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			106 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| ==========================================
 | |
| The LLVM Target-Independent Code Generator
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| ==========================================
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| 
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| .. role:: raw-html(raw)
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|    :format: html
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| 
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| .. raw:: html
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| 
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|   <style>
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|     .unknown { background-color: #C0C0C0; text-align: center; }
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|     .unknown:before { content: "?" }
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|     .no { background-color: #C11B17 }
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|     .no:before { content: "N" }
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|     .partial { background-color: #F88017 }
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|     .yes { background-color: #0F0; }
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|     .yes:before { content: "Y" }
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|     .na { background-color: #6666FF; }
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|     .na:before { content: "N/A" }
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|   </style>
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| 
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| .. contents::
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|    :local:
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| 
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| .. warning::
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|   This is a work in progress.
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| 
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| Introduction
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| ============
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| 
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| The LLVM target-independent code generator is a framework that provides a suite
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| of reusable components for translating the LLVM internal representation to the
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| machine code for a specified target---either in assembly form (suitable for a
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| static compiler) or in binary machine code format (usable for a JIT
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| compiler). The LLVM target-independent code generator consists of six main
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| components:
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| 
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| 1. `Abstract target description`_ interfaces which capture important properties
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|    about various aspects of the machine, independently of how they will be used.
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|    These interfaces are defined in ``include/llvm/Target/``.
 | |
| 
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| 2. Classes used to represent the `code being generated`_ for a target.  These
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|    classes are intended to be abstract enough to represent the machine code for
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|    *any* target machine.  These classes are defined in
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|    ``include/llvm/CodeGen/``. At this level, concepts like "constant pool
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|    entries" and "jump tables" are explicitly exposed.
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| 
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| 3. Classes and algorithms used to represent code as the object file level, the
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|    `MC Layer`_.  These classes represent assembly level constructs like labels,
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|    sections, and instructions.  At this level, concepts like "constant pool
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|    entries" and "jump tables" don't exist.
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| 
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| 4. `Target-independent algorithms`_ used to implement various phases of native
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|    code generation (register allocation, scheduling, stack frame representation,
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|    etc).  This code lives in ``lib/CodeGen/``.
 | |
| 
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| 5. `Implementations of the abstract target description interfaces`_ for
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|    particular targets.  These machine descriptions make use of the components
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|    provided by LLVM, and can optionally provide custom target-specific passes,
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|    to build complete code generators for a specific target.  Target descriptions
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|    live in ``lib/Target/``.
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| 
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| 6. The target-independent JIT components.  The LLVM JIT is completely target
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|    independent (it uses the ``TargetJITInfo`` structure to interface for
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|    target-specific issues.  The code for the target-independent JIT lives in
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|    ``lib/ExecutionEngine/JIT``.
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| 
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| Depending on which part of the code generator you are interested in working on,
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| different pieces of this will be useful to you.  In any case, you should be
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| familiar with the `target description`_ and `machine code representation`_
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| classes.  If you want to add a backend for a new target, you will need to
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| `implement the target description`_ classes for your new target and understand
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| the `LLVM code representation <LangRef.html>`_.  If you are interested in
 | |
| implementing a new `code generation algorithm`_, it should only depend on the
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| target-description and machine code representation classes, ensuring that it is
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| portable.
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| 
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| Required components in the code generator
 | |
| -----------------------------------------
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| 
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| The two pieces of the LLVM code generator are the high-level interface to the
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| code generator and the set of reusable components that can be used to build
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| target-specific backends.  The two most important interfaces (:raw-html:`<tt>`
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| `TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_
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| :raw-html:`</tt>`) are the only ones that are required to be defined for a
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| backend to fit into the LLVM system, but the others must be defined if the
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| reusable code generator components are going to be used.
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| 
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| This design has two important implications.  The first is that LLVM can support
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| completely non-traditional code generation targets.  For example, the C backend
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| does not require register allocation, instruction selection, or any of the other
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| standard components provided by the system.  As such, it only implements these
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| two interfaces, and does its own thing. Note that C backend was removed from the
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| trunk since LLVM 3.1 release. Another example of a code generator like this is a
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| (purely hypothetical) backend that converts LLVM to the GCC RTL form and uses
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| GCC to emit machine code for a target.
 | |
| 
 | |
| This design also implies that it is possible to design and implement radically
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| different code generators in the LLVM system that do not make use of any of the
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| built-in components.  Doing so is not recommended at all, but could be required
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| for radically different targets that do not fit into the LLVM machine
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| description model: FPGAs for example.
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| 
 | |
| .. _high-level design of the code generator:
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| 
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| The high-level design of the code generator
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| -------------------------------------------
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| 
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| The LLVM target-independent code generator is designed to support efficient and
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| quality code generation for standard register-based microprocessors.  Code
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| generation in this model is divided into the following stages:
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| 
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| 1. `Instruction Selection`_ --- This phase determines an efficient way to
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|    express the input LLVM code in the target instruction set.  This stage
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|    produces the initial code for the program in the target instruction set, then
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|    makes use of virtual registers in SSA form and physical registers that
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|    represent any required register assignments due to target constraints or
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|    calling conventions.  This step turns the LLVM code into a DAG of target
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|    instructions.
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| 
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| 2. `Scheduling and Formation`_ --- This phase takes the DAG of target
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|    instructions produced by the instruction selection phase, determines an
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|    ordering of the instructions, then emits the instructions as :raw-html:`<tt>`
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|    `MachineInstr`_\s :raw-html:`</tt>` with that ordering.  Note that we
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|    describe this in the `instruction selection section`_ because it operates on
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|    a `SelectionDAG`_.
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| 
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| 3. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a
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|    series of machine-code optimizations that operate on the SSA-form produced by
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|    the instruction selector.  Optimizations like modulo-scheduling or peephole
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|    optimization work here.
 | |
| 
 | |
| 4. `Register Allocation`_ --- The target code is transformed from an infinite
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|    virtual register file in SSA form to the concrete register file used by the
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|    target.  This phase introduces spill code and eliminates all virtual register
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|    references from the program.
 | |
| 
 | |
| 5. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated
 | |
|    for the function and the amount of stack space required is known (used for
 | |
|    LLVM alloca's and spill slots), the prolog and epilog code for the function
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|    can be inserted and "abstract stack location references" can be eliminated.
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|    This stage is responsible for implementing optimizations like frame-pointer
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|    elimination and stack packing.
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| 
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| 6. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final"
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|    machine code can go here, such as spill code scheduling and peephole
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|    optimizations.
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| 
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| 7. `Code Emission`_ --- The final stage actually puts out the code for the
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|    current function, either in the target assembler format or in machine
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|    code.
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| 
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| The code generator is based on the assumption that the instruction selector will
 | |
| use an optimal pattern matching selector to create high-quality sequences of
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| native instructions.  Alternative code generator designs based on pattern
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| expansion and aggressive iterative peephole optimization are much slower.  This
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| design permits efficient compilation (important for JIT environments) and
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| aggressive optimization (used when generating code offline) by allowing
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| components of varying levels of sophistication to be used for any step of
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| compilation.
 | |
| 
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| In addition to these stages, target implementations can insert arbitrary
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| target-specific passes into the flow.  For example, the X86 target uses a
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| special pass to handle the 80x87 floating point stack architecture.  Other
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| targets with unusual requirements can be supported with custom passes as needed.
 | |
| 
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| Using TableGen for target description
 | |
| -------------------------------------
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| 
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| The target description classes require a detailed description of the target
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| architecture.  These target descriptions often have a large amount of common
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| information (e.g., an ``add`` instruction is almost identical to a ``sub``
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| instruction).  In order to allow the maximum amount of commonality to be
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| factored out, the LLVM code generator uses the
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| :doc:`TableGen <TableGenFundamentals>` tool to describe big chunks of the
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| target machine, which allows the use of domain-specific and target-specific
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| abstractions to reduce the amount of repetition.
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| 
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| As LLVM continues to be developed and refined, we plan to move more and more of
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| the target description to the ``.td`` form.  Doing so gives us a number of
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| advantages.  The most important is that it makes it easier to port LLVM because
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| it reduces the amount of C++ code that has to be written, and the surface area
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| of the code generator that needs to be understood before someone can get
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| something working.  Second, it makes it easier to change things. In particular,
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| if tables and other things are all emitted by ``tblgen``, we only need a change
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| in one place (``tblgen``) to update all of the targets to a new interface.
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| 
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| .. _Abstract target description:
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| .. _target description:
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| 
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| Target description classes
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| ==========================
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| 
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| The LLVM target description classes (located in the ``include/llvm/Target``
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| directory) provide an abstract description of the target machine independent of
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| any particular client.  These classes are designed to capture the *abstract*
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| properties of the target (such as the instructions and registers it has), and do
 | |
| not incorporate any particular pieces of code generation algorithms.
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| 
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| All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_
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| :raw-html:`</tt>` class) are designed to be subclassed by the concrete target
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| implementation, and have virtual methods implemented.  To get to these
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| implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class
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| provides accessors that should be implemented by the target.
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| 
 | |
| .. _TargetMachine:
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| 
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| The ``TargetMachine`` class
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| ---------------------------
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| 
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| The ``TargetMachine`` class provides virtual methods that are used to access the
 | |
| target-specific implementations of the various target description classes via
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| the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``,
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| ``getFrameInfo``, etc.).  This class is designed to be specialized by a concrete
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| target implementation (e.g., ``X86TargetMachine``) which implements the various
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| virtual methods.  The only required target description class is the
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| :raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code
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| generator components are to be used, the other interfaces should be implemented
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| as well.
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| 
 | |
| .. _DataLayout:
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| 
 | |
| The ``DataLayout`` class
 | |
| ------------------------
 | |
| 
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| The ``DataLayout`` class is the only required target description class, and it
 | |
| is the only class that is not extensible (you cannot derive a new class from
 | |
| it).  ``DataLayout`` specifies information about how the target lays out memory
 | |
| for structures, the alignment requirements for various data types, the size of
 | |
| pointers in the target, and whether the target is little-endian or
 | |
| big-endian.
 | |
| 
 | |
| .. _TargetLowering:
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| 
 | |
| The ``TargetLowering`` class
 | |
| ----------------------------
 | |
| 
 | |
| The ``TargetLowering`` class is used by SelectionDAG based instruction selectors
 | |
| primarily to describe how LLVM code should be lowered to SelectionDAG
 | |
| operations.  Among other things, this class indicates:
 | |
| 
 | |
| * an initial register class to use for various ``ValueType``\s,
 | |
| 
 | |
| * which operations are natively supported by the target machine,
 | |
| 
 | |
| * the return type of ``setcc`` operations,
 | |
| 
 | |
| * the type to use for shift amounts, and
 | |
| 
 | |
| * various high-level characteristics, like whether it is profitable to turn
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|   division by a constant into a multiplication sequence.
 | |
| 
 | |
| .. _TargetRegisterInfo:
 | |
| 
 | |
| The ``TargetRegisterInfo`` class
 | |
| --------------------------------
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| 
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| The ``TargetRegisterInfo`` class is used to describe the register file of the
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| target and any interactions between the registers.
 | |
| 
 | |
| Registers are represented in the code generator by unsigned integers.  Physical
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| registers (those that actually exist in the target description) are unique
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| small numbers, and virtual registers are generally large.  Note that
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| register ``#0`` is reserved as a flag value.
 | |
| 
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| Each register in the processor description has an associated
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| ``TargetRegisterDesc`` entry, which provides a textual name for the register
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| (used for assembly output and debugging dumps) and a set of aliases (used to
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| indicate whether one register overlaps with another).
 | |
| 
 | |
| In addition to the per-register description, the ``TargetRegisterInfo`` class
 | |
| exposes a set of processor specific register classes (instances of the
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| ``TargetRegisterClass`` class).  Each register class contains sets of registers
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| that have the same properties (for example, they are all 32-bit integer
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| registers).  Each SSA virtual register created by the instruction selector has
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| an associated register class.  When the register allocator runs, it replaces
 | |
| virtual registers with a physical register in the set.
 | |
| 
 | |
| The target-specific implementations of these classes is auto-generated from a
 | |
| `TableGen <TableGenFundamentals.html>`_ description of the register file.
 | |
| 
 | |
| .. _TargetInstrInfo:
 | |
| 
 | |
| The ``TargetInstrInfo`` class
 | |
| -----------------------------
 | |
| 
 | |
| The ``TargetInstrInfo`` class is used to describe the machine instructions
 | |
| supported by the target.  Descriptions define things like the mnemonic for
 | |
| the opcode, the number of operands, the list of implicit register uses and defs,
 | |
| whether the instruction has certain target-independent properties (accesses
 | |
| memory, is commutable, etc), and holds any target-specific flags.
 | |
| 
 | |
| The ``TargetFrameInfo`` class
 | |
| -----------------------------
 | |
| 
 | |
| The ``TargetFrameInfo`` class is used to provide information about the stack
 | |
| frame layout of the target. It holds the direction of stack growth, the known
 | |
| stack alignment on entry to each function, and the offset to the local area.
 | |
| The offset to the local area is the offset from the stack pointer on function
 | |
| entry to the first location where function data (local variables, spill
 | |
| locations) can be stored.
 | |
| 
 | |
| The ``TargetSubtarget`` class
 | |
| -----------------------------
 | |
| 
 | |
| The ``TargetSubtarget`` class is used to provide information about the specific
 | |
| chip set being targeted.  A sub-target informs code generation of which
 | |
| instructions are supported, instruction latencies and instruction execution
 | |
| itinerary; i.e., which processing units are used, in what order, and for how
 | |
| long.
 | |
| 
 | |
| The ``TargetJITInfo`` class
 | |
| ---------------------------
 | |
| 
 | |
| The ``TargetJITInfo`` class exposes an abstract interface used by the
 | |
| Just-In-Time code generator to perform target-specific activities, such as
 | |
| emitting stubs.  If a ``TargetMachine`` supports JIT code generation, it should
 | |
| provide one of these objects through the ``getJITInfo`` method.
 | |
| 
 | |
| .. _code being generated:
 | |
| .. _machine code representation:
 | |
| 
 | |
| Machine code description classes
 | |
| ================================
 | |
| 
 | |
| At the high-level, LLVM code is translated to a machine specific representation
 | |
| formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`,
 | |
| :raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>`
 | |
| `MachineInstr`_ :raw-html:`</tt>` instances (defined in
 | |
| ``include/llvm/CodeGen``).  This representation is completely target agnostic,
 | |
| representing instructions in their most abstract form: an opcode and a series of
 | |
| operands.  This representation is designed to support both an SSA representation
 | |
| for machine code, as well as a register allocated, non-SSA form.
 | |
| 
 | |
| .. _MachineInstr:
 | |
| 
 | |
| The ``MachineInstr`` class
 | |
| --------------------------
 | |
| 
 | |
| Target machine instructions are represented as instances of the ``MachineInstr``
 | |
| class.  This class is an extremely abstract way of representing machine
 | |
| instructions.  In particular, it only keeps track of an opcode number and a set
 | |
| of operands.
 | |
| 
 | |
| The opcode number is a simple unsigned integer that only has meaning to a
 | |
| specific backend.  All of the instructions for a target should be defined in the
 | |
| ``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated
 | |
| from this description.  The ``MachineInstr`` class does not have any information
 | |
| about how to interpret the instruction (i.e., what the semantics of the
 | |
| instruction are); for that you must refer to the :raw-html:`<tt>`
 | |
| `TargetInstrInfo`_ :raw-html:`</tt>` class.
 | |
| 
 | |
| The operands of a machine instruction can be of several different types: a
 | |
| register reference, a constant integer, a basic block reference, etc.  In
 | |
| addition, a machine operand should be marked as a def or a use of the value
 | |
| (though only registers are allowed to be defs).
 | |
| 
 | |
| By convention, the LLVM code generator orders instruction operands so that all
 | |
| register definitions come before the register uses, even on architectures that
 | |
| are normally printed in other orders.  For example, the SPARC add instruction:
 | |
| "``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the
 | |
| result into the "%i3" register.  In the LLVM code generator, the operands should
 | |
| be stored as "``%i3, %i1, %i2``": with the destination first.
 | |
| 
 | |
| Keeping destination (definition) operands at the beginning of the operand list
 | |
| has several advantages.  In particular, the debugging printer will print the
 | |
| instruction like this:
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   %r3 = add %i1, %i2
 | |
| 
 | |
| Also if the first operand is a def, it is easier to `create instructions`_ whose
 | |
| only def is the first operand.
 | |
| 
 | |
| .. _create instructions:
 | |
| 
 | |
| Using the ``MachineInstrBuilder.h`` functions
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Machine instructions are created by using the ``BuildMI`` functions, located in
 | |
| the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file.  The ``BuildMI``
 | |
| functions make it easy to build arbitrary machine instructions.  Usage of the
 | |
| ``BuildMI`` functions look like this:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
 | |
|   // instruction.  The '1' specifies how many operands will be added.
 | |
|   MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
 | |
| 
 | |
|   // Create the same instr, but insert it at the end of a basic block.
 | |
|   MachineBasicBlock &MBB = ...
 | |
|   BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
 | |
| 
 | |
|   // Create the same instr, but insert it before a specified iterator point.
 | |
|   MachineBasicBlock::iterator MBBI = ...
 | |
|   BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
 | |
| 
 | |
|   // Create a 'cmp Reg, 0' instruction, no destination reg.
 | |
|   MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
 | |
| 
 | |
|   // Create an 'sahf' instruction which takes no operands and stores nothing.
 | |
|   MI = BuildMI(X86::SAHF, 0);
 | |
| 
 | |
|   // Create a self looping branch instruction.
 | |
|   BuildMI(MBB, X86::JNE, 1).addMBB(&MBB);
 | |
| 
 | |
| The key thing to remember with the ``BuildMI`` functions is that you have to
 | |
| specify the number of operands that the machine instruction will take.  This
 | |
| allows for efficient memory allocation.  You also need to specify if operands
 | |
| default to be uses of values, not definitions.  If you need to add a definition
 | |
| operand (other than the optional destination register), you must explicitly mark
 | |
| it as such:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   MI.addReg(Reg, RegState::Define);
 | |
| 
 | |
| Fixed (preassigned) registers
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| One important issue that the code generator needs to be aware of is the presence
 | |
| of fixed registers.  In particular, there are often places in the instruction
 | |
| stream where the register allocator *must* arrange for a particular value to be
 | |
| in a particular register.  This can occur due to limitations of the instruction
 | |
| set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX``
 | |
| registers), or external factors like calling conventions.  In any case, the
 | |
| instruction selector should emit code that copies a virtual register into or out
 | |
| of a physical register when needed.
 | |
| 
 | |
| For example, consider this simple LLVM example:
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   define i32 @test(i32 %X, i32 %Y) {
 | |
|     %Z = udiv i32 %X, %Y
 | |
|     ret i32 %Z
 | |
|   }
 | |
| 
 | |
| The X86 instruction selector produces this machine code for the ``div`` and
 | |
| ``ret`` (use "``llc X.bc -march=x86 -print-machineinstrs``" to get this):
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   ;; Start of div
 | |
|   %EAX = mov %reg1024           ;; Copy X (in reg1024) into EAX
 | |
|   %reg1027 = sar %reg1024, 31
 | |
|   %EDX = mov %reg1027           ;; Sign extend X into EDX
 | |
|   idiv %reg1025                 ;; Divide by Y (in reg1025)
 | |
|   %reg1026 = mov %EAX           ;; Read the result (Z) out of EAX
 | |
| 
 | |
|   ;; Start of ret
 | |
|   %EAX = mov %reg1026           ;; 32-bit return value goes in EAX
 | |
|   ret
 | |
| 
 | |
| By the end of code generation, the register allocator has coalesced the
 | |
| registers and deleted the resultant identity moves producing the following
 | |
| code:
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   ;; X is in EAX, Y is in ECX
 | |
|   mov %EAX, %EDX
 | |
|   sar %EDX, 31
 | |
|   idiv %ECX
 | |
|   ret 
 | |
| 
 | |
| This approach is extremely general (if it can handle the X86 architecture, it
 | |
| can handle anything!) and allows all of the target specific knowledge about the
 | |
| instruction stream to be isolated in the instruction selector.  Note that
 | |
| physical registers should have a short lifetime for good code generation, and
 | |
| all physical registers are assumed dead on entry to and exit from basic blocks
 | |
| (before register allocation).  Thus, if you need a value to be live across basic
 | |
| block boundaries, it *must* live in a virtual register.
 | |
| 
 | |
| Call-clobbered registers
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Some machine instructions, like calls, clobber a large number of physical
 | |
| registers.  Rather than adding ``<def,dead>`` operands for all of them, it is
 | |
| possible to use an ``MO_RegisterMask`` operand instead.  The register mask
 | |
| operand holds a bit mask of preserved registers, and everything else is
 | |
| considered to be clobbered by the instruction.
 | |
| 
 | |
| Machine code in SSA form
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| ``MachineInstr``'s are initially selected in SSA-form, and are maintained in
 | |
| SSA-form until register allocation happens.  For the most part, this is
 | |
| trivially simple since LLVM is already in SSA form; LLVM PHI nodes become
 | |
| machine code PHI nodes, and virtual registers are only allowed to have a single
 | |
| definition.
 | |
| 
 | |
| After register allocation, machine code is no longer in SSA-form because there
 | |
| are no virtual registers left in the code.
 | |
| 
 | |
| .. _MachineBasicBlock:
 | |
| 
 | |
| The ``MachineBasicBlock`` class
 | |
| -------------------------------
 | |
| 
 | |
| The ``MachineBasicBlock`` class contains a list of machine instructions
 | |
| (:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances).  It roughly
 | |
| corresponds to the LLVM code input to the instruction selector, but there can be
 | |
| a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine
 | |
| basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method,
 | |
| which returns the LLVM basic block that it comes from.
 | |
| 
 | |
| .. _MachineFunction:
 | |
| 
 | |
| The ``MachineFunction`` class
 | |
| -----------------------------
 | |
| 
 | |
| The ``MachineFunction`` class contains a list of machine basic blocks
 | |
| (:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances).  It
 | |
| corresponds one-to-one with the LLVM function input to the instruction selector.
 | |
| In addition to a list of basic blocks, the ``MachineFunction`` contains a a
 | |
| ``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and
 | |
| a ``MachineRegisterInfo``.  See ``include/llvm/CodeGen/MachineFunction.h`` for
 | |
| more information.
 | |
| 
 | |
| ``MachineInstr Bundles``
 | |
| ------------------------
 | |
| 
 | |
| LLVM code generator can model sequences of instructions as MachineInstr
 | |
| bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary
 | |
| number of parallel instructions. It can also be used to model a sequential list
 | |
| of instructions (potentially with data dependencies) that cannot be legally
 | |
| separated (e.g. ARM Thumb2 IT blocks).
 | |
| 
 | |
| Conceptually a MI bundle is a MI with a number of other MIs nested within:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   --------------
 | |
|   |   Bundle   | ---------
 | |
|   --------------          \
 | |
|          |           ----------------
 | |
|          |           |      MI      |
 | |
|          |           ----------------
 | |
|          |                   |
 | |
|          |           ----------------
 | |
|          |           |      MI      |
 | |
|          |           ----------------
 | |
|          |                   |
 | |
|          |           ----------------
 | |
|          |           |      MI      |
 | |
|          |           ----------------
 | |
|          |
 | |
|   --------------
 | |
|   |   Bundle   | --------
 | |
|   --------------         \
 | |
|          |           ----------------
 | |
|          |           |      MI      |
 | |
|          |           ----------------
 | |
|          |                   |
 | |
|          |           ----------------
 | |
|          |           |      MI      |
 | |
|          |           ----------------
 | |
|          |                   |
 | |
|          |                  ...
 | |
|          |
 | |
|   --------------
 | |
|   |   Bundle   | --------
 | |
|   --------------         \
 | |
|          |
 | |
|         ...
 | |
| 
 | |
| MI bundle support does not change the physical representations of
 | |
| MachineBasicBlock and MachineInstr. All the MIs (including top level and nested
 | |
| ones) are stored as sequential list of MIs. The "bundled" MIs are marked with
 | |
| the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used
 | |
| to represent the start of a bundle. It's legal to mix BUNDLE MIs with indiviual
 | |
| MIs that are not inside bundles nor represent bundles.
 | |
| 
 | |
| MachineInstr passes should operate on a MI bundle as a single unit. Member
 | |
| methods have been taught to correctly handle bundles and MIs inside bundles.
 | |
| The MachineBasicBlock iterator has been modified to skip over bundled MIs to
 | |
| enforce the bundle-as-a-single-unit concept. An alternative iterator
 | |
| instr_iterator has been added to MachineBasicBlock to allow passes to iterate
 | |
| over all of the MIs in a MachineBasicBlock, including those which are nested
 | |
| inside bundles. The top level BUNDLE instruction must have the correct set of
 | |
| register MachineOperand's that represent the cumulative inputs and outputs of
 | |
| the bundled MIs.
 | |
| 
 | |
| Packing / bundling of MachineInstr's should be done as part of the register
 | |
| allocation super-pass. More specifically, the pass which determines what MIs
 | |
| should be bundled together must be done after code generator exits SSA form
 | |
| (i.e. after two-address pass, PHI elimination, and copy coalescing).  Bundles
 | |
| should only be finalized (i.e. adding BUNDLE MIs and input and output register
 | |
| MachineOperands) after virtual registers have been rewritten into physical
 | |
| registers. This requirement eliminates the need to add virtual register operands
 | |
| to BUNDLE instructions which would effectively double the virtual register def
 | |
| and use lists.
 | |
| 
 | |
| .. _MC Layer:
 | |
| 
 | |
| The "MC" Layer
 | |
| ==============
 | |
| 
 | |
| The MC Layer is used to represent and process code at the raw machine code
 | |
| level, devoid of "high level" information like "constant pools", "jump tables",
 | |
| "global variables" or anything like that.  At this level, LLVM handles things
 | |
| like label names, machine instructions, and sections in the object file.  The
 | |
| code in this layer is used for a number of important purposes: the tail end of
 | |
| the code generator uses it to write a .s or .o file, and it is also used by the
 | |
| llvm-mc tool to implement standalone machine code assemblers and disassemblers.
 | |
| 
 | |
| This section describes some of the important classes.  There are also a number
 | |
| of important subsystems that interact at this layer, they are described later in
 | |
| this manual.
 | |
| 
 | |
| .. _MCStreamer:
 | |
| 
 | |
| The ``MCStreamer`` API
 | |
| ----------------------
 | |
| 
 | |
| MCStreamer is best thought of as an assembler API.  It is an abstract API which
 | |
| is *implemented* in different ways (e.g. to output a .s file, output an ELF .o
 | |
| file, etc) but whose API correspond directly to what you see in a .s file.
 | |
| MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute,
 | |
| SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to
 | |
| assembly level directives.  It also has an EmitInstruction method, which is used
 | |
| to output an MCInst to the streamer.
 | |
| 
 | |
| This API is most important for two clients: the llvm-mc stand-alone assembler is
 | |
| effectively a parser that parses a line, then invokes a method on MCStreamer. In
 | |
| the code generator, the `Code Emission`_ phase of the code generator lowers
 | |
| higher level LLVM IR and Machine* constructs down to the MC layer, emitting
 | |
| directives through MCStreamer.
 | |
| 
 | |
| On the implementation side of MCStreamer, there are two major implementations:
 | |
| one for writing out a .s file (MCAsmStreamer), and one for writing out a .o
 | |
| file (MCObjectStreamer).  MCAsmStreamer is a straight-forward implementation
 | |
| that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but
 | |
| MCObjectStreamer implements a full assembler.
 | |
| 
 | |
| For target specific directives, the MCStreamer has a MCTargetStreamer instance.
 | |
| Each target that needs it defines a class that inherits from it and is a lot
 | |
| like MCStreamer itself: It has one method per directive and two classes that
 | |
| inherit from it, a target object streamer and a target asm streamer. The target
 | |
| asm streamer just prints it (``emitFnStart -> .fnstrart``), and the object
 | |
| streamer implement the assembler logic for it.
 | |
| 
 | |
| To make llvm use these classes, the target initialization must call
 | |
| TargetRegistry::RegisterAsmStreamer and TargetRegistry::RegisterMCObjectStreamer
 | |
| passing callbacks that allocate the corresponding target streamer and pass it
 | |
| to createAsmStreamer or to the appropriate object streamer constructor.
 | |
| 
 | |
| The ``MCContext`` class
 | |
| -----------------------
 | |
| 
 | |
| The MCContext class is the owner of a variety of uniqued data structures at the
 | |
| MC layer, including symbols, sections, etc.  As such, this is the class that you
 | |
| interact with to create symbols and sections.  This class can not be subclassed.
 | |
| 
 | |
| The ``MCSymbol`` class
 | |
| ----------------------
 | |
| 
 | |
| The MCSymbol class represents a symbol (aka label) in the assembly file.  There
 | |
| are two interesting kinds of symbols: assembler temporary symbols, and normal
 | |
| symbols.  Assembler temporary symbols are used and processed by the assembler
 | |
| but are discarded when the object file is produced.  The distinction is usually
 | |
| represented by adding a prefix to the label, for example "L" labels are
 | |
| assembler temporary labels in MachO.
 | |
| 
 | |
| MCSymbols are created by MCContext and uniqued there.  This means that MCSymbols
 | |
| can be compared for pointer equivalence to find out if they are the same symbol.
 | |
| Note that pointer inequality does not guarantee the labels will end up at
 | |
| different addresses though.  It's perfectly legal to output something like this
 | |
| to the .s file:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   foo:
 | |
|   bar:
 | |
|     .byte 4
 | |
| 
 | |
| In this case, both the foo and bar symbols will have the same address.
 | |
| 
 | |
| The ``MCSection`` class
 | |
| -----------------------
 | |
| 
 | |
| The ``MCSection`` class represents an object-file specific section. It is
 | |
| subclassed by object file specific implementations (e.g. ``MCSectionMachO``,
 | |
| ``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by
 | |
| MCContext.  The MCStreamer has a notion of the current section, which can be
 | |
| changed with the SwitchToSection method (which corresponds to a ".section"
 | |
| directive in a .s file).
 | |
| 
 | |
| .. _MCInst:
 | |
| 
 | |
| The ``MCInst`` class
 | |
| --------------------
 | |
| 
 | |
| The ``MCInst`` class is a target-independent representation of an instruction.
 | |
| It is a simple class (much more so than `MachineInstr`_) that holds a
 | |
| target-specific opcode and a vector of MCOperands.  MCOperand, in turn, is a
 | |
| simple discriminated union of three cases: 1) a simple immediate, 2) a target
 | |
| register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr.
 | |
| 
 | |
| MCInst is the common currency used to represent machine instructions at the MC
 | |
| layer.  It is the type used by the instruction encoder, the instruction printer,
 | |
| and the type generated by the assembly parser and disassembler.
 | |
| 
 | |
| .. _Target-independent algorithms:
 | |
| .. _code generation algorithm:
 | |
| 
 | |
| Target-independent code generation algorithms
 | |
| =============================================
 | |
| 
 | |
| This section documents the phases described in the `high-level design of the
 | |
| code generator`_.  It explains how they work and some of the rationale behind
 | |
| their design.
 | |
| 
 | |
| .. _Instruction Selection:
 | |
| .. _instruction selection section:
 | |
| 
 | |
| Instruction Selection
 | |
| ---------------------
 | |
| 
 | |
| Instruction Selection is the process of translating LLVM code presented to the
 | |
| code generator into target-specific machine instructions.  There are several
 | |
| well-known ways to do this in the literature.  LLVM uses a SelectionDAG based
 | |
| instruction selector.
 | |
| 
 | |
| Portions of the DAG instruction selector are generated from the target
 | |
| description (``*.td``) files.  Our goal is for the entire instruction selector
 | |
| to be generated from these ``.td`` files, though currently there are still
 | |
| things that require custom C++ code.
 | |
| 
 | |
| .. _SelectionDAG:
 | |
| 
 | |
| Introduction to SelectionDAGs
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The SelectionDAG provides an abstraction for code representation in a way that
 | |
| is amenable to instruction selection using automatic techniques
 | |
| (e.g. dynamic-programming based optimal pattern matching selectors). It is also
 | |
| well-suited to other phases of code generation; in particular, instruction
 | |
| scheduling (SelectionDAG's are very close to scheduling DAGs post-selection).
 | |
| Additionally, the SelectionDAG provides a host representation where a large
 | |
| variety of very-low-level (but target-independent) `optimizations`_ may be
 | |
| performed; ones which require extensive information about the instructions
 | |
| efficiently supported by the target.
 | |
| 
 | |
| The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
 | |
| ``SDNode`` class.  The primary payload of the ``SDNode`` is its operation code
 | |
| (Opcode) that indicates what operation the node performs and the operands to the
 | |
| operation.  The various operation node types are described at the top of the
 | |
| ``include/llvm/CodeGen/SelectionDAGNodes.h`` file.
 | |
| 
 | |
| Although most operations define a single value, each node in the graph may
 | |
| define multiple values.  For example, a combined div/rem operation will define
 | |
| both the dividend and the remainder. Many other situations require multiple
 | |
| values as well.  Each node also has some number of operands, which are edges to
 | |
| the node defining the used value.  Because nodes may define multiple values,
 | |
| edges are represented by instances of the ``SDValue`` class, which is a
 | |
| ``<SDNode, unsigned>`` pair, indicating the node and result value being used,
 | |
| respectively.  Each value produced by an ``SDNode`` has an associated ``MVT``
 | |
| (Machine Value Type) indicating what the type of the value is.
 | |
| 
 | |
| SelectionDAGs contain two different kinds of values: those that represent data
 | |
| flow and those that represent control flow dependencies.  Data values are simple
 | |
| edges with an integer or floating point value type.  Control edges are
 | |
| represented as "chain" edges which are of type ``MVT::Other``.  These edges
 | |
| provide an ordering between nodes that have side effects (such as loads, stores,
 | |
| calls, returns, etc).  All nodes that have side effects should take a token
 | |
| chain as input and produce a new one as output.  By convention, token chain
 | |
| inputs are always operand #0, and chain results are always the last value
 | |
| produced by an operation.
 | |
| 
 | |
| A SelectionDAG has designated "Entry" and "Root" nodes.  The Entry node is
 | |
| always a marker node with an Opcode of ``ISD::EntryToken``.  The Root node is
 | |
| the final side-effecting node in the token chain. For example, in a single basic
 | |
| block function it would be the return node.
 | |
| 
 | |
| One important concept for SelectionDAGs is the notion of a "legal" vs.
 | |
| "illegal" DAG.  A legal DAG for a target is one that only uses supported
 | |
| operations and supported types.  On a 32-bit PowerPC, for example, a DAG with a
 | |
| value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a
 | |
| SREM or UREM operation.  The `legalize types`_ and `legalize operations`_ phases
 | |
| are responsible for turning an illegal DAG into a legal DAG.
 | |
| 
 | |
| .. _SelectionDAG-Process:
 | |
| 
 | |
| SelectionDAG Instruction Selection Process
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| SelectionDAG-based instruction selection consists of the following steps:
 | |
| 
 | |
| #. `Build initial DAG`_ --- This stage performs a simple translation from the
 | |
|    input LLVM code to an illegal SelectionDAG.
 | |
| 
 | |
| #. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the
 | |
|    SelectionDAG to simplify it, and recognize meta instructions (like rotates
 | |
|    and ``div``/``rem`` pairs) for targets that support these meta operations.
 | |
|    This makes the resultant code more efficient and the `select instructions
 | |
|    from DAG`_ phase (below) simpler.
 | |
| 
 | |
| #. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes
 | |
|    to eliminate any types that are unsupported on the target.
 | |
| 
 | |
| #. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up
 | |
|    redundancies exposed by type legalization.
 | |
| 
 | |
| #. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to
 | |
|    eliminate any operations that are unsupported on the target.
 | |
| 
 | |
| #. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate
 | |
|    inefficiencies introduced by operation legalization.
 | |
| 
 | |
| #. `Select instructions from DAG`_ --- Finally, the target instruction selector
 | |
|    matches the DAG operations to target instructions.  This process translates
 | |
|    the target-independent input DAG into another DAG of target instructions.
 | |
| 
 | |
| #. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear
 | |
|    order to the instructions in the target-instruction DAG and emits them into
 | |
|    the MachineFunction being compiled.  This step uses traditional prepass
 | |
|    scheduling techniques.
 | |
| 
 | |
| After all of these steps are complete, the SelectionDAG is destroyed and the
 | |
| rest of the code generation passes are run.
 | |
| 
 | |
| One great way to visualize what is going on here is to take advantage of a few
 | |
| LLC command line options.  The following options pop up a window displaying the
 | |
| SelectionDAG at specific times (if you only get errors printed to the console
 | |
| while using this, you probably `need to configure your
 | |
| system <ProgrammersManual.html#ViewGraph>`_ to add support for it).
 | |
| 
 | |
| * ``-view-dag-combine1-dags`` displays the DAG after being built, before the
 | |
|   first optimization pass.
 | |
| 
 | |
| * ``-view-legalize-dags`` displays the DAG before Legalization.
 | |
| 
 | |
| * ``-view-dag-combine2-dags`` displays the DAG before the second optimization
 | |
|   pass.
 | |
| 
 | |
| * ``-view-isel-dags`` displays the DAG before the Select phase.
 | |
| 
 | |
| * ``-view-sched-dags`` displays the DAG before Scheduling.
 | |
| 
 | |
| The ``-view-sunit-dags`` displays the Scheduler's dependency graph.  This graph
 | |
| is based on the final SelectionDAG, with nodes that must be scheduled together
 | |
| bundled into a single scheduling-unit node, and with immediate operands and
 | |
| other nodes that aren't relevant for scheduling omitted.
 | |
| 
 | |
| .. _Build initial DAG:
 | |
| 
 | |
| Initial SelectionDAG Construction
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The initial SelectionDAG is na\ :raw-html:`ï`\ vely peephole expanded from
 | |
| the LLVM input by the ``SelectionDAGBuilder`` class.  The intent of this pass
 | |
| is to expose as much low-level, target-specific details to the SelectionDAG as
 | |
| possible.  This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an
 | |
| ``SDNode add`` while a ``getelementptr`` is expanded into the obvious
 | |
| arithmetic). This pass requires target-specific hooks to lower calls, returns,
 | |
| varargs, etc.  For these features, the :raw-html:`<tt>` `TargetLowering`_
 | |
| :raw-html:`</tt>` interface is used.
 | |
| 
 | |
| .. _legalize types:
 | |
| .. _Legalize SelectionDAG Types:
 | |
| .. _Legalize SelectionDAG Ops:
 | |
| 
 | |
| SelectionDAG LegalizeTypes Phase
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The Legalize phase is in charge of converting a DAG to only use the types that
 | |
| are natively supported by the target.
 | |
| 
 | |
| There are two main ways of converting values of unsupported scalar types to
 | |
| values of supported types: converting small types to larger types ("promoting"),
 | |
| and breaking up large integer types into smaller ones ("expanding").  For
 | |
| example, a target might require that all f32 values are promoted to f64 and that
 | |
| all i1/i8/i16 values are promoted to i32.  The same target might require that
 | |
| all i64 values be expanded into pairs of i32 values.  These changes can insert
 | |
| sign and zero extensions as needed to make sure that the final code has the same
 | |
| behavior as the input.
 | |
| 
 | |
| There are two main ways of converting values of unsupported vector types to
 | |
| value of supported types: splitting vector types, multiple times if necessary,
 | |
| until a legal type is found, and extending vector types by adding elements to
 | |
| the end to round them out to legal types ("widening").  If a vector gets split
 | |
| all the way down to single-element parts with no supported vector type being
 | |
| found, the elements are converted to scalars ("scalarizing").
 | |
| 
 | |
| A target implementation tells the legalizer which types are supported (and which
 | |
| register class to use for them) by calling the ``addRegisterClass`` method in
 | |
| its ``TargetLowering`` constructor.
 | |
| 
 | |
| .. _legalize operations:
 | |
| .. _Legalizer:
 | |
| 
 | |
| SelectionDAG Legalize Phase
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The Legalize phase is in charge of converting a DAG to only use the operations
 | |
| that are natively supported by the target.
 | |
| 
 | |
| Targets often have weird constraints, such as not supporting every operation on
 | |
| every supported datatype (e.g. X86 does not support byte conditional moves and
 | |
| PowerPC does not support sign-extending loads from a 16-bit memory location).
 | |
| Legalize takes care of this by open-coding another sequence of operations to
 | |
| emulate the operation ("expansion"), by promoting one type to a larger type that
 | |
| supports the operation ("promotion"), or by using a target-specific hook to
 | |
| implement the legalization ("custom").
 | |
| 
 | |
| A target implementation tells the legalizer which operations are not supported
 | |
| (and which of the above three actions to take) by calling the
 | |
| ``setOperationAction`` method in its ``TargetLowering`` constructor.
 | |
| 
 | |
| Prior to the existence of the Legalize passes, we required that every target
 | |
| `selector`_ supported and handled every operator and type even if they are not
 | |
| natively supported.  The introduction of the Legalize phases allows all of the
 | |
| canonicalization patterns to be shared across targets, and makes it very easy to
 | |
| optimize the canonicalized code because it is still in the form of a DAG.
 | |
| 
 | |
| .. _optimizations:
 | |
| .. _Optimize SelectionDAG:
 | |
| .. _selector:
 | |
| 
 | |
| SelectionDAG Optimization Phase: the DAG Combiner
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The SelectionDAG optimization phase is run multiple times for code generation,
 | |
| immediately after the DAG is built and once after each legalization.  The first
 | |
| run of the pass allows the initial code to be cleaned up (e.g. performing
 | |
| optimizations that depend on knowing that the operators have restricted type
 | |
| inputs).  Subsequent runs of the pass clean up the messy code generated by the
 | |
| Legalize passes, which allows Legalize to be very simple (it can focus on making
 | |
| code legal instead of focusing on generating *good* and legal code).
 | |
| 
 | |
| One important class of optimizations performed is optimizing inserted sign and
 | |
| zero extension instructions.  We currently use ad-hoc techniques, but could move
 | |
| to more rigorous techniques in the future.  Here are some good papers on the
 | |
| subject:
 | |
| 
 | |
| "`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>`
 | |
| Kevin Redwine and Norman Ramsey :raw-html:`<br>`
 | |
| International Conference on Compiler Construction (CC) 2004
 | |
| 
 | |
| "`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_"  :raw-html:`<br>`
 | |
| Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>`
 | |
| Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
 | |
| and Implementation.
 | |
| 
 | |
| .. _Select instructions from DAG:
 | |
| 
 | |
| SelectionDAG Select Phase
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The Select phase is the bulk of the target-specific code for instruction
 | |
| selection.  This phase takes a legal SelectionDAG as input, pattern matches the
 | |
| instructions supported by the target to this DAG, and produces a new DAG of
 | |
| target code.  For example, consider the following LLVM fragment:
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   %t1 = fadd float %W, %X
 | |
|   %t2 = fmul float %t1, %Y
 | |
|   %t3 = fadd float %t2, %Z
 | |
| 
 | |
| This LLVM code corresponds to a SelectionDAG that looks basically like this:
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
 | |
| 
 | |
| If a target supports floating point multiply-and-add (FMA) operations, one of
 | |
| the adds can be merged with the multiply.  On the PowerPC, for example, the
 | |
| output of the instruction selector might look like this DAG:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   (FMADDS (FADDS W, X), Y, Z)
 | |
| 
 | |
| The ``FMADDS`` instruction is a ternary instruction that multiplies its first
 | |
| two operands and adds the third (as single-precision floating-point numbers).
 | |
| The ``FADDS`` instruction is a simple binary single-precision add instruction.
 | |
| To perform this pattern match, the PowerPC backend includes the following
 | |
| instruction definitions:
 | |
| 
 | |
| .. code-block:: text
 | |
|   :emphasize-lines: 4-5,9
 | |
| 
 | |
|   def FMADDS : AForm_1<59, 29,
 | |
|                       (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
 | |
|                       "fmadds $FRT, $FRA, $FRC, $FRB",
 | |
|                       [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
 | |
|                                              F4RC:$FRB))]>;
 | |
|   def FADDS : AForm_2<59, 21,
 | |
|                       (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
 | |
|                       "fadds $FRT, $FRA, $FRB",
 | |
|                       [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>;
 | |
| 
 | |
| The highlighted portion of the instruction definitions indicates the pattern
 | |
| used to match the instructions. The DAG operators (like ``fmul``/``fadd``)
 | |
| are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file.
 | |
| "``F4RC``" is the register class of the input and result values.
 | |
| 
 | |
| The TableGen DAG instruction selector generator reads the instruction patterns
 | |
| in the ``.td`` file and automatically builds parts of the pattern matching code
 | |
| for your target.  It has the following strengths:
 | |
| 
 | |
| * At compiler-compiler time, it analyzes your instruction patterns and tells you
 | |
|   if your patterns make sense or not.
 | |
| 
 | |
| * It can handle arbitrary constraints on operands for the pattern match.  In
 | |
|   particular, it is straight-forward to say things like "match any immediate
 | |
|   that is a 13-bit sign-extended value".  For examples, see the ``immSExt16``
 | |
|   and related ``tblgen`` classes in the PowerPC backend.
 | |
| 
 | |
| * It knows several important identities for the patterns defined.  For example,
 | |
|   it knows that addition is commutative, so it allows the ``FMADDS`` pattern
 | |
|   above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y),
 | |
|   Z)``", without the target author having to specially handle this case.
 | |
| 
 | |
| * It has a full-featured type-inferencing system.  In particular, you should
 | |
|   rarely have to explicitly tell the system what type parts of your patterns
 | |
|   are.  In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all
 | |
|   of the nodes in the pattern are of type 'f32'.  It was able to infer and
 | |
|   propagate this knowledge from the fact that ``F4RC`` has type 'f32'.
 | |
| 
 | |
| * Targets can define their own (and rely on built-in) "pattern fragments".
 | |
|   Pattern fragments are chunks of reusable patterns that get inlined into your
 | |
|   patterns during compiler-compiler time.  For example, the integer "``(not
 | |
|   x)``" operation is actually defined as a pattern fragment that expands as
 | |
|   "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``'
 | |
|   operation.  Targets can define their own short-hand fragments as they see fit.
 | |
|   See the definition of '``not``' and '``ineg``' for examples.
 | |
| 
 | |
| * In addition to instructions, targets can specify arbitrary patterns that map
 | |
|   to one or more instructions using the 'Pat' class.  For example, the PowerPC
 | |
|   has no way to load an arbitrary integer immediate into a register in one
 | |
|   instruction. To tell tblgen how to do this, it defines:
 | |
| 
 | |
|   ::
 | |
| 
 | |
|     // Arbitrary immediate support.  Implement in terms of LIS/ORI.
 | |
|     def : Pat<(i32 imm:$imm),
 | |
|               (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>;
 | |
| 
 | |
|   If none of the single-instruction patterns for loading an immediate into a
 | |
|   register match, this will be used.  This rule says "match an arbitrary i32
 | |
|   immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS``
 | |
|   ('load 16-bit immediate, where the immediate is shifted to the left 16 bits')
 | |
|   instruction".  To make this work, the ``LO16``/``HI16`` node transformations
 | |
|   are used to manipulate the input immediate (in this case, take the high or low
 | |
|   16-bits of the immediate).
 | |
| 
 | |
| * When using the 'Pat' class to map a pattern to an instruction that has one
 | |
|   or more complex operands (like e.g. `X86 addressing mode`_), the pattern may
 | |
|   either specify the operand as a whole using a ``ComplexPattern``, or else it
 | |
|   may specify the components of the complex operand separately.  The latter is
 | |
|   done e.g. for pre-increment instructions by the PowerPC back end:
 | |
| 
 | |
|   ::
 | |
| 
 | |
|     def STWU  : DForm_1<37, (outs ptr_rc:$ea_res), (ins GPRC:$rS, memri:$dst),
 | |
|                     "stwu $rS, $dst", LdStStoreUpd, []>,
 | |
|                     RegConstraint<"$dst.reg = $ea_res">, NoEncode<"$ea_res">;
 | |
| 
 | |
|     def : Pat<(pre_store GPRC:$rS, ptr_rc:$ptrreg, iaddroff:$ptroff),
 | |
|               (STWU GPRC:$rS, iaddroff:$ptroff, ptr_rc:$ptrreg)>;
 | |
| 
 | |
|   Here, the pair of ``ptroff`` and ``ptrreg`` operands is matched onto the
 | |
|   complex operand ``dst`` of class ``memri`` in the ``STWU`` instruction.
 | |
| 
 | |
| * While the system does automate a lot, it still allows you to write custom C++
 | |
|   code to match special cases if there is something that is hard to
 | |
|   express.
 | |
| 
 | |
| While it has many strengths, the system currently has some limitations,
 | |
| primarily because it is a work in progress and is not yet finished:
 | |
| 
 | |
| * Overall, there is no way to define or match SelectionDAG nodes that define
 | |
|   multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc).  This is the
 | |
|   biggest reason that you currently still *have to* write custom C++ code
 | |
|   for your instruction selector.
 | |
| 
 | |
| * There is no great way to support matching complex addressing modes yet.  In
 | |
|   the future, we will extend pattern fragments to allow them to define multiple
 | |
|   values (e.g. the four operands of the `X86 addressing mode`_, which are
 | |
|   currently matched with custom C++ code).  In addition, we'll extend fragments
 | |
|   so that a fragment can match multiple different patterns.
 | |
| 
 | |
| * We don't automatically infer flags like ``isStore``/``isLoad`` yet.
 | |
| 
 | |
| * We don't automatically generate the set of supported registers and operations
 | |
|   for the `Legalizer`_ yet.
 | |
| 
 | |
| * We don't have a way of tying in custom legalized nodes yet.
 | |
| 
 | |
| Despite these limitations, the instruction selector generator is still quite
 | |
| useful for most of the binary and logical operations in typical instruction
 | |
| sets.  If you run into any problems or can't figure out how to do something,
 | |
| please let Chris know!
 | |
| 
 | |
| .. _Scheduling and Formation:
 | |
| .. _SelectionDAG Scheduling and Formation:
 | |
| 
 | |
| SelectionDAG Scheduling and Formation Phase
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The scheduling phase takes the DAG of target instructions from the selection
 | |
| phase and assigns an order.  The scheduler can pick an order depending on
 | |
| various constraints of the machines (i.e. order for minimal register pressure or
 | |
| try to cover instruction latencies).  Once an order is established, the DAG is
 | |
| converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and
 | |
| the SelectionDAG is destroyed.
 | |
| 
 | |
| Note that this phase is logically separate from the instruction selection phase,
 | |
| but is tied to it closely in the code because it operates on SelectionDAGs.
 | |
| 
 | |
| Future directions for the SelectionDAG
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| #. Optional function-at-a-time selection.
 | |
| 
 | |
| #. Auto-generate entire selector from ``.td`` file.
 | |
| 
 | |
| .. _SSA-based Machine Code Optimizations:
 | |
| 
 | |
| SSA-based Machine Code Optimizations
 | |
| ------------------------------------
 | |
| 
 | |
| To Be Written
 | |
| 
 | |
| Live Intervals
 | |
| --------------
 | |
| 
 | |
| Live Intervals are the ranges (intervals) where a variable is *live*.  They are
 | |
| used by some `register allocator`_ passes to determine if two or more virtual
 | |
| registers which require the same physical register are live at the same point in
 | |
| the program (i.e., they conflict).  When this situation occurs, one virtual
 | |
| register must be *spilled*.
 | |
| 
 | |
| Live Variable Analysis
 | |
| ^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The first step in determining the live intervals of variables is to calculate
 | |
| the set of registers that are immediately dead after the instruction (i.e., the
 | |
| instruction calculates the value, but it is never used) and the set of registers
 | |
| that are used by the instruction, but are never used after the instruction
 | |
| (i.e., they are killed). Live variable information is computed for
 | |
| each *virtual* register and *register allocatable* physical register
 | |
| in the function.  This is done in a very efficient manner because it uses SSA to
 | |
| sparsely compute lifetime information for virtual registers (which are in SSA
 | |
| form) and only has to track physical registers within a block.  Before register
 | |
| allocation, LLVM can assume that physical registers are only live within a
 | |
| single basic block.  This allows it to do a single, local analysis to resolve
 | |
| physical register lifetimes within each basic block. If a physical register is
 | |
| not register allocatable (e.g., a stack pointer or condition codes), it is not
 | |
| tracked.
 | |
| 
 | |
| Physical registers may be live in to or out of a function. Live in values are
 | |
| typically arguments in registers. Live out values are typically return values in
 | |
| registers. Live in values are marked as such, and are given a dummy "defining"
 | |
| instruction during live intervals analysis. If the last basic block of a
 | |
| function is a ``return``, then it's marked as using all live out values in the
 | |
| function.
 | |
| 
 | |
| ``PHI`` nodes need to be handled specially, because the calculation of the live
 | |
| variable information from a depth first traversal of the CFG of the function
 | |
| won't guarantee that a virtual register used by the ``PHI`` node is defined
 | |
| before it's used. When a ``PHI`` node is encountered, only the definition is
 | |
| handled, because the uses will be handled in other basic blocks.
 | |
| 
 | |
| For each ``PHI`` node of the current basic block, we simulate an assignment at
 | |
| the end of the current basic block and traverse the successor basic blocks. If a
 | |
| successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands
 | |
| is coming from the current basic block, then the variable is marked as *alive*
 | |
| within the current basic block and all of its predecessor basic blocks, until
 | |
| the basic block with the defining instruction is encountered.
 | |
| 
 | |
| Live Intervals Analysis
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| We now have the information available to perform the live intervals analysis and
 | |
| build the live intervals themselves.  We start off by numbering the basic blocks
 | |
| and machine instructions.  We then handle the "live-in" values.  These are in
 | |
| physical registers, so the physical register is assumed to be killed by the end
 | |
| of the basic block.  Live intervals for virtual registers are computed for some
 | |
| ordering of the machine instructions ``[1, N]``.  A live interval is an interval
 | |
| ``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live.
 | |
| 
 | |
| .. note::
 | |
|   More to come...
 | |
| 
 | |
| .. _Register Allocation:
 | |
| .. _register allocator:
 | |
| 
 | |
| Register Allocation
 | |
| -------------------
 | |
| 
 | |
| The *Register Allocation problem* consists in mapping a program
 | |
| :raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded
 | |
| number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\
 | |
| :raw-html:`</tt></b>` that contains a finite (possibly small) number of physical
 | |
| registers. Each target architecture has a different number of physical
 | |
| registers. If the number of physical registers is not enough to accommodate all
 | |
| the virtual registers, some of them will have to be mapped into memory. These
 | |
| virtuals are called *spilled virtuals*.
 | |
| 
 | |
| How registers are represented in LLVM
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| In LLVM, physical registers are denoted by integer numbers that normally range
 | |
| from 1 to 1023. To see how this numbering is defined for a particular
 | |
| architecture, you can read the ``GenRegisterNames.inc`` file for that
 | |
| architecture. For instance, by inspecting
 | |
| ``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register
 | |
| ``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65.
 | |
| 
 | |
| Some architectures contain registers that share the same physical location. A
 | |
| notable example is the X86 platform. For instance, in the X86 architecture, the
 | |
| registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical
 | |
| registers are marked as *aliased* in LLVM. Given a particular architecture, you
 | |
| can check which registers are aliased by inspecting its ``RegisterInfo.td``
 | |
| file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical
 | |
| registers aliased to a register.
 | |
| 
 | |
| Physical registers, in LLVM, are grouped in *Register Classes*.  Elements in the
 | |
| same register class are functionally equivalent, and can be interchangeably
 | |
| used. Each virtual register can only be mapped to physical registers of a
 | |
| particular class. For instance, in the X86 architecture, some virtuals can only
 | |
| be allocated to 8 bit registers.  A register class is described by
 | |
| ``TargetRegisterClass`` objects.  To discover if a virtual register is
 | |
| compatible with a given physical, this code can be used:</p>
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|   bool RegMapping_Fer::compatible_class(MachineFunction &mf,
 | |
|                                         unsigned v_reg,
 | |
|                                         unsigned p_reg) {
 | |
|     assert(TargetRegisterInfo::isPhysicalRegister(p_reg) &&
 | |
|            "Target register must be physical");
 | |
|     const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg);
 | |
|     return trc->contains(p_reg);
 | |
|   }
 | |
| 
 | |
| Sometimes, mostly for debugging purposes, it is useful to change the number of
 | |
| physical registers available in the target architecture. This must be done
 | |
| statically, inside the ``TargetRegsterInfo.td`` file. Just ``grep`` for
 | |
| ``RegisterClass``, the last parameter of which is a list of registers. Just
 | |
| commenting some out is one simple way to avoid them being used. A more polite
 | |
| way is to explicitly exclude some registers from the *allocation order*. See the
 | |
| definition of the ``GR8`` register class in
 | |
| ``lib/Target/X86/X86RegisterInfo.td`` for an example of this.
 | |
| 
 | |
| Virtual registers are also denoted by integer numbers. Contrary to physical
 | |
| registers, different virtual registers never share the same number. Whereas
 | |
| physical registers are statically defined in a ``TargetRegisterInfo.td`` file
 | |
| and cannot be created by the application developer, that is not the case with
 | |
| virtual registers. In order to create new virtual registers, use the method
 | |
| ``MachineRegisterInfo::createVirtualRegister()``. This method will return a new
 | |
| virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold
 | |
| information per virtual register. If you need to enumerate all virtual
 | |
| registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the
 | |
| virtual register numbers:
 | |
| 
 | |
| .. code-block:: c++
 | |
| 
 | |
|     for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) {
 | |
|       unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i);
 | |
|       stuff(VirtReg);
 | |
|     }
 | |
| 
 | |
| Before register allocation, the operands of an instruction are mostly virtual
 | |
| registers, although physical registers may also be used. In order to check if a
 | |
| given machine operand is a register, use the boolean function
 | |
| ``MachineOperand::isRegister()``. To obtain the integer code of a register, use
 | |
| ``MachineOperand::getReg()``. An instruction may define or use a register. For
 | |
| instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and
 | |
| uses registers 1025 and 1026. Given a register operand, the method
 | |
| ``MachineOperand::isUse()`` informs if that register is being used by the
 | |
| instruction. The method ``MachineOperand::isDef()`` informs if that registers is
 | |
| being defined.
 | |
| 
 | |
| We will call physical registers present in the LLVM bitcode before register
 | |
| allocation *pre-colored registers*. Pre-colored registers are used in many
 | |
| different situations, for instance, to pass parameters of functions calls, and
 | |
| to store results of particular instructions. There are two types of pre-colored
 | |
| registers: the ones *implicitly* defined, and those *explicitly*
 | |
| defined. Explicitly defined registers are normal operands, and can be accessed
 | |
| with ``MachineInstr::getOperand(int)::getReg()``.  In order to check which
 | |
| registers are implicitly defined by an instruction, use the
 | |
| ``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode
 | |
| of the target instruction. One important difference between explicit and
 | |
| implicit physical registers is that the latter are defined statically for each
 | |
| instruction, whereas the former may vary depending on the program being
 | |
| compiled. For example, an instruction that represents a function call will
 | |
| always implicitly define or use the same set of physical registers. To read the
 | |
| registers implicitly used by an instruction, use
 | |
| ``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose
 | |
| constraints on any register allocation algorithm. The register allocator must
 | |
| make sure that none of them are overwritten by the values of virtual registers
 | |
| while still alive.
 | |
| 
 | |
| Mapping virtual registers to physical registers
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| There are two ways to map virtual registers to physical registers (or to memory
 | |
| slots). The first way, that we will call *direct mapping*, is based on the use
 | |
| of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The
 | |
| second way, that we will call *indirect mapping*, relies on the ``VirtRegMap``
 | |
| class in order to insert loads and stores sending and getting values to and from
 | |
| memory.
 | |
| 
 | |
| The direct mapping provides more flexibility to the developer of the register
 | |
| allocator; however, it is more error prone, and demands more implementation
 | |
| work.  Basically, the programmer will have to specify where load and store
 | |
| instructions should be inserted in the target function being compiled in order
 | |
| to get and store values in memory. To assign a physical register to a virtual
 | |
| register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To
 | |
| insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``,
 | |
| and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``.
 | |
| 
 | |
| The indirect mapping shields the application developer from the complexities of
 | |
| inserting load and store instructions. In order to map a virtual register to a
 | |
| physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``.  In order to map
 | |
| a certain virtual register to memory, use
 | |
| ``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack
 | |
| slot where ``vreg``'s value will be located.  If it is necessary to map another
 | |
| virtual register to the same stack slot, use
 | |
| ``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point
 | |
| to consider when using the indirect mapping, is that even if a virtual register
 | |
| is mapped to memory, it still needs to be mapped to a physical register. This
 | |
| physical register is the location where the virtual register is supposed to be
 | |
| found before being stored or after being reloaded.
 | |
| 
 | |
| If the indirect strategy is used, after all the virtual registers have been
 | |
| mapped to physical registers or stack slots, it is necessary to use a spiller
 | |
| object to place load and store instructions in the code. Every virtual that has
 | |
| been mapped to a stack slot will be stored to memory after been defined and will
 | |
| be loaded before being used. The implementation of the spiller tries to recycle
 | |
| load/store instructions, avoiding unnecessary instructions. For an example of
 | |
| how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in
 | |
| ``lib/CodeGen/RegAllocLinearScan.cpp``.
 | |
| 
 | |
| Handling two address instructions
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| With very rare exceptions (e.g., function calls), the LLVM machine code
 | |
| instructions are three address instructions. That is, each instruction is
 | |
| expected to define at most one register, and to use at most two registers.
 | |
| However, some architectures use two address instructions. In this case, the
 | |
| defined register is also one of the used register. For instance, an instruction
 | |
| such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX +
 | |
| %EBX``.
 | |
| 
 | |
| In order to produce correct code, LLVM must convert three address instructions
 | |
| that represent two address instructions into true two address instructions. LLVM
 | |
| provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It
 | |
| must be run before register allocation takes place. After its execution, the
 | |
| resulting code may no longer be in SSA form. This happens, for instance, in
 | |
| situations where an instruction such as ``%a = ADD %b %c`` is converted to two
 | |
| instructions such as:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   %a = MOVE %b
 | |
|   %a = ADD %a %c
 | |
| 
 | |
| Notice that, internally, the second instruction is represented as ``ADD
 | |
| %a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by
 | |
| the instruction.
 | |
| 
 | |
| The SSA deconstruction phase
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| An important transformation that happens during register allocation is called
 | |
| the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are
 | |
| performed on the control flow graph of programs. However, traditional
 | |
| instruction sets do not implement PHI instructions. Thus, in order to generate
 | |
| executable code, compilers must replace PHI instructions with other instructions
 | |
| that preserve their semantics.
 | |
| 
 | |
| There are many ways in which PHI instructions can safely be removed from the
 | |
| target code. The most traditional PHI deconstruction algorithm replaces PHI
 | |
| instructions with copy instructions. That is the strategy adopted by LLVM. The
 | |
| SSA deconstruction algorithm is implemented in
 | |
| ``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier
 | |
| ``PHIEliminationID`` must be marked as required in the code of the register
 | |
| allocator.
 | |
| 
 | |
| Instruction folding
 | |
| ^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| *Instruction folding* is an optimization performed during register allocation
 | |
| that removes unnecessary copy instructions. For instance, a sequence of
 | |
| instructions such as:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   %EBX = LOAD %mem_address
 | |
|   %EAX = COPY %EBX
 | |
| 
 | |
| can be safely substituted by the single instruction:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   %EAX = LOAD %mem_address
 | |
| 
 | |
| Instructions can be folded with the
 | |
| ``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when
 | |
| folding instructions; a folded instruction can be quite different from the
 | |
| original instruction. See ``LiveIntervals::addIntervalsForSpills`` in
 | |
| ``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use.
 | |
| 
 | |
| Built in register allocators
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The LLVM infrastructure provides the application developer with three different
 | |
| register allocators:
 | |
| 
 | |
| * *Fast* --- This register allocator is the default for debug builds. It
 | |
|   allocates registers on a basic block level, attempting to keep values in
 | |
|   registers and reusing registers as appropriate.
 | |
| 
 | |
| * *Basic* --- This is an incremental approach to register allocation. Live
 | |
|   ranges are assigned to registers one at a time in an order that is driven by
 | |
|   heuristics. Since code can be rewritten on-the-fly during allocation, this
 | |
|   framework allows interesting allocators to be developed as extensions. It is
 | |
|   not itself a production register allocator but is a potentially useful
 | |
|   stand-alone mode for triaging bugs and as a performance baseline.
 | |
| 
 | |
| * *Greedy* --- *The default allocator*. This is a highly tuned implementation of
 | |
|   the *Basic* allocator that incorporates global live range splitting. This
 | |
|   allocator works hard to minimize the cost of spill code.
 | |
| 
 | |
| * *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register
 | |
|   allocator. This allocator works by constructing a PBQP problem representing
 | |
|   the register allocation problem under consideration, solving this using a PBQP
 | |
|   solver, and mapping the solution back to a register assignment.
 | |
| 
 | |
| The type of register allocator used in ``llc`` can be chosen with the command
 | |
| line option ``-regalloc=...``:
 | |
| 
 | |
| .. code-block:: bash
 | |
| 
 | |
|   $ llc -regalloc=linearscan file.bc -o ln.s
 | |
|   $ llc -regalloc=fast file.bc -o fa.s
 | |
|   $ llc -regalloc=pbqp file.bc -o pbqp.s
 | |
| 
 | |
| .. _Prolog/Epilog Code Insertion:
 | |
| 
 | |
| Prolog/Epilog Code Insertion
 | |
| ----------------------------
 | |
| 
 | |
| Compact Unwind
 | |
| 
 | |
| Throwing an exception requires *unwinding* out of a function. The information on
 | |
| how to unwind a given function is traditionally expressed in DWARF unwind
 | |
| (a.k.a. frame) info. But that format was originally developed for debuggers to
 | |
| backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per
 | |
| function. There is also the cost of mapping from an address in a function to the
 | |
| corresponding FDE at runtime. An alternative unwind encoding is called *compact
 | |
| unwind* and requires just 4-bytes per function.
 | |
| 
 | |
| The compact unwind encoding is a 32-bit value, which is encoded in an
 | |
| architecture-specific way. It specifies which registers to restore and from
 | |
| where, and how to unwind out of the function. When the linker creates a final
 | |
| linked image, it will create a ``__TEXT,__unwind_info`` section. This section is
 | |
| a small and fast way for the runtime to access unwind info for any given
 | |
| function. If we emit compact unwind info for the function, that compact unwind
 | |
| info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF
 | |
| unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the
 | |
| FDE in the ``__TEXT,__eh_frame`` section in the final linked image.
 | |
| 
 | |
| For X86, there are three modes for the compact unwind encoding:
 | |
| 
 | |
| *Function with a Frame Pointer (``EBP`` or ``RBP``)*
 | |
|   ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack
 | |
|   immediately after the return address, then ``ESP/RSP`` is moved to
 | |
|   ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current
 | |
|   ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the
 | |
|   return is done by popping the stack once more into the PC. All non-volatile
 | |
|   registers that need to be restored must have been saved in a small range on
 | |
|   the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to
 | |
|   ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode)
 | |
|   is encoded in bits 16-23 (mask: ``0x00FF0000``).  The registers saved are
 | |
|   encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the
 | |
|   following table:
 | |
| 
 | |
|     ==============  =============  ===============
 | |
|     Compact Number  i386 Register  x86-64 Register
 | |
|     ==============  =============  ===============
 | |
|     1               ``EBX``        ``RBX``
 | |
|     2               ``ECX``        ``R12``
 | |
|     3               ``EDX``        ``R13``
 | |
|     4               ``EDI``        ``R14``
 | |
|     5               ``ESI``        ``R15``
 | |
|     6               ``EBP``        ``RBP``
 | |
|     ==============  =============  ===============
 | |
| 
 | |
| *Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
 | |
|   To return, a constant (encoded in the compact unwind encoding) is added to the
 | |
|   ``ESP/RSP``.  Then the return is done by popping the stack into the PC. All
 | |
|   non-volatile registers that need to be restored must have been saved on the
 | |
|   stack immediately after the return address. The stack size (divided by 4 in
 | |
|   32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask:
 | |
|   ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode
 | |
|   and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12
 | |
|   (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which
 | |
|   registers were saved and their order. (See the
 | |
|   ``encodeCompactUnwindRegistersWithoutFrame()`` function in
 | |
|   ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.)
 | |
| 
 | |
| *Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
 | |
|   This case is like the "Frameless with a Small Constant Stack Size" case, but
 | |
|   the stack size is too large to encode in the compact unwind encoding. Instead
 | |
|   it requires that the function contains "``subl $nnnnnn, %esp``" in its
 | |
|   prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in
 | |
|   the function in bits 9-12 (mask: ``0x00001C00``).
 | |
| 
 | |
| .. _Late Machine Code Optimizations:
 | |
| 
 | |
| Late Machine Code Optimizations
 | |
| -------------------------------
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|   To Be Written
 | |
| 
 | |
| .. _Code Emission:
 | |
| 
 | |
| Code Emission
 | |
| -------------
 | |
| 
 | |
| The code emission step of code generation is responsible for lowering from the
 | |
| code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down
 | |
| to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc).  This
 | |
| is done with a combination of several different classes: the (misnamed)
 | |
| target-independent AsmPrinter class, target-specific subclasses of AsmPrinter
 | |
| (such as SparcAsmPrinter), and the TargetLoweringObjectFile class.
 | |
| 
 | |
| Since the MC layer works at the level of abstraction of object files, it doesn't
 | |
| have a notion of functions, global variables etc.  Instead, it thinks about
 | |
| labels, directives, and instructions.  A key class used at this time is the
 | |
| MCStreamer class.  This is an abstract API that is implemented in different ways
 | |
| (e.g. to output a .s file, output an ELF .o file, etc) that is effectively an
 | |
| "assembler API".  MCStreamer has one method per directive, such as EmitLabel,
 | |
| EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly
 | |
| level directives.
 | |
| 
 | |
| If you are interested in implementing a code generator for a target, there are
 | |
| three important things that you have to implement for your target:
 | |
| 
 | |
| #. First, you need a subclass of AsmPrinter for your target.  This class
 | |
|    implements the general lowering process converting MachineFunction's into MC
 | |
|    label constructs.  The AsmPrinter base class provides a number of useful
 | |
|    methods and routines, and also allows you to override the lowering process in
 | |
|    some important ways.  You should get much of the lowering for free if you are
 | |
|    implementing an ELF, COFF, or MachO target, because the
 | |
|    TargetLoweringObjectFile class implements much of the common logic.
 | |
| 
 | |
| #. Second, you need to implement an instruction printer for your target.  The
 | |
|    instruction printer takes an `MCInst`_ and renders it to a raw_ostream as
 | |
|    text.  Most of this is automatically generated from the .td file (when you
 | |
|    specify something like "``add $dst, $src1, $src2``" in the instructions), but
 | |
|    you need to implement routines to print operands.
 | |
| 
 | |
| #. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst,
 | |
|    usually implemented in "<target>MCInstLower.cpp".  This lowering process is
 | |
|    often target specific, and is responsible for turning jump table entries,
 | |
|    constant pool indices, global variable addresses, etc into MCLabels as
 | |
|    appropriate.  This translation layer is also responsible for expanding pseudo
 | |
|    ops used by the code generator into the actual machine instructions they
 | |
|    correspond to. The MCInsts that are generated by this are fed into the
 | |
|    instruction printer or the encoder.
 | |
| 
 | |
| Finally, at your choosing, you can also implement an subclass of MCCodeEmitter
 | |
| which lowers MCInst's into machine code bytes and relocations.  This is
 | |
| important if you want to support direct .o file emission, or would like to
 | |
| implement an assembler for your target.
 | |
| 
 | |
| VLIW Packetizer
 | |
| ---------------
 | |
| 
 | |
| In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible
 | |
| for mapping instructions to functional-units available on the architecture. To
 | |
| that end, the compiler creates groups of instructions called *packets* or
 | |
| *bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to
 | |
| enable the packetization of machine instructions.
 | |
| 
 | |
| Mapping from instructions to functional units
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| Instructions in a VLIW target can typically be mapped to multiple functional
 | |
| units. During the process of packetizing, the compiler must be able to reason
 | |
| about whether an instruction can be added to a packet. This decision can be
 | |
| complex since the compiler has to examine all possible mappings of instructions
 | |
| to functional units. Therefore to alleviate compilation-time complexity, the
 | |
| VLIW packetizer parses the instruction classes of a target and generates tables
 | |
| at compiler build time. These tables can then be queried by the provided
 | |
| machine-independent API to determine if an instruction can be accommodated in a
 | |
| packet.
 | |
| 
 | |
| How the packetization tables are generated and used
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The packetizer reads instruction classes from a target's itineraries and creates
 | |
| a deterministic finite automaton (DFA) to represent the state of a packet. A DFA
 | |
| consists of three major elements: inputs, states, and transitions. The set of
 | |
| inputs for the generated DFA represents the instruction being added to a
 | |
| packet. The states represent the possible consumption of functional units by
 | |
| instructions in a packet. In the DFA, transitions from one state to another
 | |
| occur on the addition of an instruction to an existing packet. If there is a
 | |
| legal mapping of functional units to instructions, then the DFA contains a
 | |
| corresponding transition. The absence of a transition indicates that a legal
 | |
| mapping does not exist and that the instruction cannot be added to the packet.
 | |
| 
 | |
| To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a
 | |
| target to the Makefile in the target directory. The exported API provides three
 | |
| functions: ``DFAPacketizer::clearResources()``,
 | |
| ``DFAPacketizer::reserveResources(MachineInstr *MI)``, and
 | |
| ``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow
 | |
| a target packetizer to add an instruction to an existing packet and to check
 | |
| whether an instruction can be added to a packet. See
 | |
| ``llvm/CodeGen/DFAPacketizer.h`` for more information.
 | |
| 
 | |
| Implementing a Native Assembler
 | |
| ===============================
 | |
| 
 | |
| Though you're probably reading this because you want to write or maintain a
 | |
| compiler backend, LLVM also fully supports building a native assembler.
 | |
| We've tried hard to automate the generation of the assembler from the .td files
 | |
| (in particular the instruction syntax and encodings), which means that a large
 | |
| part of the manual and repetitive data entry can be factored and shared with the
 | |
| compiler.
 | |
| 
 | |
| Instruction Parsing
 | |
| -------------------
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|   To Be Written
 | |
| 
 | |
| 
 | |
| Instruction Alias Processing
 | |
| ----------------------------
 | |
| 
 | |
| Once the instruction is parsed, it enters the MatchInstructionImpl function.
 | |
| The MatchInstructionImpl function performs alias processing and then does actual
 | |
| matching.
 | |
| 
 | |
| Alias processing is the phase that canonicalizes different lexical forms of the
 | |
| same instructions down to one representation.  There are several different kinds
 | |
| of alias that are possible to implement and they are listed below in the order
 | |
| that they are processed (which is in order from simplest/weakest to most
 | |
| complex/powerful).  Generally you want to use the first alias mechanism that
 | |
| meets the needs of your instruction, because it will allow a more concise
 | |
| description.
 | |
| 
 | |
| Mnemonic Aliases
 | |
| ^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The first phase of alias processing is simple instruction mnemonic remapping for
 | |
| classes of instructions which are allowed with two different mnemonics.  This
 | |
| phase is a simple and unconditionally remapping from one input mnemonic to one
 | |
| output mnemonic.  It isn't possible for this form of alias to look at the
 | |
| operands at all, so the remapping must apply for all forms of a given mnemonic.
 | |
| Mnemonic aliases are defined simply, for example X86 has:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   def : MnemonicAlias<"cbw",     "cbtw">;
 | |
|   def : MnemonicAlias<"smovq",   "movsq">;
 | |
|   def : MnemonicAlias<"fldcww",  "fldcw">;
 | |
|   def : MnemonicAlias<"fucompi", "fucomip">;
 | |
|   def : MnemonicAlias<"ud2a",    "ud2">;
 | |
| 
 | |
| ... and many others.  With a MnemonicAlias definition, the mnemonic is remapped
 | |
| simply and directly.  Though MnemonicAlias's can't look at any aspect of the
 | |
| instruction (such as the operands) they can depend on global modes (the same
 | |
| ones supported by the matcher), through a Requires clause:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>;
 | |
|   def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>;
 | |
| 
 | |
| In this example, the mnemonic gets mapped into different a new one depending on
 | |
| the current instruction set.
 | |
| 
 | |
| Instruction Aliases
 | |
| ^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The most general phase of alias processing occurs while matching is happening:
 | |
| it provides new forms for the matcher to match along with a specific instruction
 | |
| to generate.  An instruction alias has two parts: the string to match and the
 | |
| instruction to generate.  For example:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8  :$src)>;
 | |
|   def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>;
 | |
|   def : InstAlias<"movsx $src, $dst", (MOVSX32rr8  GR32:$dst, GR8  :$src)>;
 | |
|   def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>;
 | |
|   def : InstAlias<"movsx $src, $dst", (MOVSX64rr8  GR64:$dst, GR8  :$src)>;
 | |
|   def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>;
 | |
|   def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>;
 | |
| 
 | |
| This shows a powerful example of the instruction aliases, matching the same
 | |
| mnemonic in multiple different ways depending on what operands are present in
 | |
| the assembly.  The result of instruction aliases can include operands in a
 | |
| different order than the destination instruction, and can use an input multiple
 | |
| times, for example:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   def : InstAlias<"clrb $reg", (XOR8rr  GR8 :$reg, GR8 :$reg)>;
 | |
|   def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>;
 | |
|   def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>;
 | |
|   def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>;
 | |
| 
 | |
| This example also shows that tied operands are only listed once.  In the X86
 | |
| backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied
 | |
| to the output).  InstAliases take a flattened operand list without duplicates
 | |
| for tied operands.  The result of an instruction alias can also use immediates
 | |
| and fixed physical registers which are added as simple immediate operands in the
 | |
| result, for example:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   // Fixed Immediate operand.
 | |
|   def : InstAlias<"aad", (AAD8i8 10)>;
 | |
| 
 | |
|   // Fixed register operand.
 | |
|   def : InstAlias<"fcomi", (COM_FIr ST1)>;
 | |
| 
 | |
|   // Simple alias.
 | |
|   def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>;
 | |
| 
 | |
| Instruction aliases can also have a Requires clause to make them subtarget
 | |
| specific.
 | |
| 
 | |
| If the back-end supports it, the instruction printer can automatically emit the
 | |
| alias rather than what's being aliased. It typically leads to better, more
 | |
| readable code. If it's better to print out what's being aliased, then pass a '0'
 | |
| as the third parameter to the InstAlias definition.
 | |
| 
 | |
| Instruction Matching
 | |
| --------------------
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|   To Be Written
 | |
| 
 | |
| .. _Implementations of the abstract target description interfaces:
 | |
| .. _implement the target description:
 | |
| 
 | |
| Target-specific Implementation Notes
 | |
| ====================================
 | |
| 
 | |
| This section of the document explains features or design decisions that are
 | |
| specific to the code generator for a particular target.  First we start with a
 | |
| table that summarizes what features are supported by each target.
 | |
| 
 | |
| .. _target-feature-matrix:
 | |
| 
 | |
| Target Feature Matrix
 | |
| ---------------------
 | |
| 
 | |
| Note that this table does not include the C backend or Cpp backends, since they
 | |
| do not use the target independent code generator infrastructure.  It also
 | |
| doesn't list features that are not supported fully by any target yet.  It
 | |
| considers a feature to be supported if at least one subtarget supports it.  A
 | |
| feature being supported means that it is useful and works for most cases, it
 | |
| does not indicate that there are zero known bugs in the implementation.  Here is
 | |
| the key:
 | |
| 
 | |
| :raw-html:`<table border="1" cellspacing="0">`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<th>Unknown</th>`
 | |
| :raw-html:`<th>Not Applicable</th>`
 | |
| :raw-html:`<th>No support</th>`
 | |
| :raw-html:`<th>Partial Support</th>`
 | |
| :raw-html:`<th>Complete Support</th>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td class="unknown"></td>`
 | |
| :raw-html:`<td class="na"></td>`
 | |
| :raw-html:`<td class="no"></td>`
 | |
| :raw-html:`<td class="partial"></td>`
 | |
| :raw-html:`<td class="yes"></td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`</table>`
 | |
| 
 | |
| Here is the table:
 | |
| 
 | |
| :raw-html:`<table width="689" border="1" cellspacing="0">`
 | |
| :raw-html:`<tr><td></td>`
 | |
| :raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<th>Feature</th>`
 | |
| :raw-html:`<th>ARM</th>`
 | |
| :raw-html:`<th>Hexagon</th>`
 | |
| :raw-html:`<th>MSP430</th>`
 | |
| :raw-html:`<th>Mips</th>`
 | |
| :raw-html:`<th>NVPTX</th>`
 | |
| :raw-html:`<th>PowerPC</th>`
 | |
| :raw-html:`<th>Sparc</th>`
 | |
| :raw-html:`<th>SystemZ</th>`
 | |
| :raw-html:`<th>X86</th>`
 | |
| :raw-html:`<th>XCore</th>`
 | |
| :raw-html:`</tr>`
 | |
| 
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>`
 | |
| :raw-html:`<td class="yes"></td> <!-- ARM -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- Hexagon -->`
 | |
| :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- Mips -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- NVPTX -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- Sparc -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- X86 -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- XCore -->`
 | |
| :raw-html:`</tr>`
 | |
| 
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>`
 | |
| :raw-html:`<td class="no"></td> <!-- ARM -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Hexagon -->`
 | |
| :raw-html:`<td class="no"></td> <!-- MSP430 -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Mips -->`
 | |
| :raw-html:`<td class="no"></td> <!-- NVPTX -->`
 | |
| :raw-html:`<td class="no"></td> <!-- PowerPC -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Sparc -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- X86 -->`
 | |
| :raw-html:`<td class="no"></td> <!-- XCore -->`
 | |
| :raw-html:`</tr>`
 | |
| 
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>`
 | |
| :raw-html:`<td class="yes"></td> <!-- ARM -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Hexagon -->`
 | |
| :raw-html:`<td class="no"></td> <!-- MSP430 -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Mips -->`
 | |
| :raw-html:`<td class="na"></td> <!-- NVPTX -->`
 | |
| :raw-html:`<td class="no"></td> <!-- PowerPC -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Sparc -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- X86 -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- XCore -->`
 | |
| :raw-html:`</tr>`
 | |
| 
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>`
 | |
| :raw-html:`<td class="yes"></td> <!-- ARM -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- Hexagon -->`
 | |
| :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Mips -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- NVPTX -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
 | |
| :raw-html:`<td class="unknown"></td> <!-- Sparc -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- X86 -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- XCore -->`
 | |
| :raw-html:`</tr>`
 | |
| 
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td><a href="#feat_jit">jit</a></td>`
 | |
| :raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Hexagon -->`
 | |
| :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- Mips -->`
 | |
| :raw-html:`<td class="na"></td> <!-- NVPTX -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
 | |
| :raw-html:`<td class="unknown"></td> <!-- Sparc -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- X86 -->`
 | |
| :raw-html:`<td class="no"></td> <!-- XCore -->`
 | |
| :raw-html:`</tr>`
 | |
| 
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td><a href="#feat_objectwrite">.o file writing</a></td>`
 | |
| :raw-html:`<td class="no"></td> <!-- ARM -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Hexagon -->`
 | |
| :raw-html:`<td class="no"></td> <!-- MSP430 -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Mips -->`
 | |
| :raw-html:`<td class="na"></td> <!-- NVPTX -->`
 | |
| :raw-html:`<td class="no"></td> <!-- PowerPC -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Sparc -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- X86 -->`
 | |
| :raw-html:`<td class="no"></td> <!-- XCore -->`
 | |
| :raw-html:`</tr>`
 | |
| 
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>`
 | |
| :raw-html:`<td class="yes"></td> <!-- ARM -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- Hexagon -->`
 | |
| :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Mips -->`
 | |
| :raw-html:`<td class="no"></td> <!-- NVPTX -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
 | |
| :raw-html:`<td class="unknown"></td> <!-- Sparc -->`
 | |
| :raw-html:`<td class="no"></td> <!-- SystemZ -->`
 | |
| :raw-html:`<td class="yes"></td> <!-- X86 -->`
 | |
| :raw-html:`<td class="no"></td> <!-- XCore -->`
 | |
| :raw-html:`</tr>`
 | |
| 
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>`
 | |
| :raw-html:`<td class="no"></td> <!-- ARM -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Hexagon -->`
 | |
| :raw-html:`<td class="no"></td> <!-- MSP430 -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Mips -->`
 | |
| :raw-html:`<td class="no"></td> <!-- NVPTX -->`
 | |
| :raw-html:`<td class="no"></td> <!-- PowerPC -->`
 | |
| :raw-html:`<td class="no"></td> <!-- Sparc -->`
 | |
| :raw-html:`<td class="no"></td> <!-- SystemZ -->`
 | |
| :raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->`
 | |
| :raw-html:`<td class="no"></td> <!-- XCore -->`
 | |
| :raw-html:`</tr>`
 | |
| 
 | |
| :raw-html:`</table>`
 | |
| 
 | |
| .. _feat_reliable:
 | |
| 
 | |
| Is Generally Reliable
 | |
| ^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| This box indicates whether the target is considered to be production quality.
 | |
| This indicates that the target has been used as a static compiler to compile
 | |
| large amounts of code by a variety of different people and is in continuous use.
 | |
| 
 | |
| .. _feat_asmparser:
 | |
| 
 | |
| Assembly Parser
 | |
| ^^^^^^^^^^^^^^^
 | |
| 
 | |
| This box indicates whether the target supports parsing target specific .s files
 | |
| by implementing the MCAsmParser interface.  This is required for llvm-mc to be
 | |
| able to act as a native assembler and is required for inline assembly support in
 | |
| the native .o file writer.
 | |
| 
 | |
| .. _feat_disassembler:
 | |
| 
 | |
| Disassembler
 | |
| ^^^^^^^^^^^^
 | |
| 
 | |
| This box indicates whether the target supports the MCDisassembler API for
 | |
| disassembling machine opcode bytes into MCInst's.
 | |
| 
 | |
| .. _feat_inlineasm:
 | |
| 
 | |
| Inline Asm
 | |
| ^^^^^^^^^^
 | |
| 
 | |
| This box indicates whether the target supports most popular inline assembly
 | |
| constraints and modifiers.
 | |
| 
 | |
| .. _feat_jit:
 | |
| 
 | |
| JIT Support
 | |
| ^^^^^^^^^^^
 | |
| 
 | |
| This box indicates whether the target supports the JIT compiler through the
 | |
| ExecutionEngine interface.
 | |
| 
 | |
| .. _feat_jit_arm:
 | |
| 
 | |
| The ARM backend has basic support for integer code in ARM codegen mode, but
 | |
| lacks NEON and full Thumb support.
 | |
| 
 | |
| .. _feat_objectwrite:
 | |
| 
 | |
| .o File Writing
 | |
| ^^^^^^^^^^^^^^^
 | |
| 
 | |
| This box indicates whether the target supports writing .o files (e.g. MachO,
 | |
| ELF, and/or COFF) files directly from the target.  Note that the target also
 | |
| must include an assembly parser and general inline assembly support for full
 | |
| inline assembly support in the .o writer.
 | |
| 
 | |
| Targets that don't support this feature can obviously still write out .o files,
 | |
| they just rely on having an external assembler to translate from a .s file to a
 | |
| .o file (as is the case for many C compilers).
 | |
| 
 | |
| .. _feat_tailcall:
 | |
| 
 | |
| Tail Calls
 | |
| ^^^^^^^^^^
 | |
| 
 | |
| This box indicates whether the target supports guaranteed tail calls.  These are
 | |
| calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling
 | |
| convention.  Please see the `tail call section more more details`_.
 | |
| 
 | |
| .. _feat_segstacks:
 | |
| 
 | |
| Segmented Stacks
 | |
| ^^^^^^^^^^^^^^^^
 | |
| 
 | |
| This box indicates whether the target supports segmented stacks. This replaces
 | |
| the traditional large C stack with many linked segments. It is compatible with
 | |
| the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go
 | |
| front end.
 | |
| 
 | |
| .. _feat_segstacks_x86:
 | |
| 
 | |
| Basic support exists on the X86 backend. Currently vararg doesn't work and the
 | |
| object files are not marked the way the gold linker expects, but simple Go
 | |
| programs can be built by dragonegg.
 | |
| 
 | |
| .. _tail call section more more details:
 | |
| 
 | |
| Tail call optimization
 | |
| ----------------------
 | |
| 
 | |
| Tail call optimization, callee reusing the stack of the caller, is currently
 | |
| supported on x86/x86-64 and PowerPC. It is performed if:
 | |
| 
 | |
| * Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC
 | |
|   calling convention) or ``cc 11`` (HiPE calling convention).
 | |
| 
 | |
| * The call is a tail call - in tail position (ret immediately follows call and
 | |
|   ret uses value of call or is void).
 | |
| 
 | |
| * Option ``-tailcallopt`` is enabled.
 | |
| 
 | |
| * Platform specific constraints are met.
 | |
| 
 | |
| x86/x86-64 constraints:
 | |
| 
 | |
| * No variable argument lists are used.
 | |
| 
 | |
| * On x86-64 when generating GOT/PIC code only module-local calls (visibility =
 | |
|   hidden or protected) are supported.
 | |
| 
 | |
| PowerPC constraints:
 | |
| 
 | |
| * No variable argument lists are used.
 | |
| 
 | |
| * No byval parameters are used.
 | |
| 
 | |
| * On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected)
 | |
|   are supported.
 | |
| 
 | |
| Example:
 | |
| 
 | |
| Call as ``llc -tailcallopt test.ll``.
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4)
 | |
| 
 | |
|   define fastcc i32 @tailcaller(i32 %in1, i32 %in2) {
 | |
|     %l1 = add i32 %in1, %in2
 | |
|     %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1)
 | |
|     ret i32 %tmp
 | |
|   }
 | |
| 
 | |
| Implications of ``-tailcallopt``:
 | |
| 
 | |
| To support tail call optimization in situations where the callee has more
 | |
| arguments than the caller a 'callee pops arguments' convention is used. This
 | |
| currently causes each ``fastcc`` call that is not tail call optimized (because
 | |
| one or more of above constraints are not met) to be followed by a readjustment
 | |
| of the stack. So performance might be worse in such cases.
 | |
| 
 | |
| Sibling call optimization
 | |
| -------------------------
 | |
| 
 | |
| Sibling call optimization is a restricted form of tail call optimization.
 | |
| Unlike tail call optimization described in the previous section, it can be
 | |
| performed automatically on any tail calls when ``-tailcallopt`` option is not
 | |
| specified.
 | |
| 
 | |
| Sibling call optimization is currently performed on x86/x86-64 when the
 | |
| following constraints are met:
 | |
| 
 | |
| * Caller and callee have the same calling convention. It can be either ``c`` or
 | |
|   ``fastcc``.
 | |
| 
 | |
| * The call is a tail call - in tail position (ret immediately follows call and
 | |
|   ret uses value of call or is void).
 | |
| 
 | |
| * Caller and callee have matching return type or the callee result is not used.
 | |
| 
 | |
| * If any of the callee arguments are being passed in stack, they must be
 | |
|   available in caller's own incoming argument stack and the frame offsets must
 | |
|   be the same.
 | |
| 
 | |
| Example:
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   declare i32 @bar(i32, i32)
 | |
| 
 | |
|   define i32 @foo(i32 %a, i32 %b, i32 %c) {
 | |
|   entry:
 | |
|     %0 = tail call i32 @bar(i32 %a, i32 %b)
 | |
|     ret i32 %0
 | |
|   }
 | |
| 
 | |
| The X86 backend
 | |
| ---------------
 | |
| 
 | |
| The X86 code generator lives in the ``lib/Target/X86`` directory.  This code
 | |
| generator is capable of targeting a variety of x86-32 and x86-64 processors, and
 | |
| includes support for ISA extensions such as MMX and SSE.
 | |
| 
 | |
| X86 Target Triples supported
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The following are the known target triples that are supported by the X86
 | |
| backend.  This is not an exhaustive list, and it would be useful to add those
 | |
| that people test.
 | |
| 
 | |
| * **i686-pc-linux-gnu** --- Linux
 | |
| 
 | |
| * **i386-unknown-freebsd5.3** --- FreeBSD 5.3
 | |
| 
 | |
| * **i686-pc-cygwin** --- Cygwin on Win32
 | |
| 
 | |
| * **i686-pc-mingw32** --- MingW on Win32
 | |
| 
 | |
| * **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux
 | |
| 
 | |
| * **i686-apple-darwin*** --- Apple Darwin on X86
 | |
| 
 | |
| * **x86_64-unknown-linux-gnu** --- Linux
 | |
| 
 | |
| X86 Calling Conventions supported
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The following target-specific calling conventions are known to backend:
 | |
| 
 | |
| * **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows
 | |
|   platform (CC ID = 64).
 | |
| 
 | |
| * **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows
 | |
|   platform (CC ID = 65).
 | |
| 
 | |
| * **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX,
 | |
|   others via stack. Callee is responsible for stack cleaning. This convention is
 | |
|   used by MSVC by default for methods in its ABI (CC ID = 70).
 | |
| 
 | |
| .. _X86 addressing mode:
 | |
| 
 | |
| Representing X86 addressing modes in MachineInstrs
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| The x86 has a very flexible way of accessing memory.  It is capable of forming
 | |
| memory addresses of the following expression directly in integer instructions
 | |
| (which use ModR/M addressing):
 | |
| 
 | |
| ::
 | |
| 
 | |
|   SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32
 | |
| 
 | |
| In order to represent this, LLVM tracks no less than 5 operands for each memory
 | |
| operand of this form.  This means that the "load" form of '``mov``' has the
 | |
| following ``MachineOperand``\s in this order:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   Index:        0     |    1        2       3           4          5
 | |
|   Meaning:   DestReg, | BaseReg,  Scale, IndexReg, Displacement Segment
 | |
|   OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg,   SignExtImm  PhysReg
 | |
| 
 | |
| Stores, and all other instructions, treat the four memory operands in the same
 | |
| way and in the same order.  If the segment register is unspecified (regno = 0),
 | |
| then no segment override is generated.  "Lea" operations do not have a segment
 | |
| register specified, so they only have 4 operands for their memory reference.
 | |
| 
 | |
| X86 address spaces supported
 | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| x86 has a feature which provides the ability to perform loads and stores to
 | |
| different address spaces via the x86 segment registers.  A segment override
 | |
| prefix byte on an instruction causes the instruction's memory access to go to
 | |
| the specified segment.  LLVM address space 0 is the default address space, which
 | |
| includes the stack, and any unqualified memory accesses in a program.  Address
 | |
| spaces 1-255 are currently reserved for user-defined code.  The GS-segment is
 | |
| represented by address space 256, while the FS-segment is represented by address
 | |
| space 257. Other x86 segments have yet to be allocated address space
 | |
| numbers.
 | |
| 
 | |
| While these address spaces may seem similar to TLS via the ``thread_local``
 | |
| keyword, and often use the same underlying hardware, there are some fundamental
 | |
| differences.
 | |
| 
 | |
| The ``thread_local`` keyword applies to global variables and specifies that they
 | |
| are to be allocated in thread-local memory. There are no type qualifiers
 | |
| involved, and these variables can be pointed to with normal pointers and
 | |
| accessed with normal loads and stores.  The ``thread_local`` keyword is
 | |
| target-independent at the LLVM IR level (though LLVM doesn't yet have
 | |
| implementations of it for some configurations)
 | |
| 
 | |
| Special address spaces, in contrast, apply to static types. Every load and store
 | |
| has a particular address space in its address operand type, and this is what
 | |
| determines which address space is accessed.  LLVM ignores these special address
 | |
| space qualifiers on global variables, and does not provide a way to directly
 | |
| allocate storage in them.  At the LLVM IR level, the behavior of these special
 | |
| address spaces depends in part on the underlying OS or runtime environment, and
 | |
| they are specific to x86 (and LLVM doesn't yet handle them correctly in some
 | |
| cases).
 | |
| 
 | |
| Some operating systems and runtime environments use (or may in the future use)
 | |
| the FS/GS-segment registers for various low-level purposes, so care should be
 | |
| taken when considering them.
 | |
| 
 | |
| Instruction naming
 | |
| ^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| An instruction name consists of the base name, a default operand size, and a a
 | |
| character per operand with an optional special size. For example:
 | |
| 
 | |
| ::
 | |
| 
 | |
|   ADD8rr      -> add, 8-bit register, 8-bit register
 | |
|   IMUL16rmi   -> imul, 16-bit register, 16-bit memory, 16-bit immediate
 | |
|   IMUL16rmi8  -> imul, 16-bit register, 16-bit memory, 8-bit immediate
 | |
|   MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory
 | |
| 
 | |
| The PowerPC backend
 | |
| -------------------
 | |
| 
 | |
| The PowerPC code generator lives in the lib/Target/PowerPC directory.  The code
 | |
| generation is retargetable to several variations or *subtargets* of the PowerPC
 | |
| ISA; including ppc32, ppc64 and altivec.
 | |
| 
 | |
| LLVM PowerPC ABI
 | |
| ^^^^^^^^^^^^^^^^
 | |
| 
 | |
| LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative
 | |
| (PIC) or static addressing for accessing global values, so no TOC (r2) is
 | |
| used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack
 | |
| frame.  LLVM takes advantage of having no TOC to provide space to save the frame
 | |
| pointer in the PowerPC linkage area of the caller frame.  Other details of
 | |
| PowerPC ABI can be found at `PowerPC ABI
 | |
| <http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\
 | |
| . Note: This link describes the 32 bit ABI.  The 64 bit ABI is similar except
 | |
| space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use.
 | |
| 
 | |
| Frame Layout
 | |
| ^^^^^^^^^^^^
 | |
| 
 | |
| The size of a PowerPC frame is usually fixed for the duration of a function's
 | |
| invocation.  Since the frame is fixed size, all references into the frame can be
 | |
| accessed via fixed offsets from the stack pointer.  The exception to this is
 | |
| when dynamic alloca or variable sized arrays are present, then a base pointer
 | |
| (r31) is used as a proxy for the stack pointer and stack pointer is free to grow
 | |
| or shrink.  A base pointer is also used if llvm-gcc is not passed the
 | |
| -fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so
 | |
| that space allocated for altivec vectors will be properly aligned.
 | |
| 
 | |
| An invocation frame is laid out as follows (low memory at top):
 | |
| 
 | |
| :raw-html:`<table border="1" cellspacing="0">`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>Linkage<br><br></td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>Parameter area<br><br></td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>Dynamic area<br><br></td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>Locals area<br><br></td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>Saved registers area<br><br></td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr style="border-style: none hidden none hidden;">`
 | |
| :raw-html:`<td><br></td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>Previous Frame<br><br></td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`</table>`
 | |
| 
 | |
| The *linkage* area is used by a callee to save special registers prior to
 | |
| allocating its own frame.  Only three entries are relevant to LLVM. The first
 | |
| entry is the previous stack pointer (sp), aka link.  This allows probing tools
 | |
| like gdb or exception handlers to quickly scan the frames in the stack.  A
 | |
| function epilog can also use the link to pop the frame from the stack.  The
 | |
| third entry in the linkage area is used to save the return address from the lr
 | |
| register. Finally, as mentioned above, the last entry is used to save the
 | |
| previous frame pointer (r31.)  The entries in the linkage area are the size of a
 | |
| GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64
 | |
| bit mode.
 | |
| 
 | |
| 32 bit linkage area:
 | |
| 
 | |
| :raw-html:`<table  border="1" cellspacing="0">`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>0</td>`
 | |
| :raw-html:`<td>Saved SP (r1)</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>4</td>`
 | |
| :raw-html:`<td>Saved CR</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>8</td>`
 | |
| :raw-html:`<td>Saved LR</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>12</td>`
 | |
| :raw-html:`<td>Reserved</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>16</td>`
 | |
| :raw-html:`<td>Reserved</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>20</td>`
 | |
| :raw-html:`<td>Saved FP (r31)</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`</table>`
 | |
| 
 | |
| 64 bit linkage area:
 | |
| 
 | |
| :raw-html:`<table border="1" cellspacing="0">`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>0</td>`
 | |
| :raw-html:`<td>Saved SP (r1)</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>8</td>`
 | |
| :raw-html:`<td>Saved CR</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>16</td>`
 | |
| :raw-html:`<td>Saved LR</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>24</td>`
 | |
| :raw-html:`<td>Reserved</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>32</td>`
 | |
| :raw-html:`<td>Reserved</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>40</td>`
 | |
| :raw-html:`<td>Saved FP (r31)</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`</table>`
 | |
| 
 | |
| The *parameter area* is used to store arguments being passed to a callee
 | |
| function.  Following the PowerPC ABI, the first few arguments are actually
 | |
| passed in registers, with the space in the parameter area unused.  However, if
 | |
| there are not enough registers or the callee is a thunk or vararg function,
 | |
| these register arguments can be spilled into the parameter area.  Thus, the
 | |
| parameter area must be large enough to store all the parameters for the largest
 | |
| call sequence made by the caller.  The size must also be minimally large enough
 | |
| to spill registers r3-r10.  This allows callees blind to the call signature,
 | |
| such as thunks and vararg functions, enough space to cache the argument
 | |
| registers.  Therefore, the parameter area is minimally 32 bytes (64 bytes in 64
 | |
| bit mode.)  Also note that since the parameter area is a fixed offset from the
 | |
| top of the frame, that a callee can access its spilt arguments using fixed
 | |
| offsets from the stack pointer (or base pointer.)
 | |
| 
 | |
| Combining the information about the linkage, parameter areas and alignment. A
 | |
| stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode.
 | |
| 
 | |
| The *dynamic area* starts out as size zero.  If a function uses dynamic alloca
 | |
| then space is added to the stack, the linkage and parameter areas are shifted to
 | |
| top of stack, and the new space is available immediately below the linkage and
 | |
| parameter areas.  The cost of shifting the linkage and parameter areas is minor
 | |
| since only the link value needs to be copied.  The link value can be easily
 | |
| fetched by adding the original frame size to the base pointer.  Note that
 | |
| allocations in the dynamic space need to observe 16 byte alignment.
 | |
| 
 | |
| The *locals area* is where the llvm compiler reserves space for local variables.
 | |
| 
 | |
| The *saved registers area* is where the llvm compiler spills callee saved
 | |
| registers on entry to the callee.
 | |
| 
 | |
| Prolog/Epilog
 | |
| ^^^^^^^^^^^^^
 | |
| 
 | |
| The llvm prolog and epilog are the same as described in the PowerPC ABI, with
 | |
| the following exceptions.  Callee saved registers are spilled after the frame is
 | |
| created.  This allows the llvm epilog/prolog support to be common with other
 | |
| targets.  The base pointer callee saved register r31 is saved in the TOC slot of
 | |
| linkage area.  This simplifies allocation of space for the base pointer and
 | |
| makes it convenient to locate programatically and during debugging.
 | |
| 
 | |
| Dynamic Allocation
 | |
| ^^^^^^^^^^^^^^^^^^
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|   TODO - More to come.
 | |
| 
 | |
| The NVPTX backend
 | |
| -----------------
 | |
| 
 | |
| The NVPTX code generator under lib/Target/NVPTX is an open-source version of
 | |
| the NVIDIA NVPTX code generator for LLVM.  It is contributed by NVIDIA and is
 | |
| a port of the code generator used in the CUDA compiler (nvcc).  It targets the
 | |
| PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to
 | |
| 2.0 (Fermi).
 | |
| 
 | |
| This target is of production quality and should be completely compatible with
 | |
| the official NVIDIA toolchain.
 | |
| 
 | |
| Code Generator Options:
 | |
| 
 | |
| :raw-html:`<table border="1" cellspacing="0">`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<th>Option</th>`
 | |
| :raw-html:`<th>Description</th>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>sm_20</td>`
 | |
| :raw-html:`<td align="left">Set shader model/compute capability to 2.0</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>sm_21</td>`
 | |
| :raw-html:`<td align="left">Set shader model/compute capability to 2.1</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>sm_30</td>`
 | |
| :raw-html:`<td align="left">Set shader model/compute capability to 3.0</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>sm_35</td>`
 | |
| :raw-html:`<td align="left">Set shader model/compute capability to 3.5</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>ptx30</td>`
 | |
| :raw-html:`<td align="left">Target PTX 3.0</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`<tr>`
 | |
| :raw-html:`<td>ptx31</td>`
 | |
| :raw-html:`<td align="left">Target PTX 3.1</td>`
 | |
| :raw-html:`</tr>`
 | |
| :raw-html:`</table>`
 | |
| 
 |