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			240 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			240 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/Function.h - Class to represent a single function --*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the declaration of the Function class, which represents a
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// single function/procedure in LLVM.
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//
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// A function basically consists of a list of basic blocks, a list of arguments,
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// and a symbol table.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_FUNCTION_H
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#define LLVM_FUNCTION_H
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#include "llvm/GlobalValue.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/Argument.h"
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#include "llvm/Support/Annotation.h"
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namespace llvm {
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class FunctionType;
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// Traits for intrusive list of instructions...
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template<> struct ilist_traits<BasicBlock>
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  : public SymbolTableListTraits<BasicBlock, Function, Function> {
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  // createSentinel is used to create a node that marks the end of the list...
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  static BasicBlock *createSentinel();
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  static void destroySentinel(BasicBlock *BB) { delete BB; }
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  static iplist<BasicBlock> &getList(Function *F);
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};
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template<> struct ilist_traits<Argument>
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  : public SymbolTableListTraits<Argument, Function, Function> {
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  // createSentinel is used to create a node that marks the end of the list...
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  static Argument *createSentinel();
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  static void destroySentinel(Argument *A) { delete A; }
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  static iplist<Argument> &getList(Function *F);
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};
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class Function : public GlobalValue, public Annotable {
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public:
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  typedef iplist<Argument> ArgumentListType;
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  typedef iplist<BasicBlock> BasicBlockListType;
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  // BasicBlock iterators...
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  typedef BasicBlockListType::iterator iterator;
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  typedef BasicBlockListType::const_iterator const_iterator;
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  typedef ArgumentListType::iterator arg_iterator;
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  typedef ArgumentListType::const_iterator const_arg_iterator;
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  typedef arg_iterator aiterator; // legacy, deprecated
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  typedef const_arg_iterator const_aiterator; // legacy, deprecated
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private:
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  // Important things that make up a function!
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  BasicBlockListType  BasicBlocks;      // The basic blocks
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  ArgumentListType ArgumentList;        // The formal arguments
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  SymbolTable *SymTab;
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  unsigned CallingConvention;
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  friend class SymbolTableListTraits<Function, Module, Module>;
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  void setParent(Module *parent);
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  Function *Prev, *Next;
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  void setNext(Function *N) { Next = N; }
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  void setPrev(Function *N) { Prev = N; }
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public:
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  /// Function ctor - If the (optional) Module argument is specified, the
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  /// function is automatically inserted into the end of the function list for
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  /// the module.
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  ///
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  Function(const FunctionType *Ty, LinkageTypes Linkage,
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           const std::string &N = "", Module *M = 0);
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  ~Function();
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  const Type *getReturnType() const;           // Return the type of the ret val
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  const FunctionType *getFunctionType() const; // Return the FunctionType for me
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  /// isVarArg - Return true if this function takes a variable number of
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  /// arguments.
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  bool isVarArg() const;
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  /// isExternal - Is the body of this function unknown? (The basic block list
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  /// is empty if so.) This is true for external functions, defined as forward
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  /// "declare"ations
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  ///
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  virtual bool isExternal() const { return BasicBlocks.empty(); }
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  /// getIntrinsicID - This method returns the ID number of the specified
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  /// function, or Intrinsic::not_intrinsic if the function is not an
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  /// instrinsic, or if the pointer is null.  This value is always defined to be
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  /// zero to allow easy checking for whether a function is intrinsic or not.
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  /// The particular intrinsic functions which correspond to this value are
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  /// defined in llvm/Intrinsics.h.
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  ///
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  unsigned getIntrinsicID() const;
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  bool isIntrinsic() const { return getIntrinsicID() != 0; }
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  /// getCallingConv()/setCallingConv(uint) - These method get and set the
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  /// calling convention of this function.  The enum values for the known
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  /// calling conventions are defined in CallingConv.h.
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  unsigned getCallingConv() const { return CallingConvention; }
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  void setCallingConv(unsigned CC) { CallingConvention = CC; }
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  /// renameLocalSymbols - This method goes through the Function's symbol table
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  /// and renames any symbols that conflict with symbols at global scope.  This
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  /// is required before printing out to a textual form, to ensure that there is
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  /// no ambiguity when parsing.
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  void renameLocalSymbols();
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  /// deleteBody - This method deletes the body of the function, and converts
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  /// the linkage to external.
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  ///
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  void deleteBody() {
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    dropAllReferences();
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    setLinkage(ExternalLinkage);
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  }
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  /// removeFromParent - This method unlinks 'this' from the containing module,
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  /// but does not delete it.
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  ///
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  void removeFromParent();
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  /// eraseFromParent - This method unlinks 'this' from the containing module
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  /// and deletes it.
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  ///
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  void eraseFromParent();
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  // getNext/Prev - Return the next or previous function in the list.  These
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  // methods should never be used directly, and are only used to implement the
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  // function list as part of the module.
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  //
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        Function *getNext()       { return Next; }
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  const Function *getNext() const { return Next; }
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        Function *getPrev()       { return Prev; }
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  const Function *getPrev() const { return Prev; }
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  /// Get the underlying elements of the Function... the basic block list is
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  /// empty for external functions.
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  ///
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  const ArgumentListType &getArgumentList() const { return ArgumentList; }
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        ArgumentListType &getArgumentList()       { return ArgumentList; }
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  const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
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        BasicBlockListType &getBasicBlockList()       { return BasicBlocks; }
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  const BasicBlock       &getEntryBlock() const   { return front(); }
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        BasicBlock       &getEntryBlock()         { return front(); }
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  //===--------------------------------------------------------------------===//
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  // Symbol Table Accessing functions...
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  /// getSymbolTable() - Return the symbol table...
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  ///
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  inline       SymbolTable &getSymbolTable()       { return *SymTab; }
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  inline const SymbolTable &getSymbolTable() const { return *SymTab; }
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  //===--------------------------------------------------------------------===//
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  // BasicBlock iterator forwarding functions
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  //
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  iterator                begin()       { return BasicBlocks.begin(); }
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  const_iterator          begin() const { return BasicBlocks.begin(); }
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  iterator                end  ()       { return BasicBlocks.end();   }
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  const_iterator          end  () const { return BasicBlocks.end();   }
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  size_t                   size() const { return BasicBlocks.size();  }
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  bool                    empty() const { return BasicBlocks.empty(); }
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  const BasicBlock       &front() const { return BasicBlocks.front(); }
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        BasicBlock       &front()       { return BasicBlocks.front(); }
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  const BasicBlock        &back() const { return BasicBlocks.back();  }
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        BasicBlock        &back()       { return BasicBlocks.back();  }
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  //===--------------------------------------------------------------------===//
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  // Argument iterator forwarding functions
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  //
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  arg_iterator                arg_begin()       { return ArgumentList.begin(); }
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  const_arg_iterator          arg_begin() const { return ArgumentList.begin(); }
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  arg_iterator                arg_end  ()       { return ArgumentList.end();   }
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  const_arg_iterator          arg_end  () const { return ArgumentList.end();   }
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  size_t                      arg_size () const { return ArgumentList.size();  }
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  bool                        arg_empty() const { return ArgumentList.empty(); }
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  virtual void print(std::ostream &OS) const { print(OS, 0); }
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  void print(std::ostream &OS, AssemblyAnnotationWriter *AAW) const;
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  /// viewCFG - This function is meant for use from the debugger.  You can just
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  /// say 'call F->viewCFG()' and a ghostview window should pop up from the
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  /// program, displaying the CFG of the current function with the code for each
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  /// basic block inside.  This depends on there being a 'dot' and 'gv' program
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  /// in your path.
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  ///
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  void viewCFG() const;
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  /// viewCFGOnly - This function is meant for use from the debugger.  It works
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  /// just like viewCFG, but it does not include the contents of basic blocks
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  /// into the nodes, just the label.  If you are only interested in the CFG
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  /// this can make the graph smaller.
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  ///
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  void viewCFGOnly() const;
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  /// Methods for support type inquiry through isa, cast, and dyn_cast:
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  static inline bool classof(const Function *) { return true; }
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  static inline bool classof(const Value *V) {
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    return V->getValueType() == Value::FunctionVal;
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  }
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  /// dropAllReferences() - This method causes all the subinstructions to "let
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  /// go" of all references that they are maintaining.  This allows one to
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  /// 'delete' a whole module at a time, even though there may be circular
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  /// references... first all references are dropped, and all use counts go to
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  /// zero.  Then everything is deleted for real.  Note that no operations are
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  /// valid on an object that has "dropped all references", except operator
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  /// delete.
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  ///
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  /// Since no other object in the module can have references into the body of a
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  /// function, dropping all references deletes the entire body of the function,
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  /// including any contained basic blocks.
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  ///
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  void dropAllReferences();
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};
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} // End llvm namespace
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#endif
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