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	Theoretically this should now work for MachineBasicBlocks. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@212885 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			55 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- MachineDominanceFrontier.cpp ---------------------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/MachineDominanceFrontier.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/Analysis/DominanceFrontierImpl.h"
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#include "llvm/CodeGen/Passes.h"
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using namespace llvm;
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namespace llvm {
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template class DominanceFrontierBase<MachineBasicBlock>;
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template class ForwardDominanceFrontierBase<MachineBasicBlock>;
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}
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char MachineDominanceFrontier::ID = 0;
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INITIALIZE_PASS_BEGIN(MachineDominanceFrontier, "machine-domfrontier",
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                "Machine Dominance Frontier Construction", true, true)
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INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
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INITIALIZE_PASS_END(MachineDominanceFrontier, "machine-domfrontier",
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                "Machine Dominance Frontier Construction", true, true)
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MachineDominanceFrontier::MachineDominanceFrontier()
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  : MachineFunctionPass(ID),
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    Base() {
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  initializeMachineDominanceFrontierPass(*PassRegistry::getPassRegistry());
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}
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char &llvm::MachineDominanceFrontierID = MachineDominanceFrontier::ID;
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bool MachineDominanceFrontier::runOnMachineFunction(MachineFunction &) {
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  releaseMemory();
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  Base.analyze(getAnalysis<MachineDominatorTree>().getBase());
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  return false;
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}
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void MachineDominanceFrontier::releaseMemory() {
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  Base.releaseMemory();
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}
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void MachineDominanceFrontier::getAnalysisUsage(AnalysisUsage &AU) const {
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  AU.setPreservesAll();
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  AU.addRequired<MachineDominatorTree>();
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  MachineFunctionPass::getAnalysisUsage(AU);
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}
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