| and are willing to give up some other minor features, you can have portable
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| code.  This can make sense for specialized domains such as an
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| in-kernel language.</p>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <h4><a name="safety">Safety Guarantees</a></h4>
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| <!-- ======================================================================= -->
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| 
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| <div>
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| 
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| <p>Many of the languages above are also "safe" languages: it is impossible for
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| a program written in Java to corrupt its address space and crash the process
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| (assuming the JVM has no bugs).
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| Safety is an interesting property that requires a combination of language
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| design, runtime support, and often operating system support.</p>
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| 
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| <p>It is certainly possible to implement a safe language in LLVM, but LLVM IR
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| does not itself guarantee safety.  The LLVM IR allows unsafe pointer casts,
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| use after free bugs, buffer over-runs, and a variety of other problems.  Safety
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| needs to be implemented as a layer on top of LLVM and, conveniently, several
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| groups have investigated this.  Ask on the <a 
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| href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">llvmdev mailing 
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| list</a> if you are interested in more details.</p>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <h4><a name="langspecific">Language-Specific Optimizations</a></h4>
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| <!-- ======================================================================= -->
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| 
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| <div>
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| 
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| <p>One thing about LLVM that turns off many people is that it does not solve all
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| the world's problems in one system (sorry 'world hunger', someone else will have
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| to solve you some other day).  One specific complaint is that people perceive
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| LLVM as being incapable of performing high-level language-specific optimization:
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| LLVM "loses too much information".</p>
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| 
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| <p>Unfortunately, this is really not the place to give you a full and unified
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| version of "Chris Lattner's theory of compiler design".  Instead, I'll make a
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| few observations:</p>
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| 
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| <p>First, you're right that LLVM does lose information.  For example, as of this
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| writing, there is no way to distinguish in the LLVM IR whether an SSA-value came
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| from a C "int" or a C "long" on an ILP32 machine (other than debug info).  Both
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| get compiled down to an 'i32' value and the information about what it came from
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| is lost.  The more general issue here, is that the LLVM type system uses
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| "structural equivalence" instead of "name equivalence".  Another place this
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| surprises people is if you have two types in a high-level language that have the
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| same structure (e.g. two different structs that have a single int field): these
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| types will compile down into a single LLVM type and it will be impossible to
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| tell what it came from.</p>
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| 
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| <p>Second, while LLVM does lose information, LLVM is not a fixed target: we 
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| continue to enhance and improve it in many different ways.  In addition to
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| adding new features (LLVM did not always support exceptions or debug info), we
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| also extend the IR to capture important information for optimization (e.g.
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| whether an argument is sign or zero extended, information about pointers
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| aliasing, etc).  Many of the enhancements are user-driven: people want LLVM to
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| include some specific feature, so they go ahead and extend it.</p>
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| 
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| <p>Third, it is <em>possible and easy</em> to add language-specific
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| optimizations, and you have a number of choices in how to do it.  As one trivial
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| example, it is easy to add language-specific optimization passes that
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| "know" things about code compiled for a language.  In the case of the C family,
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| there is an optimization pass that "knows" about the standard C library
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| functions.  If you call "exit(0)" in main(), it knows that it is safe to
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| optimize that into "return 0;" because C specifies what the 'exit'
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| function does.</p>
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| 
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| <p>In addition to simple library knowledge, it is possible to embed a variety of
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| other language-specific information into the LLVM IR.  If you have a specific
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| need and run into a wall, please bring the topic up on the llvmdev list.  At the
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| very worst, you can always treat LLVM as if it were a "dumb code generator" and
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| implement the high-level optimizations you desire in your front-end, on the
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| language-specific AST.
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| </p>
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| 
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| </div>
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| 
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| </div>
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| 
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| <!-- *********************************************************************** -->
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| <h2><a name="tipsandtricks">Tips and Tricks</a></h2>
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| <!-- *********************************************************************** -->
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| 
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| <div>
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| 
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| <p>There is a variety of useful tips and tricks that you come to know after
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| working on/with LLVM that aren't obvious at first glance.  Instead of letting
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| everyone rediscover them, this section talks about some of these issues.</p>
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| 
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| <!-- ======================================================================= -->
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| <h4><a name="offsetofsizeof">Implementing portable offsetof/sizeof</a></h4>
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| <!-- ======================================================================= -->
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| 
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| <div>
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| 
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| <p>One interesting thing that comes up, if you are trying to keep the code 
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| generated by your compiler "target independent", is that you often need to know
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| the size of some LLVM type or the offset of some field in an llvm structure.
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| For example, you might need to pass the size of a type into a function that
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| allocates memory.</p>
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| 
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| <p>Unfortunately, this can vary widely across targets: for example the width of
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| a pointer is trivially target-specific.  However, there is a <a 
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| href="http://nondot.org/sabre/LLVMNotes/SizeOf-OffsetOf-VariableSizedStructs.txt">clever
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| way to use the getelementptr instruction</a> that allows you to compute this
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| in a portable way.</p>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <h4><a name="gcstack">Garbage Collected Stack Frames</a></h4>
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| <!-- ======================================================================= -->
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| 
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| <div>
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| 
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| <p>Some languages want to explicitly manage their stack frames, often so that
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| they are garbage collected or to allow easy implementation of closures.  There
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| are often better ways to implement these features than explicit stack frames,
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| but <a 
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| href="http://nondot.org/sabre/LLVMNotes/ExplicitlyManagedStackFrames.txt">LLVM
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| does support them,</a> if you want.  It requires your front-end to convert the
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| code into <a 
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| href="http://en.wikipedia.org/wiki/Continuation-passing_style">Continuation
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| Passing Style</a> and the use of tail calls (which LLVM also supports).</p>
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| 
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| </div>
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| 
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| </div>
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| 
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| <!-- *********************************************************************** -->
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| <hr>
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| <address>
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|   <a href="http://jigsaw.w3.org/css-validator/check/referer"><img
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| 
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|   <a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
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|   <a href="http://llvm.org/">The LLVM Compiler Infrastructure</a><br>
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|   Last modified: $Date$
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| </address>
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| </body>
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| </html>
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