Chris Lattner 3ddcc43040 fix the BuildVector -> unpcklps logic to not do pointless shuffles
when the top elements of a vector are undefined.  This happens all
the time for X86-64 ABI stuff because only the low 2 elements of
a 4 element vector are defined.  For example, on:

_Complex float f32(_Complex float A, _Complex float B) {
  return A+B;
}

We used to produce (with SSE2, SSE4.1+ uses insertps):

_f32:                                   ## @f32
	movdqa	%xmm0, %xmm2
	addss	%xmm1, %xmm2
	pshufd	$16, %xmm2, %xmm2
	pshufd	$1, %xmm1, %xmm1
	pshufd	$1, %xmm0, %xmm0
	addss	%xmm1, %xmm0
	pshufd	$16, %xmm0, %xmm1
	movdqa	%xmm2, %xmm0
	unpcklps	%xmm1, %xmm0
	ret

We now produce:

_f32:                                   ## @f32
	movdqa	%xmm0, %xmm2
	addss	%xmm1, %xmm2
	pshufd	$1, %xmm1, %xmm1
	pshufd	$1, %xmm0, %xmm3
	addss	%xmm1, %xmm3
	movaps	%xmm2, %xmm0
	unpcklps	%xmm3, %xmm0
	ret

This implements rdar://8368414


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@112378 91177308-0d34-0410-b5e6-96231b3b80d8
2010-08-28 17:28:30 +00:00
..
2010-08-17 22:35:20 +00:00
2010-08-15 19:40:29 +00:00