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			869 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			869 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- SlotCalculator.cpp - Calculate what slots values land in ----------===//
 | |
| //
 | |
| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by the LLVM research group and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
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| //
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| // This file implements a useful analysis step to figure out what numbered slots
 | |
| // values in a program will land in (keeping track of per plane information).
 | |
| //
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| // This is used when writing a file to disk, either in bytecode or assembly.
 | |
| //
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| //===----------------------------------------------------------------------===//
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| 
 | |
| #include "SlotCalculator.h"
 | |
| #include "llvm/Constants.h"
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| #include "llvm/DerivedTypes.h"
 | |
| #include "llvm/Function.h"
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| #include "llvm/Instructions.h"
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| #include "llvm/Module.h"
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| #include "llvm/SymbolTable.h"
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| #include "llvm/Type.h"
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| #include "llvm/Analysis/ConstantsScanner.h"
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| #include "llvm/ADT/PostOrderIterator.h"
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| #include "llvm/ADT/STLExtras.h"
 | |
| #include <algorithm>
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| #include <functional>
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| 
 | |
| using namespace llvm;
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| 
 | |
| #if 0
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| #include <iostream>
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| #define SC_DEBUG(X) std::cerr << X
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| #else
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| #define SC_DEBUG(X)
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| #endif
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| 
 | |
| SlotCalculator::SlotCalculator(const Module *M ) {
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|   ModuleContainsAllFunctionConstants = false;
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|   ModuleTypeLevel = 0;
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|   TheModule = M;
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| 
 | |
|   // Preload table... Make sure that all of the primitive types are in the table
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|   // and that their Primitive ID is equal to their slot #
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|   //
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|   SC_DEBUG("Inserting primitive types:\n");
 | |
|   for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
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|     assert(Type::getPrimitiveType((Type::TypeID)i));
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|     insertType(Type::getPrimitiveType((Type::TypeID)i), true);
 | |
|   }
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| 
 | |
|   if (M == 0) return;   // Empty table...
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|   processModule();
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| }
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| 
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| SlotCalculator::SlotCalculator(const Function *M ) {
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|   ModuleContainsAllFunctionConstants = false;
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|   TheModule = M ? M->getParent() : 0;
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| 
 | |
|   // Preload table... Make sure that all of the primitive types are in the table
 | |
|   // and that their Primitive ID is equal to their slot #
 | |
|   //
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|   SC_DEBUG("Inserting primitive types:\n");
 | |
|   for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
 | |
|     assert(Type::getPrimitiveType((Type::TypeID)i));
 | |
|     insertType(Type::getPrimitiveType((Type::TypeID)i), true);
 | |
|   }
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| 
 | |
|   if (TheModule == 0) return;   // Empty table...
 | |
| 
 | |
|   processModule();              // Process module level stuff
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|   incorporateFunction(M);       // Start out in incorporated state
 | |
| }
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| 
 | |
| unsigned SlotCalculator::getGlobalSlot(const Value *V) const {
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|   assert(!CompactionTable.empty() &&
 | |
|          "This method can only be used when compaction is enabled!");
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|   std::map<const Value*, unsigned>::const_iterator I = NodeMap.find(V);
 | |
|   assert(I != NodeMap.end() && "Didn't find global slot entry!");
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|   return I->second;
 | |
| }
 | |
| 
 | |
| unsigned SlotCalculator::getGlobalSlot(const Type* T) const {
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|   std::map<const Type*, unsigned>::const_iterator I = TypeMap.find(T);
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|   assert(I != TypeMap.end() && "Didn't find global slot entry!");
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|   return I->second;
 | |
| }
 | |
| 
 | |
| SlotCalculator::TypePlane &SlotCalculator::getPlane(unsigned Plane) {
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|   if (CompactionTable.empty()) {                // No compaction table active?
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|     // fall out
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|   } else if (!CompactionTable[Plane].empty()) { // Compaction table active.
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|     assert(Plane < CompactionTable.size());
 | |
|     return CompactionTable[Plane];
 | |
|   } else {
 | |
|     // Final case: compaction table active, but this plane is not
 | |
|     // compactified.  If the type plane is compactified, unmap back to the
 | |
|     // global type plane corresponding to "Plane".
 | |
|     if (!CompactionTypes.empty()) {
 | |
|       const Type *Ty = CompactionTypes[Plane];
 | |
|       TypeMapType::iterator It = TypeMap.find(Ty);
 | |
|       assert(It != TypeMap.end() && "Type not in global constant map?");
 | |
|       Plane = It->second;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Okay we are just returning an entry out of the main Table.  Make sure the
 | |
|   // plane exists and return it.
 | |
|   if (Plane >= Table.size())
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|     Table.resize(Plane+1);
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|   return Table[Plane];
 | |
| }
 | |
| 
 | |
| // processModule - Process all of the module level function declarations and
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| // types that are available.
 | |
| //
 | |
| void SlotCalculator::processModule() {
 | |
|   SC_DEBUG("begin processModule!\n");
 | |
| 
 | |
|   // Add all of the global variables to the value table...
 | |
|   //
 | |
|   for (Module::const_global_iterator I = TheModule->global_begin(),
 | |
|          E = TheModule->global_end(); I != E; ++I)
 | |
|     getOrCreateSlot(I);
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| 
 | |
|   // Scavenge the types out of the functions, then add the functions themselves
 | |
|   // to the value table...
 | |
|   //
 | |
|   for (Module::const_iterator I = TheModule->begin(), E = TheModule->end();
 | |
|        I != E; ++I)
 | |
|     getOrCreateSlot(I);
 | |
| 
 | |
|   // Add all of the module level constants used as initializers
 | |
|   //
 | |
|   for (Module::const_global_iterator I = TheModule->global_begin(),
 | |
|          E = TheModule->global_end(); I != E; ++I)
 | |
|     if (I->hasInitializer())
 | |
|       getOrCreateSlot(I->getInitializer());
 | |
| 
 | |
|   // Now that all global constants have been added, rearrange constant planes
 | |
|   // that contain constant strings so that the strings occur at the start of the
 | |
|   // plane, not somewhere in the middle.
 | |
|   //
 | |
|   for (unsigned plane = 0, e = Table.size(); plane != e; ++plane) {
 | |
|     if (const ArrayType *AT = dyn_cast<ArrayType>(Types[plane]))
 | |
|       if (AT->getElementType() == Type::SByteTy ||
 | |
|           AT->getElementType() == Type::UByteTy) {
 | |
|         TypePlane &Plane = Table[plane];
 | |
|         unsigned FirstNonStringID = 0;
 | |
|         for (unsigned i = 0, e = Plane.size(); i != e; ++i)
 | |
|           if (isa<ConstantAggregateZero>(Plane[i]) ||
 | |
|               (isa<ConstantArray>(Plane[i]) &&
 | |
|                cast<ConstantArray>(Plane[i])->isString())) {
 | |
|             // Check to see if we have to shuffle this string around.  If not,
 | |
|             // don't do anything.
 | |
|             if (i != FirstNonStringID) {
 | |
|               // Swap the plane entries....
 | |
|               std::swap(Plane[i], Plane[FirstNonStringID]);
 | |
| 
 | |
|               // Keep the NodeMap up to date.
 | |
|               NodeMap[Plane[i]] = i;
 | |
|               NodeMap[Plane[FirstNonStringID]] = FirstNonStringID;
 | |
|             }
 | |
|             ++FirstNonStringID;
 | |
|           }
 | |
|       }
 | |
|   }
 | |
| 
 | |
|   // Scan all of the functions for their constants, which allows us to emit
 | |
|   // more compact modules.  This is optional, and is just used to compactify
 | |
|   // the constants used by different functions together.
 | |
|   //
 | |
|   // This functionality tends to produce smaller bytecode files.  This should
 | |
|   // not be used in the future by clients that want to, for example, build and
 | |
|   // emit functions on the fly.  For now, however, it is unconditionally
 | |
|   // enabled.
 | |
|   ModuleContainsAllFunctionConstants = true;
 | |
| 
 | |
|   SC_DEBUG("Inserting function constants:\n");
 | |
|   for (Module::const_iterator F = TheModule->begin(), E = TheModule->end();
 | |
|        F != E; ++F) {
 | |
|     for (const_inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I){
 | |
|       for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op)
 | |
|         if (isa<Constant>(I->getOperand(op)) &&
 | |
|             !isa<GlobalValue>(I->getOperand(op)))
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|           getOrCreateSlot(I->getOperand(op));
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|       getOrCreateSlot(I->getType());
 | |
|       if (const VANextInst *VAN = dyn_cast<VANextInst>(&*I))
 | |
|         getOrCreateSlot(VAN->getArgType());
 | |
|     }
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|     processSymbolTableConstants(&F->getSymbolTable());
 | |
|   }
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| 
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|   // Insert constants that are named at module level into the slot pool so that
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|   // the module symbol table can refer to them...
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|   SC_DEBUG("Inserting SymbolTable values:\n");
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|   processSymbolTable(&TheModule->getSymbolTable());
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| 
 | |
|   // Now that we have collected together all of the information relevant to the
 | |
|   // module, compactify the type table if it is particularly big and outputting
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|   // a bytecode file.  The basic problem we run into is that some programs have
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|   // a large number of types, which causes the type field to overflow its size,
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|   // which causes instructions to explode in size (particularly call
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|   // instructions).  To avoid this behavior, we "sort" the type table so that
 | |
|   // all non-value types are pushed to the end of the type table, giving nice
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|   // low numbers to the types that can be used by instructions, thus reducing
 | |
|   // the amount of explodage we suffer.
 | |
|   if (Types.size() >= 64) {
 | |
|     unsigned FirstNonValueTypeID = 0;
 | |
|     for (unsigned i = 0, e = Types.size(); i != e; ++i)
 | |
|       if (Types[i]->isFirstClassType() || Types[i]->isPrimitiveType()) {
 | |
|         // Check to see if we have to shuffle this type around.  If not, don't
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|         // do anything.
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|         if (i != FirstNonValueTypeID) {
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|           // Swap the type ID's.
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|           std::swap(Types[i], Types[FirstNonValueTypeID]);
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| 
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|           // Keep the TypeMap up to date.
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|           TypeMap[Types[i]] = i;
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|           TypeMap[Types[FirstNonValueTypeID]] = FirstNonValueTypeID;
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| 
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|           // When we move a type, make sure to move its value plane as needed.
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|           if (Table.size() > FirstNonValueTypeID) {
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|             if (Table.size() <= i) Table.resize(i+1);
 | |
|             std::swap(Table[i], Table[FirstNonValueTypeID]);
 | |
|           }
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|         }
 | |
|         ++FirstNonValueTypeID;
 | |
|       }
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|   }
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| 
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|   SC_DEBUG("end processModule!\n");
 | |
| }
 | |
| 
 | |
| // processSymbolTable - Insert all of the values in the specified symbol table
 | |
| // into the values table...
 | |
| //
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| void SlotCalculator::processSymbolTable(const SymbolTable *ST) {
 | |
|   // Do the types first.
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|   for (SymbolTable::type_const_iterator TI = ST->type_begin(),
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|        TE = ST->type_end(); TI != TE; ++TI )
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|     getOrCreateSlot(TI->second);
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| 
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|   // Now do the values.
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|   for (SymbolTable::plane_const_iterator PI = ST->plane_begin(),
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|        PE = ST->plane_end(); PI != PE; ++PI)
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|     for (SymbolTable::value_const_iterator VI = PI->second.begin(),
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|            VE = PI->second.end(); VI != VE; ++VI)
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|       getOrCreateSlot(VI->second);
 | |
| }
 | |
| 
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| void SlotCalculator::processSymbolTableConstants(const SymbolTable *ST) {
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|   // Do the types first
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|   for (SymbolTable::type_const_iterator TI = ST->type_begin(),
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|        TE = ST->type_end(); TI != TE; ++TI )
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|     getOrCreateSlot(TI->second);
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| 
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|   // Now do the constant values in all planes
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|   for (SymbolTable::plane_const_iterator PI = ST->plane_begin(),
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|        PE = ST->plane_end(); PI != PE; ++PI)
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|     for (SymbolTable::value_const_iterator VI = PI->second.begin(),
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|            VE = PI->second.end(); VI != VE; ++VI)
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|       if (isa<Constant>(VI->second) &&
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|           !isa<GlobalValue>(VI->second))
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|         getOrCreateSlot(VI->second);
 | |
| }
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| 
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| 
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| void SlotCalculator::incorporateFunction(const Function *F) {
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|   assert((ModuleLevel.size() == 0 ||
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|           ModuleTypeLevel == 0) && "Module already incorporated!");
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| 
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|   SC_DEBUG("begin processFunction!\n");
 | |
| 
 | |
|   // If we emitted all of the function constants, build a compaction table.
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|   if ( ModuleContainsAllFunctionConstants)
 | |
|     buildCompactionTable(F);
 | |
| 
 | |
|   // Update the ModuleLevel entries to be accurate.
 | |
|   ModuleLevel.resize(getNumPlanes());
 | |
|   for (unsigned i = 0, e = getNumPlanes(); i != e; ++i)
 | |
|     ModuleLevel[i] = getPlane(i).size();
 | |
|   ModuleTypeLevel = Types.size();
 | |
| 
 | |
|   // Iterate over function arguments, adding them to the value table...
 | |
|   for(Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I)
 | |
|     getOrCreateSlot(I);
 | |
| 
 | |
|   if ( !ModuleContainsAllFunctionConstants ) {
 | |
|     // Iterate over all of the instructions in the function, looking for
 | |
|     // constant values that are referenced.  Add these to the value pools
 | |
|     // before any nonconstant values.  This will be turned into the constant
 | |
|     // pool for the bytecode writer.
 | |
|     //
 | |
| 
 | |
|     // Emit all of the constants that are being used by the instructions in
 | |
|     // the function...
 | |
|     constant_iterator CI = constant_begin(F);
 | |
|     constant_iterator CE = constant_end(F);
 | |
|     while ( CI != CE ) {
 | |
|       this->getOrCreateSlot(*CI);
 | |
|       ++CI;
 | |
|     }
 | |
| 
 | |
|     // If there is a symbol table, it is possible that the user has names for
 | |
|     // constants that are not being used.  In this case, we will have problems
 | |
|     // if we don't emit the constants now, because otherwise we will get
 | |
|     // symbol table references to constants not in the output.  Scan for these
 | |
|     // constants now.
 | |
|     //
 | |
|     processSymbolTableConstants(&F->getSymbolTable());
 | |
|   }
 | |
| 
 | |
|   SC_DEBUG("Inserting Instructions:\n");
 | |
| 
 | |
|   // Add all of the instructions to the type planes...
 | |
|   for (Function::const_iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
 | |
|     getOrCreateSlot(BB);
 | |
|     for (BasicBlock::const_iterator I = BB->begin(), E = BB->end(); I!=E; ++I) {
 | |
|       getOrCreateSlot(I);
 | |
|       if (const VANextInst *VAN = dyn_cast<VANextInst>(I))
 | |
|         getOrCreateSlot(VAN->getArgType());
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // If we are building a compaction table, prune out planes that do not benefit
 | |
|   // from being compactified.
 | |
|   if (!CompactionTable.empty())
 | |
|     pruneCompactionTable();
 | |
| 
 | |
|   SC_DEBUG("end processFunction!\n");
 | |
| }
 | |
| 
 | |
| void SlotCalculator::purgeFunction() {
 | |
|   assert((ModuleLevel.size() != 0 ||
 | |
|           ModuleTypeLevel != 0) && "Module not incorporated!");
 | |
|   unsigned NumModuleTypes = ModuleLevel.size();
 | |
| 
 | |
|   SC_DEBUG("begin purgeFunction!\n");
 | |
| 
 | |
|   // First, free the compaction map if used.
 | |
|   CompactionNodeMap.clear();
 | |
|   CompactionTypeMap.clear();
 | |
| 
 | |
|   // Next, remove values from existing type planes
 | |
|   for (unsigned i = 0; i != NumModuleTypes; ++i) {
 | |
|     // Size of plane before function came
 | |
|     unsigned ModuleLev = getModuleLevel(i);
 | |
|     assert(int(ModuleLev) >= 0 && "BAD!");
 | |
| 
 | |
|     TypePlane &Plane = getPlane(i);
 | |
| 
 | |
|     assert(ModuleLev <= Plane.size() && "module levels higher than elements?");
 | |
|     while (Plane.size() != ModuleLev) {
 | |
|       assert(!isa<GlobalValue>(Plane.back()) &&
 | |
|              "Functions cannot define globals!");
 | |
|       NodeMap.erase(Plane.back());       // Erase from nodemap
 | |
|       Plane.pop_back();                  // Shrink plane
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // We don't need this state anymore, free it up.
 | |
|   ModuleLevel.clear();
 | |
|   ModuleTypeLevel = 0;
 | |
| 
 | |
|   // Finally, remove any type planes defined by the function...
 | |
|   CompactionTypes.clear();
 | |
|   if (!CompactionTable.empty()) {
 | |
|     CompactionTable.clear();
 | |
|   } else {
 | |
|     while (Table.size() > NumModuleTypes) {
 | |
|       TypePlane &Plane = Table.back();
 | |
|       SC_DEBUG("Removing Plane " << (Table.size()-1) << " of size "
 | |
|                << Plane.size() << "\n");
 | |
|       while (Plane.size()) {
 | |
|         assert(!isa<GlobalValue>(Plane.back()) &&
 | |
|                "Functions cannot define globals!");
 | |
|         NodeMap.erase(Plane.back());   // Erase from nodemap
 | |
|         Plane.pop_back();              // Shrink plane
 | |
|       }
 | |
| 
 | |
|       Table.pop_back();                // Nuke the plane, we don't like it.
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   SC_DEBUG("end purgeFunction!\n");
 | |
| }
 | |
| 
 | |
| static inline bool hasNullValue(const Type *Ty) {
 | |
|   return Ty != Type::LabelTy && Ty != Type::VoidTy && !isa<OpaqueType>(Ty);
 | |
| }
 | |
| 
 | |
| /// getOrCreateCompactionTableSlot - This method is used to build up the initial
 | |
| /// approximation of the compaction table.
 | |
| unsigned SlotCalculator::getOrCreateCompactionTableSlot(const Value *V) {
 | |
|   std::map<const Value*, unsigned>::iterator I =
 | |
|     CompactionNodeMap.lower_bound(V);
 | |
|   if (I != CompactionNodeMap.end() && I->first == V)
 | |
|     return I->second;  // Already exists?
 | |
| 
 | |
|   // Make sure the type is in the table.
 | |
|   unsigned Ty;
 | |
|   if (!CompactionTypes.empty())
 | |
|     Ty = getOrCreateCompactionTableSlot(V->getType());
 | |
|   else    // If the type plane was decompactified, use the global plane ID
 | |
|     Ty = getSlot(V->getType());
 | |
|   if (CompactionTable.size() <= Ty)
 | |
|     CompactionTable.resize(Ty+1);
 | |
| 
 | |
|   TypePlane &TyPlane = CompactionTable[Ty];
 | |
| 
 | |
|   // Make sure to insert the null entry if the thing we are inserting is not a
 | |
|   // null constant.
 | |
|   if (TyPlane.empty() && hasNullValue(V->getType())) {
 | |
|     Value *ZeroInitializer = Constant::getNullValue(V->getType());
 | |
|     if (V != ZeroInitializer) {
 | |
|       TyPlane.push_back(ZeroInitializer);
 | |
|       CompactionNodeMap[ZeroInitializer] = 0;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   unsigned SlotNo = TyPlane.size();
 | |
|   TyPlane.push_back(V);
 | |
|   CompactionNodeMap.insert(std::make_pair(V, SlotNo));
 | |
|   return SlotNo;
 | |
| }
 | |
| 
 | |
| /// getOrCreateCompactionTableSlot - This method is used to build up the initial
 | |
| /// approximation of the compaction table.
 | |
| unsigned SlotCalculator::getOrCreateCompactionTableSlot(const Type *T) {
 | |
|   std::map<const Type*, unsigned>::iterator I =
 | |
|     CompactionTypeMap.lower_bound(T);
 | |
|   if (I != CompactionTypeMap.end() && I->first == T)
 | |
|     return I->second;  // Already exists?
 | |
| 
 | |
|   unsigned SlotNo = CompactionTypes.size();
 | |
|   SC_DEBUG("Inserting Compaction Type #" << SlotNo << ": " << T << "\n");
 | |
|   CompactionTypes.push_back(T);
 | |
|   CompactionTypeMap.insert(std::make_pair(T, SlotNo));
 | |
|   return SlotNo;
 | |
| }
 | |
| 
 | |
| /// buildCompactionTable - Since all of the function constants and types are
 | |
| /// stored in the module-level constant table, we don't need to emit a function
 | |
| /// constant table.  Also due to this, the indices for various constants and
 | |
| /// types might be very large in large programs.  In order to avoid blowing up
 | |
| /// the size of instructions in the bytecode encoding, we build a compaction
 | |
| /// table, which defines a mapping from function-local identifiers to global
 | |
| /// identifiers.
 | |
| void SlotCalculator::buildCompactionTable(const Function *F) {
 | |
|   assert(CompactionNodeMap.empty() && "Compaction table already built!");
 | |
|   assert(CompactionTypeMap.empty() && "Compaction types already built!");
 | |
|   // First step, insert the primitive types.
 | |
|   CompactionTable.resize(Type::LastPrimitiveTyID+1);
 | |
|   for (unsigned i = 0; i <= Type::LastPrimitiveTyID; ++i) {
 | |
|     const Type *PrimTy = Type::getPrimitiveType((Type::TypeID)i);
 | |
|     CompactionTypes.push_back(PrimTy);
 | |
|     CompactionTypeMap[PrimTy] = i;
 | |
|   }
 | |
| 
 | |
|   // Next, include any types used by function arguments.
 | |
|   for (Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end();
 | |
|        I != E; ++I)
 | |
|     getOrCreateCompactionTableSlot(I->getType());
 | |
| 
 | |
|   // Next, find all of the types and values that are referred to by the
 | |
|   // instructions in the function.
 | |
|   for (const_inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) {
 | |
|     getOrCreateCompactionTableSlot(I->getType());
 | |
|     for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op)
 | |
|       if (isa<Constant>(I->getOperand(op)))
 | |
|         getOrCreateCompactionTableSlot(I->getOperand(op));
 | |
|     if (const VANextInst *VAN = dyn_cast<VANextInst>(&*I))
 | |
|       getOrCreateCompactionTableSlot(VAN->getArgType());
 | |
|   }
 | |
| 
 | |
|   // Do the types in the symbol table
 | |
|   const SymbolTable &ST = F->getSymbolTable();
 | |
|   for (SymbolTable::type_const_iterator TI = ST.type_begin(),
 | |
|        TE = ST.type_end(); TI != TE; ++TI)
 | |
|     getOrCreateCompactionTableSlot(TI->second);
 | |
| 
 | |
|   // Now do the constants and global values
 | |
|   for (SymbolTable::plane_const_iterator PI = ST.plane_begin(),
 | |
|        PE = ST.plane_end(); PI != PE; ++PI)
 | |
|     for (SymbolTable::value_const_iterator VI = PI->second.begin(),
 | |
|            VE = PI->second.end(); VI != VE; ++VI)
 | |
|       if (isa<Constant>(VI->second) && !isa<GlobalValue>(VI->second))
 | |
|         getOrCreateCompactionTableSlot(VI->second);
 | |
| 
 | |
|   // Now that we have all of the values in the table, and know what types are
 | |
|   // referenced, make sure that there is at least the zero initializer in any
 | |
|   // used type plane.  Since the type was used, we will be emitting instructions
 | |
|   // to the plane even if there are no constants in it.
 | |
|   CompactionTable.resize(CompactionTypes.size());
 | |
|   for (unsigned i = 0, e = CompactionTable.size(); i != e; ++i)
 | |
|     if (CompactionTable[i].empty() && (i != Type::VoidTyID) &&
 | |
|         i != Type::LabelTyID) {
 | |
|       const Type *Ty = CompactionTypes[i];
 | |
|       SC_DEBUG("Getting Null Value #" << i << " for Type " << Ty << "\n");
 | |
|       assert(Ty->getTypeID() != Type::VoidTyID);
 | |
|       assert(Ty->getTypeID() != Type::LabelTyID);
 | |
|       getOrCreateCompactionTableSlot(Constant::getNullValue(Ty));
 | |
|     }
 | |
| 
 | |
|   // Okay, now at this point, we have a legal compaction table.  Since we want
 | |
|   // to emit the smallest possible binaries, do not compactify the type plane if
 | |
|   // it will not save us anything.  Because we have not yet incorporated the
 | |
|   // function body itself yet, we don't know whether or not it's a good idea to
 | |
|   // compactify other planes.  We will defer this decision until later.
 | |
|   TypeList &GlobalTypes = Types;
 | |
| 
 | |
|   // All of the values types will be scrunched to the start of the types plane
 | |
|   // of the global table.  Figure out just how many there are.
 | |
|   assert(!GlobalTypes.empty() && "No global types???");
 | |
|   unsigned NumFCTypes = GlobalTypes.size()-1;
 | |
|   while (!GlobalTypes[NumFCTypes]->isFirstClassType())
 | |
|     --NumFCTypes;
 | |
| 
 | |
|   // If there are fewer that 64 types, no instructions will be exploded due to
 | |
|   // the size of the type operands.  Thus there is no need to compactify types.
 | |
|   // Also, if the compaction table contains most of the entries in the global
 | |
|   // table, there really is no reason to compactify either.
 | |
|   if (NumFCTypes < 64) {
 | |
|     // Decompactifying types is tricky, because we have to move type planes all
 | |
|     // over the place.  At least we don't need to worry about updating the
 | |
|     // CompactionNodeMap for non-types though.
 | |
|     std::vector<TypePlane> TmpCompactionTable;
 | |
|     std::swap(CompactionTable, TmpCompactionTable);
 | |
|     TypeList TmpTypes;
 | |
|     std::swap(TmpTypes, CompactionTypes);
 | |
| 
 | |
|     // Move each plane back over to the uncompactified plane
 | |
|     while (!TmpTypes.empty()) {
 | |
|       const Type *Ty = TmpTypes.back();
 | |
|       TmpTypes.pop_back();
 | |
|       CompactionTypeMap.erase(Ty);  // Decompactify type!
 | |
| 
 | |
|       // Find the global slot number for this type.
 | |
|       int TySlot = getSlot(Ty);
 | |
|       assert(TySlot != -1 && "Type doesn't exist in global table?");
 | |
| 
 | |
|       // Now we know where to put the compaction table plane.
 | |
|       if (CompactionTable.size() <= unsigned(TySlot))
 | |
|         CompactionTable.resize(TySlot+1);
 | |
|       // Move the plane back into the compaction table.
 | |
|       std::swap(CompactionTable[TySlot], TmpCompactionTable[TmpTypes.size()]);
 | |
| 
 | |
|       // And remove the empty plane we just moved in.
 | |
|       TmpCompactionTable.pop_back();
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| 
 | |
| /// pruneCompactionTable - Once the entire function being processed has been
 | |
| /// incorporated into the current compaction table, look over the compaction
 | |
| /// table and check to see if there are any values whose compaction will not
 | |
| /// save us any space in the bytecode file.  If compactifying these values
 | |
| /// serves no purpose, then we might as well not even emit the compactification
 | |
| /// information to the bytecode file, saving a bit more space.
 | |
| ///
 | |
| /// Note that the type plane has already been compactified if possible.
 | |
| ///
 | |
| void SlotCalculator::pruneCompactionTable() {
 | |
|   TypeList &TyPlane = CompactionTypes;
 | |
|   for (unsigned ctp = 0, e = CompactionTable.size(); ctp != e; ++ctp)
 | |
|     if (!CompactionTable[ctp].empty()) {
 | |
|       TypePlane &CPlane = CompactionTable[ctp];
 | |
|       unsigned GlobalSlot = ctp;
 | |
|       if (!TyPlane.empty())
 | |
|         GlobalSlot = getGlobalSlot(TyPlane[ctp]);
 | |
| 
 | |
|       if (GlobalSlot >= Table.size())
 | |
|         Table.resize(GlobalSlot+1);
 | |
|       TypePlane &GPlane = Table[GlobalSlot];
 | |
| 
 | |
|       unsigned ModLevel = getModuleLevel(ctp);
 | |
|       unsigned NumFunctionObjs = CPlane.size()-ModLevel;
 | |
| 
 | |
|       // If the maximum index required if all entries in this plane were merged
 | |
|       // into the global plane is less than 64, go ahead and eliminate the
 | |
|       // plane.
 | |
|       bool PrunePlane = GPlane.size() + NumFunctionObjs < 64;
 | |
| 
 | |
|       // If there are no function-local values defined, and the maximum
 | |
|       // referenced global entry is less than 64, we don't need to compactify.
 | |
|       if (!PrunePlane && NumFunctionObjs == 0) {
 | |
|         unsigned MaxIdx = 0;
 | |
|         for (unsigned i = 0; i != ModLevel; ++i) {
 | |
|           unsigned Idx = NodeMap[CPlane[i]];
 | |
|           if (Idx > MaxIdx) MaxIdx = Idx;
 | |
|         }
 | |
|         PrunePlane = MaxIdx < 64;
 | |
|       }
 | |
| 
 | |
|       // Ok, finally, if we decided to prune this plane out of the compaction
 | |
|       // table, do so now.
 | |
|       if (PrunePlane) {
 | |
|         TypePlane OldPlane;
 | |
|         std::swap(OldPlane, CPlane);
 | |
| 
 | |
|         // Loop over the function local objects, relocating them to the global
 | |
|         // table plane.
 | |
|         for (unsigned i = ModLevel, e = OldPlane.size(); i != e; ++i) {
 | |
|           const Value *V = OldPlane[i];
 | |
|           CompactionNodeMap.erase(V);
 | |
|           assert(NodeMap.count(V) == 0 && "Value already in table??");
 | |
|           getOrCreateSlot(V);
 | |
|         }
 | |
| 
 | |
|         // For compactified global values, just remove them from the compaction
 | |
|         // node map.
 | |
|         for (unsigned i = 0; i != ModLevel; ++i)
 | |
|           CompactionNodeMap.erase(OldPlane[i]);
 | |
| 
 | |
|         // Update the new modulelevel for this plane.
 | |
|         assert(ctp < ModuleLevel.size() && "Cannot set modulelevel!");
 | |
|         ModuleLevel[ctp] = GPlane.size()-NumFunctionObjs;
 | |
|         assert((int)ModuleLevel[ctp] >= 0 && "Bad computation!");
 | |
|       }
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// Determine if the compaction table is actually empty. Because the
 | |
| /// compaction table always includes the primitive type planes, we
 | |
| /// can't just check getCompactionTable().size() because it will never
 | |
| /// be zero. Furthermore, the ModuleLevel factors into whether a given
 | |
| /// plane is empty or not. This function does the necessary computation
 | |
| /// to determine if its actually empty.
 | |
| bool SlotCalculator::CompactionTableIsEmpty() const {
 | |
|   // Check a degenerate case, just in case.
 | |
|   if (CompactionTable.size() == 0) return true;
 | |
| 
 | |
|   // Check each plane
 | |
|   for (unsigned i = 0, e = CompactionTable.size(); i < e; ++i) {
 | |
|     // If the plane is not empty
 | |
|     if (!CompactionTable[i].empty()) {
 | |
|       // If the module level is non-zero then at least the
 | |
|       // first element of the plane is valid and therefore not empty.
 | |
|       unsigned End = getModuleLevel(i);
 | |
|       if (End != 0)
 | |
|         return false;
 | |
|     }
 | |
|   }
 | |
|   // All the compaction table planes are empty so the table is
 | |
|   // considered empty too.
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| int SlotCalculator::getSlot(const Value *V) const {
 | |
|   // If there is a CompactionTable active...
 | |
|   if (!CompactionNodeMap.empty()) {
 | |
|     std::map<const Value*, unsigned>::const_iterator I =
 | |
|       CompactionNodeMap.find(V);
 | |
|     if (I != CompactionNodeMap.end())
 | |
|       return (int)I->second;
 | |
|     // Otherwise, if it's not in the compaction table, it must be in a
 | |
|     // non-compactified plane.
 | |
|   }
 | |
| 
 | |
|   std::map<const Value*, unsigned>::const_iterator I = NodeMap.find(V);
 | |
|   if (I != NodeMap.end())
 | |
|     return (int)I->second;
 | |
| 
 | |
|   return -1;
 | |
| }
 | |
| 
 | |
| int SlotCalculator::getSlot(const Type*T) const {
 | |
|   // If there is a CompactionTable active...
 | |
|   if (!CompactionTypeMap.empty()) {
 | |
|     std::map<const Type*, unsigned>::const_iterator I =
 | |
|       CompactionTypeMap.find(T);
 | |
|     if (I != CompactionTypeMap.end())
 | |
|       return (int)I->second;
 | |
|     // Otherwise, if it's not in the compaction table, it must be in a
 | |
|     // non-compactified plane.
 | |
|   }
 | |
| 
 | |
|   std::map<const Type*, unsigned>::const_iterator I = TypeMap.find(T);
 | |
|   if (I != TypeMap.end())
 | |
|     return (int)I->second;
 | |
| 
 | |
|   return -1;
 | |
| }
 | |
| 
 | |
| int SlotCalculator::getOrCreateSlot(const Value *V) {
 | |
|   if (V->getType() == Type::VoidTy) return -1;
 | |
| 
 | |
|   int SlotNo = getSlot(V);        // Check to see if it's already in!
 | |
|   if (SlotNo != -1) return SlotNo;
 | |
| 
 | |
|   if (const GlobalValue *GV = dyn_cast<GlobalValue>(V))
 | |
|     assert(GV->getParent() != 0 && "Global not embedded into a module!");
 | |
| 
 | |
|   if (!isa<GlobalValue>(V))  // Initializers for globals are handled explicitly
 | |
|     if (const Constant *C = dyn_cast<Constant>(V)) {
 | |
|       assert(CompactionNodeMap.empty() &&
 | |
|              "All needed constants should be in the compaction map already!");
 | |
| 
 | |
|       // Do not index the characters that make up constant strings.  We emit
 | |
|       // constant strings as special entities that don't require their
 | |
|       // individual characters to be emitted.
 | |
|       if (!isa<ConstantArray>(C) || !cast<ConstantArray>(C)->isString()) {
 | |
|         // This makes sure that if a constant has uses (for example an array of
 | |
|         // const ints), that they are inserted also.
 | |
|         //
 | |
|         for (User::const_op_iterator I = C->op_begin(), E = C->op_end();
 | |
|              I != E; ++I)
 | |
|           getOrCreateSlot(*I);
 | |
|       } else {
 | |
|         assert(ModuleLevel.empty() &&
 | |
|                "How can a constant string be directly accessed in a function?");
 | |
|         // Otherwise, if we are emitting a bytecode file and this IS a string,
 | |
|         // remember it.
 | |
|         if (!C->isNullValue())
 | |
|           ConstantStrings.push_back(cast<ConstantArray>(C));
 | |
|       }
 | |
|     }
 | |
| 
 | |
|   return insertValue(V);
 | |
| }
 | |
| 
 | |
| int SlotCalculator::getOrCreateSlot(const Type* T) {
 | |
|   int SlotNo = getSlot(T);        // Check to see if it's already in!
 | |
|   if (SlotNo != -1) return SlotNo;
 | |
|   return insertType(T);
 | |
| }
 | |
| 
 | |
| int SlotCalculator::insertValue(const Value *D, bool dontIgnore) {
 | |
|   assert(D && "Can't insert a null value!");
 | |
|   assert(getSlot(D) == -1 && "Value is already in the table!");
 | |
| 
 | |
|   // If we are building a compaction map, and if this plane is being compacted,
 | |
|   // insert the value into the compaction map, not into the global map.
 | |
|   if (!CompactionNodeMap.empty()) {
 | |
|     if (D->getType() == Type::VoidTy) return -1;  // Do not insert void values
 | |
|     assert(!isa<Constant>(D) &&
 | |
|            "Types, constants, and globals should be in global table!");
 | |
| 
 | |
|     int Plane = getSlot(D->getType());
 | |
|     assert(Plane != -1 && CompactionTable.size() > (unsigned)Plane &&
 | |
|            "Didn't find value type!");
 | |
|     if (!CompactionTable[Plane].empty())
 | |
|       return getOrCreateCompactionTableSlot(D);
 | |
|   }
 | |
| 
 | |
|   // If this node does not contribute to a plane, or if the node has a
 | |
|   // name and we don't want names, then ignore the silly node... Note that types
 | |
|   // do need slot numbers so that we can keep track of where other values land.
 | |
|   //
 | |
|   if (!dontIgnore)                               // Don't ignore nonignorables!
 | |
|     if (D->getType() == Type::VoidTy ) {         // Ignore void type nodes
 | |
|       SC_DEBUG("ignored value " << *D << "\n");
 | |
|       return -1;                  // We do need types unconditionally though
 | |
|     }
 | |
| 
 | |
|   // Okay, everything is happy, actually insert the silly value now...
 | |
|   return doInsertValue(D);
 | |
| }
 | |
| 
 | |
| int SlotCalculator::insertType(const Type *Ty, bool dontIgnore) {
 | |
|   assert(Ty && "Can't insert a null type!");
 | |
|   assert(getSlot(Ty) == -1 && "Type is already in the table!");
 | |
| 
 | |
|   // If we are building a compaction map, and if this plane is being compacted,
 | |
|   // insert the value into the compaction map, not into the global map.
 | |
|   if (!CompactionTypeMap.empty()) {
 | |
|     getOrCreateCompactionTableSlot(Ty);
 | |
|   }
 | |
| 
 | |
|   // Insert the current type before any subtypes.  This is important because
 | |
|   // recursive types elements are inserted in a bottom up order.  Changing
 | |
|   // this here can break things.  For example:
 | |
|   //
 | |
|   //    global { \2 * } { { \2 }* null }
 | |
|   //
 | |
|   int ResultSlot = doInsertType(Ty);
 | |
|   SC_DEBUG("  Inserted type: " << Ty->getDescription() << " slot=" <<
 | |
|            ResultSlot << "\n");
 | |
| 
 | |
|   // Loop over any contained types in the definition... in post
 | |
|   // order.
 | |
|   for (po_iterator<const Type*> I = po_begin(Ty), E = po_end(Ty);
 | |
|        I != E; ++I) {
 | |
|     if (*I != Ty) {
 | |
|       const Type *SubTy = *I;
 | |
|       // If we haven't seen this sub type before, add it to our type table!
 | |
|       if (getSlot(SubTy) == -1) {
 | |
|         SC_DEBUG("  Inserting subtype: " << SubTy->getDescription() << "\n");
 | |
|         doInsertType(SubTy);
 | |
|         SC_DEBUG("  Inserted subtype: " << SubTy->getDescription() << "\n");
 | |
|       }
 | |
|     }
 | |
|   }
 | |
|   return ResultSlot;
 | |
| }
 | |
| 
 | |
| // doInsertValue - This is a small helper function to be called only
 | |
| // be insertValue.
 | |
| //
 | |
| int SlotCalculator::doInsertValue(const Value *D) {
 | |
|   const Type *Typ = D->getType();
 | |
|   unsigned Ty;
 | |
| 
 | |
|   // Used for debugging DefSlot=-1 assertion...
 | |
|   //if (Typ == Type::TypeTy)
 | |
|   //  cerr << "Inserting type '" << cast<Type>(D)->getDescription() << "'!\n";
 | |
| 
 | |
|   if (Typ->isDerivedType()) {
 | |
|     int ValSlot;
 | |
|     if (CompactionTable.empty())
 | |
|       ValSlot = getSlot(Typ);
 | |
|     else
 | |
|       ValSlot = getGlobalSlot(Typ);
 | |
|     if (ValSlot == -1) {                // Have we already entered this type?
 | |
|       // Nope, this is the first we have seen the type, process it.
 | |
|       ValSlot = insertType(Typ, true);
 | |
|       assert(ValSlot != -1 && "ProcessType returned -1 for a type?");
 | |
|     }
 | |
|     Ty = (unsigned)ValSlot;
 | |
|   } else {
 | |
|     Ty = Typ->getTypeID();
 | |
|   }
 | |
| 
 | |
|   if (Table.size() <= Ty)    // Make sure we have the type plane allocated...
 | |
|     Table.resize(Ty+1, TypePlane());
 | |
| 
 | |
|   // If this is the first value to get inserted into the type plane, make sure
 | |
|   // to insert the implicit null value...
 | |
|   if (Table[Ty].empty() && hasNullValue(Typ)) {
 | |
|     Value *ZeroInitializer = Constant::getNullValue(Typ);
 | |
| 
 | |
|     // If we are pushing zeroinit, it will be handled below.
 | |
|     if (D != ZeroInitializer) {
 | |
|       Table[Ty].push_back(ZeroInitializer);
 | |
|       NodeMap[ZeroInitializer] = 0;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Insert node into table and NodeMap...
 | |
|   unsigned DestSlot = NodeMap[D] = Table[Ty].size();
 | |
|   Table[Ty].push_back(D);
 | |
| 
 | |
|   SC_DEBUG("  Inserting value [" << Ty << "] = " << D << " slot=" <<
 | |
|            DestSlot << " [");
 | |
|   // G = Global, C = Constant, T = Type, F = Function, o = other
 | |
|   SC_DEBUG((isa<GlobalVariable>(D) ? "G" : (isa<Constant>(D) ? "C" :
 | |
|            (isa<Function>(D) ? "F" : "o"))));
 | |
|   SC_DEBUG("]\n");
 | |
|   return (int)DestSlot;
 | |
| }
 | |
| 
 | |
| // doInsertType - This is a small helper function to be called only
 | |
| // be insertType.
 | |
| //
 | |
| int SlotCalculator::doInsertType(const Type *Ty) {
 | |
| 
 | |
|   // Insert node into table and NodeMap...
 | |
|   unsigned DestSlot = TypeMap[Ty] = Types.size();
 | |
|   Types.push_back(Ty);
 | |
| 
 | |
|   SC_DEBUG("  Inserting type [" << DestSlot << "] = " << Ty << "\n" );
 | |
|   return (int)DestSlot;
 | |
| }
 | |
| 
 |