mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-01-07 11:33:44 +00:00
24517d023f
The current memory-instruction optimization logic in CGP, which sinks parts of the address computation that can be adsorbed by the addressing mode, does this by explicitly converting the relevant part of the address computation into IR-level integer operations (making use of ptrtoint and inttoptr). For most targets this is currently not a problem, but for targets wishing to make use of IR-level aliasing analysis during CodeGen, the use of ptrtoint/inttoptr is a problem for two reasons: 1. BasicAA becomes less powerful in the face of the ptrtoint/inttoptr 2. In cases where type-punning was used, and BasicAA was used to override TBAA, BasicAA may no longer do so. (this had forced us to disable all use of TBAA in CodeGen; something which we can now enable again) This (use of GEPs instead of ptrtoint/inttoptr) is not currently enabled by default (except for those targets that use AA during CodeGen), and so aside from some PowerPC subtargets and SystemZ, there should be no change in behavior. We may be able to switch completely away from the ptrtoint/inttoptr sinking on all targets, but further testing is required. I've doubled-up on a number of existing tests that are sensitive to the address sinking behavior (including some store-merging tests that are sensitive to the order of the resulting ADD operations at the SDAG level). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206092 91177308-0d34-0410-b5e6-96231b3b80d8
303 lines
10 KiB
LLVM
303 lines
10 KiB
LLVM
; RUN: llc < %s -O3 -march=x86-64 -mcpu=core2 | FileCheck %s -check-prefix=X64
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; RUN: llc < %s -O3 -march=x86 -mcpu=core2 | FileCheck %s -check-prefix=X32
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; RUN: llc < %s -O3 -march=x86-64 -mcpu=core2 -addr-sink-using-gep=1 | FileCheck %s -check-prefix=X64
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; RUN: llc < %s -O3 -march=x86 -mcpu=core2 -addr-sink-using-gep=1 | FileCheck %s -check-prefix=X32
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; @simple is the most basic chain of address induction variables. Chaining
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; saves at least one register and avoids complex addressing and setup
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; code.
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;
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; X64: @simple
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; %x * 4
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; X64: shlq $2
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; no other address computation in the preheader
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; X64-NEXT: xorl
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; X64-NEXT: .align
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; X64: %loop
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; no complex address modes
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; X64-NOT: (%{{[^)]+}},%{{[^)]+}},
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;
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; X32: @simple
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; no expensive address computation in the preheader
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; X32-NOT: imul
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; X32: %loop
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; no complex address modes
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; X32-NOT: (%{{[^)]+}},%{{[^)]+}},
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define i32 @simple(i32* %a, i32* %b, i32 %x) nounwind {
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entry:
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br label %loop
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loop:
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%iv = phi i32* [ %a, %entry ], [ %iv4, %loop ]
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%s = phi i32 [ 0, %entry ], [ %s4, %loop ]
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%v = load i32* %iv
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%iv1 = getelementptr inbounds i32* %iv, i32 %x
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%v1 = load i32* %iv1
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%iv2 = getelementptr inbounds i32* %iv1, i32 %x
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%v2 = load i32* %iv2
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%iv3 = getelementptr inbounds i32* %iv2, i32 %x
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%v3 = load i32* %iv3
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%s1 = add i32 %s, %v
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%s2 = add i32 %s1, %v1
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%s3 = add i32 %s2, %v2
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%s4 = add i32 %s3, %v3
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%iv4 = getelementptr inbounds i32* %iv3, i32 %x
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%cmp = icmp eq i32* %iv4, %b
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br i1 %cmp, label %exit, label %loop
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exit:
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ret i32 %s4
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}
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; @user is not currently chained because the IV is live across memory ops.
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;
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; X64: @user
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; X64: shlq $4
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; X64: lea
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; X64: lea
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; X64: %loop
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; complex address modes
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; X64: (%{{[^)]+}},%{{[^)]+}},
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;
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; X32: @user
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; expensive address computation in the preheader
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; X32: imul
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; X32: %loop
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; complex address modes
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; X32: (%{{[^)]+}},%{{[^)]+}},
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define i32 @user(i32* %a, i32* %b, i32 %x) nounwind {
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entry:
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br label %loop
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loop:
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%iv = phi i32* [ %a, %entry ], [ %iv4, %loop ]
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%s = phi i32 [ 0, %entry ], [ %s4, %loop ]
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%v = load i32* %iv
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%iv1 = getelementptr inbounds i32* %iv, i32 %x
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%v1 = load i32* %iv1
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%iv2 = getelementptr inbounds i32* %iv1, i32 %x
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%v2 = load i32* %iv2
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%iv3 = getelementptr inbounds i32* %iv2, i32 %x
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%v3 = load i32* %iv3
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%s1 = add i32 %s, %v
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%s2 = add i32 %s1, %v1
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%s3 = add i32 %s2, %v2
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%s4 = add i32 %s3, %v3
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%iv4 = getelementptr inbounds i32* %iv3, i32 %x
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store i32 %s4, i32* %iv
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%cmp = icmp eq i32* %iv4, %b
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br i1 %cmp, label %exit, label %loop
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exit:
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ret i32 %s4
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}
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; @extrastride is a slightly more interesting case of a single
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; complete chain with multiple strides. The test case IR is what LSR
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; used to do, and exactly what we don't want to do. LSR's new IV
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; chaining feature should now undo the damage.
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;
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; X64: extrastride:
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; We currently don't handle this on X64 because the sexts cause
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; strange increment expressions like this:
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; IV + ((sext i32 (2 * %s) to i64) + (-1 * (sext i32 %s to i64)))
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;
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; X32: extrastride:
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; no spills in the preheader
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; X32-NOT: mov{{.*}}(%esp){{$}}
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; X32: %for.body{{$}}
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; no complex address modes
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; X32-NOT: (%{{[^)]+}},%{{[^)]+}},
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; no reloads
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; X32-NOT: (%esp)
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define void @extrastride(i8* nocapture %main, i32 %main_stride, i32* nocapture %res, i32 %x, i32 %y, i32 %z) nounwind {
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entry:
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%cmp8 = icmp eq i32 %z, 0
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br i1 %cmp8, label %for.end, label %for.body.lr.ph
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for.body.lr.ph: ; preds = %entry
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%add.ptr.sum = shl i32 %main_stride, 1 ; s*2
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%add.ptr1.sum = add i32 %add.ptr.sum, %main_stride ; s*3
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%add.ptr2.sum = add i32 %x, %main_stride ; s + x
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%add.ptr4.sum = shl i32 %main_stride, 2 ; s*4
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%add.ptr3.sum = add i32 %add.ptr2.sum, %add.ptr4.sum ; total IV stride = s*5+x
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br label %for.body
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for.body: ; preds = %for.body.lr.ph, %for.body
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%main.addr.011 = phi i8* [ %main, %for.body.lr.ph ], [ %add.ptr6, %for.body ]
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%i.010 = phi i32 [ 0, %for.body.lr.ph ], [ %inc, %for.body ]
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%res.addr.09 = phi i32* [ %res, %for.body.lr.ph ], [ %add.ptr7, %for.body ]
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%0 = bitcast i8* %main.addr.011 to i32*
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%1 = load i32* %0, align 4
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%add.ptr = getelementptr inbounds i8* %main.addr.011, i32 %main_stride
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%2 = bitcast i8* %add.ptr to i32*
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%3 = load i32* %2, align 4
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%add.ptr1 = getelementptr inbounds i8* %main.addr.011, i32 %add.ptr.sum
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%4 = bitcast i8* %add.ptr1 to i32*
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%5 = load i32* %4, align 4
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%add.ptr2 = getelementptr inbounds i8* %main.addr.011, i32 %add.ptr1.sum
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%6 = bitcast i8* %add.ptr2 to i32*
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%7 = load i32* %6, align 4
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%add.ptr3 = getelementptr inbounds i8* %main.addr.011, i32 %add.ptr4.sum
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%8 = bitcast i8* %add.ptr3 to i32*
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%9 = load i32* %8, align 4
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%add = add i32 %3, %1
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%add4 = add i32 %add, %5
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%add5 = add i32 %add4, %7
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%add6 = add i32 %add5, %9
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store i32 %add6, i32* %res.addr.09, align 4
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%add.ptr6 = getelementptr inbounds i8* %main.addr.011, i32 %add.ptr3.sum
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%add.ptr7 = getelementptr inbounds i32* %res.addr.09, i32 %y
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%inc = add i32 %i.010, 1
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%cmp = icmp eq i32 %inc, %z
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br i1 %cmp, label %for.end, label %for.body
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for.end: ; preds = %for.body, %entry
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ret void
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}
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; @foldedidx is an unrolled variant of this loop:
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; for (unsigned long i = 0; i < len; i += s) {
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; c[i] = a[i] + b[i];
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; }
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; where 's' can be folded into the addressing mode.
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; Consequently, we should *not* form any chains.
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;
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; X64: foldedidx:
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; X64: movzbl -3(
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;
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; X32: foldedidx:
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; X32: movzbl -3(
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define void @foldedidx(i8* nocapture %a, i8* nocapture %b, i8* nocapture %c) nounwind ssp {
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entry:
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br label %for.body
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for.body: ; preds = %for.body, %entry
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%i.07 = phi i32 [ 0, %entry ], [ %inc.3, %for.body ]
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%arrayidx = getelementptr inbounds i8* %a, i32 %i.07
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%0 = load i8* %arrayidx, align 1
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%conv5 = zext i8 %0 to i32
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%arrayidx1 = getelementptr inbounds i8* %b, i32 %i.07
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%1 = load i8* %arrayidx1, align 1
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%conv26 = zext i8 %1 to i32
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%add = add nsw i32 %conv26, %conv5
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%conv3 = trunc i32 %add to i8
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%arrayidx4 = getelementptr inbounds i8* %c, i32 %i.07
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store i8 %conv3, i8* %arrayidx4, align 1
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%inc1 = or i32 %i.07, 1
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%arrayidx.1 = getelementptr inbounds i8* %a, i32 %inc1
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%2 = load i8* %arrayidx.1, align 1
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%conv5.1 = zext i8 %2 to i32
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%arrayidx1.1 = getelementptr inbounds i8* %b, i32 %inc1
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%3 = load i8* %arrayidx1.1, align 1
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%conv26.1 = zext i8 %3 to i32
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%add.1 = add nsw i32 %conv26.1, %conv5.1
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%conv3.1 = trunc i32 %add.1 to i8
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%arrayidx4.1 = getelementptr inbounds i8* %c, i32 %inc1
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store i8 %conv3.1, i8* %arrayidx4.1, align 1
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%inc.12 = or i32 %i.07, 2
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%arrayidx.2 = getelementptr inbounds i8* %a, i32 %inc.12
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%4 = load i8* %arrayidx.2, align 1
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%conv5.2 = zext i8 %4 to i32
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%arrayidx1.2 = getelementptr inbounds i8* %b, i32 %inc.12
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%5 = load i8* %arrayidx1.2, align 1
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%conv26.2 = zext i8 %5 to i32
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%add.2 = add nsw i32 %conv26.2, %conv5.2
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%conv3.2 = trunc i32 %add.2 to i8
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%arrayidx4.2 = getelementptr inbounds i8* %c, i32 %inc.12
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store i8 %conv3.2, i8* %arrayidx4.2, align 1
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%inc.23 = or i32 %i.07, 3
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%arrayidx.3 = getelementptr inbounds i8* %a, i32 %inc.23
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%6 = load i8* %arrayidx.3, align 1
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%conv5.3 = zext i8 %6 to i32
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%arrayidx1.3 = getelementptr inbounds i8* %b, i32 %inc.23
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%7 = load i8* %arrayidx1.3, align 1
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%conv26.3 = zext i8 %7 to i32
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%add.3 = add nsw i32 %conv26.3, %conv5.3
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%conv3.3 = trunc i32 %add.3 to i8
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%arrayidx4.3 = getelementptr inbounds i8* %c, i32 %inc.23
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store i8 %conv3.3, i8* %arrayidx4.3, align 1
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%inc.3 = add nsw i32 %i.07, 4
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%exitcond.3 = icmp eq i32 %inc.3, 400
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br i1 %exitcond.3, label %for.end, label %for.body
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for.end: ; preds = %for.body
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ret void
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}
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; @multioper tests instructions with multiple IV user operands. We
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; should be able to chain them independent of each other.
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;
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; X64: @multioper
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; X64: %for.body
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; X64: movl %{{.*}},4)
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; X64-NEXT: leal 1(
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; X64-NEXT: movl %{{.*}},4)
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; X64-NEXT: leal 2(
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; X64-NEXT: movl %{{.*}},4)
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; X64-NEXT: leal 3(
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; X64-NEXT: movl %{{.*}},4)
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;
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; X32: @multioper
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; X32: %for.body
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; X32: movl %{{.*}},4)
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; X32-NEXT: leal 1(
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; X32-NEXT: movl %{{.*}},4)
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; X32-NEXT: leal 2(
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; X32-NEXT: movl %{{.*}},4)
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; X32-NEXT: leal 3(
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; X32-NEXT: movl %{{.*}},4)
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define void @multioper(i32* %a, i32 %n) nounwind {
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entry:
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br label %for.body
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for.body:
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%p = phi i32* [ %p.next, %for.body ], [ %a, %entry ]
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%i = phi i32 [ %inc4, %for.body ], [ 0, %entry ]
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store i32 %i, i32* %p, align 4
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%inc1 = or i32 %i, 1
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%add.ptr.i1 = getelementptr inbounds i32* %p, i32 1
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store i32 %inc1, i32* %add.ptr.i1, align 4
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%inc2 = add nsw i32 %i, 2
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%add.ptr.i2 = getelementptr inbounds i32* %p, i32 2
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store i32 %inc2, i32* %add.ptr.i2, align 4
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%inc3 = add nsw i32 %i, 3
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%add.ptr.i3 = getelementptr inbounds i32* %p, i32 3
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store i32 %inc3, i32* %add.ptr.i3, align 4
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%p.next = getelementptr inbounds i32* %p, i32 4
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%inc4 = add nsw i32 %i, 4
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%cmp = icmp slt i32 %inc4, %n
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br i1 %cmp, label %for.body, label %exit
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exit:
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ret void
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}
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; @testCmpZero has a ICmpZero LSR use that should not be hidden from
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; LSR. Profitable chains should have more than one nonzero increment
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; anyway.
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;
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; X32: @testCmpZero
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; X32: %for.body82.us
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; X32: dec
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; X32: jne
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define void @testCmpZero(i8* %src, i8* %dst, i32 %srcidx, i32 %dstidx, i32 %len) nounwind ssp {
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entry:
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%dest0 = getelementptr inbounds i8* %src, i32 %srcidx
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%source0 = getelementptr inbounds i8* %dst, i32 %dstidx
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%add.ptr79.us.sum = add i32 %srcidx, %len
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%lftr.limit = getelementptr i8* %src, i32 %add.ptr79.us.sum
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br label %for.body82.us
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for.body82.us:
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%dest = phi i8* [ %dest0, %entry ], [ %incdec.ptr91.us, %for.body82.us ]
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%source = phi i8* [ %source0, %entry ], [ %add.ptr83.us, %for.body82.us ]
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%0 = bitcast i8* %source to i32*
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%1 = load i32* %0, align 4
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%trunc = trunc i32 %1 to i8
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%add.ptr83.us = getelementptr inbounds i8* %source, i32 4
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%incdec.ptr91.us = getelementptr inbounds i8* %dest, i32 1
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store i8 %trunc, i8* %dest, align 1
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%exitcond = icmp eq i8* %incdec.ptr91.us, %lftr.limit
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br i1 %exitcond, label %return, label %for.body82.us
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return:
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ret void
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}
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