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	The Cost field is removed. It was only being used in a very limited way, to indicate when the scheduler should attempt to protect a live register, and it isn't really needed to do that. If we ever want the scheduler to start inserting copies in non-prohibitive situations, we'll have to rethink some things anyway. A Latency field is added. Instead of giving each node a single fixed latency, each edge can have its own latency. This will eventually be used to model various micro-architecture properties more accurately. The PointerIntPair class and an internal union are now used, which reduce the overall size. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@60806 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			178 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
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			178 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===---- llvm/CodeGen/ScheduleDAGSDNodes.h - SDNode Scheduling -*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ScheduleDAGSDNodes class, which implements
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// scheduling for an SDNode-based dependency graph.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SCHEDULEDAGSDNODES_H
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#define LLVM_CODEGEN_SCHEDULEDAGSDNODES_H
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#include "llvm/CodeGen/ScheduleDAG.h"
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#include "llvm/CodeGen/SelectionDAG.h"
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#include "llvm/ADT/SmallSet.h"
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namespace llvm {
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  /// HazardRecognizer - This determines whether or not an instruction can be
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  /// issued this cycle, and whether or not a noop needs to be inserted to handle
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  /// the hazard.
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  class HazardRecognizer {
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  public:
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    virtual ~HazardRecognizer();
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    enum HazardType {
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      NoHazard,      // This instruction can be emitted at this cycle.
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      Hazard,        // This instruction can't be emitted at this cycle.
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      NoopHazard     // This instruction can't be emitted, and needs noops.
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    };
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    /// getHazardType - Return the hazard type of emitting this node.  There are
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    /// three possible results.  Either:
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    ///  * NoHazard: it is legal to issue this instruction on this cycle.
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    ///  * Hazard: issuing this instruction would stall the machine.  If some
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    ///     other instruction is available, issue it first.
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    ///  * NoopHazard: issuing this instruction would break the program.  If
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    ///     some other instruction can be issued, do so, otherwise issue a noop.
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    virtual HazardType getHazardType(SDNode *) {
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      return NoHazard;
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    }
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    /// EmitInstruction - This callback is invoked when an instruction is
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    /// emitted, to advance the hazard state.
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    virtual void EmitInstruction(SDNode *) {}
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    /// AdvanceCycle - This callback is invoked when no instructions can be
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    /// issued on this cycle without a hazard.  This should increment the
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    /// internal state of the hazard recognizer so that previously "Hazard"
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    /// instructions will now not be hazards.
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    virtual void AdvanceCycle() {}
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    /// EmitNoop - This callback is invoked when a noop was added to the
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    /// instruction stream.
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    virtual void EmitNoop() {}
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  };
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  class ScheduleDAGSDNodes : public ScheduleDAG {
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  public:
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    SmallSet<SDNode*, 16> CommuteSet;     // Nodes that should be commuted.
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    ScheduleDAGSDNodes(SelectionDAG *dag, MachineBasicBlock *bb,
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                       const TargetMachine &tm);
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    virtual ~ScheduleDAGSDNodes() {}
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    /// isPassiveNode - Return true if the node is a non-scheduled leaf.
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    ///
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    static bool isPassiveNode(SDNode *Node) {
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      if (isa<ConstantSDNode>(Node))       return true;
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      if (isa<ConstantFPSDNode>(Node))     return true;
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      if (isa<RegisterSDNode>(Node))       return true;
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      if (isa<GlobalAddressSDNode>(Node))  return true;
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      if (isa<BasicBlockSDNode>(Node))     return true;
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      if (isa<FrameIndexSDNode>(Node))     return true;
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      if (isa<ConstantPoolSDNode>(Node))   return true;
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      if (isa<JumpTableSDNode>(Node))      return true;
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      if (isa<ExternalSymbolSDNode>(Node)) return true;
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      if (isa<MemOperandSDNode>(Node))     return true;
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      if (Node->getOpcode() == ISD::EntryToken) return true;
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      return false;
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    }
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    /// NewSUnit - Creates a new SUnit and return a ptr to it.
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    ///
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    SUnit *NewSUnit(SDNode *N) {
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      SUnits.push_back(SUnit(N, (unsigned)SUnits.size()));
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      SUnits.back().OrigNode = &SUnits.back();
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      return &SUnits.back();
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    }
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    /// Clone - Creates a clone of the specified SUnit. It does not copy the
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    /// predecessors / successors info nor the temporary scheduling states.
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    ///
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    SUnit *Clone(SUnit *N);
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    virtual SelectionDAG *getDAG() { return DAG; }
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    /// BuildSchedUnits - Build SUnits from the selection dag that we are input.
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    /// This SUnit graph is similar to the SelectionDAG, but represents flagged
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    /// together nodes with a single SUnit.
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    virtual void BuildSchedUnits();
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    /// ComputeLatency - Compute node latency.
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    ///
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    virtual void ComputeLatency(SUnit *SU);
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    /// CountResults - The results of target nodes have register or immediate
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    /// operands first, then an optional chain, and optional flag operands
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    /// (which do not go into the machine instrs.)
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    static unsigned CountResults(SDNode *Node);
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    /// CountOperands - The inputs to target nodes have any actual inputs first,
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    /// followed by special operands that describe memory references, then an
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    /// optional chain operand, then flag operands.  Compute the number of
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    /// actual operands that will go into the resulting MachineInstr.
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    static unsigned CountOperands(SDNode *Node);
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    /// ComputeMemOperandsEnd - Find the index one past the last
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    /// MemOperandSDNode operand
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    static unsigned ComputeMemOperandsEnd(SDNode *Node);
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    /// EmitNode - Generate machine code for an node and needed dependencies.
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    /// VRBaseMap contains, for each already emitted node, the first virtual
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    /// register number for the results of the node.
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    ///
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    void EmitNode(SDNode *Node, bool IsClone,
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                  DenseMap<SDValue, unsigned> &VRBaseMap);
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    virtual MachineBasicBlock *EmitSchedule();
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    /// Schedule - Order nodes according to selected style, filling
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    /// in the Sequence member.
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    ///
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    virtual void Schedule() = 0;
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    virtual void dumpNode(const SUnit *SU) const;
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    virtual std::string getGraphNodeLabel(const SUnit *SU) const;
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    virtual void getCustomGraphFeatures(GraphWriter<ScheduleDAG*> &GW) const;
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  private:
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    /// EmitSubregNode - Generate machine code for subreg nodes.
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    ///
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    void EmitSubregNode(SDNode *Node, 
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                        DenseMap<SDValue, unsigned> &VRBaseMap);
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    /// getVR - Return the virtual register corresponding to the specified result
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    /// of the specified node.
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    unsigned getVR(SDValue Op, DenseMap<SDValue, unsigned> &VRBaseMap);
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    /// getDstOfCopyToRegUse - If the only use of the specified result number of
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    /// node is a CopyToReg, return its destination register. Return 0 otherwise.
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    unsigned getDstOfOnlyCopyToRegUse(SDNode *Node, unsigned ResNo) const;
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    void AddOperand(MachineInstr *MI, SDValue Op, unsigned IIOpNum,
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                    const TargetInstrDesc *II,
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                    DenseMap<SDValue, unsigned> &VRBaseMap);
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    /// EmitCopyFromReg - Generate machine code for an CopyFromReg node or an
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    /// implicit physical register output.
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    void EmitCopyFromReg(SDNode *Node, unsigned ResNo, bool IsClone,
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                         unsigned SrcReg,
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                         DenseMap<SDValue, unsigned> &VRBaseMap);
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    void CreateVirtualRegisters(SDNode *Node, MachineInstr *MI,
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                                const TargetInstrDesc &II,
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                                DenseMap<SDValue, unsigned> &VRBaseMap);
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  };
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}
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#endif
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