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			189 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/CodeGen/MachineRelocation.h - Target Relocation ----*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the MachineRelocation class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINERELOCATION_H
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#define LLVM_CODEGEN_MACHINERELOCATION_H
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#include "llvm/Support/DataTypes.h"
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#include <cassert>
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namespace llvm {
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class GlobalValue;
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/// MachineRelocation - This represents a target-specific relocation value,
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/// produced by the code emitter.  This relocation is resolved after the has
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/// been emitted, either to an object file or to memory, when the target of the
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/// relocation can be resolved.
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///
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/// A relocation is made up of the following logical portions:
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///   1. An offset in the machine code buffer, the location to modify.
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///   2. A target specific relocation type (a number from 0 to 63).
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///   3. A symbol being referenced, either as a GlobalValue* or as a string.
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///   4. An optional constant value to be added to the reference.
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///   5. A bit, CanRewrite, which indicates to the JIT that a function stub is
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///      not needed for the relocation.
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///   6. An index into the GOT, if the target uses a GOT
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///
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class MachineRelocation {
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  /// OffsetTypeExternal - The low 24-bits of this value is the offset from the
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  /// start of the code buffer of the relocation to perform.  Bit 24 of this is
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  /// set if Target should use ExtSym instead of GV, Bit 25 is the CanRewrite
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  /// bit, and the high 6 bits hold the relocation type.
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  // FIXME: with the additional types of relocatable things, rearrange the
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  // storage of things to be a bit more effiecient
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  unsigned OffsetTypeExternal;
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  union {
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    GlobalValue *GV;     // If this is a pointer to an LLVM global
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    const char *ExtSym;  // If this is a pointer to a named symbol
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    void *Result;        // If this has been resolved to a resolved pointer
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    unsigned GOTIndex;   // Index in the GOT of this symbol/global
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    unsigned CPool;      // Index in the Constant Pool
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  } Target;
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  intptr_t ConstantVal;
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  bool GOTRelative; //out of bits in OffsetTypeExternal
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  bool isConstPool;
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public:
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  MachineRelocation(unsigned Offset, unsigned RelocationType, GlobalValue *GV,
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                    intptr_t cst = 0, bool DoesntNeedFunctionStub = 0,
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                    bool GOTrelative = 0)
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    : OffsetTypeExternal(Offset + (RelocationType << 26)), ConstantVal(cst),
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      GOTRelative(GOTrelative), isConstPool(0) {
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    assert((Offset & ~((1 << 24)-1)) == 0 && "Code offset too large!");
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    assert((RelocationType & ~63) == 0 && "Relocation type too large!");
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    Target.GV = GV;
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    if (DoesntNeedFunctionStub)
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      OffsetTypeExternal |= 1 << 25;
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  }
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  MachineRelocation(unsigned Offset, unsigned RelocationType, const char *ES,
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                    intptr_t cst = 0, bool GOTrelative = 0)
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    : OffsetTypeExternal(Offset + (1 << 24) + (RelocationType << 26)),
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      ConstantVal(cst), GOTRelative(GOTrelative), isConstPool(0) {
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    assert((Offset & ~((1 << 24)-1)) == 0 && "Code offset too large!");
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    assert((RelocationType & ~63) == 0 && "Relocation type too large!");
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    Target.ExtSym = ES;
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  }
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  MachineRelocation(unsigned Offset, unsigned RelocationType, unsigned CPI,
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                    intptr_t cst = 0)
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    : OffsetTypeExternal(Offset + (RelocationType << 26)),
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      ConstantVal(cst), GOTRelative(0), isConstPool(1) {
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    assert((Offset & ~((1 << 24)-1)) == 0 && "Code offset too large!");
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    assert((RelocationType & ~63) == 0 && "Relocation type too large!");
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    Target.CPool = CPI;
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  }
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  /// getMachineCodeOffset - Return the offset into the code buffer that the
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  /// relocation should be performed.
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  unsigned getMachineCodeOffset() const {
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    return OffsetTypeExternal & ((1 << 24)-1);
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  }
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  /// getRelocationType - Return the target-specific relocation ID for this
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  /// relocation.
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  unsigned getRelocationType() const {
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    return OffsetTypeExternal >> 26;
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  }
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  /// getConstantVal - Get the constant value associated with this relocation.
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  /// This is often an offset from the symbol.
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  ///
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  intptr_t getConstantVal() const {
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    return ConstantVal;
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  }
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  /// isGlobalValue - Return true if this relocation is a GlobalValue, as
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  /// opposed to a constant string.
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  bool isGlobalValue() const {
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    return (OffsetTypeExternal & (1 << 24)) == 0 && !isConstantPoolIndex();
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  }
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  /// isString - Return true if this is a constant string.
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  ///
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  bool isString() const {
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    return !isGlobalValue() && !isConstantPoolIndex();
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  }
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  /// isConstantPoolIndex - Return true if this is a constant pool reference.
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  ///
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  bool isConstantPoolIndex() const {
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    return isConstPool;
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  }
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  /// isGOTRelative - Return true the target wants the index into the GOT of
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  /// the symbol rather than the address of the symbol.
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  bool isGOTRelative() const {
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    return GOTRelative;
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  }
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  /// doesntNeedFunctionStub - This function returns true if the JIT for this
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  /// target is capable of directly handling the relocated instruction without
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  /// using a stub function.  It is always conservatively correct for this flag
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  /// to be false, but targets can improve their compilation callback functions
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  /// to handle more general cases if they want improved performance.
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  bool doesntNeedFunctionStub() const {
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    return (OffsetTypeExternal & (1 << 25)) != 0;
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  }
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  /// getGlobalValue - If this is a global value reference, return the
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  /// referenced global.
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  GlobalValue *getGlobalValue() const {
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    assert(isGlobalValue() && "This is not a global value reference!");
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    return Target.GV;
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  }
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  /// getString - If this is a string value, return the string reference.
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  ///
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  const char *getString() const {
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    assert(isString() && "This is not a string reference!");
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    return Target.ExtSym;
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  }
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  /// getConstantPoolIndex - If this is a const pool reference, return
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  /// the index into the constant pool.
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  unsigned getConstantPoolIndex() const {
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    assert(isConstantPoolIndex() && "This is not a constant pool reference!");
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    return Target.CPool;
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  }
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  /// getResultPointer - Once this has been resolved to point to an actual
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  /// address, this returns the pointer.
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  void *getResultPointer() const {
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    return Target.Result;
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  }
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  /// setResultPointer - Set the result to the specified pointer value.
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  ///
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  void setResultPointer(void *Ptr) {
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    Target.Result = Ptr;
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  }
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  /// setGOTIndex - Set the GOT index to a specific value.
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  void setGOTIndex(unsigned idx) {
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    Target.GOTIndex = idx;
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  }
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  /// getGOTIndex - Once this has been resolved to an entry in the GOT,
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  /// this returns that index.  The index is from the lowest address entry
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  /// in the GOT.
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  unsigned getGOTIndex() const {
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    return Target.GOTIndex;
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  }
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};
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}
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#endif
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