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	Add header guards to files that were missing guards. Remove #endif comments as they don't seem common in LLVM (we can easily add them back if we decide they're useful) Changes made by clang-tidy with minor tweaks. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215558 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			139 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- EHStreamer.h - Exception Handling Directive Streamer ---*- C++ -*--===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains support for writing exception info into assembly files.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_CODEGEN_ASMPRINTER_EHSTREAMER_H
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#define LLVM_LIB_CODEGEN_ASMPRINTER_EHSTREAMER_H
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#include "AsmPrinterHandler.h"
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#include "llvm/ADT/DenseMap.h"
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namespace llvm {
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struct LandingPadInfo;
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class MachineModuleInfo;
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class MachineInstr;
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class MachineFunction;
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class AsmPrinter;
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template <typename T>
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class SmallVectorImpl;
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/// Emits exception handling directives.
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class EHStreamer : public AsmPrinterHandler {
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protected:
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  /// Target of directive emission.
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  AsmPrinter *Asm;
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  /// Collected machine module information.
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  MachineModuleInfo *MMI;
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  /// How many leading type ids two landing pads have in common.
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  static unsigned sharedTypeIDs(const LandingPadInfo *L,
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                                const LandingPadInfo *R);
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  /// Structure holding a try-range and the associated landing pad.
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  struct PadRange {
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    // The index of the landing pad.
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    unsigned PadIndex;
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    // The index of the begin and end labels in the landing pad's label lists.
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    unsigned RangeIndex;
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  };
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  typedef DenseMap<MCSymbol *, PadRange> RangeMapType;
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  /// Structure describing an entry in the actions table.
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  struct ActionEntry {
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    int ValueForTypeID; // The value to write - may not be equal to the type id.
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    int NextAction;
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    unsigned Previous;
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  };
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  /// Structure describing an entry in the call-site table.
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  struct CallSiteEntry {
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    // The 'try-range' is BeginLabel .. EndLabel.
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    MCSymbol *BeginLabel; // zero indicates the start of the function.
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    MCSymbol *EndLabel;   // zero indicates the end of the function.
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    // The landing pad starts at PadLabel.
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    MCSymbol *PadLabel;   // zero indicates that there is no landing pad.
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    unsigned Action;
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  };
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  /// Compute the actions table and gather the first action index for each
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  /// landing pad site.
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  unsigned computeActionsTable(const SmallVectorImpl<const LandingPadInfo*>&LPs,
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                               SmallVectorImpl<ActionEntry> &Actions,
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                               SmallVectorImpl<unsigned> &FirstActions);
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  /// Return `true' if this is a call to a function marked `nounwind'. Return
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  /// `false' otherwise.
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  bool callToNoUnwindFunction(const MachineInstr *MI);
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  /// Compute the call-site table.  The entry for an invoke has a try-range
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  /// containing the call, a non-zero landing pad and an appropriate action.
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  /// The entry for an ordinary call has a try-range containing the call and
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  /// zero for the landing pad and the action.  Calls marked 'nounwind' have
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  /// no entry and must not be contained in the try-range of any entry - they
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  /// form gaps in the table.  Entries must be ordered by try-range address.
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  void computeCallSiteTable(SmallVectorImpl<CallSiteEntry> &CallSites,
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                            const RangeMapType &PadMap,
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                            const SmallVectorImpl<const LandingPadInfo *> &LPs,
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                            const SmallVectorImpl<unsigned> &FirstActions);
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  /// Emit landing pads and actions.
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  ///
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  /// The general organization of the table is complex, but the basic concepts
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  /// are easy.  First there is a header which describes the location and
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  /// organization of the three components that follow.
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  ///  1. The landing pad site information describes the range of code covered
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  ///     by the try.  In our case it's an accumulation of the ranges covered
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  ///     by the invokes in the try.  There is also a reference to the landing
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  ///     pad that handles the exception once processed.  Finally an index into
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  ///     the actions table.
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  ///  2. The action table, in our case, is composed of pairs of type ids
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  ///     and next action offset.  Starting with the action index from the
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  ///     landing pad site, each type Id is checked for a match to the current
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  ///     exception.  If it matches then the exception and type id are passed
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  ///     on to the landing pad.  Otherwise the next action is looked up.  This
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  ///     chain is terminated with a next action of zero.  If no type id is
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  ///     found the frame is unwound and handling continues.
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  ///  3. Type id table contains references to all the C++ typeinfo for all
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  ///     catches in the function.  This tables is reversed indexed base 1.
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  void emitExceptionTable();
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  virtual void emitTypeInfos(unsigned TTypeEncoding);
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public:
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  EHStreamer(AsmPrinter *A);
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  virtual ~EHStreamer();
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  /// Emit all exception information that should come after the content.
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  void endModule() override;
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  /// Gather pre-function exception information.  Assumes being emitted
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  /// immediately after the function entry point.
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  void beginFunction(const MachineFunction *MF) override;
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  /// Gather and emit post-function exception information.
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  void endFunction(const MachineFunction *) override;
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  // Unused.
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  void setSymbolSize(const MCSymbol *Sym, uint64_t Size) override {}
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  void beginInstruction(const MachineInstr *MI) override {}
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  void endInstruction() override {}
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};
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}
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#endif
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