llvm-6502/lib/Target/CellSPU/SPUFrameLowering.h
2011-08-26 10:14:56 +00:00

81 lines
2.5 KiB
C++

//=====-- SPUFrameLowering.h - SPU Frame Lowering stuff -*- C++ -*----========//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains CellSPU frame information that doesn't fit anywhere else
// cleanly...
//
//===----------------------------------------------------------------------===//
#ifndef SPU_FRAMEINFO_H
#define SPU_FRAMEINFO_H
#include "SPURegisterInfo.h"
#include "llvm/Target/TargetFrameLowering.h"
#include "llvm/Target/TargetMachine.h"
namespace llvm {
class SPUSubtarget;
class SPUFrameLowering: public TargetFrameLowering {
const SPUSubtarget &Subtarget;
std::pair<unsigned, int> LR[1];
public:
SPUFrameLowering(const SPUSubtarget &sti);
//! Determine the frame's layour
void determineFrameLayout(MachineFunction &MF) const;
/// emitProlog/emitEpilog - These methods insert prolog and epilog code into
/// the function.
void emitPrologue(MachineFunction &MF) const;
void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const;
//! Prediate: Target has dedicated frame pointer
bool hasFP(const MachineFunction &MF) const;
void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
RegScavenger *RS = NULL) const;
//! Return a function's saved spill slots
/*!
For CellSPU, a function's saved spill slots is just the link register.
*/
const std::pair<unsigned, int> *
getCalleeSaveSpillSlots(unsigned &NumEntries) const;
//! Stack slot size (16 bytes)
static int stackSlotSize() {
return 16;
}
//! Maximum frame offset representable by a signed 10-bit integer
/*!
This is the maximum frame offset that can be expressed as a 10-bit
integer, used in D-form addresses.
*/
static int maxFrameOffset() {
return ((1 << 9) - 1) * stackSlotSize();
}
//! Minimum frame offset representable by a signed 10-bit integer
static int minFrameOffset() {
return -(1 << 9) * stackSlotSize();
}
//! Minimum frame size (enough to spill LR + SP)
static int minStackSize() {
return (2 * stackSlotSize());
}
//! Convert frame index to stack offset
static int FItoStackOffset(int frame_index) {
return frame_index * stackSlotSize();
}
};
}
#endif