mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-05 13:09:10 +00:00
a2664c50d6
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25206 91177308-0d34-0410-b5e6-96231b3b80d8
167 lines
4.9 KiB
C++
167 lines
4.9 KiB
C++
//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file was developed by the LLVM research group. It is distributed under
|
|
// the University of Illinois Open Source License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements the ValueSymbolTable class for the VMCore library.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "llvm/GlobalValue.h"
|
|
#include "llvm/Type.h"
|
|
#include "llvm/ValueSymbolTable.h"
|
|
#include "llvm/ADT/StringExtras.h"
|
|
#include <algorithm>
|
|
#include <iostream>
|
|
|
|
using namespace llvm;
|
|
|
|
#define DEBUG_SYMBOL_TABLE 0
|
|
#define DEBUG_ABSTYPE 0
|
|
|
|
// Class destructor
|
|
ValueSymbolTable::~ValueSymbolTable() {
|
|
#ifndef NDEBUG // Only do this in -g mode...
|
|
bool LeftoverValues = true;
|
|
for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
|
|
if (!isa<Constant>(VI->second) ) {
|
|
std::cerr << "Value still in symbol table! Type = '"
|
|
<< VI->second->getType()->getDescription() << "' Name = '"
|
|
<< VI->first << "'\n";
|
|
LeftoverValues = false;
|
|
}
|
|
assert(LeftoverValues && "Values remain in symbol table!");
|
|
#endif
|
|
}
|
|
|
|
// getUniqueName - Given a base name, return a string that is either equal to
|
|
// it (or derived from it) that does not already occur in the symbol table for
|
|
// the specified type.
|
|
//
|
|
std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const {
|
|
std::string TryName = BaseName;
|
|
const_iterator End = vmap.end();
|
|
|
|
// See if the name exists
|
|
while (vmap.find(TryName) != End) // Loop until we find a free
|
|
TryName = BaseName + utostr(++LastUnique); // name in the symbol table
|
|
return TryName;
|
|
}
|
|
|
|
|
|
// lookup a value - Returns null on failure...
|
|
//
|
|
Value *ValueSymbolTable::lookup(const std::string &Name) const {
|
|
const_iterator VI = vmap.find(Name);
|
|
if (VI != vmap.end()) // We found the symbol
|
|
return const_cast<Value*>(VI->second);
|
|
return 0;
|
|
}
|
|
|
|
// Strip the symbol table of its names.
|
|
//
|
|
bool ValueSymbolTable::strip() {
|
|
bool RemovedSymbol = false;
|
|
for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ) {
|
|
Value *V = VI->second;
|
|
++VI;
|
|
if (!isa<GlobalValue>(V) || cast<GlobalValue>(V)->hasInternalLinkage()) {
|
|
// Set name to "", removing from symbol table!
|
|
V->setName("");
|
|
RemovedSymbol = true;
|
|
}
|
|
}
|
|
return RemovedSymbol;
|
|
}
|
|
|
|
// Insert a value into the symbol table with the specified name...
|
|
//
|
|
void ValueSymbolTable::insert(Value* V) {
|
|
assert(V && "Can't insert null Value into symbol table!");
|
|
assert(V->hasName() && "Can't insert nameless Value into symbol table");
|
|
|
|
// Check to see if there is a naming conflict. If so, rename this type!
|
|
std::string UniqueName = getUniqueName(V->getName());
|
|
|
|
#if DEBUG_SYMBOL_TABLE
|
|
dump();
|
|
std::cerr << " Inserting value: " << UniqueName << ": " << V->dump() << "\n";
|
|
#endif
|
|
|
|
// Insert the vmap entry
|
|
vmap.insert(make_pair(UniqueName, V));
|
|
}
|
|
|
|
// Remove a value
|
|
bool ValueSymbolTable::erase(Value *V) {
|
|
assert(V->hasName() && "Value doesn't have name!");
|
|
iterator Entry = vmap.find(V->getName());
|
|
if (Entry == vmap.end())
|
|
return false;
|
|
|
|
#if DEBUG_SYMBOL_TABLE
|
|
dump();
|
|
std::cerr << " Removing Value: " << Entry->second->getName() << "\n";
|
|
#endif
|
|
|
|
// Remove the value from the plane...
|
|
vmap.erase(Entry);
|
|
return true;
|
|
}
|
|
|
|
|
|
// rename - Given a value with a non-empty name, remove its existing entry
|
|
// from the symbol table and insert a new one for Name. This is equivalent to
|
|
// doing "remove(V), V->Name = Name, insert(V)",
|
|
//
|
|
bool ValueSymbolTable::rename(Value *V, const std::string &name) {
|
|
assert(V && "Can't rename a null Value");
|
|
assert(V->hasName() && "Can't rename a nameless Value");
|
|
assert(!V->getName().empty() && "Can't rename an Value with null name");
|
|
assert(V->getName() != name && "Can't rename a Value with same name");
|
|
assert(!name.empty() && "Can't rename a named Value with a null name");
|
|
|
|
// Find the name
|
|
iterator VI = vmap.find(V->getName());
|
|
|
|
// If we didn't find it, we're done
|
|
if (VI == vmap.end())
|
|
return false;
|
|
|
|
// Remove the old entry.
|
|
vmap.erase(VI);
|
|
|
|
// See if we can insert the new name.
|
|
VI = vmap.lower_bound(name);
|
|
|
|
// Is there a naming conflict?
|
|
if (VI != vmap.end() && VI->first == name) {
|
|
V->Name = getUniqueName( name);
|
|
vmap.insert(make_pair(V->Name, V));
|
|
} else {
|
|
V->Name = name;
|
|
vmap.insert(VI, make_pair(name, V));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// DumpVal - a std::for_each function for dumping a value
|
|
//
|
|
static void DumpVal(const std::pair<const std::string, Value *> &V) {
|
|
std::cerr << " '" << V.first << "' = ";
|
|
V.second->dump();
|
|
std::cerr << "\n";
|
|
}
|
|
|
|
// dump - print out the symbol table
|
|
//
|
|
void ValueSymbolTable::dump() const {
|
|
std::cerr << "ValueSymbolTable:\n";
|
|
for_each(vmap.begin(), vmap.end(), DumpVal);
|
|
}
|