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			166 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by the LLVM research group.  It is distributed under 
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the ValueSymbolTable class for the VMCore library.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/GlobalValue.h"
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| #include "llvm/Type.h"
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| #include "llvm/ValueSymbolTable.h"
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| #include "llvm/ADT/StringExtras.h"
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| #include "llvm/Support/Debug.h"
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| #include <algorithm>
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| using namespace llvm;
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| 
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| #define DEBUG_SYMBOL_TABLE 0
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| #define DEBUG_ABSTYPE 0
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| 
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| // Class destructor
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| ValueSymbolTable::~ValueSymbolTable() {
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| #ifndef NDEBUG   // Only do this in -g mode...
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|   bool LeftoverValues = true;
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|   for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
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|     if (!isa<Constant>(VI->second) ) {
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|       DOUT << "Value still in symbol table! Type = '"
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|            << VI->second->getType()->getDescription() << "' Name = '"
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|            << VI->first << "'\n";
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|       LeftoverValues = false;
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|     }
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|   assert(LeftoverValues && "Values remain in symbol table!");
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| #endif
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| }
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| 
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| // getUniqueName - Given a base name, return a string that is either equal to
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| // it (or derived from it) that does not already occur in the symbol table for
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| // the specified type.
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| //
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| std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const {
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|   std::string TryName = BaseName;
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|   const_iterator End = vmap.end();
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| 
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|   // See if the name exists
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|   while (vmap.find(TryName) != End)            // Loop until we find a free
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|     TryName = BaseName + utostr(++LastUnique); // name in the symbol table
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|   return TryName;
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| }
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| 
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| 
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| // lookup a value - Returns null on failure...
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| //
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| Value *ValueSymbolTable::lookup(const std::string &Name) const {
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|   const_iterator VI = vmap.find(Name);
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|   if (VI != vmap.end())                   // We found the symbol
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|     return const_cast<Value*>(VI->second);
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|   return 0;
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| }
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| 
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| // Strip the symbol table of its names.
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| //
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| bool ValueSymbolTable::strip() {
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|   bool RemovedSymbol = false;
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|   for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ) {
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|     Value *V = VI->second;
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|     ++VI;
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|     if (!isa<GlobalValue>(V) || cast<GlobalValue>(V)->hasInternalLinkage()) {
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|       // Set name to "", removing from symbol table!
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|       V->setName("");
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|       RemovedSymbol = true;
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|     }
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|   }
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|   return RemovedSymbol;
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| }
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| 
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| // Insert a value into the symbol table with the specified name...
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| //
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| void ValueSymbolTable::insert(Value* V) {
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|   assert(V && "Can't insert null Value into symbol table!");
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|   assert(V->hasName() && "Can't insert nameless Value into symbol table");
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| 
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|   // Check to see if there is a naming conflict.  If so, rename this type!
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|   std::string UniqueName = getUniqueName(V->getName());
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| 
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| #if DEBUG_SYMBOL_TABLE
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|   dump();
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|   DOUT << " Inserting value: " << UniqueName << ": " << V->dump() << "\n";
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| #endif
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| 
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|   // Insert the vmap entry
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|   vmap.insert(make_pair(UniqueName, V));
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| }
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| 
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| // Remove a value
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| bool ValueSymbolTable::erase(Value *V) {
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|   assert(V->hasName() && "Value doesn't have name!");
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|   iterator Entry = vmap.find(V->getName());
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|   if (Entry == vmap.end())
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|     return false;
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| 
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| #if DEBUG_SYMBOL_TABLE
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|   dump();
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|   DOUT << " Removing Value: " << Entry->second->getName() << "\n";
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| #endif
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| 
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|   // Remove the value from the plane...
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|   vmap.erase(Entry);
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|   return true;
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| }
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| 
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| 
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| // rename - Given a value with a non-empty name, remove its existing entry
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| // from the symbol table and insert a new one for Name.  This is equivalent to
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| // doing "remove(V), V->Name = Name, insert(V)", 
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| //
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| bool ValueSymbolTable::rename(Value *V, const std::string &name) {
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|   assert(V && "Can't rename a null Value");
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|   assert(V->hasName() && "Can't rename a nameless Value");
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|   assert(!V->getName().empty() && "Can't rename an Value with null name");
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|   assert(V->getName() != name && "Can't rename a Value with same name");
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|   assert(!name.empty() && "Can't rename a named Value with a null name");
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| 
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|   // Find the name
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|   iterator VI = vmap.find(V->getName());
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| 
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|   // If we didn't find it, we're done
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|   if (VI == vmap.end())
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|     return false;
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| 
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|   // Remove the old entry.
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|   vmap.erase(VI);
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| 
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|   // See if we can insert the new name.
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|   VI = vmap.lower_bound(name);
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| 
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|   // Is there a naming conflict?
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|   if (VI != vmap.end() && VI->first == name) {
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|     V->Name = getUniqueName( name);
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|     vmap.insert(make_pair(V->Name, V));
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|   } else {
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|     V->Name = name;
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|     vmap.insert(VI, make_pair(name, V));
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|   }
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| 
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|   return true;
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| }
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| 
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| // DumpVal - a std::for_each function for dumping a value
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| //
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| static void DumpVal(const std::pair<const std::string, Value *> &V) {
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|   DOUT << "  '" << V.first << "' = ";
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|   V.second->dump();
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|   DOUT << "\n";
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| }
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| 
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| // dump - print out the symbol table
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| //
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| void ValueSymbolTable::dump() const {
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|   DOUT << "ValueSymbolTable:\n";
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|   for_each(vmap.begin(), vmap.end(), DumpVal);
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| }
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