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			277 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			277 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/Value.h - Definition of the Value class ------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the Value class. 
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// This file also defines the Use<> template for users of value.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_VALUE_H
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#define LLVM_VALUE_H
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#include "llvm/AbstractTypeUser.h"
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#include "llvm/Use.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/Support/Streams.h"
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#include <string>
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namespace llvm {
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class Constant;
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class Argument;
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class Instruction;
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class BasicBlock;
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class GlobalValue;
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class Function;
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class GlobalVariable;
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class GlobalAlias;
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class InlineAsm;
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class ValueSymbolTable;
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class TypeSymbolTable;
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template<typename ValueTy> class StringMapEntry;
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typedef StringMapEntry<Value*> ValueName;
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//===----------------------------------------------------------------------===//
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//                                 Value Class
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//===----------------------------------------------------------------------===//
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/// This is a very important LLVM class. It is the base class of all values 
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/// computed by a program that may be used as operands to other values. Value is
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/// the super class of other important classes such as Instruction and Function.
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/// All Values have a Type. Type is not a subclass of Value. All types can have
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/// a name and they should belong to some Module. Setting the name on the Value
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/// automatically update's the module's symbol table.
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///
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/// Every value has a "use list" that keeps track of which other Values are
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/// using this Value.
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/// @brief LLVM Value Representation
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class Value {
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  const unsigned short SubclassID;   // Subclass identifier (for isa/dyn_cast)
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protected:
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  /// SubclassData - This member is defined by this class, but is not used for
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  /// anything.  Subclasses can use it to hold whatever state they find useful.
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  /// This field is initialized to zero by the ctor.
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  unsigned short SubclassData;
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private:
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  PATypeHolder Ty;
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  Use *UseList;
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  friend class ValueSymbolTable; // Allow ValueSymbolTable to directly mod Name.
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  friend class SymbolTable;      // Allow SymbolTable to directly poke Name.
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  ValueName *Name;
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  void operator=(const Value &);     // Do not implement
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  Value(const Value &);              // Do not implement
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public:
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  Value(const Type *Ty, unsigned scid);
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  virtual ~Value();
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  /// dump - Support for debugging, callable in GDB: V->dump()
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  //
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  virtual void dump() const;
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  /// print - Implement operator<< on Value...
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  ///
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  virtual void print(std::ostream &O) const = 0;
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  void print(std::ostream *O) const { if (O) print(*O); }
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  /// All values are typed, get the type of this value.
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  ///
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  inline const Type *getType() const { return Ty; }
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  // All values can potentially be named...
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  inline bool hasName() const { return Name != 0; }
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  ValueName *getValueName() const { return Name; }
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  /// getNameStart - Return a pointer to a null terminated string for this name.
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  /// Note that names can have null characters within the string as well as at
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  /// their end.  This always returns a non-null pointer.
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  const char *getNameStart() const;
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  /// getNameLen - Return the length of the string, correctly handling nul
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  /// characters embedded into them.
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  unsigned getNameLen() const;
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  /// getName()/getNameStr() - Return the name of the specified value, 
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  /// *constructing a string* to hold it.  Because these are guaranteed to
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  /// construct a string, they are very expensive and should be avoided.
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  std::string getName() const { return getNameStr(); }
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  std::string getNameStr() const;
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  void setName(const std::string &name);
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  void setName(const char *Name, unsigned NameLen);
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  void setName(const char *Name);  // Takes a null-terminated string.
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  /// takeName - transfer the name from V to this value, setting V's name to
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  /// empty.  It is an error to call V->takeName(V). 
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  void takeName(Value *V);
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  /// replaceAllUsesWith - Go through the uses list for this definition and make
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  /// each use point to "V" instead of "this".  After this completes, 'this's
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  /// use list is guaranteed to be empty.
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  ///
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  void replaceAllUsesWith(Value *V);
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  // uncheckedReplaceAllUsesWith - Just like replaceAllUsesWith but dangerous.
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  // Only use when in type resolution situations!
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  void uncheckedReplaceAllUsesWith(Value *V);
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  //----------------------------------------------------------------------
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  // Methods for handling the vector of uses of this Value.
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  //
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  typedef value_use_iterator<User>       use_iterator;
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  typedef value_use_iterator<const User> use_const_iterator;
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  bool               use_empty() const { return UseList == 0; }
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  use_iterator       use_begin()       { return use_iterator(UseList); }
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  use_const_iterator use_begin() const { return use_const_iterator(UseList); }
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  use_iterator       use_end()         { return use_iterator(0);   }
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  use_const_iterator use_end()   const { return use_const_iterator(0);   }
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  User              *use_back()        { return *use_begin(); }
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  const User        *use_back() const  { return *use_begin(); }
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  /// hasOneUse - Return true if there is exactly one user of this value.  This
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  /// is specialized because it is a common request and does not require
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  /// traversing the whole use list.
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  ///
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  bool hasOneUse() const {
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    use_const_iterator I = use_begin(), E = use_end();
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    if (I == E) return false;
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    return ++I == E;
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  }
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  /// hasNUses - Return true if this Value has exactly N users.
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  ///
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  bool hasNUses(unsigned N) const;
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  /// hasNUsesOrMore - Return true if this value has N users or more.  This is
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  /// logically equivalent to getNumUses() >= N.
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  ///
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  bool hasNUsesOrMore(unsigned N) const;
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  /// getNumUses - This method computes the number of uses of this Value.  This
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  /// is a linear time operation.  Use hasOneUse, hasNUses, or hasMoreThanNUses
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  /// to check for specific values.
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  unsigned getNumUses() const;
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  /// addUse/killUse - These two methods should only be used by the Use class.
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  ///
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  void addUse(Use &U) { U.addToList(&UseList); }
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  /// An enumeration for keeping track of the concrete subclass of Value that
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  /// is actually instantiated. Values of this enumeration are kept in the 
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  /// Value classes SubclassID field. They are used for concrete type
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  /// identification.
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  enum ValueTy {
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    ArgumentVal,              // This is an instance of Argument
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    BasicBlockVal,            // This is an instance of BasicBlock
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    FunctionVal,              // This is an instance of Function
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    GlobalAliasVal,           // This is an instance of GlobalAlias
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    GlobalVariableVal,        // This is an instance of GlobalVariable
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    UndefValueVal,            // This is an instance of UndefValue
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    ConstantExprVal,          // This is an instance of ConstantExpr
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    ConstantAggregateZeroVal, // This is an instance of ConstantAggregateNull
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    ConstantIntVal,           // This is an instance of ConstantInt
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    ConstantFPVal,            // This is an instance of ConstantFP
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    ConstantArrayVal,         // This is an instance of ConstantArray
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    ConstantStructVal,        // This is an instance of ConstantStruct
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    ConstantVectorVal,        // This is an instance of ConstantVector
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    ConstantPointerNullVal,   // This is an instance of ConstantPointerNull
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    InlineAsmVal,             // This is an instance of InlineAsm
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    InstructionVal,           // This is an instance of Instruction
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    // Markers:
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    ConstantFirstVal = FunctionVal,
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    ConstantLastVal  = ConstantPointerNullVal
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  };
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  /// getValueID - Return an ID for the concrete type of this object.  This is
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  /// used to implement the classof checks.  This should not be used for any
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  /// other purpose, as the values may change as LLVM evolves.  Also, note that
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  /// for instructions, the Instruction's opcode is added to InstructionVal. So
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  /// this means three things:
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  /// # there is no value with code InstructionVal (no opcode==0).
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  /// # there are more possible values for the value type than in ValueTy enum.
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  /// # the InstructionVal enumerator must be the highest valued enumerator in
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  ///   the ValueTy enum.
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  unsigned getValueID() const {
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    return SubclassID;
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  }
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  // Methods for support type inquiry through isa, cast, and dyn_cast:
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  static inline bool classof(const Value *) {
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    return true; // Values are always values.
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  }
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  /// getRawType - This should only be used to implement the vmcore library.
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  ///
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  const Type *getRawType() const { return Ty.getRawType(); }
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};
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inline std::ostream &operator<<(std::ostream &OS, const Value &V) {
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  V.print(OS);
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  return OS;
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}
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void Use::init(Value *v, User *user) {
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  Val = v;
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  U = user;
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  if (Val) Val->addUse(*this);
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}
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Use::~Use() {
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  if (Val) removeFromList();
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}
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void Use::set(Value *V) {
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  if (Val) removeFromList();
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  Val = V;
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  if (V) V->addUse(*this);
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}
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// isa - Provide some specializations of isa so that we don't have to include
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// the subtype header files to test to see if the value is a subclass...
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//
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template <> inline bool isa_impl<Constant, Value>(const Value &Val) {
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  return Val.getValueID() >= Value::ConstantFirstVal &&
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         Val.getValueID() <= Value::ConstantLastVal;
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}
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template <> inline bool isa_impl<Argument, Value>(const Value &Val) {
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  return Val.getValueID() == Value::ArgumentVal;
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}
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template <> inline bool isa_impl<InlineAsm, Value>(const Value &Val) {
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  return Val.getValueID() == Value::InlineAsmVal;
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}
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template <> inline bool isa_impl<Instruction, Value>(const Value &Val) {
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  return Val.getValueID() >= Value::InstructionVal;
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}
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template <> inline bool isa_impl<BasicBlock, Value>(const Value &Val) {
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  return Val.getValueID() == Value::BasicBlockVal;
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}
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template <> inline bool isa_impl<Function, Value>(const Value &Val) {
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  return Val.getValueID() == Value::FunctionVal;
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}
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template <> inline bool isa_impl<GlobalVariable, Value>(const Value &Val) {
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  return Val.getValueID() == Value::GlobalVariableVal;
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}
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template <> inline bool isa_impl<GlobalAlias, Value>(const Value &Val) {
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  return Val.getValueID() == Value::GlobalAliasVal;
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}
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template <> inline bool isa_impl<GlobalValue, Value>(const Value &Val) {
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  return isa<GlobalVariable>(Val) || isa<Function>(Val) || isa<GlobalAlias>(Val);
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}
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} // End llvm namespace
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#endif
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