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			234 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===//
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| //
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| // Support for graph nodes, call sites, and types.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_ANALYSIS_DSSUPPORT_H
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| #define LLVM_ANALYSIS_DSSUPPORT_H
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| 
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| #include <vector>
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| #include <map>
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| #include <functional>
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| #include <string>
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| 
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| class Function;
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| class CallInst;
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| class Value;
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| class GlobalValue;
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| class Type;
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| 
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| class DSNode;                  // Each node in the graph
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| class DSGraph;                 // A graph for a function
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| 
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| namespace DS { // FIXME: After the paper, this should get cleaned up
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|   enum { PointerShift = 3,     // 64bit ptrs = 3, 32 bit ptrs = 2
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|          PointerSize = 1 << PointerShift
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|   };
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| 
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|   // isPointerType - Return true if this first class type is big enough to hold
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|   // a pointer.
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|   //
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|   bool isPointerType(const Type *Ty);
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| };
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| 
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| //===----------------------------------------------------------------------===//
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| /// DSNodeHandle - Implement a "handle" to a data structure node that takes care
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| /// of all of the add/un'refing of the node to prevent the backpointers in the
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| /// graph from getting out of date.  This class represents a "pointer" in the
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| /// graph, whose destination is an indexed offset into a node.
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| ///
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| /// Note: some functions that are marked as inline in DSNodeHandle are actually
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| /// defined in DSNode.h because they need knowledge of DSNode operation. Putting
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| /// them in a CPP file wouldn't help making them inlined and keeping DSNode and
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| /// DSNodeHandle (and friends) in one file complicates things.
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| ///
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| class DSNodeHandle {
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|   DSNode *N;
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|   unsigned Offset;
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| public:
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|   // Allow construction, destruction, and assignment...
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|   DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(offs) {
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|     setNode(n);
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|   }
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|   DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(H.Offset) { setNode(H.N); }
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|   ~DSNodeHandle() { setNode((DSNode*)0); }
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|   DSNodeHandle &operator=(const DSNodeHandle &H) {
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|     setNode(H.N); Offset = H.Offset;
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|     return *this;
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|   }
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| 
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|   bool operator<(const DSNodeHandle &H) const {  // Allow sorting
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|     return N < H.N || (N == H.N && Offset < H.Offset);
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|   }
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|   bool operator>(const DSNodeHandle &H) const { return H < *this; }
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|   bool operator==(const DSNodeHandle &H) const { // Allow comparison
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|     return N == H.N && Offset == H.Offset;
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|   }
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|   bool operator!=(const DSNodeHandle &H) const { return !operator==(H); }
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| 
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|   inline void swap(DSNodeHandle &H);
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| 
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|   // Allow explicit conversion to DSNode...
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|   DSNode *getNode() const { return N; }
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|   unsigned getOffset() const { return Offset; }
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| 
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|   inline void setNode(DSNode *N);  // Defined inline later...
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|   void setOffset(unsigned O) { Offset = O; }
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| 
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|   void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N);
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|   void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); }
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| 
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|   /// mergeWith - Merge the logical node pointed to by 'this' with the node
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|   /// pointed to by 'N'.
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|   ///
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|   void mergeWith(const DSNodeHandle &N);
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| 
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|   // hasLink - Return true if there is a link at the specified offset...
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|   inline bool hasLink(unsigned Num) const;
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| 
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|   /// getLink - Treat this current node pointer as a pointer to a structure of
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|   /// some sort.  This method will return the pointer a mem[this+Num]
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|   ///
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|   inline const DSNodeHandle &getLink(unsigned Num) const;
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|   inline DSNodeHandle &getLink(unsigned Num);
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| 
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|   inline void setLink(unsigned Num, const DSNodeHandle &NH);
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| };
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| 
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| inline void swap(DSNodeHandle &NH1, DSNodeHandle &NH2) { NH1.swap(NH2); }
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| 
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| //===----------------------------------------------------------------------===//
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| /// DSCallSite - Representation of a call site via its call instruction,
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| /// the DSNode handle for the callee function (or function pointer), and
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| /// the DSNode handles for the function arguments.
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| ///
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| /// One unusual aspect of this callsite record is the ResolvingCaller member.
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| /// If this is non-null, then it indicates the function that allowed a call-site
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| /// to finally be resolved.  Because of indirect calls, this function may not
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| /// actually be the function that contains the Call instruction itself.  This is
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| /// used by the BU and TD passes to communicate.
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| /// 
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| class DSCallSite {
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|   CallInst    *Inst;                    // Actual call site
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|   DSNodeHandle RetVal;                  // Returned value
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|   DSNodeHandle Callee;                  // The function node called
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|   std::vector<DSNodeHandle> CallArgs;   // The pointer arguments
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|   Function    *ResolvingCaller;         // See comments above
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| 
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|   static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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|                      const std::map<const DSNode*, DSNode*> &NodeMap) {
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|     if (DSNode *N = Src.getNode()) {
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|       std::map<const DSNode*, DSNode*>::const_iterator I = NodeMap.find(N);
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|       assert(I != NodeMap.end() && "Not not in mapping!");
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| 
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|       NH.setOffset(Src.getOffset());
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|       NH.setNode(I->second);
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|     }
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|   }
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| 
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|   static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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|                      const std::map<const DSNode*, DSNodeHandle> &NodeMap) {
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|     if (DSNode *N = Src.getNode()) {
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|       std::map<const DSNode*, DSNodeHandle>::const_iterator I = NodeMap.find(N);
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|       assert(I != NodeMap.end() && "Not not in mapping!");
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| 
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|       NH.setOffset(Src.getOffset()+I->second.getOffset());
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|       NH.setNode(I->second.getNode());
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|     }
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|   }
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| 
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|   DSCallSite();                         // DO NOT IMPLEMENT
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| public:
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|   /// Constructor.  Note - This ctor destroys the argument vector passed in.  On
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|   /// exit, the argument vector is empty.
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|   ///
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|   DSCallSite(CallInst &inst, const DSNodeHandle &rv, const DSNodeHandle &callee,
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|              std::vector<DSNodeHandle> &Args)
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|     : Inst(&inst), RetVal(rv), Callee(callee), ResolvingCaller(0) {
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|     Args.swap(CallArgs);
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|   }
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| 
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|   DSCallSite(const DSCallSite &DSCS)   // Simple copy ctor
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|     : Inst(DSCS.Inst), RetVal(DSCS.RetVal),
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|       Callee(DSCS.Callee), CallArgs(DSCS.CallArgs),
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|       ResolvingCaller(DSCS.ResolvingCaller) {}
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| 
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|   /// Mapping copy constructor - This constructor takes a preexisting call site
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|   /// to copy plus a map that specifies how the links should be transformed.
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|   /// This is useful when moving a call site from one graph to another.
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|   ///
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|   template<typename MapTy>
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|   DSCallSite(const DSCallSite &FromCall, const MapTy &NodeMap) {
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|     Inst = FromCall.Inst;
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|     InitNH(RetVal, FromCall.RetVal, NodeMap);
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|     InitNH(Callee, FromCall.Callee, NodeMap);
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| 
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|     CallArgs.resize(FromCall.CallArgs.size());
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|     for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i)
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|       InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap);
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|     ResolvingCaller = FromCall.ResolvingCaller;
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|   }
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| 
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|   // Accessor functions...
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|   Function           &getCaller()     const;
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|   CallInst           &getCallInst()   const { return *Inst; }
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|         DSNodeHandle &getRetVal()           { return RetVal; }
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|         DSNodeHandle &getCallee()           { return Callee; }
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|   const DSNodeHandle &getRetVal()     const { return RetVal; }
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|   const DSNodeHandle &getCallee()     const { return Callee; }
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|   void setCallee(const DSNodeHandle &H) { Callee = H; }
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| 
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|   unsigned            getNumPtrArgs() const { return CallArgs.size(); }
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| 
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|   Function           *getResolvingCaller() const { return ResolvingCaller; }
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|   void setResolvingCaller(Function *F) { ResolvingCaller = F; }
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| 
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|   DSNodeHandle &getPtrArg(unsigned i) {
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|     assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
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|     return CallArgs[i];
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|   }
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|   const DSNodeHandle &getPtrArg(unsigned i) const {
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|     assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
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|     return CallArgs[i];
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|   }
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| 
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|   void swap(DSCallSite &CS) {
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|     if (this != &CS) {
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|       std::swap(Inst, CS.Inst);
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|       std::swap(RetVal, CS.RetVal);
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|       std::swap(Callee, CS.Callee);
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|       std::swap(CallArgs, CS.CallArgs);
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|       std::swap(ResolvingCaller, CS.ResolvingCaller);
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|     }
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|   }
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| 
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|   // MergeWith - Merge the return value and parameters of the these two call
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|   // sites.
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|   void mergeWith(DSCallSite &CS) {
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|     getRetVal().mergeWith(CS.getRetVal());
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|     unsigned MinArgs = getNumPtrArgs();
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|     if (CS.getNumPtrArgs() < MinArgs) MinArgs = CS.getNumPtrArgs();
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| 
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|     for (unsigned a = 0; a != MinArgs; ++a)
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|       getPtrArg(a).mergeWith(CS.getPtrArg(a));
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|   }
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| 
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|   bool operator<(const DSCallSite &CS) const {
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|     if (Callee < CS.Callee) return true;   // This must sort by callee first!
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|     if (Callee > CS.Callee) return false;
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|     if (RetVal < CS.RetVal) return true;
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|     if (RetVal > CS.RetVal) return false;
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|     return CallArgs < CS.CallArgs;
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|   }
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| 
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|   bool operator==(const DSCallSite &CS) const {
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|     return RetVal == CS.RetVal && Callee == CS.Callee &&
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|            CallArgs == CS.CallArgs;
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|   }
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| };
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| 
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| inline void swap(DSCallSite &CS1, DSCallSite &CS2) { CS1.swap(CS2); }
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| 
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| #endif
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