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			252 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			252 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/Module.h - C++ class to represent a VM module ------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the declarations for the Module class that is used to
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// maintain all the information related to a VM module.
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//
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// A module also maintains a GlobalValRefMap object that is used to hold all
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// constant references to global variables in the module.  When a global
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// variable is destroyed, it should have no entries in the GlobalValueRefMap.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_MODULE_H
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#define LLVM_MODULE_H
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#include "llvm/Function.h"
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#include "llvm/GlobalVariable.h"
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#include "llvm/ADT/SetVector.h"
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namespace llvm {
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class GlobalVariable;
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class GlobalValueRefMap;   // Used by ConstantVals.cpp
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class FunctionType;
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class SymbolTable;
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template<> struct ilist_traits<Function>
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  : public SymbolTableListTraits<Function, Module, Module> {
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  // createSentinel is used to create a node that marks the end of the list.
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  static Function *createSentinel();
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  static void destroySentinel(Function *F) { delete F; }
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  static iplist<Function> &getList(Module *M);
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};
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template<> struct ilist_traits<GlobalVariable>
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  : public SymbolTableListTraits<GlobalVariable, Module, Module> {
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  // createSentinel is used to create a node that marks the end of the list.
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  static GlobalVariable *createSentinel();
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  static void destroySentinel(GlobalVariable *GV) { delete GV; }
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  static iplist<GlobalVariable> &getList(Module *M);
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};
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class Module {
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public:
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  typedef iplist<GlobalVariable> GlobalListType;
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  typedef iplist<Function> FunctionListType;
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  typedef SetVector<std::string> LibraryListType;
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  // Global Variable iterators...
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  typedef GlobalListType::iterator                                   global_iterator;
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  typedef GlobalListType::const_iterator                       const_global_iterator;
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  typedef global_iterator giterator; // these are legacy, deprecated
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  typedef const_global_iterator const_giterator;
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  // Function iterators...
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  typedef FunctionListType::iterator                          iterator;
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  typedef FunctionListType::const_iterator              const_iterator;
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  // Library list iterators
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  typedef LibraryListType::const_iterator lib_iterator;
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  enum Endianness  { AnyEndianness, LittleEndian, BigEndian };
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  enum PointerSize { AnyPointerSize, Pointer32, Pointer64 };
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private:
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  GlobalListType GlobalList;     // The Global Variables in the module
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  FunctionListType FunctionList; // The Functions in the module
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  LibraryListType LibraryList;   // The Libraries needed by the module
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  SymbolTable *SymTab;           // Symbol Table for the module
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  std::string ModuleID;          // Human readable identifier for the module
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  std::string TargetTriple;      // Platform target triple Module compiled on
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  // These flags are probably not the right long-term way to handle this kind of
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  // target information, but it is sufficient for now.
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  Endianness  Endian;     // True if target is little endian
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  PointerSize PtrSize;    // True if target has 32-bit pointers (false = 64-bit)
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  friend class Constant;
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public:
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  Module(const std::string &ModuleID);
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  ~Module();
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  const std::string& getModuleIdentifier() const { return ModuleID; }
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  const std::string& getTargetTriple() const { return TargetTriple; }
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  void setTargetTriple(const std::string& T) { TargetTriple = T; }
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  /// Target endian information...
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  Endianness getEndianness() const { return Endian; }
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  void setEndianness(Endianness E) { Endian = E; }
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  /// Target Pointer Size information...
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  PointerSize getPointerSize() const { return PtrSize; }
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  void setPointerSize(PointerSize PS) { PtrSize = PS; }
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  //===--------------------------------------------------------------------===//
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  // Methods for easy access to the functions in the module.
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  //
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  /// getOrInsertFunction - Look up the specified function in the module symbol
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  /// table.  If it does not exist, add a prototype for the function and return
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  /// it.
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  Function *getOrInsertFunction(const std::string &Name, const FunctionType *T);
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  /// getOrInsertFunction - Look up the specified function in the module symbol
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  /// table.  If it does not exist, add a prototype for the function and return
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  /// it.  This version of the method takes a null terminated list of function
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  /// arguments, which makes it easier for clients to use.
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  Function *getOrInsertFunction(const std::string &Name, const Type *RetTy,...);
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  /// getFunction - Look up the specified function in the module symbol table.
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  /// If it does not exist, return null.
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  ///
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  Function *getFunction(const std::string &Name, const FunctionType *Ty);
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  /// getMainFunction - This function looks up main efficiently.  This is such a
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  /// common case, that it is a method in Module.  If main cannot be found, a
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  /// null pointer is returned.
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  ///
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  Function *getMainFunction();
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  /// getNamedFunction - Return the first function in the module with the
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  /// specified name, of arbitrary type.  This method returns null if a function
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  /// with the specified name is not found.
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  ///
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  Function *getNamedFunction(const std::string &Name);
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  //===--------------------------------------------------------------------===//
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  // Methods for easy access to the global variables in the module.
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  //
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  /// getGlobalVariable - Look up the specified global variable in the module
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  /// symbol table.  If it does not exist, return null.  Note that this only
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  /// returns a global variable if it does not have internal linkage.  The type
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  /// argument should be the underlying type of the global, i.e., it should not
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  /// have the top-level PointerType, which represents the address of the
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  /// global.
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  ///
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  GlobalVariable *getGlobalVariable(const std::string &Name, const Type *Ty);
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  //===--------------------------------------------------------------------===//
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  // Methods for easy access to the types in the module.
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  //
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  /// addTypeName - Insert an entry in the symbol table mapping Str to Type.  If
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  /// there is already an entry for this name, true is returned and the symbol
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  /// table is not modified.
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  ///
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  bool addTypeName(const std::string &Name, const Type *Ty);
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  /// getTypeName - If there is at least one entry in the symbol table for the
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  /// specified type, return it.
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  ///
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  std::string getTypeName(const Type *Ty) const;
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  /// getTypeByName - Return the type with the specified name in this module, or
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  /// null if there is none by that name.
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  const Type *getTypeByName(const std::string &Name) const;
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  //===--------------------------------------------------------------------===//
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  // Methods for direct access to the globals list, functions list, and symbol
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  // table.
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  //
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  /// Get the underlying elements of the Module...
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  inline const GlobalListType &getGlobalList() const  { return GlobalList; }
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  inline       GlobalListType &getGlobalList()        { return GlobalList; }
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  inline const FunctionListType &getFunctionList() const { return FunctionList;}
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  inline       FunctionListType &getFunctionList()       { return FunctionList;}
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  /// getSymbolTable() - Get access to the symbol table for the module, where
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  /// global variables and functions are identified.
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  ///
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  inline       SymbolTable &getSymbolTable()       { return *SymTab; }
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  inline const SymbolTable &getSymbolTable() const { return *SymTab; }
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  //===--------------------------------------------------------------------===//
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  // Module iterator forwarding functions
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  //
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  // Globals list interface
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  global_iterator       global_begin()       { return GlobalList.begin(); }
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  const_global_iterator global_begin() const { return GlobalList.begin(); }
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  global_iterator       global_end  ()       { return GlobalList.end(); }
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  const_global_iterator global_end  () const { return GlobalList.end(); }
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  bool                  global_empty() const { return GlobalList.empty(); }
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  // FunctionList interface
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  inline iterator                begin()       { return FunctionList.begin(); }
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  inline const_iterator          begin() const { return FunctionList.begin(); }
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  inline iterator                end  ()       { return FunctionList.end();   }
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  inline const_iterator          end  () const { return FunctionList.end();   }
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  inline size_t                   size() const { return FunctionList.size(); }
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  inline bool                    empty() const { return FunctionList.empty(); }
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  //===--------------------------------------------------------------------===//
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  // List of dependent library access functions
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  /// @brief Get a constant iterator to beginning of dependent library list.
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  inline lib_iterator lib_begin() const { return LibraryList.begin(); }
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  /// @brief Get a constant iterator to end of dependent library list.
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  inline lib_iterator lib_end() const { return LibraryList.end(); }
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  /// @brief Returns the number of items in the list of libraries.
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  inline size_t lib_size() const { return LibraryList.size(); }
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  /// @brief Add a library to the list of dependent libraries
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  inline void addLibrary(const std::string& Lib){ LibraryList.insert(Lib); }
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  /// @brief Remove a library from the list of dependent libraries
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  inline void removeLibrary(const std::string& Lib) { LibraryList.remove(Lib); }
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  /// @brief Get all the libraries
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  inline const LibraryListType& getLibraries() const { return LibraryList; }
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  //===--------------------------------------------------------------------===//
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  // Utility functions for printing and dumping Module objects
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  void print(std::ostream &OS) const { print(OS, 0); }
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  void print(std::ostream &OS, AssemblyAnnotationWriter *AAW) const;
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  void dump() const;
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  /// dropAllReferences() - This function causes all the subinstructions to "let
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  /// go" of all references that they are maintaining.  This allows one to
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  /// 'delete' a whole class at a time, even though there may be circular
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  /// references... first all references are dropped, and all use counts go to
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  /// zero.  Then everything is delete'd for real.  Note that no operations are
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  /// valid on an object that has "dropped all references", except operator
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  /// delete.
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  ///
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  void dropAllReferences();
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};
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inline std::ostream &operator<<(std::ostream &O, const Module &M) {
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  M.print(O);
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  return O;
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}
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} // End llvm namespace
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#endif
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